Panda3DS/include/renderer_gl
wheremyfoodat d06f600b3a
Some checks are pending
Android Build / x64 (release) (push) Waiting to run
Android Build / arm64 (release) (push) Waiting to run
HTTP Server Build / build (push) Waiting to run
Hydra Core Build / Windows (push) Waiting to run
Hydra Core Build / MacOS (push) Waiting to run
Hydra Core Build / Linux (push) Waiting to run
Hydra Core Build / Android-x64 (push) Waiting to run
Hydra Core Build / ARM-Libretro (push) Waiting to run
Linux AppImage Build / build (push) Waiting to run
Linux Build / build (push) Waiting to run
MacOS Build / MacOS-arm64 (push) Waiting to run
MacOS Build / MacOS-x86_64 (push) Waiting to run
MacOS Build / MacOS-Universal (push) Blocked by required conditions
Qt Build / Windows (push) Waiting to run
Qt Build / MacOS-arm64 (push) Waiting to run
Qt Build / MacOS-x86_64 (push) Waiting to run
Qt Build / MacOS-Universal (push) Blocked by required conditions
Qt Build / Linux (push) Waiting to run
Windows Build / build (push) Waiting to run
iOS Simulator Build / build (push) Waiting to run
Use multimap for indexing surfaces (#771)
* Use an std::map for faster texture cache lookup

* Surface cache: Use map instead of multimap, optimize `find` to perform tree scan

* Add comments
2025-07-04 14:23:08 +03:00
..
gl_driver.hpp GL: Add usingGLES to driverInfo struct (#694) 2024-12-27 11:45:28 +02:00
gl_state.hpp Moar shader decompiler (#559) 2024-10-19 16:53:51 +03:00
renderer_gl.hpp SDL/Qt: Better resizing & fullscreen support 2025-06-28 23:34:12 +03:00
surface_cache.hpp Use multimap for indexing surfaces (#771) 2025-07-04 14:23:08 +03:00
surfaces.hpp Use multimap for indexing surfaces (#771) 2025-07-04 14:23:08 +03:00
textures.hpp Add optional texture hashing 2025-06-23 02:45:13 +03:00