Panda3DS/src/core/PICA/shader_unit.cpp
2024-07-22 02:06:24 +03:00

37 lines
No EOL
693 B
C++

#include "PICA/shader_unit.hpp"
#include "cityhash.hpp"
void ShaderUnit::reset() {
vs.reset();
gs.reset();
}
void PICAShader::reset() {
loadedShader.fill(0);
operandDescriptors.fill(0);
boolUniform = 0;
bufferIndex = 0;
floatUniformIndex = 0;
floatUniformWordCount = 0;
opDescriptorIndex = 0;
f32UniformTransfer = false;
const vec4f zero = vec4f({f24::zero(), f24::zero(), f24::zero(), f24::zero()});
inputs.fill(zero);
floatUniforms.fill(zero);
outputs.fill(zero);
tempRegisters.fill(zero);
for (auto& e : intUniforms) {
e[0] = e[1] = e[2] = e[3] = 0;
}
addrRegister[0] = 0;
addrRegister[1] = 0;
loopCounter = 0;
codeHashDirty = true;
opdescHashDirty = true;
}