Half-implemented private notes.
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2834
DataCollection/Useful Info/CHANGELOGQ1
Normal file
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Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 583 B |
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
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480
DataCollection/Useful Info/DOCS
Normal file
|
@ -0,0 +1,480 @@
|
|||
TECHNICAL DOCUMENTATON:
|
||||
|
||||
ALL SERVER CONTROL COMMANDS:
|
||||
NOTE!: Use no exclamation marks or quotes, etc.
|
||||
./controlservers "MESSAGE Hi to everyone on horse isle."
|
||||
./controlservers "MODMESSAGE Hi all mods on Horse Isle"
|
||||
./controlservers "KICK BadPlayer"
|
||||
./controlservers "MOTD Set the message of the day on all servers."
|
||||
./controlservers RESET
|
||||
Publish Beta Content to other servers:
|
||||
./Propagatebeta.sh
|
||||
-----------------------------------------------------------------------------
|
||||
=================[ IN-GAME SERVER COMMAND FOR ADMINS ]=======================
|
||||
-----------------------------------------------------------------------------
|
||||
%% <text> Sends chat text to Just ADMINS
|
||||
% BEEP makes a beep on the server end in case either jor or miranda is watching console
|
||||
% RESET QUESTS resets your list of completed quests, and quest points. allows you to try threm over again for testing.
|
||||
% CALL HORSE randomply grabs a horse to you
|
||||
% PRISON <name> Sends Player to prison isle
|
||||
% KICK <name> kicks player immediately off server, can log back in
|
||||
% MUTE <name> <minutes> Mutes a player for a certain number of minutes
|
||||
% UNMUTE <name> Unmutes player
|
||||
% DROP <#> Create a new object id at current location
|
||||
% DROP <name> Create a new object name at current location
|
||||
% GIVE <player> MONEY <num> Server Gives player num money
|
||||
% GIVE <player> OBJECT <num> Server Gives player object num
|
||||
% GIVE <player> OBJECT <name> Server Gives player object with name
|
||||
% VIEW <user> STATS/INVENTORY shows other players inventory/stats (ITEMS NOT clickable)
|
||||
% ? <user> show users Current XY IP Location, no user=show YOUR xy
|
||||
% GOTO NPC <name> jumps you to the named computer character.
|
||||
% GOTO AREA earton,appleton,treeton,flipperton,santa,santon,shellton,wington,chillton etc.. Jumps admin to city or Island center
|
||||
% ^ <place> shorthand alias for '%GOTO AREA'
|
||||
% GOTO <x>,<y> Jump to map location
|
||||
% GOTO <user> Jump to players location
|
||||
% JUMP <user> HERE Jumps player to your location! (good for getting the player "unstuck"!)
|
||||
% MESSAGE ALL Send a server notice to everyone connected
|
||||
% SAVE MAP Save any changes to the world map
|
||||
% DRAW MAP Rebuild the pixel game map
|
||||
SHIFT + UP/DOWN Change Terrain Tile +1/-1
|
||||
SHIFT + RIGHT/LEFT Change Overlay Tile +1/-1
|
||||
SHIFT + CTRL Toggle "Footpainting" Walking duplicates tile you are on
|
||||
% !<#> Set terrain tile to #
|
||||
% @<#> Set overlay tile to #
|
||||
% MAPT <title> Change the title of the current location map info
|
||||
% MAPD <text> Set the description of the current locations map info
|
||||
% MAPE <UP/DOWN/RIGHT/LEFT> Set the Exit direction for building
|
||||
% MAPC <text> Set the CODE of the current locations map info
|
||||
% REFRESH MAPTABLE Reloads all of the map titles/etc off database.
|
||||
% FILL <terrainid> Does a contiguous flood fill over tile you are on with new tileid
|
||||
%ROADON Enable Walking roads! Does not handle intersections
|
||||
%ROADOFF Disable Walking Roads!
|
||||
% SHUTDOWN NOW shuts server down - does NOT save map
|
||||
----------------------SUPER ADMIN COMMANDS ----------------------
|
||||
% DELETE PLAYERID # Complete removes all players info from many tables in database.
|
||||
% LOAD MAP reLoad the world map
|
||||
% BUILD MAP Build Terrain from map image
|
||||
% BUILD MODE Allows editing of map tiles using shiftarrows and following
|
||||
% TILERANDOM Randomizes all of the terrain that is good to randomize (the duplicate plain terrains)
|
||||
% AUTOGENFOREST Randomly builds all forests on map
|
||||
------------------------------------------------------------------
|
||||
==================[ SQL MAP LOCATION CODES: ]=====================
|
||||
------------------------------------------------------------------
|
||||
JUMP-xx,yy Jumps to new x,y use for multi-tile buildings. all players should be in one tile per building
|
||||
STORE-id Display Store id
|
||||
FARRIER-id Display Farrier id
|
||||
VET-id Display Vet id
|
||||
GROOMER-id Display Groomer id
|
||||
TRAINER-id Display Trainer id
|
||||
INN-id Display INN id
|
||||
ARENA-id Display ARENA id
|
||||
POND Display pond location
|
||||
BANK Display generic banking services
|
||||
TRANSPORT Display all of the available routes in the transport table
|
||||
MUDHOLE Display a mud hole location
|
||||
WISHINGWELL Wishing well functionality
|
||||
2PLAYER-Game 2 Player Game Setup
|
||||
MULTIROOM multiplayer structureless setup
|
||||
HORSE-Game Allow selecting horse to play minigame with, sends all stats to game.
|
||||
RIDDLER Riddler display
|
||||
WORKSHOP Display any crafts available at location
|
||||
EXITABLE Simply Adds an Exit at the botton
|
||||
HORSEWHISPERER Horse Whisperer
|
||||
PASSWORD-SECRETWORD!444 Password required to activate the Action ID
|
||||
------------------------------------------------------------------
|
||||
=========================[ META CODES: ]==========================
|
||||
------------------------------------------------------------------
|
||||
^I43 - Display Icon #43
|
||||
^T1Apple Tree - Display Text Label SIZe 1=small 2=medium 3=big: Apple Tree
|
||||
^R# - Next Line (1= jump 24 pixels down, 2=28,3=32, etc..
|
||||
^BD2345 - Button Second letter = mode
|
||||
A=startnpc + npc id
|
||||
H=replynpc + npc conversation point
|
||||
M=load the swf + movie name
|
||||
SW=showscores + Game identifier - Show top wins
|
||||
SH=showscores + Game identifier - Show high score
|
||||
ST=showscores + Game identifier - Show best times
|
||||
N=wish + 1=money, 2=things, 3=world peace :)
|
||||
Y=buytrans + transport id
|
||||
Z=exittomap - for npc reply
|
||||
1 + extended player button functions follow
|
||||
A=tradeaccept + trade id
|
||||
J=tradereject + trade id
|
||||
O=tradeobj + objects id
|
||||
T=tradeplyr + player id
|
||||
L=lookplyr + player id
|
||||
B=addbuddy + player id
|
||||
R=removebuddy + player id
|
||||
W=showplyrmap + XXYY Show xy location on map!
|
||||
S=socialsplyr + player id
|
||||
D=drinkfountain
|
||||
X=tag + buddy id
|
||||
I=ignoreplyr + playerid
|
||||
H=unignoreplyr + playerid
|
||||
P=privatemessage + player name
|
||||
2 + extended multi-player game functions follow
|
||||
I=Invite to game +player id
|
||||
A=Accept game + player id
|
||||
3 + horse functions
|
||||
B=barnhrs + horse id
|
||||
E=hrsprofile + horse id
|
||||
C=cleanhrs + horse id
|
||||
F=feedhrs + horse id
|
||||
G=groomhrs + horse id
|
||||
JI=shodhrs + (IRON) horse id
|
||||
JS=shodhrs + (STEEL) horse id
|
||||
I=feedobj + ojects id
|
||||
K=tackobj + objectid tack object on horse
|
||||
N=unmounthrs + horseid
|
||||
O=mounthrs + horseid
|
||||
M=removetack
|
||||
O=lookhrs + horse id
|
||||
P=pethrs + horse id
|
||||
R=trainhrs + horse id
|
||||
T=tackhrs + horse id
|
||||
U=capturehrs+ horse id
|
||||
V=vethrs + horse id
|
||||
X=releasehrs + horse id
|
||||
4 + object functions
|
||||
A=obj Sell All
|
||||
BF=buyobj + objects id buy FIVE existing objects
|
||||
BE=buyobj + objects id buy existing object
|
||||
BN=buyobj + object id buy new object
|
||||
BE=buyobj + object id buy and consume new object (INN)
|
||||
B5=buyobj + object id Buy 5 objects at once
|
||||
C=craftobj + crafts id
|
||||
D=dropobj + objects id
|
||||
E=eatobj + objects id
|
||||
G=grabobj + objects id
|
||||
R=graball + object id
|
||||
//I=dig
|
||||
UR=userake UNCOVER
|
||||
UB=usebinocs SEARCH
|
||||
UM=usemagnify SEARCH
|
||||
US=useshovel DIG
|
||||
UT=usetelescope USE
|
||||
K=drinkobj + objects id
|
||||
LO=lookobj + objects id look at existing object
|
||||
LN=lookobj + object id look at a new object
|
||||
LC=lookobj + npc ID Look at NPC
|
||||
O=openobj + objects id
|
||||
V=readobj + R=read L=listall objects id
|
||||
S=sellobj + objects id
|
||||
T=throwobj + objects id
|
||||
W=wearobj + objects id
|
||||
X=removeobj + body part
|
||||
Z=ripupobj + objects id
|
||||
5 + Socials! xnay on the rest, make dynamic!
|
||||
6 + Ranch functions
|
||||
P=purchaseranch + ranch id BUY
|
||||
U=upgraderanch UPGRADE
|
||||
B=buildspot + building id + position BUILD
|
||||
R=sellspot + position SELL
|
||||
S=sell ranch + ranch id SELL
|
||||
E=ranchprofile PROFILE
|
||||
L=lookbuilding + building id ?
|
||||
|
||||
^A+ Stats Box
|
||||
B+ stat;stat;stat;etc... - Create basic stat graph
|
||||
A+ SP base;SP companion;SP tack; SP max; +etc.. - Create advanced stat graph
|
||||
^P+ Input codes
|
||||
L+ title | contents - Input line with title and contents settable
|
||||
M+ title | contents - money Input line with title and contents settable (only numbers!)
|
||||
B+ vpixsize | contents - Input box with vertical size and contents settable
|
||||
S+ id | button label - Input Submission Button with id and label settable
|
||||
^S+ Dynamic submission box codes
|
||||
^D + code | label - Dynamic Button
|
||||
^Lthis is a long line -full line of text
|
||||
^H - header full multilines
|
||||
^N - NPC Multiline text box, that leaves room for sigle button on bottom right
|
||||
^M - back to map button
|
||||
^MM - back to map button AND close module!! (used when looking at horses)
|
||||
^X - Exit Building button
|
||||
^Z - end of MetaCodes
|
||||
----------------------------------------------------------------------------
|
||||
=============================[ NETWORK CODES: ]=============================
|
||||
----------------------------------------------------------------------------
|
||||
TO SERVER: (bytes)
|
||||
(20)+ : Chat code
|
||||
(20)+text : Global Chat
|
||||
(21)+text : Local Chat
|
||||
(22)+name|text : Private Chat
|
||||
(23)+text : Buddy Chat
|
||||
(24)+text : HERE Chat
|
||||
(21)+ : Movement Code (alone means, just update info screen!)
|
||||
(20) : Move Up
|
||||
(21) : Move Down
|
||||
(22) : Move Right
|
||||
(23) : Move Left
|
||||
(24) : Exit Building
|
||||
(22)+ : Who's online?
|
||||
(20) : Who's online global info display
|
||||
(21) : Local Players ** Not Implemented **
|
||||
(22) : who's online global program call
|
||||
(23) : Local Players program ** Not Implemented **
|
||||
(23) : Inventory List Request
|
||||
(24) : Player Status Request (blank=list status)
|
||||
(20) : Send just Description, for editing
|
||||
(21) : Save the following as player description!
|
||||
(30)+amount : Earned money
|
||||
(40)+id : Earned Object id
|
||||
(41)+id : Lost Object id
|
||||
(50)+id : Activate Quest id (for pyramidmaze module, etc)
|
||||
(51)+id : Activate AWARD id (for awardable scores module, etc)
|
||||
(55)+id|amount : Horse id Gains amount experience
|
||||
(60)+(20)+gameid : Won Game
|
||||
(60)+(21)+gameid : Lost Game
|
||||
(61)+gameid|score : game score result for tracking high scores
|
||||
(62)+gameid|time : game time result for tracking best times
|
||||
(80)+gameid : show top winners
|
||||
(81)+gameid : show top scores
|
||||
(82)+gameid : show top times
|
||||
(25)+ : Horse Stats Request (blank = list horses)
|
||||
(20)+id : Look at horse
|
||||
(21)+id : Feed Horse
|
||||
(22)+id : Tack Horse **
|
||||
(23)+id : Clean Horse **
|
||||
(24)+id : Pet Horse
|
||||
(25)+id : Release Horse
|
||||
(26)+id : Train hrs
|
||||
(27)+id : Feed Object to horse
|
||||
(28)+id : try to Capture a horse
|
||||
(29)+id : Captured horse
|
||||
(30)+id : Horse Escaped
|
||||
(40)+id : Shod Iron on horse id
|
||||
(41)+id : Shod steel on horse id
|
||||
(42)+id : Cure horse on horse id
|
||||
(43)+id : Horse Drink Pond Water (1/20 get sick)
|
||||
(44)+(20)+id : Edit horse profile
|
||||
(44)+(21)+id : Save horse profile
|
||||
(50)+id : Groom horse id
|
||||
(55)+id : Barn rest horse id
|
||||
(60)+id : Tack object on horse
|
||||
(61)+part : Remove tack off horse part
|
||||
(70)+id : ride horse
|
||||
(71)+id : stop ride horse
|
||||
(30) + : Object modification codes
|
||||
(20) + id : Grab Object with id
|
||||
(21) : grab all!
|
||||
(22) + id : open object with id
|
||||
(30) + id : Drop Object with id
|
||||
(31) + id : Throw object id
|
||||
(40)(20) + id : Look at Objects id (exisiting object)
|
||||
(21) + id : Look at Object id (new object)
|
||||
(22) + id : Look at NPC id
|
||||
(42) + id : Read Objects
|
||||
(43) + id : Rip Up message
|
||||
(50) + id : Buy Existing Object
|
||||
(51) + id : Buy new Object
|
||||
(52) + id : Consume object and buy
|
||||
(53) + id : Buy 5 of the object
|
||||
(54) + id : Buy 5 of existing objects
|
||||
(60) + id : Sell Object
|
||||
(61) + id : Sell all object of same obbject id
|
||||
(70) + id : Wear object
|
||||
(71) + part : remove object
|
||||
(80) + id : drink object
|
||||
(81) + id : eat object
|
||||
(82) + id : drink from fountain
|
||||
(90) : Dig at current location
|
||||
(91) : Use binoculars
|
||||
(92) : Use Magnifying Lens
|
||||
(93) : Use Lantern
|
||||
(100)+ id : Craft Object (crafts id)
|
||||
(35) + : Ranch Ownership Modification Codes
|
||||
(20) + id : Buy Ranch id
|
||||
(21) + id : Sell Ranch id
|
||||
(22) + id : Look at building id
|
||||
(23) + id : Click Codes +0= cabin +1=buildspot #1,etc.
