Panda3DS/src/core/services/frd.cpp
2023-09-26 22:59:48 +03:00

281 lines
No EOL
9.9 KiB
C++

#include "services/frd.hpp"
#include <string>
#include "ipc.hpp"
#include "services/region_codes.hpp"
namespace FRDCommands {
enum : u32 {
HasLoggedIn = 0x00010000,
IsOnline = 0x00020000,
AttachToEventNotification = 0x00200002,
SetNotificationMask = 0x00210040,
SetClientSdkVersion = 0x00320042,
Logout = 0x00040000,
GetMyFriendKey = 0x00050000,
GetMyProfile = 0x00070000,
GetMyPresence = 0x00080000,
GetMyScreenName = 0x00090000,
GetMyMii = 0x000A0000,
GetMyFavoriteGame = 0x000D0000,
GetMyComment = 0x000F0000,
GetFriendKeyList = 0x00110080,
GetFriendPresence = 0x00120042,
GetFriendProfile = 0x00150042,
GetFriendRelationship = 0x00160042,
GetFriendAttributeFlags = 0x00170042,
UpdateGameModeDescription = 0x001D0002,
UpdateMii = 0x040C0800,
};
}
void FRDService::reset() { loggedIn = false; }
void FRDService::handleSyncRequest(u32 messagePointer, FRDService::Type type) {
const u32 command = mem.read32(messagePointer);
switch (command) {
case FRDCommands::AttachToEventNotification: attachToEventNotification(messagePointer); break;
case FRDCommands::GetFriendAttributeFlags: getFriendAttributeFlags(messagePointer); break;
case FRDCommands::GetFriendKeyList: getFriendKeyList(messagePointer); break;
case FRDCommands::GetFriendPresence: getFriendPresence(messagePointer); break;
case FRDCommands::GetFriendProfile: getFriendProfile(messagePointer); break;
case FRDCommands::GetFriendRelationship: getFriendRelationship(messagePointer); break;
case FRDCommands::GetMyComment: getMyComment(messagePointer); break;
case FRDCommands::GetMyFriendKey: getMyFriendKey(messagePointer); break;
case FRDCommands::GetMyMii: getMyMii(messagePointer); break;
case FRDCommands::GetMyFavoriteGame: getMyFavoriteGame(messagePointer); break;
case FRDCommands::GetMyPresence: getMyPresence(messagePointer); break;
case FRDCommands::GetMyProfile: getMyProfile(messagePointer); break;
case FRDCommands::GetMyScreenName: getMyScreenName(messagePointer); break;
case FRDCommands::HasLoggedIn: hasLoggedIn(messagePointer); break;
case FRDCommands::IsOnline: isOnline(messagePointer); break;
case FRDCommands::Logout: logout(messagePointer); break;
case FRDCommands::SetClientSdkVersion: setClientSDKVersion(messagePointer); break;
case FRDCommands::SetNotificationMask: setNotificationMask(messagePointer); break;
case FRDCommands::UpdateGameModeDescription: updateGameModeDescription(messagePointer); break;
default:
// FRD:A functions
if (type == Type::A) {
switch (command) {
case FRDCommands::UpdateMii: updateMii(messagePointer); break;
default: Helpers::panic("FRD:A service requested. Command: %08X\n", command); break;
}
} else {
Helpers::panic("FRD service requested. Command: %08X\n", command);
}
break;
}
}
void FRDService::attachToEventNotification(u32 messagePointer) {
log("FRD::AttachToEventNotification (Undocumented)\n");
mem.write32(messagePointer + 4, Result::Success);
}
// This is supposed to post stuff on your user profile so uhh can't really emulate it
void FRDService::updateGameModeDescription(u32 messagePointer) {
log("FRD::UpdateGameModeDescription\n");
mem.write32(messagePointer, IPC::responseHeader(0x1D, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void FRDService::getMyFriendKey(u32 messagePointer) {
log("FRD::GetMyFriendKey\n");
mem.write32(messagePointer, IPC::responseHeader(0x5, 5, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, 0); // Principal ID
mem.write32(messagePointer + 12, 0); // Padding (?)
mem.write32(messagePointer + 16, 0); // Local friend code
mem.write32(messagePointer + 20, 0);
}
void FRDService::getFriendKeyList(u32 messagePointer) {
log("FRD::GetFriendKeyList\n");
const u32 count = mem.read32(messagePointer + 8); // From what I understand this is a cap on the number of keys to receive?
constexpr u32 friendCount = 0; // And this should be the number of friends whose keys were actually received?
