offtkp
139f35588d
Switch to shifts in some places instead of multiplication
2024-07-16 16:23:42 +03:00
offtkp
e5bed23cee
Fix Luigi's flashlight in Luigi's Mansion
2024-07-16 15:50:18 +03:00
wheremyfoodat
441aa2346c
Shadergen: Add clipping
2024-07-16 02:20:37 +03:00
wheremyfoodat
c02b382262
Perform alpha test with integers instead of floats
2024-07-16 00:58:52 +03:00
offtkp
9b4e5841e7
Summary of the current state of lighting
...
fragment_light.elf: works
toon_shading.elf: works
Cave story 3d: no longer too dark, but the intro has a bug
Rabbids: positional lighting fixes, looks better
Mario 3d land: ground is not too bright, mario is not yellow
Kirby triple deluxe: Kirby is not shining like before
Luigis mansion: better but luigi lighting is way off and spotlight sometimes turns off
Captain Toad: bit better, still too bright
Omega ruby: looks fine to me
Pokemon Super Mystery Dungeon: looks fine to me
Lego batman: didn't try but should work?
2024-07-15 23:34:55 +03:00
wheremyfoodat
db80131213
Shadergen: Previous buffer should be able to be set even for passthrough TEV stages
2024-07-15 18:27:22 +03:00
wheremyfoodat
b8a186d5cd
Shadergen: Fix add-multiply
2024-07-15 16:34:33 +03:00
wheremyfoodat
a2649ffb76
Simplify TEV code
2024-07-15 15:38:15 +03:00
wheremyfoodat
2cd50e7f37
Clean up ubershader code
2024-07-15 15:11:23 +03:00
wheremyfoodat
c535ae43ee
Shader recompiler: Fix dot3 RGBA
2024-07-15 14:34:59 +03:00
wheremyfoodat
11c9279329
Properly flush shader cache
2024-07-15 14:30:21 +03:00
wheremyfoodat
fe53214c86
Shader recompiler: Finish alpha test and stub lighting
2024-07-15 04:51:08 +03:00
wheremyfoodat
0878474e01
Shader recompiler: Add depth mapping
2024-07-15 04:30:04 +03:00
wheremyfoodat
c8eb1c1128
Shader recompiler: Add UBO
2024-07-15 04:10:55 +03:00
wheremyfoodat
fe4bbea2ef
Merge branch 'master' into specialized-shaders-2
2024-07-15 02:53:32 +03:00
wheremyfoodat
133082c232
x64 shader rec: Add support for PICA non-IEEE multiplication
2024-07-15 02:12:04 +03:00
wheremyfoodat
ea59933b18
Simplify alpha test code
2024-07-15 00:46:15 +03:00
wheremyfoodat
b384cb8ad9
Fix build
2024-07-15 00:13:22 +03:00
wheremyfoodat
c73758959b
Merge branch 'master' into specialized-shaders-2
2024-07-14 23:57:12 +03:00
wheremyfoodat
8eab353491
Merge pull request #534 from wheremyfoodat/crypto
...
Downgrade SetFileSize failure to warning
2024-07-14 20:18:38 +00:00
wheremyfoodat
bee414a4f8
Downgrade SetFileSize failure to warning
2024-07-14 23:05:49 +03:00
wheremyfoodat
c4e45ee6b8
Renderer GL: Fix hotswapping shaders
2024-07-14 18:20:59 +03:00
wheremyfoodat
186fd3b94b
Qt: Shader editor now works
2024-07-14 16:06:52 +03:00
wheremyfoodat
d87477832b
Qt: Initial shader editor support
2024-07-14 15:32:26 +03:00
wheremyfoodat
e608436315
Sanity check: Assert .code is encrypted before setting normal key
2024-07-11 22:31:38 +03:00
wheremyfoodat
096d0a89ee
Fix AES-CTR decryption for non-NCCHKey0 games
2024-07-11 22:22:33 +03:00
wheremyfoodat
6f6167a201
Fix LR variable fetch error
2024-07-09 20:56:47 +03:00
offtkp
a3886a948f
Switch to GL_TEXTURE_2D for lighting LUT
2024-07-09 20:51:09 +03:00
wheremyfoodat
a12b721c95
More formatting
2024-07-09 16:52:09 +03:00
wheremyfoodat
623a9a64d6
LR: Format/Cleanup
2024-07-09 16:11:25 +03:00
Jonian Guveli
c7e22c540d
Libretro: Use libretro save dir for emulator files
2024-07-09 14:49:44 +03:00
Jonian Guveli
ea03d135da
Allow overriding config/data paths in emulator
2024-07-09 14:48:22 +03:00
Jonian Guveli
0a49dc0af7
Libretro: Various fixes and optimizations
2024-07-09 14:47:44 +03:00
Jonian Guveli
d47e964c80
Libretro: Initial implementation
2024-07-04 00:50:13 +03:00
wheremyfoodat
31902e92a9
Enable shader JIT by default on arm64 desktop + Android
2024-07-03 16:27:17 +03:00
wheremyfoodat
0e4079f304
a64 shader recompiler: Add DPH/DPHI
2024-07-03 16:23:43 +03:00
wheremyfoodat
0fe62f9b46
Correct archive names
2024-07-02 17:32:17 +03:00
wheremyfoodat
de9375122b
Add SDMC::DeleteFile
2024-07-02 17:30:51 +03:00
wheremyfoodat
800c11ff62
HLE DSP: Add PCM8 audio decoding
2024-07-02 17:19:20 +03:00
wheremyfoodat
d4cf54d56c
Tweak Y2R timings
2024-07-02 15:57:39 +03:00
wheremyfoodat
1c9a3ac3d3
Add Y2R event delay
2024-07-02 15:30:38 +03:00
wheremyfoodat
842943fa4c
GLSL shader gen: Add alpha test (...half of it I guess)
2024-05-13 00:51:40 +03:00
wheremyfoodat
798c651a17
Merge branch 'specialized-shaderz' into specialized-shaders-2
2024-05-12 23:20:12 +03:00
NerduMiner
2f9d5e30b4
Index with iterator value in CAMService::startCapture rather than getSingleIndex()
...
The port may have a value of 3 in this function, which will cause a panic. getPortIndices() handles this case for us already, so the iterator vale is safe to use
2024-05-11 15:04:53 -04:00
wheremyfoodat
aa7a6bfe7a
s/ellided/elided ( #510 )
...
* s/ellided/elided
* Fix header name
2024-05-08 03:20:39 +03:00
wheremyfoodat
332fbcfff1
Qt: Add patching errors
2024-05-07 23:55:32 +03:00
wheremyfoodat
66bcf384f3
Qt: Add file patcher
2024-05-07 23:08:24 +03:00
wheremyfoodat
e4b81d61a4
HLE DSP: Fix AAC response stub
2024-05-01 16:10:51 +03:00
wheremyfoodat
ad380b8c5a
Warn on invalid AAC request
2024-05-01 01:59:32 +03:00
wheremyfoodat
0490c6753f
HLE DSP: Stub AAC
2024-05-01 01:56:17 +03:00