|
||||
(24) + id : Updrade Ranch home
|
||||
(25) + id : Build at position id
|
||||
(26) + id : destroy building at position id
|
||||
(27) + id : Edit Ranch Profile
|
||||
(36) + : Auction House Codes
|
||||
(40) + id : Bid $10 more on horse
|
||||
(41) + id : Bid $100 more on horse
|
||||
(42) + id : Bid $1000 more on horse
|
||||
(43) + id : Bid $10000 more on horse
|
||||
(40) + : NPC
|
||||
(20) + id : Start COnversation with NPC ID
|
||||
(21) + code : COntinue conversation with npc at code
|
||||
(41) + id : Activate Transport id
|
||||
(42) + : Inter-Player Function Codes
|
||||
(20) + id : look at player id
|
||||
(30) + id : add player to buddy list
|
||||
(31) + id : remove player from buddy list
|
||||
(35) + id : TAG! buddy is it..
|
||||
(40) + id : Begin trade procedure with player id
|
||||
(50) + id : IGNORE playerid
|
||||
(51) + id : unIGNORE playerid
|
||||
(44) + wish : Wishing well Wish
|
||||
(45) + score : Report Arena Competition Score result
|
||||
(46) + gamecode : Show HighScores
|
||||
(69) + code : Coded Dynamic Button Click with
|
||||
(70) + code + input contents in order |+ : Coded Input Submission
|
||||
#1 : Bank transactions
|
||||
(79) + : Single player Module Requests
|
||||
(80) + : Inter-Module Communication
|
||||
(20) + id : Invite player id to play game
|
||||
(21) + id : Accept game invitation with player id
|
||||
(80) + data : send data to opponent
|
||||
(81) + data : send data to everyone in room
|
||||
(90) +
|
||||
(20) + player id : Socials request
|
||||
(21) + code : Dynamic Social Code Activated
|
||||
(118) : Bird Eye Map request
|
||||
(119) + X | Y : Client Map Click for info
|
||||
(120) + : Builder Codes
|
||||
(20) : +1 Ground Tile ID
|
||||
(21) : -1 Ground Tile ID
|
||||
(22) : +1 Overlay Tile ID
|
||||
(23) : -1 Overlay Tile ID
|
||||
(124) : Keep ALive Packet, ping-ponged after 1 min inactivity
|
||||
(125) : CLient notification that player is quitting
|
||||
(126) : MOTD Requested
|
||||
(127)+user|pass : login
|
||||
(127) (after login) ready for data, send all welcome packets
|
||||
|
||||
FROM SERVER: (bytes)
|
||||
(20)+ : Chat code
|
||||
(20)+text : Global Chat
|
||||
(21)+text : Local Chat
|
||||
(22)+text : Private Chat
|
||||
(21)+XX+YY+DATA : Map Data includes a flag byte8 to determine whether to reset movie
|
||||
(22) : System Whois Reply
|
||||
(24)+description : Edit Player Profile
|
||||
(25)+id|name|description : Edit horse profile
|
||||
(30) : Meta Codes for dynamically building InfoPane
|
||||
(35) : SFX Codes
|
||||
(40)+filename : Display external swf
|
||||
(41)+filename : Display external swf in protected mode (Map transmissions do not close movie) for cutscenes
|
||||
(42)+filename : Display external swf gently.. (dont load if one exists)
|
||||
(80)+data : Pass data straight to module buffer: DATARECEIVE
|
||||
(117)+overlay data : Overlay Data on which tiles to hide player when on
|
||||
(118)+map data : bird eye map data
|
||||
(119)+text : Mouseclick Location info
|
||||
(120)+update tile at location from build mode
|
||||
(121)+areas data : send info on all areas for map viewer at login
|
||||
(122)+time|day|weather //update every minute
|
||||
(122)+(19)+WEATHER // sudden non transitionsed weather change
|
||||
(123)+money|mail|players // status bar update
|
||||
(124) : Keep ALive Reply
|
||||
(126) : MOTD
|
||||
(127)+ : Login Attempt
|
||||
(20): Successful
|
||||
(21): Incorrect user/pass
|
||||
(22): Failked + message
|
||||
(128)+ message : Disconnect with message.
|
||||
(129)+ Byte Codes for packet checking + Admin Flag
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------------------
|
||||
HOMEMADE LIGHTWEGIHT PACKET ENCRYPTION:
|
||||
Use a server Function to Check Code, and make code.
|
||||
Use on all Packets which should be verified (Money earned in module, etc)
|
||||
X= chr(40)-chr(140) the CODES
|
||||
Y= chr(40)-chr(140) the checksum
|
||||
i= a random increment value 1-99
|
||||
p= coded packet number
|
||||
Server sends random original code: [60][45][80][100][ i ]
|
||||
[ X1 ][ X2 ][ X3 ][ Y ]
|
||||
|
||||
X(p%4)+=Y
|
||||
X%100
|
||||
Y=(X1+(X2*X3)-X2)%100
|
||||
-----------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
FLASH MODULES:
|
||||
0,0 at upper left
|
||||
416pixel wide x 288pixel high
|
||||
make a EXITMODULE() function! clear intervals and DO NOT set EXIT=true in it!!!
|
||||
set DATASEND= whatever datastring should be sent to server. include trailing newline!
|
||||
read DATARECEIVE often to receive data from server/other clients
|
||||
set ALLOWMOVE=true to allow player to use arrows to leave place
|
||||
set RELOADABLE=true to allow mod reloading Clicking OK again, etc.. (default to mods started with button code)
|
||||
set DONOTDISTRUD=true to mods that CANNOT be overwritten. . (arenas)
|
||||
set module music/sound volume to _parent.VOLUME periodically? to adjust to vol control.
|
||||
set PLAYMUSIC=true to shutoff Main Game music (for store submusic)
|
||||
_parent.PLAYERNAME = players username string
|
||||
IF YOU START AN INTERVAL IN Module, you MUST remove it also!!
|
||||
|
||||
|
||||
================MODULE MUSIC CODE EXAMPLE:
|
||||
PLAYMUSIC=true; //shutoff Main game music for own music
|
||||
if (MUSIC==undefined) {
|
||||
MUSIC=new Sound(this);
|
||||
MUSIC.attachSound("MUSIC");
|
||||
MUSIC.start(0,9999);
|
||||
}
|
||||
if (_parent.VOLUME!=undefined) MUSIC.setVolume(_parent.VOLUME); //set volume to parent
|
||||
function AdjustVolume() { MUSIC.setVolume(_parent.VOLUME); } ///callable function
|
||||
====================END MUSIC CODE
|
||||
|
||||
===================EXAMPLE HEADER CODE:
|
||||
|
||||
_root.SendData(str); // send data to server
|
||||
var DATASEND:String=""; //data to send to server
|
||||
var DATARECEIVE:String=""; //data sent by server
|
||||
var EXIT:Boolean=false; // kill this movie when true
|
||||
var ALLOWMOVE:Boolean=false; //can player leave this movie by walking?
|
||||
var DONOTDISTURB:Boolean=true; // DOnt allow loading a movie on top of this one.
|
||||
=======================END HEADER
|
||||
|
||||
==================EXAMPLE EXIT CODE:
|
||||
|
||||
bEXIT.onPress= function() {
|
||||
EXITMODULE();
|
||||
EXIT=true;
|
||||
}
|
||||
function EXITMODULE() {
|
||||
clearInterval(INTERVAL);
|
||||
Key.removeListener(oKeyListener);
|
||||
}
|
||||
|
||||
==============================END EXIT CODE
|
||||
|
||||
|
||||
////// EXAMPLE EARN PLAYER MONEY CODE
|
||||
DATASEND+=chr(24)+chr(30)+reward+"\n"; //send reward
|
||||
|
||||
////// EXAMPLE SEND BEST TIME CODE
|
||||
DATASEND+=chr(24)+chr(62)+"Barrel Racing|"+Math.round(Timer*100)+"\n"; //send highscore
|
||||
|
||||
////// EXAMPLE SEND HIGH SCORE CODE
|
||||
DATASEND+=chr(24)+chr(61)+"SLEIGHRIDE|"+Math.round(DISTANCE)+"\n"; //send highscore
|
||||
|
||||
|
||||
|
||||
//SQL Queiries
|
||||
// Users with highes bad pass attempts
|
||||
SELECT * , count( * ) AS c FROM `badpassattempts` WHERE 1 GROUP BY user ORDER BY c DESC ;
|
||||
|
||||
// USers that need removal
|
||||
SELECT player.id,player.username, DATEDIFF(NOW(),GREATEST(FROM_UNIXTIME(player.loggedoff),FROM_UNIXTIME(playerextended.signedup),FROM_UNIXTIME(playerextended.subscribedtill))) AS timeoff, 30+playerextended.timesonline AS minimum FROM `player` LEFT JOIN playerextended ON player.id=playerextended.playerid WHERE 1 ORDER BY timeoff DESC;
|
||||
|
||||
// Refferals by players
|
||||
SELECT count(*) AS referrals,SUM(totalpayments),referredby FROM playerextended WHERE referredby!="" AND activationcode="" GROUP BY referredby ORDER by referrals DESC;
|
||||
|
||||
// Income
|
||||
SELECT type,MONTH(FROM_UNIXTIME(time)) AS RevenueMonth,SUM(fee) AS TotalFees,SUM(amount)-SUM(fee) AS TotalRevenue FROM payments where 1 GROUP BY MONTH(FROM_UNIXTIME(time)),type;
|
||||
|
||||
// End of month income
|
||||
SELECT TYPE , server, MONTH( FROM_UNIXTIME( time ) ) AS RevenueMonth, SUM( fee ) AS TotalFees, SUM( amount ) - SUM( fee ) AS TotalRevenue FROM payments WHERE TYPE != 'HORSEBUCKS' GROUP BY MONTH( FROM_UNIXTIME( time ) ) , server;
|
||||
|
||||
// Particular Month Income for each server:
|
||||
SELECT TYPE , server, MONTH( FROM_UNIXTIME( time ) ) AS RevenueMonth, SUM( fee ) AS TotalFees, SUM( amount ) - SUM( fee ) AS TotalRevenue FROM payments WHERE TYPE != 'HORSEBUCKS' AND MONTH( FROM_UNIXTIME( time ) )=4 AND YEAR(FROM_UNIXTIME( time ) )=2008 GROUP BY MONTH( FROM_UNIXTIME( time ) ) , server;
|
||||
|
||||
// VERIFY TOTAL MONTH INCOME for each month:
|
||||
SELECT TYPE , server, MONTH( FROM_UNIXTIME( time ) ) AS RevenueMonth, SUM( fee ) AS TotalFees, SUM( amount ) - SUM( fee ) AS TotalRevenue FROM payments WHERE TYPE != 'HORSEBUCKS' AND YEAR(FROM_UNIXTIME( time ) )=2008 GROUP BY MONTH( FROM_UNIXTIME( time ) ) ;
|
||||
|
||||
|
||||
/// List all current Subscribers
|
||||
SELECT username, playerid FROM `playerextended` WHERE FROM_UNIXTIME( subscribedtill ) > NOW( );
|
||||
|
||||
|
||||
//Find mods?
|
||||
SELECT masterplayer.username, masterplayer.lastserver, masterplayer.age, masterplayer.email, sum( payments.amount ) AS payments, sum( ruleviolations.points ) AS vios FROM masterplayer LEFT JOIN payments ON payments.playerid = masterplayer.id LEFT JOIN ruleviolations ON ruleviolations.playerid = masterplayer.id WHERE masterplayer.age >17 AND masterplayer.lastserver = 'bay' AND masterplayer.moderator = 'NO' GROUP BY payments.playerid, ruleviolations.playerid ORDER BY vios, payments DESC
|
480
DataCollection/Useful Info/DOCSQ1
Normal file
|
@ -0,0 +1,480 @@
|
|||
TECHNICAL DOCUMENTATON:
|
||||
|
||||
ALL SERVER CONTROL COMMANDS:
|
||||
NOTE!: Use no exclamation marks or quotes, etc.
|
||||
./controlservers "MESSAGE Hi to everyone on horse isle."
|
||||
./controlservers "MODMESSAGE Hi all mods on Horse Isle"
|
||||
./controlservers "KICK BadPlayer"
|
||||
./controlservers "MOTD Set the message of the day on all servers."
|
||||
./controlservers RESET
|
||||
Publish Beta Content to other servers:
|
||||
./Propagatebeta.sh
|
||||
-----------------------------------------------------------------------------
|
||||
=================[ IN-GAME SERVER COMMAND FOR ADMINS ]=======================
|
||||
-----------------------------------------------------------------------------
|
||||
%% <text> Sends chat text to Just ADMINS
|
||||
% BEEP makes a beep on the server end in case either jor or miranda is watching console
|
||||
% RESET QUESTS resets your list of completed quests, and quest points. allows you to try threm over again for testing.
|
||||
% CALL HORSE randomply grabs a horse to you
|
||||
% PRISON <name> Sends Player to prison isle
|
||||
% KICK <name> kicks player immediately off server, can log back in
|
||||
% MUTE <name> <minutes> Mutes a player for a certain number of minutes
|
||||
% UNMUTE <name> Unmutes player
|
||||
% DROP <#> Create a new object id at current location
|
||||
% DROP <name> Create a new object name at current location
|
||||
% GIVE <player> MONEY <num> Server Gives player num money
|
||||
% GIVE <player> OBJECT <num> Server Gives player object num
|
||||
% GIVE <player> OBJECT <name> Server Gives player object with name
|
||||
% VIEW <user> STATS/INVENTORY shows other players inventory/stats (ITEMS NOT clickable)
|
||||
% ? <user> show users Current XY IP Location, no user=show YOUR xy
|
||||
% GOTO NPC <name> jumps you to the named computer character.
|
||||
% GOTO AREA earton,appleton,treeton,flipperton,santa,santon,shellton,wington,chillton etc.. Jumps admin to city or Island center
|
||||
% ^ <place> shorthand alias for '%GOTO AREA'
|
||||
% GOTO <x>,<y> Jump to map location
|
||||
% GOTO <user> Jump to players location
|
||||
% JUMP <user> HERE Jumps player to your location! (good for getting the player "unstuck"!)
