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`LoadLibrary` is a preprocessor that will use either `LoadLibraryW` or `LoadLibraryA` depending on if `UNICODE` is defined or not. In this case we are using an ASCII string literal and and can explicitly specify the usage of `LoadLibraryA` with an ASCII literal. |
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.. | ||
gl | ||
duckstation_compat.h | ||
duckstation_log.h | ||
duckstation_scoped_guard.h | ||
window_info.cpp | ||
window_info.h | ||
windows_headers.h |