wheremyfoodat
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d06f600b3a
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Use multimap for indexing surfaces (#771)
Android Build / x64 (release) (push) Waiting to run
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MacOS Build / MacOS-Universal (push) Blocked by required conditions
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* Use an std::map for faster texture cache lookup
* Surface cache: Use map instead of multimap, optimize `find` to perform tree scan
* Add comments
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2025-07-04 14:23:08 +03:00 |
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wheremyfoodat
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630952f36b
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SDL/Qt: Better resizing & fullscreen support
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2025-06-28 23:34:12 +03:00 |
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wheremyfoodat
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a0aa11dac0
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Add optional texture hashing
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2025-06-23 02:45:13 +03:00 |
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wheremyfoodat
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cb8b13e129
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Support GLES on desktop
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2024-12-28 19:52:42 +02:00 |
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wheremyfoodat
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7c2918f3f7
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GL: Add usingGLES to driverInfo struct (#694)
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2024-12-27 11:45:28 +02:00 |
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wheremyfoodat
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49b65242b9
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First Metal cleanup & formatting pass
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2024-11-09 13:11:38 +02:00 |
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SamoZ256
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02f8250aff
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Merge branch 'master' into metal2
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2024-10-31 13:45:58 +01:00 |
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wheremyfoodat
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49a94a13c5
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Moar shader decompiler (#559)
* Renderer: Add prepareForDraw callback
* Add fmt submodule and port shader decompiler instructions to it
* Add shader acceleration setting
* Hook up vertex shaders to shader cache
* Shader decompiler: Fix redundant compilations
* Shader Decompiler: Fix vertex attribute upload
* Shader compiler: Simplify generated code for reading and faster compilation
* Further simplify shader decompiler output
* Shader decompiler: More smallen-ing
* Shader decompiler: Get PICA uniforms uploaded to the GPU
* Shader decompiler: Readd clipping
* Shader decompiler: Actually `break` on control flow instructions
* Shader decompiler: More control flow handling
* Shader decompiler: Fix desitnation mask
* Shader Decomp: Remove pair member capture in lambda (unsupported on NDK)
* Disgusting changes to handle the fact that hw shader shaders are 2x as big
* Shader decompiler: Implement proper output semantic mapping
* Moar instructions
* Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI
* Shader decompiler: Add register indexing
* Shader decompiler: Optimize mova with both x and y masked
* Shader decompiler: Add DPH/DPHI
* Fix shader caching being broken
* PICA decompiler: Cache VS uniforms
* Simply vertex cache code
* Simplify vertex cache code
* Shader decompiler: Add loops
* Shader decompiler: Implement safe multiplication
* Shader decompiler: Implement LG2/EX2
* Shader decompiler: More control flow
* Shader decompiler: Fix JMPU condition
* Shader decompiler: Convert main function to void
* PICA: Start implementing GPU vertex fetch
* More hw VAO work
* More hw VAO work
* More GPU vertex fetch code
* Add GL Stream Buffer from Duckstation
* GL: Actually upload data to stream buffers
* GPU: Cleanup immediate mode handling
* Get first renders working with accelerated draws
* Shader decompiler: Fix control flow analysis bugs
* HW shaders: Accelerate indexed draws
* Shader decompiler: Add support for compilation errors
* GLSL decompiler: Fall back for LITP
* Add Renderdoc scope classes
* Fix control flow analysis bug
* HW shaders: Fix attribute fetch
* Rewriting hw vertex fetch
* Stream buffer: Fix copy-paste mistake
* HW shaders: Fix indexed rendering
* HW shaders: Add padding attributes
* HW shaders: Avoid redundant glVertexAttrib4f calls
* HW shaders: Fix loops
* HW shaders: Make generated shaders slightly smaller
* Fix libretro build
* HW shaders: Fix android
* Remove redundant ubershader checks
* Set accelerate shader default to true
* Shader decompiler: Don't declare VS input attributes as an array
* Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again
* fix merge conflict bug
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2024-10-19 16:53:51 +03:00 |
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wheremyfoodat
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fa9ce5fc70
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GLES: Implement logic ops via fb fetch (#608)
* GLES: Implement logic ops via fb fetch
* Attempt to fix deprecated libglx-mesa0 package
* Update Qt_Build.yml
* GLES: Enable fb fetch instead of requiring it
* GLES: Add support for GL_ARM_shader_framebuffer_fetch
* Fix GL_EXT_shader_framebuffer_fetch behavior
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2024-10-14 00:17:24 +03:00 |
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Samuliak
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58e1a53699
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metal: create renderer
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2024-08-16 11:06:23 +02:00 |
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wheremyfoodat
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a0e506affc
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Share fragment UBO between shadergen programs
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2024-07-25 19:51:29 +03:00 |
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offtkp
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4176a19256
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Fog in ubershader
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2024-07-21 17:38:07 +03:00 |
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wheremyfoodat
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f219432c6a
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Renderer GL: Don't leak shader/UBO handles
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2024-07-20 23:18:52 +03:00 |
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wheremyfoodat
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69c79a7f6c
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Ubershader: Add lighting shadergen override
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2024-07-20 03:40:50 +03:00 |
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wheremyfoodat
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5c1e2912a3
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Shadergen: Minimize shader compilation time by caching the default VS
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2024-07-19 14:35:01 +03:00 |
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wheremyfoodat
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cab30494f6
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Merge pull request #531 from OFFTKP/pandra
Improve lighting
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2024-07-18 00:38:55 +00:00 |
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wheremyfoodat
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aad7bb817e
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Add setting for ubershaders
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2024-07-17 02:25:38 +03:00 |
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wheremyfoodat
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a4ec770587
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Add UBO/BlendEquation/BlendFunc to GL state manager
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2024-07-17 01:32:55 +03:00 |
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wheremyfoodat
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2cd50e7f37
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Clean up ubershader code
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2024-07-15 15:11:23 +03:00 |
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wheremyfoodat
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c8eb1c1128
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Shader recompiler: Add UBO
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2024-07-15 04:10:55 +03:00 |