|
||||
% MESSAGE ALL Send a server notice to everyone connected
|
||||
% SAVE MAP Save any changes to the world map
|
||||
% DRAW MAP Rebuild the pixel game map
|
||||
SHIFT + UP/DOWN Change Terrain Tile +1/-1
|
||||
SHIFT + RIGHT/LEFT Change Overlay Tile +1/-1
|
||||
SHIFT + CTRL Toggle "Footpainting" Walking duplicates tile you are on
|
||||
% !<#> Set terrain tile to #
|
||||
% @<#> Set overlay tile to #
|
||||
% MAPT <title> Change the title of the current location map info
|
||||
% MAPD <text> Set the description of the current locations map info
|
||||
% MAPE <UP/DOWN/RIGHT/LEFT> Set the Exit direction for building
|
||||
% MAPC <text> Set the CODE of the current locations map info
|
||||
% REFRESH MAPTABLE Reloads all of the map titles/etc off database.
|
||||
% FILL <terrainid> Does a contiguous flood fill over tile you are on with new tileid
|
||||
%ROADON Enable Walking roads! Does not handle intersections
|
||||
%ROADOFF Disable Walking Roads!
|
||||
% SHUTDOWN NOW shuts server down - does NOT save map
|
||||
----------------------SUPER ADMIN COMMANDS ----------------------
|
||||
% DELETE PLAYERID # Complete removes all players info from many tables in database.
|
||||
% LOAD MAP reLoad the world map
|
||||
% BUILD MAP Build Terrain from map image
|
||||
% BUILD MODE Allows editing of map tiles using shiftarrows and following
|
||||
% TILERANDOM Randomizes all of the terrain that is good to randomize (the duplicate plain terrains)
|
||||
% AUTOGENFOREST Randomly builds all forests on map
|
||||
------------------------------------------------------------------
|
||||
==================[ SQL MAP LOCATION CODES: ]=====================
|
||||
------------------------------------------------------------------
|
||||
JUMP-xx,yy Jumps to new x,y use for multi-tile buildings. all players should be in one tile per building
|
||||
STORE-id Display Store id
|
||||
FARRIER-id Display Farrier id
|
||||
VET-id Display Vet id
|
||||
GROOMER-id Display Groomer id
|
||||
TRAINER-id Display Trainer id
|
||||
INN-id Display INN id
|
||||
ARENA-id Display ARENA id
|
||||
POND Display pond location
|
||||
BANK Display generic banking services
|
||||
TRANSPORT Display all of the available routes in the transport table
|
||||
MUDHOLE Display a mud hole location
|
||||
WISHINGWELL Wishing well functionality
|
||||
2PLAYER-Game 2 Player Game Setup
|
||||
MULTIROOM multiplayer structureless setup
|
||||
HORSE-Game Allow selecting horse to play minigame with, sends all stats to game.
|
||||
RIDDLER Riddler display
|
||||
WORKSHOP Display any crafts available at location
|
||||
EXITABLE Simply Adds an Exit at the botton
|
||||
HORSEWHISPERER Horse Whisperer
|
||||
PASSWORD-SECRETWORD!444 Password required to activate the Action ID
|
||||
------------------------------------------------------------------
|
||||
=========================[ META CODES: ]==========================
|
||||
------------------------------------------------------------------
|
||||
^I43 - Display Icon #43
|
||||
^T1Apple Tree - Display Text Label SIZe 1=small 2=medium 3=big: Apple Tree
|
||||
^R# - Next Line (1= jump 24 pixels down, 2=28,3=32, etc..
|
||||
^BD2345 - Button Second letter = mode
|
||||
A=startnpc + npc id
|
||||
H=replynpc + npc conversation point
|
||||
M=load the swf + movie name
|
||||
SW=showscores + Game identifier - Show top wins
|
||||
SH=showscores + Game identifier - Show high score
|
||||
ST=showscores + Game identifier - Show best times
|
||||
N=wish + 1=money, 2=things, 3=world peace :)
|
||||
Y=buytrans + transport id
|
||||
Z=exittomap - for npc reply
|
||||
1 + extended player button functions follow
|
||||
A=tradeaccept + trade id
|
||||
J=tradereject + trade id
|
||||
O=tradeobj + objects id
|
||||
T=tradeplyr + player id
|
||||
L=lookplyr + player id
|
||||
B=addbuddy + player id
|
||||
R=removebuddy + player id
|
||||
W=showplyrmap + XXYY Show xy location on map!
|
||||
S=socialsplyr + player id
|
||||
D=drinkfountain
|
||||
X=tag + buddy id
|
||||
I=ignoreplyr + playerid
|
||||
H=unignoreplyr + playerid
|
||||
P=privatemessage + player name
|
||||
2 + extended multi-player game functions follow
|
||||
I=Invite to game +player id
|
||||
A=Accept game + player id
|
||||
3 + horse functions
|
||||
B=barnhrs + horse id
|
||||
E=hrsprofile + horse id
|
||||
C=cleanhrs + horse id
|
||||
F=feedhrs + horse id
|
||||
G=groomhrs + horse id
|
||||
JI=shodhrs + (IRON) horse id
|
||||
JS=shodhrs + (STEEL) horse id
|
||||
I=feedobj + ojects id
|
||||
K=tackobj + objectid tack object on horse
|
||||
N=unmounthrs + horseid
|
||||
O=mounthrs + horseid
|
||||
M=removetack
|
||||
O=lookhrs + horse id
|
||||
P=pethrs + horse id
|
||||
R=trainhrs + horse id
|
||||
T=tackhrs + horse id
|
||||
U=capturehrs+ horse id
|
||||
V=vethrs + horse id
|
||||
X=releasehrs + horse id
|
||||
4 + object functions
|
||||
A=obj Sell All
|
||||
BF=buyobj + objects id buy FIVE existing objects
|
||||
BE=buyobj + objects id buy existing object
|
||||
BN=buyobj + object id buy new object
|
||||
BE=buyobj + object id buy and consume new object (INN)
|
||||
B5=buyobj + object id Buy 5 objects at once
|
||||
C=craftobj + crafts id
|
||||
D=dropobj + objects id
|
||||
E=eatobj + objects id
|
||||
G=grabobj + objects id
|
||||
R=graball + object id
|
||||
//I=dig
|
||||
UR=userake UNCOVER
|
||||
UB=usebinocs SEARCH
|
||||
UM=usemagnify SEARCH
|
||||
US=useshovel DIG
|
||||
UT=usetelescope USE
|
||||
K=drinkobj + objects id
|
||||
LO=lookobj + objects id look at existing object
|
||||
LN=lookobj + object id look at a new object
|
||||
LC=lookobj + npc ID Look at NPC
|
||||
O=openobj + objects id
|
||||
V=readobj + R=read L=listall objects id
|
||||
S=sellobj + objects id
|
||||
T=throwobj + objects id
|
||||
W=wearobj + objects id
|
||||
X=removeobj + body part
|
||||
Z=ripupobj + objects id
|
||||
5 + Socials! xnay on the rest, make dynamic!
|
||||
6 + Ranch functions
|
||||
P=purchaseranch + ranch id BUY
|
||||
U=upgraderanch UPGRADE
|
||||
B=buildspot + building id + position BUILD
|
||||
R=sellspot + position SELL
|
||||
S=sell ranch + ranch id SELL
|
||||
E=ranchprofile PROFILE
|
||||
L=lookbuilding + building id ?
|
||||
|
||||
^A+ Stats Box
|
||||
B+ stat;stat;stat;etc... - Create basic stat graph
|
||||
A+ SP base;SP companion;SP tack; SP max; +etc.. - Create advanced stat graph
|
||||
^P+ Input codes
|
||||
L+ title | contents - Input line with title and contents settable
|
||||
M+ title | contents - money Input line with title and contents settable (only numbers!)
|
||||
B+ vpixsize | contents - Input box with vertical size and contents settable
|
||||
S+ id | button label - Input Submission Button with id and label settable
|
||||
^S+ Dynamic submission box codes
|
||||
^D + code | label - Dynamic Button
|
||||
^Lthis is a long line -full line of text
|
||||
^H - header full multilines
|
||||
^N - NPC Multiline text box, that leaves room for sigle button on bottom right
|
||||
^M - back to map button
|
||||
^MM - back to map button AND close module!! (used when looking at horses)
|
||||
^X - Exit Building button
|
||||
^Z - end of MetaCodes
|
||||
----------------------------------------------------------------------------
|
||||
=============================[ NETWORK CODES: ]=============================
|
||||
----------------------------------------------------------------------------
|
||||
TO SERVER: (bytes)
|
||||
(20)+ : Chat code
|
||||
(20)+text : Global Chat
|
||||
(21)+text : Local Chat
|
||||
(22)+name|text : Private Chat
|
||||
(23)+text : Buddy Chat
|
||||
(24)+text : HERE Chat
|
||||
(21)+ : Movement Code (alone means, just update info screen!)
|
||||
(20) : Move Up
|
||||
(21) : Move Down
|
||||
(22) : Move Right
|
||||
(23) : Move Left
|
||||
(24) : Exit Building
|
||||
(22)+ : Who's online?
|
||||
(20) : Who's online global info display
|
||||
(21) : Local Players ** Not Implemented **
|
||||
(22) : who's online global program call
|
||||
(23) : Local Players program ** Not Implemented **
|
||||
(23) : Inventory List Request
|
||||
(24) : Player Status Request (blank=list status)
|
||||
(20) : Send just Description, for editing
|
||||
(21) : Save the following as player description!
|
||||
(30)+amount : Earned money
|
||||
(40)+id : Earned Object id
|
||||
(41)+id : Lost Object id
|
||||
(50)+id : Activate Quest id (for pyramidmaze module, etc)
|
||||
(51)+id : Activate AWARD id (for awardable scores module, etc)
|
||||
(55)+id|amount : Horse id Gains amount experience
|
||||
(60)+(20)+gameid : Won Game
|
||||
(60)+(21)+gameid : Lost Game
|
||||
(61)+gameid|score : game score result for tracking high scores
|
||||
(62)+gameid|time : game time result for tracking best times
|
||||
(80)+gameid : show top winners
|
||||
(81)+gameid : show top scores
|
||||
(82)+gameid : show top times
|
||||
(25)+ : Horse Stats Request (blank = list horses)
|
||||
(20)+id : Look at horse
|
||||
(21)+id : Feed Horse
|
||||
(22)+id : Tack Horse **
|
||||
(23)+id : Clean Horse **
|
||||
(24)+id : Pet Horse
|
||||
(25)+id : Release Horse
|
||||
(26)+id : Train hrs
|
||||
(27)+id : Feed Object to horse
|
||||
(28)+id : try to Capture a horse
|
||||
(29)+id : Captured horse
|
||||
(30)+id : Horse Escaped
|
||||
(40)+id : Shod Iron on horse id
|
||||
(41)+id : Shod steel on horse id
|
||||
(42)+id : Cure horse on horse id
|
||||
(43)+id : Horse Drink Pond Water (1/20 get sick)
|
||||
(44)+(20)+id : Edit horse profile
|
||||
(44)+(21)+id : Save horse profile
|
||||
(50)+id : Groom horse id
|
||||
(55)+id : Barn rest horse id
|
||||
(60)+id : Tack object on horse
|
||||
(61)+part : Remove tack off horse part
|
||||
(70)+id : ride horse
|
||||
(71)+id : stop ride horse
|
||||
(30) + : Object modification codes
|
||||
(20) + id : Grab Object with id
|
||||
(21) : grab all!
|
||||
(22) + id : open object with id
|
||||
(30) + id : Drop Object with id
|
||||
(31) + id : Throw object id
|
||||
(40)(20) + id : Look at Objects id (exisiting object)
|
||||
(21) + id : Look at Object id (new object)
|
||||
(22) + id : Look at NPC id
|
||||
(42) + id : Read Objects
|
||||
(43) + id : Rip Up message
|
||||
(50) + id : Buy Existing Object
|
||||
(51) + id : Buy new Object
|
||||
(52) + id : Consume object and buy
|
||||
(53) + id : Buy 5 of the object
|
||||
(54) + id : Buy 5 of existing objects
|
||||
(60) + id : Sell Object
|
||||
(61) + id : Sell all object of same obbject id
|
||||
(70) + id : Wear object
|
||||
(71) + part : remove object
|
||||
(80) + id : drink object
|
||||
(81) + id : eat object
|
||||
(82) + id : drink from fountain
|
||||
(90) : Dig at current location
|
||||
(91) : Use binoculars
|
||||
(92) : Use Magnifying Lens
|
||||
(93) : Use Lantern
|
||||
(100)+ id : Craft Object (crafts id)
|
||||
(35) + : Ranch Ownership Modification Codes
|
||||
(20) + id : Buy Ranch id
|
||||
(21) + id : Sell Ranch id
|
||||
(22) + id : Look at building id
|
||||
(23) + id : Click Codes +0= cabin +1=buildspot #1,etc.
|
||||
(24) + id : Updrade Ranch home
|
||||
(25) + id : Build at position id
|
||||
(26) + id : destroy building at position id
|
||||
(27) + id : Edit Ranch Profile
|
||||
(36) + : Auction House Codes
|
||||
(40) + id : Bid $10 more on horse
|
||||
(41) + id : Bid $100 more on horse
|
||||
(42) + id : Bid $1000 more on horse
|
||||
(43) + id : Bid $10000 more on horse
|
||||
(40) + : NPC
|
||||
(20) + id : Start COnversation with NPC ID
|
||||
(21) + code : COntinue conversation with npc at code
|
||||
(41) + id : Activate Transport id
|
||||
(42) + : Inter-Player Function Codes
|
||||
(20) + id : look at player id
|
||||
(30) + id : add player to buddy list
|
||||
(31) + id : remove player from buddy list
|
||||
(35) + id : TAG! buddy is it..
