Commit graph

215 commits

Author SHA1 Message Date
wheremyfoodat
cc2825e436
Merge branch 'master' into shader-decomp 2024-10-19 16:01:43 +03:00
wheremyfoodat
fa9ce5fc70
GLES: Implement logic ops via fb fetch (#608)
* GLES: Implement logic ops via fb fetch

* Attempt to fix deprecated libglx-mesa0 package

* Update Qt_Build.yml

* GLES: Enable fb fetch instead of requiring it

* GLES: Add support for GL_ARM_shader_framebuffer_fetch

* Fix GL_EXT_shader_framebuffer_fetch behavior
2024-10-14 00:17:24 +03:00
wheremyfoodat
4a39b06262 Rewriting hw vertex fetch 2024-09-04 03:18:39 +03:00
wheremyfoodat
e332ab2e58 Fix control flow analysis bug 2024-09-03 01:59:58 +03:00
wheremyfoodat
ca2d7e40ea Shader decompiler: Add support for compilation errors 2024-08-25 19:34:56 +03:00
wheremyfoodat
5432a5a0d8 Get first renders working with accelerated draws 2024-08-25 17:15:46 +03:00
wheremyfoodat
f96b609123 GL: Actually upload data to stream buffers 2024-08-25 03:50:37 +03:00
wheremyfoodat
a8b30ee2dc More GPU vertex fetch code 2024-08-25 00:45:23 +03:00
wheremyfoodat
5d6f59112a More hw VAO work 2024-08-24 03:00:23 +03:00
wheremyfoodat
e13ef42b65 PICA: Start implementing GPU vertex fetch 2024-08-21 00:51:18 +03:00
wheremyfoodat
e481ce87a9 Shader decompiler: More control flow 2024-08-19 23:15:44 +03:00
wheremyfoodat
370aa8ee5c Merge branch 'master' into shader-decomp 2024-08-08 00:06:48 +03:00
wheremyfoodat
195f3388e9 PICA: Add LITP test + interpreter implementation 2024-08-02 22:53:51 +03:00
wheremyfoodat
0d6bef2d70 PICA decompiler: Cache VS uniforms 2024-07-29 01:27:13 +03:00
wheremyfoodat
7209740418 Fix shader caching being broken 2024-07-29 01:03:41 +03:00
wheremyfoodat
d125180847 Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI 2024-07-28 17:48:16 +03:00
wheremyfoodat
6c738e821d Moar instructions 2024-07-28 16:06:38 +03:00
wheremyfoodat
9ee1c3964a Shader decompiler: Implement proper output semantic mapping 2024-07-28 15:36:22 +03:00
wheremyfoodat
37d7bad5aa Disgusting changes to handle the fact that hw shader shaders are 2x as big 2024-07-28 03:38:23 +03:00
wheremyfoodat
5eb15de431 Shader decompiler: More control flow handling 2024-07-26 22:02:03 +03:00
wheremyfoodat
67ff1ccb8b Shader decompiler: Get PICA uniforms uploaded to the GPU 2024-07-26 14:28:48 +03:00
wheremyfoodat
69accdec54 Merge branch 'master' into shader-decomp 2024-07-25 22:27:15 +03:00
wheremyfoodat
32ddc28789 Shadergen: Move fog colour to uniform 2024-07-25 20:18:30 +03:00
wheremyfoodat
2f4c169cad Hook up vertex shaders to shader cache 2024-07-25 04:04:41 +03:00
wheremyfoodat
90f411889b Renderer: Add prepareForDraw callback 2024-07-24 23:23:24 +03:00
wheremyfoodat
be75fa43a3 More shader->GLSL recompiler work 2024-07-24 02:03:29 +03:00
wheremyfoodat
e4d4a35674 Renderer GL: Add UB checks 2024-07-23 04:11:12 +03:00
wheremyfoodat
850aadb0f6 Update Linux version on CI 2024-07-23 02:25:40 +03:00
wheremyfoodat
0aa1ed21b2 More shader decompiler work 2024-07-23 01:22:26 +03:00
wheremyfoodat
a5ea268826 Merge branch 'master' into nyom 2024-07-22 15:46:27 +03:00
wheremyfoodat
85af58f0a7 Remove shader-related hallucinations 2024-07-22 02:06:24 +03:00
wheremyfoodat
2d72b66042 Initial shader decompilation work 2024-07-22 01:47:34 +03:00
offtkp
b8712b37c3 A few kissable changes 2024-07-21 18:26:02 +03:00
wheremyfoodat
d7bca1460c Merge branch 'master' into nyom 2024-07-21 17:52:15 +03:00
wheremyfoodat
8fc61cdb7b Add shader decompiler files 2024-07-21 17:52:06 +03:00
offtkp
b90c15919b Shadergen fog 2024-07-21 17:45:02 +03:00
offtkp
4176a19256 Fog in ubershader 2024-07-21 17:38:07 +03:00
offtkp
b333bf8a0c Use u32 for scale instead of float in FragmentConfig 2024-07-21 17:28:51 +03:00
wheremyfoodat
ed67069487
Merge pull request #547 from OFFTKP/hashing
Fix hashing for FragmentConfig
2024-07-21 14:27:30 +00:00
offtkp
be1c801fc2 Fix hashing for FragmentConfig 2024-07-21 16:55:44 +03:00
wheremyfoodat
2a6cd3c5ea Separate graphics API/Language types from the fragment recompiler 2024-07-21 16:02:22 +03:00
Paris Oplopoios
af552edd9d
Remove dependency of PICA regs in fragment config (#541)
Remove dependency of PICA regs in fragment config

Nyom

Nyom part 2

Nyom 3: The final nyom

Nyom 4: The nyomening

Nyom 5: The final Nyom for real
2024-07-20 02:37:49 +03:00
wheremyfoodat
5c1e2912a3 Shadergen: Minimize shader compilation time by caching the default VS 2024-07-19 14:35:01 +03:00
wheremyfoodat
ac55c3e324 Shadergen: Fix small register decoding oopsie 2024-07-19 03:01:12 +03:00
wheremyfoodat
2f50038db9 Shadergen: Lighting almost 100% working 2024-07-18 22:56:05 +03:00
wheremyfoodat
b4ae32960c Moar lighting 2024-07-18 20:10:20 +03:00
wheremyfoodat
00037d8a5e Shadergen: Start implementing lighting 2024-07-18 19:27:12 +03:00
wheremyfoodat
7e480e35ec Shadergen: Upload light uniforms 2024-07-18 03:37:11 +03:00
wheremyfoodat
ccf9693877 Shadergen: More lighting work 2024-07-18 02:57:41 +03:00
wheremyfoodat
ed00ddc805 Improve lighting register definitions 2024-07-18 00:55:57 +03:00