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wheremyfoodat
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c73758959b
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Merge branch 'master' into specialized-shaders-2
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2024-07-14 23:57:12 +03:00 |
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wheremyfoodat
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186fd3b94b
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Qt: Shader editor now works
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2024-07-14 16:06:52 +03:00 |
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wheremyfoodat
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d87477832b
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Qt: Initial shader editor support
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2024-07-14 15:32:26 +03:00 |
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offtkp
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a3886a948f
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Switch to GL_TEXTURE_2D for lighting LUT
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2024-07-09 20:51:09 +03:00 |
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wheremyfoodat
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842943fa4c
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GLSL shader gen: Add alpha test (...half of it I guess)
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2024-05-13 00:51:40 +03:00 |
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wheremyfoodat
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67fe3214fe
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Add shader cache
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2024-03-02 20:41:23 +02:00 |
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wheremyfoodat
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fdfb012aa1
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GL: Add RendererGL::getSpecializedShader
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2024-02-29 01:28:00 +02:00 |
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wheremyfoodat
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ef2467bc60
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TEV definitions for shader generator
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2024-01-18 02:59:29 +02:00 |
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wheremyfoodat
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5a2e554a6c
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Make incomplete framebuffers warn instead of panic
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2023-10-31 23:51:34 +02:00 |
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wheremyfoodat
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e900e9d614
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Add Renderer::deinitGraphicsContext
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2023-10-25 22:46:45 +03:00 |
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offtkp
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b5b94a3526
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Add some renderer related helper functions in emulator and renderergl
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2023-10-20 02:59:53 +03:00 |
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wheremyfoodat
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5155682e0f
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Get emulator rendering working with Qt
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2023-10-01 01:28:08 +03:00 |
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wheremyfoodat
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7bbf37bb63
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Implement reading texture from NULL
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2023-08-18 16:19:54 +03:00 |
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wheremyfoodat
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0f5c41cd69
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Add clear colour to GL state manager
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2023-08-12 17:02:00 +03:00 |
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wheremyfoodat
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9e529d73f4
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Partially revert depth/color buffer cache bump
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2023-08-07 00:01:23 +03:00 |
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wheremyfoodat
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9d75849600
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[GL] Lock Helpers::format calls behind GPU_DEBUG_INFO macro
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2023-08-06 15:20:48 +03:00 |
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GPUCode
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82d9511993
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gpu: Implement basic texcopy
* Improves rendering in FE:A but the screens will still not show
because it requires surface validation
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2023-08-06 14:43:30 +03:00 |
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wheremyfoodat
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0b4497302b
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[GSP::GPU] Proper type assertions and visibility
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2023-08-04 16:36:50 +03:00 |
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wheremyfoodat
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73a18e3609
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Switch out math_util.hpp
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2023-08-04 16:14:41 +03:00 |
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wheremyfoodat
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952e2a06f9
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Move opengl.hpp to third_party
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2023-08-04 14:16:56 +03:00 |
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wheremyfoodat
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9695b57bf5
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[PICA] Rework how external registers work, format
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2023-08-04 00:42:11 +03:00 |
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GPUCode
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c805504f70
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gpu: Add display transfer rectangles
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2023-08-03 16:37:19 +03:00 |
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GPUCode
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f75a23b5a9
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code: Better screen support
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2023-08-02 22:26:08 +03:00 |
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wheremyfoodat
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73321856c8
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Mooore
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2023-07-28 03:03:10 +03:00 |
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wheremyfoodat
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adb78bf838
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[GL] More state stuff
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2023-07-28 01:35:49 +03:00 |
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wheremyfoodat
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64fa970468
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[GL] Actually implement logic ops
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2023-07-27 21:57:50 +03:00 |
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wheremyfoodat
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b4cc743608
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[GL] Add stencil enable to state tracker
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2023-07-27 15:34:21 +03:00 |
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GPUCode
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c6c71bb9b2
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renderer_gl: Implement semi proper clears
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2023-07-26 22:34:39 +03:00 |
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GPUCode
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6f7874227c
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renderer_gl: Implement logic op
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2023-07-26 22:08:20 +03:00 |
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wheremyfoodat
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95a8917589
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renderer_gl: Implement stencil testing
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2023-07-26 22:05:30 +03:00 |
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