|
||||
(40) + id : Begin trade procedure with player id
|
||||
(50) + id : IGNORE playerid
|
||||
(51) + id : unIGNORE playerid
|
||||
(44) + wish : Wishing well Wish
|
||||
(45) + score : Report Arena Competition Score result
|
||||
(46) + gamecode : Show HighScores
|
||||
(69) + code : Coded Dynamic Button Click with
|
||||
(70) + code + input contents in order |+ : Coded Input Submission
|
||||
#1 : Bank transactions
|
||||
(79) + : Single player Module Requests
|
||||
(80) + : Inter-Module Communication
|
||||
(20) + id : Invite player id to play game
|
||||
(21) + id : Accept game invitation with player id
|
||||
(80) + data : send data to opponent
|
||||
(81) + data : send data to everyone in room
|
||||
(90) +
|
||||
(20) + player id : Socials request
|
||||
(21) + code : Dynamic Social Code Activated
|
||||
(118) : Bird Eye Map request
|
||||
(119) + X | Y : Client Map Click for info
|
||||
(120) + : Builder Codes
|
||||
(20) : +1 Ground Tile ID
|
||||
(21) : -1 Ground Tile ID
|
||||
(22) : +1 Overlay Tile ID
|
||||
(23) : -1 Overlay Tile ID
|
||||
(124) : Keep ALive Packet, ping-ponged after 1 min inactivity
|
||||
(125) : CLient notification that player is quitting
|
||||
(126) : MOTD Requested
|
||||
(127)+user|pass : login
|
||||
(127) (after login) ready for data, send all welcome packets
|
||||
|
||||
FROM SERVER: (bytes)
|
||||
(20)+ : Chat code
|
||||
(20)+text : Global Chat
|
||||
(21)+text : Local Chat
|
||||
(22)+text : Private Chat
|
||||
(21)+XX+YY+DATA : Map Data includes a flag byte8 to determine whether to reset movie
|
||||
(22) : System Whois Reply
|
||||
(24)+description : Edit Player Profile
|
||||
(25)+id|name|description : Edit horse profile
|
||||
(30) : Meta Codes for dynamically building InfoPane
|
||||
(35) : SFX Codes
|
||||
(40)+filename : Display external swf
|
||||
(41)+filename : Display external swf in protected mode (Map transmissions do not close movie) for cutscenes
|
||||
(42)+filename : Display external swf gently.. (dont load if one exists)
|
||||
(80)+data : Pass data straight to module buffer: DATARECEIVE
|
||||
(117)+overlay data : Overlay Data on which tiles to hide player when on
|
||||
(118)+map data : bird eye map data
|
||||
(119)+text : Mouseclick Location info
|
||||
(120)+update tile at location from build mode
|
||||
(121)+areas data : send info on all areas for map viewer at login
|
||||
(122)+time|day|weather //update every minute
|
||||
(122)+(19)+WEATHER // sudden non transitionsed weather change
|
||||
(123)+money|mail|players // status bar update
|
||||
(124) : Keep ALive Reply
|
||||
(126) : MOTD
|
||||
(127)+ : Login Attempt
|
||||
(20): Successful
|
||||
(21): Incorrect user/pass
|
||||
(22): Failked + message
|
||||
(128)+ message : Disconnect with message.
|
||||
(129)+ Byte Codes for packet checking + Admin Flag
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------------------
|
||||
HOMEMADE LIGHTWEGIHT PACKET ENCRYPTION:
|
||||
Use a server Function to Check Code, and make code.
|
||||
Use on all Packets which should be verified (Money earned in module, etc)
|
||||
X= chr(40)-chr(140) the CODES
|
||||
Y= chr(40)-chr(140) the checksum
|
||||
i= a random increment value 1-99
|
||||
p= coded packet number
|
||||
Server sends random original code: [60][45][80][100][ i ]
|
||||
[ X1 ][ X2 ][ X3 ][ Y ]
|
||||
|
||||
X(p%4)+=Y
|
||||
X%100
|
||||
Y=(X1+(X2*X3)-X2)%100
|
||||
-----------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
FLASH MODULES:
|
||||
0,0 at upper left
|
||||
416pixel wide x 288pixel high
|
||||
make a EXITMODULE() function! clear intervals and DO NOT set EXIT=true in it!!!
|
||||
set DATASEND= whatever datastring should be sent to server. include trailing newline!
|
||||
read DATARECEIVE often to receive data from server/other clients
|
||||
set ALLOWMOVE=true to allow player to use arrows to leave place
|
||||
set RELOADABLE=true to allow mod reloading Clicking OK again, etc.. (default to mods started with button code)
|
||||
set DONOTDISTRUD=true to mods that CANNOT be overwritten. . (arenas)
|
||||
set module music/sound volume to _parent.VOLUME periodically? to adjust to vol control.
|
||||
set PLAYMUSIC=true to shutoff Main Game music (for store submusic)
|
||||
_parent.PLAYERNAME = players username string
|
||||
IF YOU START AN INTERVAL IN Module, you MUST remove it also!!
|
||||
|
||||
|
||||
================MODULE MUSIC CODE EXAMPLE:
|
||||
PLAYMUSIC=true; //shutoff Main game music for own music
|
||||
if (MUSIC==undefined) {
|
||||
MUSIC=new Sound(this);
|
||||
MUSIC.attachSound("MUSIC");
|
||||
MUSIC.start(0,9999);
|
||||
}
|
||||
if (_parent.VOLUME!=undefined) MUSIC.setVolume(_parent.VOLUME); //set volume to parent
|
||||
function AdjustVolume() { MUSIC.setVolume(_parent.VOLUME); } ///callable function
|
||||
====================END MUSIC CODE
|
||||
|
||||
===================EXAMPLE HEADER CODE:
|
||||
|
||||
_root.SendData(str); // send data to server
|
||||
var DATASEND:String=""; //data to send to server
|
||||
var DATARECEIVE:String=""; //data sent by server
|
||||
var EXIT:Boolean=false; // kill this movie when true
|
||||
var ALLOWMOVE:Boolean=false; //can player leave this movie by walking?
|
||||
var DONOTDISTURB:Boolean=true; // DOnt allow loading a movie on top of this one.
|
||||
=======================END HEADER
|
||||
|
||||
==================EXAMPLE EXIT CODE:
|
||||
|
||||
bEXIT.onPress= function() {
|
||||
EXITMODULE();
|
||||
EXIT=true;
|
||||
}
|
||||
function EXITMODULE() {
|
||||
clearInterval(INTERVAL);
|
||||
Key.removeListener(oKeyListener);
|
||||
}
|
||||
|
||||
==============================END EXIT CODE
|
||||
|
||||
|
||||
////// EXAMPLE EARN PLAYER MONEY CODE
|
||||
DATASEND+=chr(24)+chr(30)+reward+"\n"; //send reward
|
||||
|
||||
////// EXAMPLE SEND BEST TIME CODE
|
||||
DATASEND+=chr(24)+chr(62)+"Barrel Racing|"+Math.round(Timer*100)+"\n"; //send highscore
|
||||
|
||||
////// EXAMPLE SEND HIGH SCORE CODE
|
||||
DATASEND+=chr(24)+chr(61)+"SLEIGHRIDE|"+Math.round(DISTANCE)+"\n"; //send highscore
|
||||
|
||||
|
||||
|
||||
//SQL Queiries
|
||||
// Users with highes bad pass attempts
|
||||
SELECT * , count( * ) AS c FROM `badpassattempts` WHERE 1 GROUP BY user ORDER BY c DESC ;
|
||||
|
||||
// USers that need removal
|
||||
SELECT player.id,player.username, DATEDIFF(NOW(),GREATEST(FROM_UNIXTIME(player.loggedoff),FROM_UNIXTIME(playerextended.signedup),FROM_UNIXTIME(playerextended.subscribedtill))) AS timeoff, 30+playerextended.timesonline AS minimum FROM `player` LEFT JOIN playerextended ON player.id=playerextended.playerid WHERE 1 ORDER BY timeoff DESC;
|
||||
|
||||
// Refferals by players
|
||||
SELECT count(*) AS referrals,SUM(totalpayments),referredby FROM playerextended WHERE referredby!="" AND activationcode="" GROUP BY referredby ORDER by referrals DESC;
|
||||
|
||||
// Income
|
||||
SELECT type,MONTH(FROM_UNIXTIME(time)) AS RevenueMonth,SUM(fee) AS TotalFees,SUM(amount)-SUM(fee) AS TotalRevenue FROM payments where 1 GROUP BY MONTH(FROM_UNIXTIME(time)),type;
|
||||
|
||||
// End of month income
|
||||
SELECT TYPE , server, MONTH( FROM_UNIXTIME( time ) ) AS RevenueMonth, SUM( fee ) AS TotalFees, SUM( amount ) - SUM( fee ) AS TotalRevenue FROM payments WHERE TYPE != 'HORSEBUCKS' GROUP BY MONTH( FROM_UNIXTIME( time ) ) , server;
|
||||
|
||||
// Particular Month Income for each server:
|
||||
SELECT TYPE , server, MONTH( FROM_UNIXTIME( time ) ) AS RevenueMonth, SUM( fee ) AS TotalFees, SUM( amount ) - SUM( fee ) AS TotalRevenue FROM payments WHERE TYPE != 'HORSEBUCKS' AND MONTH( FROM_UNIXTIME( time ) )=4 AND YEAR(FROM_UNIXTIME( time ) )=2008 GROUP BY MONTH( FROM_UNIXTIME( time ) ) , server;
|
||||
|
||||
// VERIFY TOTAL MONTH INCOME for each month:
|
||||
SELECT TYPE , server, MONTH( FROM_UNIXTIME( time ) ) AS RevenueMonth, SUM( fee ) AS TotalFees, SUM( amount ) - SUM( fee ) AS TotalRevenue FROM payments WHERE TYPE != 'HORSEBUCKS' AND YEAR(FROM_UNIXTIME( time ) )=2008 GROUP BY MONTH( FROM_UNIXTIME( time ) ) ;
|
||||
|
||||
|
||||
/// List all current Subscribers
|
||||
SELECT username, playerid FROM `playerextended` WHERE FROM_UNIXTIME( subscribedtill ) > NOW( );
|
||||
|
||||
|
||||
//Find mods?
|
||||
SELECT masterplayer.username, masterplayer.lastserver, masterplayer.age, masterplayer.email, sum( payments.amount ) AS payments, sum( ruleviolations.points ) AS vios FROM masterplayer LEFT JOIN payments ON payments.playerid = masterplayer.id LEFT JOIN ruleviolations ON ruleviolations.playerid = masterplayer.id WHERE masterplayer.age >17 AND masterplayer.lastserver = 'bay' AND masterplayer.moderator = 'NO' GROUP BY payments.playerid, ruleviolations.playerid ORDER BY vios, payments DESC
|
414
DataCollection/Useful Info/IDEASQ1
Normal file
|
@ -0,0 +1,414 @@
|
|||
[ ] Think about adding characters: Unicorn, Zorro, Pegasus, Lone Ranger, Shadowfax, Hidalgo,
|
||||
BLack Beauty, Black Stallion, Misty of chincoteague, Seabiscuit, Manowar, Tornado,
|
||||
Fatty Lumpkin, Flicka, Mr Ed, Epona
|
||||
|
||||
Cooperative Games: Capture the flag? (bonsai)
|
||||
Maze, need two people to get through it.
|
||||
--------- PARENTAL CONTROL IDEAS --------------------------------------------
|
||||
USer can set up an account, and then a parental control account can be added.
|
||||
This account can do the following:
|
||||
Set CHILDNOCHAT to Yes/No, Which disables all chat to this player.
|
||||
|
||||
Set playtimeper Multiple. Every this many minutes, they get to play online,
|
||||
So, that effectively sets the following limits:
|
||||
1= unlimited
|
||||
2=12 hours per day
|
||||
3= 8 hours per day
|
||||
4= 6 hours
|
||||
6 = 4 hours
|
||||
8 = 3 hours
|
||||
12 = 2 hours
|
||||
16 = 1.5 hours
|
||||
24 = 1 hours
|
||||
48 = .5 hours
|
||||
|
||||
playtime can store up to a MAX of double the multiple production.
|
||||
i.e. If parent sets playtimeper to 16 - and child stays logged off 2 days, they will have 3 hours of playable time. (Actual time would be 3 hours and 11 muinutes! cause they would earn some playtime WHILE playing...)
|
||||
|
||||
parental disable - temporarily disable the account.
|
||||
|
||||
Art ROom Disable? - dont allow art room use for player.
|
||||
|
||||
Session logs?
|
||||
|
||||
-------- WORLD LAYOUT AND STANDARDIZATION ----------------------------------------
|
||||
|
||||
MONEY:
|
||||
Objects should be standardized as Being worth 10x their REAL WORLD value.
|
||||
i.e. bluejeans, maybe($30.00us)=$300 game
|
||||
|
||||
QUESTS:
|
||||
Please see detailed quest manual on top of Quest Editor!
|
||||
|
||||
TIME PERIOD:
|
||||
No electricity, No Engines, No gadgets, loosely modeled after american west, but also a FEW modern
|
||||
things will trickle in... Say bluejeans? Doubt they were around in pre-engine.
|
||||
So this land is, Kind of Modern Day, BUT cutoff from all tecnological advances.
|
||||
I.E. We use wagons for transport, not trains. etc.
|
||||
|
||||
CHARACTERS:
|
||||
Unique Single First Named characters (a baby names site is great) for all characters EXCEPT storeowners
|
||||
Storeowners Two names, first name with last name relating to store:
|
||||
FISHING SHOP LASTNAMES: Jim Fisher, Jim Hook, Jim Bobber
|
||||
FOOD STORE LAST NAME EXAMPLES: Jim Applecore, John Fig, Jim Peel.
|
||||
VETS: Jim Sutre, Bob Stitch
|
||||
etc...
|
||||
|
||||
CONVERSATIONS:
|
||||
* Characters can give directions, etc.. But lets NOT have them Leave character and tell the player to "CLICK HORSES"
|
||||
or anythign game specific, lets leave the characters completely in the game, (they do not know its a game)
|
||||
* Actions should be placed in ( )'s Whether it's describing an action that took place, or allowing you to perform an action.
|
||||
* Allow a response to exit every chat point, don't leave them blank (pretend there is no exit button at bottom, because there may not be in future)
|
||||
|
||||
LOCATION DESCRIPTIONS:
|
||||
Descriptions should be First-person-this is what-you-see descriptive text
|
||||
Good Examples:
|
||||
* This building is a mess, there are actually Anthills on the floors out of all the dust..
|
||||
* In looking at this Rock, you notice a Small Drawing, Looks like it's telling you to Dig?
|
||||
* This building looks like it's ready to collapse onto you.. whoever owns it must not take care of it.
|
||||
Poor Examples:
|
||||
* I see a rock and a tree here. (dont use 'I')
|
||||
* BUY STUFF HERE (lets not command a player)
|
||||
* Small Rocks. (Lets prefix it with "You See some small rocks.")
|
||||
HTML Formatting: <B>,<I>,<BR>
|
||||
Go ahead and use the following codes:
|
||||
to bold something just do it like <B>This</B> that was bolded.
|
||||
For Italics, Do <I>This</I>.
|
||||
And for new lines, use<BR>newline!
|
||||
Directions Example:
|
||||
%MAPD <B>NORTH:</B> Business District<BR><B>SOUTH:</B> Residential District
|
||||
Formatting Guildelines:
|
||||
DOnt over use it, Use it when structure will help the description.. I.e. A note text, Or Multiple items described, etc.
|
||||
|
||||
BUILDINGS:
|
||||
On average, twice as many cabins as Shops per town.
|
||||
MOST(2/3rds) Cabins should have an NPC, All Stores Should.
|
||||
All buildings should have description text. describe what you see inside the building with a couple lines.
|
||||
Most buildings should be spaced with one non-building tile between each
|
||||
|
||||
CLothes shops: One different set of clothing stocked per town.
|
||||
Equipment shops: One Set of saddle/bridle/pad per town
|
||||
Groomer Vary in quality from 500-1000
|
||||
|
||||
TOWN STRUCTURE
|
||||
Cities named after the islands they are on
|
||||
Streets named after the cities they are in
|
||||
Northsouth= Avenues
|
||||
EastWest=Streets
|
||||
Title Conventions: Intersection of Bla Avenue and Blee Street / Blee Street / Bla Avenue
|
||||
|
||||
NEW ISLANDS ============================================================================
|
||||
ISLAND: ART Isle
|
||||
COMMUNITY?: Maybe a town of paintton? brushton? easleton?