mem.write32(messagePointer, IPC::responseHeader(0x11, 2, 2));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, friendCount);
// Zero out friend keys
for (u32 i = 0; i < count * sizeof(FriendKey); i += 4) {
mem.write32(messagePointer + 12 + i, 0);
}
}
void FRDService::getFriendProfile(u32 messagePointer) {
log("FRD::GetFriendProfile\n");
const u32 count = mem.read32(messagePointer + 4);
const u32 friendKeyList = mem.read32(messagePointer + 12); // Pointer to list of friend keys
const u32 profile = mem.read32(messagePointer + 0x104); // Pointer to friend profile where we'll write info to
mem.write32(messagePointer, IPC::responseHeader(0x15, 1, 2));
mem.write32(messagePointer + 4, Result::Success);
// Clear all profiles
for (u32 i = 0; i < count; i++) {
const u32 pointer = profile + (i * sizeof(Profile));
for (u32 j = 0; j < sizeof(Profile); j++) {
mem.write8(pointer + j, 0);
}
}
}
void FRDService::getFriendAttributeFlags(u32 messagePointer) {
log("FRD::GetFriendAttributeFlags\n");
const u32 count = mem.read32(messagePointer + 4);
const u32 friendKeyList = mem.read32(messagePointer + 12); // Pointer to list of friend keys
const u32 profile = mem.read32(messagePointer + 0x104); // Pointer to friend profile where we'll write info to
mem.write32(messagePointer, IPC::responseHeader(0x17, 1, 2));
mem.write32(messagePointer + 4, Result::Success);
// Clear flags
for (u32 i = 0; i < count; i++) {
mem.write8(profile + i, 0);
}
}
void FRDService::getMyPresence(u32 messagePointer) {
static constexpr u32 presenceSize = 0x12C; // A presence seems to be 12C bytes of data, not sure what it contains
log("FRD::GetMyPresence\n");
u32 buffer = mem.read32(messagePointer + 0x104); // Buffer to write presence info to.
for (u32 i = 0; i < presenceSize; i += 4) { // Clear presence info with 0s for now
mem.write32(buffer + i, 0);
}
mem.write32(messagePointer, IPC::responseHeader(0x8, 1, 2));
mem.write32(messagePointer + 4, Result::Success);
}
void FRDService::getFriendPresence(u32 messagePointer) {
Helpers::warn("FRD::GetFriendPresence (stubbed)");
// TODO: Implement and document this,
mem.write32(messagePointer, IPC::responseHeader(0x12, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void FRDService::getMyProfile(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x7, 3, 0)); // Not sure if the header here has the correct # of responses?
mem.write32(messagePointer + 4, Result::Success);
// TODO: Should maybe make these user-configurable. Not super important though
mem.write8(messagePointer + 8, static_cast<u8>(Regions::USA)); // Region
mem.write8(messagePointer + 9, static_cast<u8>(CountryCodes::US)); // Country
mem.write8(messagePointer + 10, 2); // Area (this should be Washington)
mem.write8(messagePointer + 11, static_cast<u8>(LanguageCodes::English)); // Language
mem.write8(messagePointer + 12, 2); // Platform (always 2 for CTR)
// Padding
mem.write8(messagePointer + 13, 0);
mem.write8(messagePointer + 14, 0);
mem.write8(messagePointer + 15, 0);
}
void FRDService::getMyScreenName(u32 messagePointer) {
log("FRD::GetMyScreenName\n");
static const std::u16string name = u"Pander";
mem.write32(messagePointer + 4, Result::Success);
// TODO: Assert the name fits in the response buffer
u32 pointer = messagePointer + 8;
for (auto c : name) {
mem.write16(pointer, static_cast<u16>(c));
pointer += sizeof(u16);
}
// Add null terminator
mem.write16(pointer, static_cast<u16>(u'\0'));
}
void FRDService::setClientSDKVersion(u32 messagePointer) {
u32 version = mem.read32(messagePointer + 4);
log("FRD::SetClientSdkVersion (version = %d)\n", version);
mem.write32(messagePointer, IPC::responseHeader(0x32, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void FRDService::setNotificationMask(u32 messagePointer) {
log("FRD::SetNotificationMask (Not documented)\n");
mem.write32(messagePointer, IPC::responseHeader(0x21, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void FRDService::getMyMii(u32 messagePointer) {
log("FRD::GetMyMii (stubbed)\n");
// TODO: How is the mii data even returned?
mem.write32(messagePointer, IPC::responseHeader(0xA, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void FRDService::getMyFavoriteGame(u32 messagePointer) {
log("FRD::GetMyFavoriteGame (stubbed)\n");
constexpr u64 titleID = 0;
mem.write32(messagePointer, IPC::responseHeader(0xD, 3, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write64(messagePointer + 8, titleID);
}
void FRDService::getMyComment(u32 messagePointer) {
log("FRD::GetMyComment");
mem.write32(messagePointer, IPC::responseHeader(0xF, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, 0);
}
void FRDService::hasLoggedIn(u32 messagePointer) {
log("FRD::HasLoggedIn\n");
mem.write32(messagePointer, IPC::responseHeader(0x1, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write8(messagePointer + 8, loggedIn ? 1 : 0);
}
void FRDService::isOnline(u32 messagePointer) {
log("FRD::IsOnline\n");
mem.write32(messagePointer, IPC::responseHeader(0x2, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
// TODO: When is this 0?
mem.write8(messagePointer + 8, 1);
}
void FRDService::logout(u32 messagePointer) {
log("FRD::Logout\n");
loggedIn = false;
mem.write32(messagePointer, IPC::responseHeader(0x4, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void FRDService::updateMii(u32 messagePointer) {
log("FRD::UpdateMii (stubbed)\n");
mem.write32(messagePointer, IPC::responseHeader(0x40C, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void FRDService::getFriendRelationship(u32 messagePointer) {
log("FRD::GetFriendRelationship (stubbed)\n");
// TODO: What does this return?
mem.write32(messagePointer, IPC::responseHeader(0x16, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}