|
||||
STYLE: Maybe Several Art rooms close to eachother for drawing contests!!
|
||||
----------------------------------------------------------------------------------
|
||||
ISLAND: Cat Isle
|
||||
COMMUNITY?: Small Town in center for forest? Whiskerton.
|
||||
STYLE:
|
||||
----------------------------------------------------------------------------------
|
||||
ISLAND: Flower Isle
|
||||
COMMUNITY?: Small tiny shop-less village Petal Meadow?
|
||||
STYLE: Small village protected by a huge forest maze.
|
||||
----------------------------------------------------------------------------------
|
||||
ISLAND: Tail Isle
|
||||
COMMUNITY?: Ranches, Lots of Ranches
|
||||
STYLE: Ranches spread down the length of tail isle
|
||||
----------------------------------------------------------------------------------
|
||||
ISLAND: HARE Isle
|
||||
COMMUNITY?: TOwn Caroton?
|
||||
STYLE:
|
||||
----------------------------------------------------------------------------------
|
||||
ISLAND: PIRATE ISLE - Wait for Pirate Tiles
|
||||
COMMUNITY?:
|
||||
STYLE:
|
||||
----------------------------------------------------------------------------------
|
||||
ISLAND: Saddle Isle
|
||||
COMMUNITY?:
|
||||
STYLE: Huge Forest Maze(s)
|
||||
----------------------------------------------------------------------------------
|
||||
ISLAND:
|
||||
COMMUNITY?:
|
||||
STYLE:
|
||||
----------------------------------------------------------------------------------
|
||||
|
||||
========================================================================================
|
||||
|
||||
|
||||
CITIES/TOWNS:
|
||||
Horse Isle Earton:
|
||||
COMMUNITY: Big Town - First town new players see, Simple Layout, and Very Few Cabins, mostly stores.
|
||||
GENERAL: Lots of Signs, Good descriptions.
|
||||
TRAINER: SPEED
|
||||
ARENA: Jumping Arena
|
||||
GAMES:
|
||||
STREET NAMES: Cochlea Canal Drum Wax Lobe
|
||||
Horse Isle Treeton:
|
||||
COMMUNITY: Biggest Town in game. LOTS of NPC's
|
||||
GENERAL: Some of the quests in this town, Jump you to several of the tiny islands off the shore.
|
||||
TRAINER: AGILITY
|
||||
ARENA: Conformation Arena
|
||||
GAMES: ** Memory match tree game
|
||||
STREET NAMES: Maple Oak Aspen Elm Linden(smile) Cedar Pine Birch Spruce
|
||||
Horse Isle Appleton:
|
||||
COMMUNITY: Big Town, community full of Major horselovers, its why they grow so many apples.
|
||||
GENERAL:
|
||||
TRAINER: STRENGTH
|
||||
ARENA: Racing Arena
|
||||
GAMES: ** Apple bobbing, ** catch apples falling from trees ,make cider
|
||||
STREET NAMES: Red Green Braeburn Golden Fuji McIntosh
|
||||
SnowIsle Chillton:
|
||||
COMMUNITY: Medium Town
|
||||
GENERAL: Lots of Really nice people. Several will pay good$ for logs for their fires :)
|
||||
A Few Delievery quests to people in Hotton
|
||||
TRAINER: CONFORMATION
|
||||
ARENA:
|
||||
GAMES: SNowball fight, **Ice Skating, **snowflake catching, **ice skulptures, **snowman game
|
||||
STREET NAMES: IceCube SnowFlake Wind Brisk Freeze Blizzard Frost Cold Chilly Nippy
|
||||
DesertIsle Santon:
|
||||
COMMUNITY: Tiny Desert Community, just a few desert huts, with a FEW NPCS..
|
||||
Maybe one general store.
|
||||
GENERAL:
|
||||
TRAINER:
|
||||
ARENA:
|
||||
GAMES: Some sort of search for water game, Colored sand in bottles? sand castles?
|
||||
DesertIsle Hotton:
|
||||
COMMUNITY: Medium Town
|
||||
GENERAL:
|
||||
TRAINER: ENDURANCE
|
||||
ARENA:
|
||||
GAMES:Message in a bottle **coconut bowling
|
||||
STREET NAMES: Sizzle HeatWave SunBurn Humid Arid Tropical Sticky
|
||||
DolphinIsle Flipperton:
|
||||
COMMUNITY: Small Retirement commmunity
|
||||
GENERAL: lots of Characters and Quests, few stores
|
||||
TRAINER: None
|
||||
ARENA: None
|
||||
GAMES: None
|
||||
STREET NAMES: Blubber Aquatic Dorsal Lagoon Marine Sonar
|
||||
BirdIsle Wington:
|
||||
COMMUNITY: Small Town, More of a younger community, a lot of parents and children
|
||||
GENERAL: Maybe some lost kids quests, Grow thier own food, Bookstores?
|
||||
TRAINER:
|
||||
ARENA:
|
||||
GAMES: some sort of bird game. . fly as a bird? Hunt for feathers to get prize, make a birdhouse, paint by number bird scene?, bird shooting game
|
||||
STREET NAMES: Nest Quill Span Feather Hatch Egg Migration Clutch Crest Flock Perch
|
||||
NOTES: No stumps, they dont cut trees , dense forests
|
||||
TurtleIsle Shellton:
|
||||
COMMUNITY: Medium Town, Very Pretty and girlie , lots of girlie girl stuff.. . hmmm let sara and autumn figure this out :)
|
||||
GENERAL:
|
||||
TRAINER:
|
||||
ARENA:
|
||||
GAMES: **Capture butterfly game, **Flower match game **junk hidden under turtle shells
|
||||
STREET NAMES: Turtle Carapace Scute Sea Box Painted Lady Spiny Snap Green Wood
|
||||
Hoof Isle Horseshoe Village:
|
||||
COMMUNITY: Small village. more secretive people. Kind of a "hidden community" lots of Secrets..
|
||||
GENERAL:
|
||||
TRAINER: None
|
||||
ARENA: None
|
||||
GAMES: **Throw Horseshoes game **another tetris type game with rocks
|
||||
STREET NAMES: Anvil Iron Steel Alloy
|
||||
|
||||
|
||||
----------------TACK STANDARDIZATION AND IDEAS:------------------------------------------------------
|
||||
BONUS's Range from 0-500 for saddle, 0-200 for pad & 0-300 for bridle
|
||||
AND ONLY for strength,speed,endurance,conformation,agility,intelligence,personality
|
||||
(the last 2 probably unused??)
|
||||
|
||||
The Most basic Gear will do nothing. it is cheap, and simply allows for riding/competitions.
|
||||
|
||||
More advanced gear should be priced as follows:
|
||||
no bonus =$500 saddle, $250 pad/bridle
|
||||
bonus' of around 50 = $1,500
|
||||
bonus' of around 100 = $2,000
|
||||
bonus' of around 200 = $10,000
|
||||
bonus' of around 300 = $100,000
|
||||
bonus' of around 400 = $1,000,000
|
||||
bonus' of around 500 = $10,000,000
|
||||
|
||||
example bonuses are 250 speed, 100 endurance, lets price it roughly: 50k for speed +5k for endurance=$55k
|
||||
|
||||
Tack Ideas:
|
||||
Simple Set = no bonus's
|
||||
|
||||
|
||||
Simple $5k saddle 3k bridle 2k pad +10 in somethine
|
||||
improved $50k saddle 30k bridle 20k pad +100 in something +50 something else
|
||||
awesome $500k saddle $300k bridle $200k pad +300 in something +150 something else
|
||||
magical $5M saddle $3M bridle $2M pad +500 in something +250 something else
|
||||
|
||||
|
||||
//conformation enhancers
|
||||
Fancy Set = SADDLE(100con)$50K PAD(40con)$20k BRIDLE(60con)$30K
|
||||
Beautiful Set= SADDLE(300con+150per)$500k PAD(100con+50per)$200k BRIDLE(200con+100per)$300K
|
||||
Glorious Set = SADDLE(500con+250per)$5M PAD(200con+100per)$2M BRIDLE(300con+150per)$3M
|
||||
|
||||
//Racetrack enhancers
|
||||
Racing Set = SADDLE(100spd)$50K PAD( 40spd)$20k BRIDLE(60spd)$30K
|
||||
FireBall Set = SADDLE(300spd+150end)$500k PAD(100spd+ 50end)$200k BRIDLE(200spd+100end)$300K
|
||||
Icarus Set = SADDLE(500spd+250end)$5M PAD(200spd+100end)$2M BRIDLE(300spd+150end)$3M
|
||||
|
||||
//Jumping enhancers
|
||||
Jumping Set = SADDLE(100str)$50K PAD(40str)$20k BRIDLE(60str)$30K
|
||||
Jackrabbitt Set= SADDLE(300str+150spd)$500k PAD(100str+50spd)$200k BRIDLE(200str+100spd)$300K
|
||||
Pegasus Set = SADDLE(500str+250spd)$5M PAD(200str+100spd)$2M BRIDLE(300str+150spd)$3M
|
||||
|
||||
//Agility enhancers
|
||||
Smooth Set =
|
||||
Graceful Set =
|
||||
Nimble Set =
|
||||
|
||||
|
||||
|
||||
==========================================RANCH SYSTEM THOUGHTS==============================
|
||||
Ranch houses are scattered around the empty lands of horseisle.
|
||||
|
||||
Either a single tile? Or a center tile with options to build out around it.
|
||||
They have a set Value, and then an Adjustable Market Value based on Number of open ranches?
|
||||
A Subscribed player can Buy a ranch. Once bought, they can TItle it, write adescriptions for it
|
||||
and Even Decorate it. (generic FLash Background, allow positioning Couch, chair, painting, etc.)
|
||||
These do nothing other than look cozy.
|
||||
|
||||
At your ranch house, you can receive mail, and send mail
|
||||
You can also Build new structures:
|
||||
|
||||
Training Pen: Allows you to train one horse/for free/day 5 points in anything!
|
||||
Barn: Allows you to Own 2 more horses! in addition to base # of 3?
|
||||
Shed: Allows you to store Items here. STORE button, and GRAB button..
|
||||
|
||||
Different ranches have a different number of expandable slots.
|
||||
Some cheap ones only have 1. so a player could only build a shed for instance.
|
||||
Others could have All Around for a max of 7 buildings (need an entrance)
|
||||
that would allow 3 barns (6+3 horses) 2 trainers and 2 sheds for lotsa junk
|
||||
|
||||
example ranch layout: H=house, B=barns, Shed,Trainer
|
||||
BSS
|
||||
BH===
|
||||
BTT
|
||||
Once built, a building can be torn down, but only 1/4 cost salvaged?
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
==================================[ RANDOM IDEAS ]====================================
|
||||
-------------------------------------------------------------------------------
|
||||
WORLD:
|
||||
CatIsle - Whiskerton
|
||||
TigerIsle - Stripeton
|
||||
|
||||
|
||||
MARY:
|
||||
search for the golden horse shoe,and a saloon Add buterflies
|
||||
|
||||
GENERAL:
|
||||
Horse can be put to work at the Wagon transport office!
|
||||
After a certain nnumber of OTHERplayer trips, you get paid, and horse sent back!
|
||||
Horse is broken/unbroken??
|
||||
Add a horse aging system??
|
||||
Adda highscores System.. View RIchest players, Landowners, Most compets one, most winning horse..
|
||||
Arena Loudspeaker, does "localchat" to everyone nearby announcing start of races, etc.
|
||||
Pack horse competition, see if your horse can carry all the gear...
|
||||
Pasture = free place to let a horse roam around, gets happy and tired
|
||||
|
||||
|
||||
GRAPHICS:
|
||||
|
||||
animated birds flying overhead
|
||||
blended clouds hovering/moving above
|
||||
|
||||
ITEMS:
|
||||
|
||||
RANDOM WORLD ITEMS:
|
||||
Iron Ore / Copper / gold nugget
|
||||
Clams /coral
|
||||
snails
|
||||
|
||||
TO BUY:
|
||||
Saddle (types: racing, dressage, western, english) / Bridle / Horse Blanket
|
||||
Oats / Hay
|
||||
Brush
|
||||
|
||||
|
||||
Allow players to make "books" at a printer shop. and also make "copies"
|
||||
|
||||
GAMES:
|
||||
Sleigh ride in snow area...
|
||||
water tank stop leak
|
||||
Wishing well, fins a wishing well coin, and then wish for "money" or "things" or "world peace" and get a random return
|
||||
|
||||
Horse Jumping
|
||||
Horse Racing (how player make faster??)
|
||||
Barrel racing
|
||||
Horse Show (FFR style )
|
||||
Quests to find things
|
||||
[X] Capture wild horse!! (throw rope loop)
|
||||
throw horseshoes
|
||||
cow tipping??!!?!? if you do it, someone can turn you in to police for reward!
|
||||
fishing sideview requires fishing pole and lure or bait
|
||||
construction - laying bricks (tetris)
|
||||
count sheep while sleeping
|
||||
digging with a shovel out in map.. ore veins hidden about...
|
||||
Disturb a bee's nest - Avoid bee's while picking up honey combs...
|
||||
Slider puzzle game.
|
||||
|
||||
MODULES:
|
||||
Farrier, see guy banging on horseshoes blacksmith style...
|
||||
Flowershop.. Bunch of flowers all around.. accidentally break a vase if
|
||||
click on something , have to pay! :)
|
||||
|
||||
|
||||
STORES:
|
||||
fishing store
|
||||
Vetrinarian
|
||||
ferrier / blacksmith
|
||||
trainers = speed / strength / conformation / endurance
|
||||
arenas - jumping /racing /dodgeing/ conformation
|
||||
Human food
|
||||
Horse Feed
|
||||
Human Drink Store
|
||||
Rock Store
|
||||
flower Shop
|
||||
MIsc Store
|
||||
clothes store
|
||||
horse equipment store
|
||||
Realtors office
|
||||
police station - test horse for doping
|
||||
mail station
|
||||
wagon station (warp)
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////// FROM OLD HTML VERSION OF GAME DEVELOPMENT ////////////////////
|
||||
idea: offer to email parents Chat logs for sessions.???
|
||||
|
||||
|
||||
soon:
|
||||
player buyable/ownable estates
|
||||
|
||||
ESTATES:
|
||||
House - Free Sleeping / Rent Beds
|
||||
Pen - House 2 horses / Rent 2 stalls
|
||||
Barn - House 6 horses / Rent 6 stalls
|
||||
Ferrier - Shod / Buy wood/metal
|
||||
Vet - Medicalize
|
||||
Workshop - Craft Junk
|
||||
Kitchen - Cook Junk
|
||||
|
||||
WAYS TO MAKE MONEY:
|
||||
Add a postal mail system
|
||||
Add a newspaper system
|
||||
Add a Garbage Collection Job. (MIRANDA SAYS NO)
|
||||
Groom horses for money
|
||||
win competitions
|
||||
rent barnspace
|
||||
craft and sell stuff??
|
||||
rent beds inhouses?
|
||||
do ferriation
|
||||
do vet work
|
||||
Find Wild horses
|
||||
Allow cooking
|
||||
|
||||
|
7
DataCollection/Useful Info/MUSIC
Normal file
|
@ -0,0 +1,7 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
|
||||
<html><head>
|
||||
<title>404 Not Found</title>
|
||||
</head><body>
|
||||
<h1>Not Found</h1>
|
||||
<p>The requested URL /dev/MUSIC was not found on this server.</p>
|
||||
</body></html>
|
7
DataCollection/Useful Info/MUSICQ1
Normal file
|
@ -0,0 +1,7 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
|
||||
<html><head>
|
||||
<title>404 Not Found</title>
|
||||
</head><body>
|
||||
<h1>Not Found</h1>
|
||||
<p>The requested URL /dev/MUSIC was not found on this server.</p>
|
||||
</body></html>
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 583 B |
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 925 B After Width: | Height: | Size: 925 B |
Before Width: | Height: | Size: 560 B After Width: | Height: | Size: 560 B |
7
DataCollection/Useful Info/TILESQ1
Normal file
|
@ -0,0 +1,7 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
|
||||
<html><head>
|
||||
<title>404 Not Found</title>
|
||||
</head><body>
|
||||
<h1>Not Found</h1>
|
||||
<p>The requested URL /dev/TILES was not found on this server.</p>
|
||||
</body></html>
|
469
DataCollection/Useful Info/TODOQ1
Normal file
|
@ -0,0 +1,469 @@
|
|||
[ ] Wiches, or Wizards, or Pirates for us to choose from. CHARS
|
||||
[ ] Add Server-specific forums in-game? or out?
|
||||
[ ] Make more volehole levels and release (+ art)
|
||||
[ ] PM auto reply
|
||||
[ ] Muting of channels (Global, etc)
|
||||
[ ] POSSIBLY raise pawneer for trained horses
|
||||
[ ] List of all "Counted" Stats
|
||||
[ ] And adding more horse quizes/games.
|
||||
[ ] A circus competition, where it requires intelligence and personality, so there is something that the smaller and less talented breeds can excel in =].
|
||||
[ ] goat companion
|
||||
|
||||
[ ] Clear Rules and Violation Values, Clear moderaotr guidelines
|
||||
[ ] Gold Mine
|
||||
[X] option to resend auth email?
|
||||
[ ] Parental controls via email?
|
||||
[X] track last server connected to
|
||||
[X] ADD AUCTION HOusE
|
||||
[X] Profiles filters/rules?? Players are stating their ages, etc.
|
||||
[X] Add a BUY 5 or BUY 10 buttons in shops
|
||||
[ ] Mark stuff you can craft and those you cant.??
|
||||
[X] Top 10
|
||||
[X] BestHorseGames.com
|
||||
[ ] Throwa quest referencing the silver brumbi character (jessielala loves it)
|
||||
http://www.hotkey.net.au/~sasami/brumby/tree/thowra.html
|
||||
|
||||
[X] Add a change password system for players
|
||||
[X] Add random SIckness/health problems for horses TWISTED ANCKLES /COLDS? etc...
|
||||
[X] Remove Button Disable for CRAFT ing
|
||||
[ ] Add a password to checkgateway.php
|
||||
[ ] Add Max - wrong passwords detection
|
||||
[ ] Add a Max number of packets per minute to Clients in server?
|
||||
[X] Add a cached object table?
|
||||
[X] Use Cached MAPTABLE everywhere in place of sql
|
||||
[ ] Add SPLAT sfx for tomato etc.
|
||||
[ ] Put up a dialog box: Are you playing? Disconnect in 1 minute...
|
||||
[X] If chatin is focused, then new chat should scroll boxes
|
||||
[X] Build a check entering system
|
||||
[X] Horses spawning does not check exteneded tiles properly...
|
||||
[ ] Show ranch locations on autosell lists
|
||||
[X] Put a limit on Crafting items when inventory full
|
||||
[X] Fix Basketball game network code errors
|
||||
[X] test ban / trade system on beta
|
||||
[X] Lieffrings do cash/checks??? PO BOX??
|
||||
[X] Remove tools from inventory make eternal
|
||||
[X] Allow BBCODE in descriptions?
|
||||
[X] Fix Arenas?? Racing arena not doing proper player updates?!!?
|
||||
[X] Allow commas in numbers!!! 4,000 = 4000 NOT 4!!!
|
||||
[X] Add /buddy /all /near chat shortcuts
|
||||
[X] get support mail properly labeled
|
||||
[X] See about proper reply addressing, what does gmail offer?
|
||||
|
||||
SOON NOW THAT LIVE:
|
||||
[X] Moderator Abilities /Positions
|
||||
[X] Moderator Application
|
||||
[X] Moderators and Admins different colored chat for recognition
|
||||
[X] Make CHAT ADMIN to allow mods to chat with each other
|
||||
[ ] Have an easy way for players to be able to chat with a moderator
|
||||
[X] Why Subscribe?
|
||||
[X] Game Manual / Tech Tips (knowledge base)
|
||||
[X] CLeanup scripts - (remove new accounts when not verified for??? 2 days?) 50 hours
|
||||
[X] Cleanup accounts after 30days+number of logins of inactivity
|
||||
[X] Limit global chat text length
|
||||
[ ] Fix admin commands up some, none do enough error checking.. .
|
||||
|
||||
|
||||
BEFORE GOING LIVE:
|
||||
[X] snow weather
|
||||
[X] darken fog
|
||||
[X] Playtime limits enforced
|
||||
[X] Admin silence Function
|
||||
[X] IP Blocking?
|
||||
[X] Get a server online
|
||||
[X] Get New User SIgnup system
|
||||
[X] Clear rules/policies
|
||||
[ ] Parental COntrols System
|
||||
[/] Migrate Betas to live server that want credit.
|
||||
[X] Horse ISle Logo? Remake site?
|
||||
[X] Competition clothes
|
||||
[X] 200+ Quests
|
||||
[X] Pirate Isle + Tiles
|
||||
[X] FLower Isle Redone
|
||||
[X] Security Enhancement
|
||||
[X] Fix Telescope extended tiles
|
||||
[X] Player ghosts once in a while...
|
||||
[X] Other weather FX - weather system
|
||||
|
||||
|
||||
Anyone TODO:
|
||||
[ ] Make up more Pictionary Random Words for Drawing room
|
||||
[ ] Make up Riddle Room Horse RIddles
|
||||
[ ] Make up more generic riddles
|
||||
[ ] Make up More Poetry room word lists?
|
||||
[ ] COme up with slick minigame ideas
|
||||
[ ] Report bugs
|
||||
|
||||
Miranda TODO:
|
||||
[X] Work on RULES
|
||||
[X] Work on TECHNICAL POINTS
|
||||
[X] Work on GAME MANUAL for horse isle
|
||||
[X] TItle forest areas
|
||||
[ ] more horse specific games
|
||||
[ ] Make 1-2 quests per day :) - Clean up other quests
|
||||
[/] Re Build new competition clothes in stead of normal clothes
|
||||
[X] Sound Effects for games
|
||||
[X] Develop a list of CLient sound effects actvated by server (Slap, rip, break, hit,Growl) for some socials, and also for other random events.
|
||||
[X] Proof Riddles / add riddles
|
||||
[X] Map colorings #1 Snow whiter green
|
||||
[X] add objects to better balance spawning over larger world now
|
||||
[X] Add map areas for new islands
|
||||
[X] Assign existing icons to all the objects with iconid 1 that you can. And then tell jo to draw rest.
|
||||
[X] Fala painting too hard.
|
||||
[X] Tuttle Painting - Too hard?!?! I cant get it? (Onlooker) too
|
||||
[X] Arica Offered to make the different color versions of pixel horse?! Do we want?
|
||||
[X] Think about/plan workshops
|
||||
[X] 3 More music quests
|
||||
[X] Jornak: And with the T-Rex quest, I don't get a reminder in the right text box, just something to note.
|
||||
[X] convert charla mae to a collecting oranges additional step
|
||||
[X] Add playerextendeds for all
|
||||
[X] Muzzle forest is pretty 'gappy'
|
||||
[X] Add a fish cooker : accepts any sized fish and exchanges an eatable version big/med/small
|
||||
[X] Help topic: HOw Can I Improve my HOrses Abilities?
|
||||
[X] Help topic: Ranches?
|
||||
[X] Sort order objects better
|
||||
[X] maybe add some more breed description detail
|
||||
[X] Ricardo painting too hard? (momma)
|
||||
[X] Decide whether games should show just horses, or rider+horse
|
||||
[X] Work on documentation
|
||||
[/] Add more overlay proper coloring (Bridges, etc)
|
||||
[X] Normalize Object Pricing at 10x real world
|
||||
[/] Design a Jumping game, top view like 3d one
|
||||
[/] Design some more horse-centric games
|
||||
[X] Welcome signs/Direction signs/ Turn buildings on
|
||||
[X] Submit website to search engines (joe worked on this)
|
||||
[X] Make a list of Minigames and locations (joe built into library)
|
||||
[X] Maybe have her build horse-versions of chars
|
||||
[X] Proofread website / beta tester application
|
||||
[X] Abigails skates are too hard to find without another clue. . .
|
||||
[X] Fix twig back to 1000 (momma) says but not gives
|
||||
[X] Tobias offers the quest again after completion? (momma found)
|
||||
[X] Is my "Playthis song quest" cool? If so, devise several tunes playablae in single octave sharpless
|
||||
[X] Scatter mudholes around the planet
|
||||
[X] put a space in between checkers/chess
|
||||
[X] Have welcome willy give out the various quest tools! and explain them.
|
||||
[X] enter in all Tack objects, and proper price/benefits
|
||||
[X] add pet stores
|
||||
[X] Add breed Descriptions
|
||||
[X] Add new objects into database (non quest specific)
|
||||
[X] Think of other tack items
|
||||
[X] Design a Barrel racing game
|
||||
[X] Design conformation arena
|
||||
[X] Add wagon transport setup for near horseshoe.. from??? Appleton??
|
||||
[X] Get proper values in for all of the Horse breed base stats
|
||||
[X] Make more "areas" defined
|
||||
|
||||
|
||||
JOE TODO:
|
||||
[ ] Check on Horse Run, when you get over 100 orbs
|
||||
[X] Redirect horseisle.net to horseisle.com
|
||||
[X] WEATHER: Birds / Bats / Flys? / Rainbows
|
||||
[X] GAME IDEA: Rock Mine -- Rocks with numbers on them - click proper rock to chip away (even, odd, multiple of 4, 3 5 , 7 ,8,9,10,2
|
||||
[ ] Boat Multipass type object for travelling.
|
||||
[ ] Add a simple typing game. . maybe have to type the horse descriptions out :)
|
||||
[/] Add Phrases to ban including swears such as: "phone number" "What town" "how old"
|
||||
[ ] Funny horsie FOrtune cookies?
|
||||
[ ] Make a geo-hunt US States / Canada provinces
|
||||
[ ] Alternative to paying $$ for sub
|
||||
[ ] double? word path payout
|
||||
[ ] 1 player Whats different in these 2 scenes Quest game??
|
||||
[ ] Possibly do MAX object Spot Culling: SELECT *,COunt(*) as C from objects WHERE playerid=0 AND storeid=0 GROUP BY X, Y ORDER by C DESC LIMIT 5
|
||||
[ ] Likely DO Max Object Store Culling: SELECT *,COunt(*) as C from objects WHERE playerid=0 AND storeid!=0 GROUP BY storeid ORDER by C DESC LIMIT 5
|
||||
[ ] 2 Player Team work games?!?!
|
||||
[ ] Simonish 1 player mini game
|
||||
[ ] Join WOrds that have been cut in half and mixed around
|
||||
[ ] Goup Game: ShapeForms (ColorFOrms) Dynamic shape producing, and then move them around (minet)
|
||||
[ ] BUG: Treasue hunter still lags some players?
|
||||
[X] BUG: Racing aarena AIYA button buggy?
|
||||
[ ] BUG: IE6 wont let you view parent page from game?!
|
||||
[ ] CRITICAL: FIX ANNOYING SPACING IN MAC CHAT TEXT!!!! Off = O ff?!?!?! etc..
|
||||
[ ] remake my old TONG game
|
||||
[ ] Air hockey game :)
|
||||
[ ] tipping cows game???
|
||||
[ ] Integrate Message in a bottle with FLotsam! . . .. A Message in a bottle is something you bring to city hall for a reward??? i donno yet. . .
|
||||
[ ] 1v1 Bommerman clone.. Horsebombs! They shoot out in 4 directions eating something in path, usually apple/players.
|
||||
[ ] Hide and seek multiuser room? Take turns clicking things to hide under/behind in a house?
|
||||
[ ] Pony Express Some sort of delivery system within the game??????????????
|
||||
[ ] Ring Jousting - first person fake 3d Guuide stick into oncomming ring while gighting random movements
|
||||
[ ] Ice skating game Multiplayer??
|
||||
[ ] make a pin the tail on the horse game.
|
||||
[ ] allow key objects to open certain buildings
|
||||
[ ] Tetherball game, Frisbee, bean bag toss
|
||||
[ ] fish shadow swimming around water?
|
||||
[ ] multiplayer synonyms game?? Tried long time finding a nnice sysnonyms list..
|
||||
[ ] Jumping arena Hold Down up arrow for bigger jump, let go to activate jump
|
||||
[ ] Scorpions can bite a horse!
|
||||
[ ] snowballs melt in inventory
|
||||
[ ] IDEAS: Memory game, slingshot game, squish bug game
|
||||
[ ] depending on terrain, player and horses get more thirsty! (desert)
|
||||
[ ] Update player views when a same tile player GRABS/DROPS objects
|
||||
[ ] wandering horses gain experience! so longer they wander, more valuable :)
|
||||
[ ] Add Game/help Info to Flash Menu
|
||||
[ ] GFX: Move chat bubbles when multiple
|
||||
[/] (objects removed in 12 hours) Store object limit
|
||||
[/] CRITICAL: FIGURE OUT WHY SOUND EFFECTS DELAYED IN MINIGAMES!!! ?? Just up the FPS of that game???
|
||||
[/] Get Login and signup webpage portions done.
|
||||
[/] Make screenshots, and fix verbage, meta/keywords..
|
||||
[/] mouse,gerbil,Genet,Servel, Fennec Fox, Kinkajou, parrot, pidgeon,ferret, rabbitt,rat,hampster,gecko,toad,treefrog,turtle, spider, pig, lots of dogs
|
||||
[/] PET: KITTENS: Black,Calico,Brown Tabby,Orange Tabby,Tuxedo Kitty,White,Bengal,Himalayan,Persian,Siamese
|
||||
[/] MARBLE BUG: i didnt get player updates at all?!?! - may be transient
|
||||
[/] CHESS BUGS: sits on grabber frame - & Sometimes not dropped at a snap point for opponent!? could not duplicate?
|
||||
[?] Find javascript to Set game as 'focused' so no need to click it when switching windows. - LOooked for a while.. onblur, onload not cutting it..
|
||||
[/] Put limits on # of different objects in player inventory, and quantity.
|
||||
[/] Don't Allow horses to spawn/wander into towns
|
||||
[?] Cactus can injure a horse!
|
||||
[/] parental controls - Disable chat option? - Email chat logs?
|
||||
[/] Make sure server cannot "bunch" up packets sent to client!
|
||||
[/] Make sure server waits to send client welcome packets until client ready
|
||||
[/] get all horse breeds drawn
|
||||
[/] (dressup mod)Build a "build a snowman" game :) -sara
|
||||
[/] Snowman Dressup/Doll/horse dressup?
|
||||
[/] add town center building - Allows mail sent/receive And community messages
|
||||
[/] First Person Cave Exploration module/garden hedge????
|
||||
[/] get game assets professionally drawn
|
||||
[X] sara suggested allowing the socials to make noises when you hit someone :)
|
||||
[X] Horse Whisperer - Building of info where you can locate a certain breed
|
||||
[X] CRITICAL: Server Lockup 12 players online, :59 locked at end of minute.
|
||||
[X] CRITICAL: Server Crash March 1st - 15 players - middle of minute - Looks like a Player Disconnected right before??
|
||||
[X] Maybe a Pirate Treasue Award.
|
||||
[X] Make a Geo-hunt Style HOrse Parts/Bones?
|
||||
[X] Crash happened 14 people online - 5 person races possibly on startup
|
||||
[X] BUG: Huge Server Lockup problem! >7 people online???
|
||||
[X] Some sort of a Horse Running with other horses.. Maybe your horse runs around finding other horses and then they follow??
|
||||
[X] Players get a first place 2 star ribbon when they beat 2 other opponents 4star when 4opponents, etc
|
||||
[X] (single) multiplayer baloon game, shoot same colors
|
||||
[X] Frog Jumping on Twigs up waterfall game
|
||||
[X] setup a subscription/payment system
|
||||
[X] boggle game - server checks dictionary file
|
||||
[X] Pasture Free place to sit and let your horses stand in pasture for free, but they all gain moo+food slowly over time
|
||||
[X] Stop making players invisibile on MapCoded spots.. Leave it to the overlay tile definitions instead.
|
||||
[X] What happens when player you are private chatting with leaves???
|
||||
[X] NOPE Objects change into something else after so long a time in inventory. . .
|
||||
[X] Only spawn objects on walkable terrain NOT inside buildings,etc
|
||||
[X] Create server timeouts, close connections during login after 5 minutes of no login,
|
||||
[X] title graphic
|
||||
[X] Fix arrow keys while editing profile!!
|
||||
[X] 15 minute inactivity logoff
|
||||
[X] Add an exit button either shortcut or key to exit back to main page. .
|
||||
[X] Fix char 32 bug, Stop covering Chat Boxes on Disconnect, Add X button, add dynamic errors
|
||||
[X] DONT Possibly rent barn space from other players?? ack. . . too hard..
|
||||
[X] riding a low-experience horse will BUCK you every once in a while :)
|
||||
[X] Add Geo Hunt Award --
|
||||
[X] DO BY HAND Random presents given on CHristmas/ newyears?? maybe birthdays?
|
||||
[X] Add an Awards system
|
||||
[X] Add a Session Log? IP, ID, Username Logon, logoff
|
||||
[X] Allow a QUANTITY in item trading
|
||||
[X] Backwards BOGGLE find a word placed in a boggle type setup
|
||||
[X] Workshops: ex. jeweler - combines 20 pearls + necklace chain = pearl necklace
|
||||
Need Tiles and lots more objects
|
||||
[X] Add conditions to send player to Prison :) (starving horse)
|
||||
[X] LONG TERM: Switch to EXTENDED Tileset (64 tiles) Selectable by Island TYPE! Maybe "Cloud" other islands of different type in view....
|
||||
[?] CLIENT: BLock Chat boxes while on welcome isle
|
||||
[X] Maybe cant move (fails once in a while ) when hungry thirsty?
|
||||
[X] NOPE! COnsider horses starting as FOALS as a percentage restriction on height and abilities
|
||||
[X] Limit Trading when inventory full
|
||||
[X] Limit Number of objects in a GRAB ALL
|
||||
[X] sending list of overlays which hide player, and then hiding player on client side whenever character is "rounded" into a hiding one. in this way you'll be able to see movement into shops, etc!
|
||||
[X] Extend the time before race end! SOme racers get cutoff!!
|
||||
[X] GFX: Cutoff legs in bushes/grass
|
||||
[X] Horse Game: Riding bull - stay on bull
|
||||
[X] QUEST GAME: tangrams :)
|
||||
[X] Add rotten tomatoes
|
||||
[X] BUG: Wishing Well, too many items (purplemuffin)
|
||||
[X] Reward for completing all quests - nice set of tack? (Onlooker)
|
||||
[X] CLIENT: Dont close arenas on ^MM even!
|
||||
[X] CLIENT: Add a clear chat boxes again?
|
||||
[X] CLIENT: Switch WEAR buttons for clothes to SELECT?
|
||||
[X] BUG: if a person you are private chatting with leaves, remove them from chat box
|
||||
[X] BUG: a certain char cauases everything to go water.. . screws up maps ???
|
||||
[X] BUG: Encode < as <
|
||||
[X] BUG: Money being added to accounts?!?! Goingcrazy=22000 firechild=11000?!? windmill?
|
||||
[X] Add a quantity requirement for first object on actions :)
|
||||
[X] Add a bonus/$? of somekind for beating the top score on any game. (onlooker)
|
||||
[X] BUG: Private Chat messes up
|
||||
[X] BUG: dont allow entering an arena more than once!!
|
||||
[X] Allow researching Quests/minigames at library???
|
||||
[X] Finish up Ranch Functionality trainer, garden , etc..
|
||||
[X] HOt air balloon game
|
||||
[X] CRITICAL: FIx ARENA startup bugs (when looking at horses, etc..)
|
||||
[X] fix private chat bug, when a player leaves?
|
||||
[X] get characters professionally drawn
|
||||
[X] disable back button???? (just force new window)
|
||||
[X] (prolly not) COnsider switching to a quantity based inventory, rather than individual objects.. .
|
||||
[X] Switch gaia varialbles to global table (# horses, # buried treasure, etc.)
|
||||
[X] When riding horse have players move FASTER to locations rather than Jumping 2 spots...
|
||||
[X] Show characters actually riding a generic horse
|
||||
[X] Fix PROFILE page being blank upon clicking off it. It's a ScrollPane + ComboBox Flash bug!!! aike. .
|
||||
[X] force full map sends on diagonal movement. or expand the array shift widths.. (prolly best)
|
||||
[X] Fix Arena Timing Bug!??!?
|
||||
[X] Fix rainbowstreasures so they disappear now somehow. . . .
|
||||
[X] Get Player Timeouts working. Make sure no "ghosts" are left behind.
|
||||
[X] Get Barns To Work
|
||||
[X] Allow an action to trigger consuming objects? ex. nap for Sera
|
||||
[X] Add yellow daiseys to daisey terrain
|
||||
[X] 1v1 Game of Making boxes, take turns making segments, if you make a box, its yours + go again. winner has most boxes
|
||||
[X] Switch clothing to be "Competiton Gear"
|
||||
[X] Fatten EXIT THIS PLACE button
|
||||
[X] Adding Tack list and Pet list to Library?
|
||||
[X] Add code to Deamonize Server
|
||||
[X] CRITICAL: Switch competitions to happen every minute MULTIPLE rather than tracking start/end times...
|
||||
[X] Limit # Horses & # Items!!
|
||||
[X] Add a simple - play this song Quest(s)
|
||||
[X] Coloring Book??
|
||||
[X] bug: buddies list bug? People marked as buddies appeard offline when not?! (not really a bug) database was modified indirectly)
|
||||
[X] bug: fix exiting feed or profile to close horse view - OR show horse details instead
|
||||
[X] bug: If moving while arena start-up sent to you, you might receive a move code after, and thus stat back up map view below. . .
|
||||
[X] make orange trees
|
||||
[X] Trail Riding MiniGame
|
||||
Top view/control like Maze game... but timed and random? something about something jumping out
|
||||
[X] Stable - place to pay to keep your horses fed,drunk,slept for $/day (dont bother, jsut use barn)
|
||||
[X] add dates? to messages
|
||||
[X] Add Effects Table, Which positions chimney smoke, and Door Paths under buildings.
|
||||
[X] multiplayer music room?!?!?
|
||||
[X] Horses tired/hungry/shoes worn after competition
|
||||
[X] get external module storfronts professionaly drawn
|
||||
[X] Build new Terrain tiles
|
||||
[X] Build new Overlay tiles
|
||||
[X] Enter breed data
|
||||
[/] Make Horse module views
|
||||
[/] design bunch of items - get them drawn
|
||||
[X] Solve disconnect problems tim was having! (didn't happen anymore?!)
|
||||
[/] light grass to dark forest grass transition
|
||||
[/] implement Settings (sound volume, graphics detail, ??)
|
||||
[X] make list of tiles needed online for emma
|
||||
[/] Main game loader - sub game loader
|
||||
[/] CutScenes, sleeping/Wagon ride/boat ride, quick swf's
|
||||
[X] multiplayer games ideas: Snowball/coconut Toss (old monkey and banaana game)
|
||||
[/] fix chat text not bolding ?? not sure its a problem
|
||||
[X] brighten darkness a little more..
|
||||
[X] Track compettion highscores!
|
||||
[X] Have other players "walk" to locations, rather than "jump"
|
||||
[X] Bug: reid noticed you can move faster holding down diagonals.
|
||||
[X] Wrap objects and they become presents!
|
||||
[X] Bug: Private chat not available until an existing player moves upon login..
|
||||
[X] 2player game ideas: battle ship,
|
||||
[X] Remake water so less "busy"
|
||||
[X] Dont allow dropping on the ground when at a shop, etc..
|
||||
[X] figure out trades system
|
||||
[X] Make binoc water solid blue
|
||||
[X] Add compass to map view
|
||||
[X] figure out what white thing in on login page upper left corner!
|
||||
[X] Fix Players Idle being disconnected?!?!
|
||||
[X] PLace "CLick anywhwere to return" on Binoc page
|
||||
[X] Fix strange Wishingwell appearance during login in earton bug
|
||||
[X] add a UpdateVolume Function for parent to call in modules when volume hit
|
||||
[X] allow module games to activate quests..
|
||||
[X] add buddy chat
|
||||
[X] add emmas new icons, send her back some ideas
|
||||
[X] Dont reset views at all locations when another player enters.. screws up npc, etc..
|
||||
[X] Fixed BUG: allow admin commands from buddy and NEAR chat
|
||||
[X] SELL all items on a stack of same item (client ready)
|
||||
[X] GRAB all items function off ground (client ready)
|
||||
[X] Allow horses to drink from pond.... Randomly get sick! (client ready)
|
||||
[X] do not allow dropping quest items
|
||||
[X] Add a library, that allows you to view all the different horses.
|
||||
[X] Switch binoculars to telescope, allow binoculars for something else?
|
||||
[X] Allow Searching with Magnifying glass
|
||||
[X] Allow Uncovering with a Rake
|
||||
[X] CHECKERS BUG: Game close not recognized by other player?
|
||||
[X] Herd Cattle - wow. thats all i got ta say.
|
||||
[X] build module gui buttons X ? ! +
|
||||
[X] COnsider removing betting system???? complicated and may not be for kids?
|
||||
[X] Multiuser Fridge Magnets
|
||||
[X] Rebuild old Pushblock game. . maybe make one level per town, etc.
|
||||
[X] Buddies can TAG eachother.
|
||||
[X] Horses can eat carrots and apples too
|
||||
[X] Add ability to click on tiles to identify (mouseover)
|
||||
[X] fix stuck in store bug when login/logout from store
|
||||
[X] Implement social commands? !hit joe
|
||||
[X] Map not reloading newest changes on restart...
|
||||
[X] Get MAPD/T to allow apostrophes
|
||||
[X] Add shadows to all Overlay objects that need it!
|
||||
[X] when look at players, allow looking at horses
|
||||
[X] make sure all modules have an EXITMODULE() function which destroys intervals..
|
||||
[X] allow ENTER key to do LOGIN on login page
|
||||
[X] Add CHAT HERE option forchatting in same room only
|
||||
[X] BUG: MAP bttons on player list duplicate when players at same spot!! duh.
|
||||
[X] Get NPC's to move around if they should. (certain terrain?)
|
||||
[X] send time/weather on login
|
||||
[X] institute game time
|
||||
[X] Get admin to SendInfo to self after jumping?
|
||||
[X] Clear Game intervals for certain! whackamole/math
|
||||
[X] Shovel, Allows DIG , finds BURIED objects!
|
||||
[X] fishing shop guy takes a strong branch and converts to pole...
|
||||
[X] Make a 2+ player drawing game (emma)
|
||||
[X] Move Modules into mod folder on server and client
|
||||
[X] Implement NPC static points, so that Quests can set a different conversation point for npc
|
||||
[X] VIEW <player> STATS/INVENTORY admin commands
|
||||
[X] See if possible to return to same place on a store item display instead of top.
|
||||
[X] BUG: when logging in, and player is at a store, they will be visible.
|
||||
[X] Build a game music Volume/mute button
|
||||
[X] Buiild a goto Player admin function
|
||||
[X] build a terrain tile floodfill! (recursive functions) limit recursion to 100 deep though in php!
|
||||
[X] go through sql selects and make sure limited *'s!
|
||||
[X] Allow apple trees to spawn apples around it, etc.
|
||||
[X] Allow Other players shown on map
|
||||
[X] figure out solution for tiles in SQL (terrain/orverlay in tiles table)
|
||||
[X] Redo GUI buttons
|
||||
[X] chat language filter
|
||||
[X] implement player Eatable items
|
||||
[X] Make GIVE server command $ or object to player
|
||||
[X] Send location of players when logging in
|
||||
[X] Quests can give you a new location (NPC's bring you places?)
|
||||
[X] Get map button to show world map.
|
||||
[X] View Worn items in inventory, and allow disrobing
|
||||
[X] Add LOOK at player buttons to Who's online view
|
||||
[X] Implement player wearable items
|
||||
[X] implement farrier
|
||||
[X] implement vet
|
||||
[X] implement groomer
|
||||
[X] Figure out method for passing data to/from external modules
|
||||
[X] Move Documentation online
|
||||
[X] Redo demo stores/map locations
|
||||
[X] Make npc scripting more flexible
|
||||
[X] Send mary info on making npc scripts
|
||||
[X] build povray demo fence/well/pen
|
||||
[X] Allow editing Player Details
|
||||
[X] Allow editing Horse Details
|
||||
[X] NPC's can activate quests
|
||||
[X] Buddy List
|
||||
[X] Build GAIA script
|
||||
[X] Wagon transports
|
||||
[X] Boat Transports
|
||||
[X] Click on players on map for name/description
|
||||
[X] Get chat bubbles to work.
|
||||
[X] BUG: When player exits , client chatlist is reset, and player loses current private chat
|
||||
[X] have the Quest COmpleted text changed to tell you exactly what transactions took place.
|
||||
[X] BUG Ooops you can feed and Etc. . other peoples horses at arena!!! :)
|
||||
[X] dont allow horses/npcs/objects to spawn/move on unwalkable overlays..
|
||||
[X] BUG: it kept saying emma was logging in every time she said something?!
|
||||
[X] Probably Build the NPC chat scripting into database. ..
|
||||
[X] Make daisy overlay
|
||||
[X] Fix training MAX's
|
||||
[X] snowballs can be thrown
|
||||
[X] allow some games to track scores scores table: playerid:gamename:wins:loses
|
||||
[X] Build a compute tack bonus' function -return assoc array
|
||||
[X] BUG: when in drawing room and view map, background goes bubye.
|
||||
[X] BUG: When player disconnects Clear the OPPONENTS OPPONENT setting!
|
||||
[X] View a 50% tile size View of area in addition to map
|
||||
[X] Add detailed island/town info to client map display
|
||||
[X] Add socials: shoulder pat, nod , tickle , yell, push, thumbsup, kick
|
||||
[X] allow riding your horse to move 2 tiles quicker
|
||||
[X] Hay tile! Use a pitch fork to make own haybales. for free.
|
||||
[X] Add random game tip to loading screen
|
||||
|
||||
|
||||
LONG TERM
|
||||
security prior to going beta
|
||||
[ ] Check for possible SQL injection attacks!
|
||||
[ ] Set Database Passwords
|
||||
[ ] Web Server Read only Server
|
||||
[ ] Password protect dev site
|
||||
[X] Encode username along with password encoding
|
||||
[ ] complicate flash cryptor
|
||||
[ ] Add a packet per second max on client using interval (and server?)
|
||||
|
||||
|
||||
LONG TERM
|
||||
maybe someday
|
||||
[ ] Get a life
|
||||
[ ] Character displayed as IN water on first depth terrain
|
641
DataCollection/Useful Info/WRITINGQ1
Normal file
|
@ -0,0 +1,641 @@
|
|||
CLOUD ISLE IDEAS:
|
||||
[ ]CASTLES will be Baby Pegusas Minigame Quests + Timed Games.
|
||||
[ ]Girl in the Tower - Rapunzel
|
||||
[ ]Candy landish area
|
||||
[ ]Little Cat house?
|
||||
[ ]Pegasus Statues
|
||||
[ ]Sign Following
|
||||
[ ]Cotton Candy Trees. . Spawn.. cotten candy?
|
||||
[ ]NEW TILE?: Old Shoe HOuse
|
||||
[ ]NEW TILE?:Apple or Watermelon house
|
||||
|
||||
|
||||
PIRATE ISLE:
|
||||
|
||||
[X]GHOST RECON: Recover 3 Manifest Logs off the 3 ghost ships. This will require convincing each dingy operator to take you to each boat, use magnifying glass on boat, and then head back.
|
||||
[ ]ANTIQUITIES: Bring back important objects to this store owner, has you search all of the empty treasuere chests around the isle (im sure we might have missed somethhin)
|
||||
[X]Black Bart wants anchors from the ship wrecks, maybe get one from skull too
|
||||
[X]Dirty Nathaniel likes Cannonball Cate, deliver notes between them since they're in different factions
|
||||
|
||||
|
||||
WRITING/ADVENTURES IDEAS:
|
||||
|
||||
PLAYER: bleasi: centaurs and a Brook Horse (Scandinavian legend about a mythological white horse that lures people to ride on it and then carries them off to sea and drowns them) That is of course a little violent legend but it'd be nice with a horse that sometimes comes up from the sea to roam a beach somewhere. :)
|
||||
PLAYER: Featheredequine: Beauty/music contest between Harmony and Melody... talk to a bunch of people... don't really want one to win... make both happy somehow
|
||||
NEVERENDIGN STORY HORSE: Atreyu, his horse Artax
|
||||
|
||||
Random locaitons that could be the basis for a story:
|
||||
[ ] you could make up an island adventure quest... I can put whatever you like on
|
||||
one of the empty little islands. . . Some resident some where can offer to "take
|
||||
you to thier island, or relatives, etc.." ormaybe even take you treasure hunting. . .
|
||||
that transports you to the island and then blalblabla :)
|
||||
[ ]old rickity shack above flipperton
|
||||
In the description there talks of many tiny little pieces of paper on the ground..
|
||||
Upon using magnifying glass, you find a note that talks of the old owners need to Leave town.
|
||||
He left his lifes savings to anyone there that is worthy of finding it.
|
||||
This first scrap starts you on a clue chase around flipperton.
|
||||
he used to work in flipperton general store, so a clue could be found there with magnifying glass also :)
|
||||
Eventually its a nice big treasure.
|
||||
[X] single cabin in grass spot in southern Center on Desert Isle %goto 516,456
|
||||
[X] igloo at the northernmost part of the world %goto 525,18
|
||||
[ ] use a magnifying glass at a certain pyramid to find heiroglyphics blocks or something for someone..
|
||||
One of the residents of hotton is a Heiroglyphics expert. but he has mobility issues.
|
||||
Using magnifying glass on each pyramid you can find Tablets and return them to him.
|
||||
[ ] Beach shack on the huge horseisle beach. . %goto 527,256
|
||||
Using a magnfying glass, you find an old family photo. Upon looking at it, you see it belongs to some
|
||||
resident in treeton. Returning it to them is rewarded.
|
||||
[ ] Another adventure on quiet isle
|
||||
Rafikis mother could have something needed .. etc..
|
||||
[ ] SANTA! Santa needs to have a cool adventure. . . There's already a reindeer wandering christmas isle, one adventure could be to let the reindeer know he has to work a double-shift this season :) %GOTO santa
|
||||
[X] Spider aka charlottes web spoof %GOTO NPC SPIDER
|
||||
The spider communicates with you slowly be drawing in web.
|
||||
Eventually it makes a trade with you. A Super-secret treasure location for a Pet Spider.
|
||||
|
||||
Some Horse Characters to center stories around/allow encountering NPC's
|
||||
Unicorn, Zorro, Pegasus, Lone Ranger, Shadowfax, Hidalgo,
|
||||
BLack Beauty, Black Stallion, Misty of chincoteague, Seabiscuit, Manowar, Tornado,
|
||||
Fatty Lumpkin, Flicka, Mr Ed, Epona??
|
||||
|
||||
Jayne missing his cunning hat :)
|
||||
|
||||
|
||||
---------------------------------------------------------------------
|
||||
|
||||
1/19/07 Jenn: $5.00 paid Daltons Quest,+ training
|
||||
1/22/07 Jenn: $2.50 Ryland $6 Abigale $4 Waverly
|
||||
1/27/07 Jenn: Ryland#2 $6 + Nolan#1,#2,#3 $6 + Nolan#4 $5
|
||||
2/01/07 Jenn: ($20) Cedric $5.50 Kele $4 Dakota $1.50 Octavio $2.50 Larissa $6.50
|
||||
2/14/07 Jenn: ($27) Larissa Part 2 $3 + Muffin $2.50 + Lajita $6 + Lajita $1 + Kendi $1 + Mandala $2 + rainey $2.50? + dakota 1 + leroy $8
|
||||
3/ 2/07 Jenn: ($24) Sando 4 + Sera 2 + Abril 6 + Loyado 9 + Cosmo 3
|
||||
4/31/07 Jenn: ($9.50) Ormand 2.5 + Salvador 2 + Mice 5
|
||||
Jenn BOnus $115 - Arrangement Complete
|
||||
|
||||
|
||||
|
||||
Minet:
|
||||
Elves - 25 Candy Canes
|
||||
Elves - 25 Snow Balls
|
||||
Spider - brother spider
|
||||
Holly
|
||||
Daedalus
|
||||
Scurvy Gums' Delivery
|
||||
Flavius' Treasure
|
||||
Viola's Apples
|
||||
---
|
||||
Hazel's Delivery #1,2&3 - $25
|
||||
|
||||
Artemis:
|
||||
Mona-Clay
|
||||
Triggers
|
||||
Gandalf
|
||||
Easter Bunny-eggs
|
||||
Easter Bunny-shopping list
|
||||
Hidalgo
|
||||
Odysseus
|
||||
|
||||
Bonsai: paying in Horse Bucks
|
||||
Apples' Horseshoes
|
||||
A bunch of descriptions
|
||||
NPC scripts:
|
||||
amelia hays
|
||||
jean stonwasht
|
||||
britt
|
||||
audrey givshots
|
||||
anika
|
||||
Calla Lilly - $2 x
|
||||
Penny Counts - $2 x
|
||||
Helena Bloom - $3 x
|
||||
====================================================
|
||||
|
||||
Arica: paypal: trader1927@shaw.ca
|
||||
Rosemary's Present
|
||||
Demetrius' Poetry Woes
|
||||
Robin's Lost Trinket
|
||||
Will's Quest
|
||||
JULY:$400
|
||||
Rose's Quest - $13
|
||||
Sailor's Quest - $22
|
||||
SEPT: $35
|
||||
HI2 Scripting Test: $50
|
||||
OCT 08: $50
|
||||
====================================================
|
||||
|
||||
|
||||
Miri: paypal: miri@3moonsmedia.com
|
||||
Arbuckle's Cattails
|
||||
Reindeer's Treats
|
||||
Witherton Jones and the Statues of the Tumetai
|
||||
JULY:$100
|
||||
HI2 Scripting Test: $250
|
||||
OCT 08: $250
|
||||
====================================================
|
||||
|
||||
Autumn: paypal: autumn@sweetheartart.com
|
||||
JUNE 2007:$500
|
||||
SEPT 2008: $700 Email prefiltering for Sept
|
||||
OCTOBER 08: $700 Email prefiltering for Oct
|
||||
NOVEMBER 08: $700 Email prefiltering for Nov
|
||||
$700 Email for Dec
|
||||
$280 10% bonus
|
||||
DECEMBER 08: $980
|
||||
JANUARY 09: 700
|
||||
====================================================
|
||||
|
||||
Pam/WriterMom: paypal: pamelarowell@yahoo.com
|
||||
Tropicton descriptions/Characters
|
||||
Tulippes Wildflowers
|
||||
JULY: $100
|
||||
Cinnamon's Letter - $4
|
||||
Cookie's Banana Pudding - $40
|
||||
Krista's Baskets - $10
|
||||
Parry's Long Lost Love - $12
|
||||
AUGUST: $66
|
||||
Wynona script - $4
|
||||
Tuttle & hoof descr - $2
|
||||
====================================================
|
||||
|
||||
|
||||
Fara/SpottedRose - paypal: fshimbo@shimbopottery.com
|
||||
Kilye's Embroidered Saddle Pad - $6
|
||||
Kilye's Teke Bridle - $17
|
||||
Dolly's Handmade Mugs - $11
|
||||
Grey Slate's Gaudy Crown - $50
|
||||
Ruthie's Doubloons - $9
|
||||
Ruthie's Retiree's - $20
|
||||
Cadee's Grammar Challenge - $10
|
||||
+ $50 Jenny's wacom tablet
|
||||
AUGUST: $173 PAID
|
||||
Opal Sandstone's Stolen Sapphire - $100
|
||||
Nicolette buys copper ore - $3
|
||||
Sumiko's Buckets - $20
|
||||
Sumiko's Saddles - $20
|
||||
Sumiko's Custom Mounting Block - $15
|
||||
Warn the Pigs - $6
|
||||
Pecos Bill's Lost Horse - $12
|
||||
Whystan's Building Set - $35
|
||||
Ugly Duckling Sculpture - $5
|
||||
Kitten's Lost Mittens - $14
|
||||
Aladdin's New Lamp - $10
|
||||
Princess Liliana's Frogs - $14
|
||||
Para's Feathers - $6
|
||||
Play Guide - $70
|
||||
Pig's Rescue - $10
|
||||
Little Red Riding Hood's Party - $25
|
||||
Arena NPC scripts - $5
|
||||
Winchell script and desc - $3
|
||||
SEPT: $375
|
||||
Harold Nickelendime's Sock Puppet - $8
|
||||
Sandy Flint chat - $5
|
||||
Silver Mary's Big Production - $65
|
||||
OCT: $78
|
||||
First Pig buys cattails - $5
|
||||
Second Pig buys venetian food - $5
|
||||
The Literary Little Pig - $15
|
||||
Xyzzy's Adventure - $20
|
||||
PawneerWhisperer Scripts - $8
|
||||
Monsieur Renard's Cheeses - $45
|
||||
Stickler - $30
|
||||
Royal Chocolatier - $20
|
||||
Workbook - $100
|
||||
NOV: $248 + 5 mail*20 = $348
|
||||
400 Quiz Q's - $100
|
||||
Mail Clearing: $700/mo (dec,jan,feb,mar) - $2800
|
||||
The Royal Wedding - $100
|
||||
Princess Pookie's Kooky Shoes - $20
|
||||
DEC: $3020
|
||||
Freddy's Pumice Stones - $5
|
||||
Pookie's Purple Ink - $17
|
||||
Selena buys Moon Beams - $10
|
||||
Xiang and the Volcanoes - $15
|
||||
Amariel's Seven Orbs - $50
|
||||
Sir Sleepwell getting to and from Lava - $12
|
||||
Find Pella - $15
|
||||
Lenny's Rock-Glass Goblets - $10
|
||||
Lenny's Brass Valve - $10
|
||||
Rolando's Butterflies - $5
|
||||
Pookie's Little Brother - $12
|
||||
JAN: $161
|
||||
Item Suggestions: $50
|
||||
Dictionary Editing: $200
|
||||
Misc Assistance: $100
|
||||
FEB: $350
|
||||
March Brainstorming: $300
|
||||
MAR 08: $300 (paid)
|
||||
Itemslist/Recipe Help/Brainstorming = $104
|
||||
Quiz Questions: (1117*.25) = $280
|
||||
Analogy Data set: (272*.50) = $136
|
||||
Nomasonto's Lost Daughter - $30
|
||||
Gina's Scavenger Hunt - $50
|
||||
April Email: $700
|
||||
APR 08: $1300
|
||||
SFX Help: $50
|
||||
NPC Testing: $50
|
||||
Dictionary Help: $25
|
||||
May Email: $700
|
||||
Scripting Help: $325
|
||||
MAY 08: $1150
|
||||
Vixen's Missing Calf - $15
|
||||
Bess and descriptions - $5
|
||||
Mortimer's Treasure - $20
|
||||
June Email: $700
|
||||
Scripting help: $100
|
||||
JUNE 08: $840
|
||||
Voiceover demo: $20
|
||||
Coloring book pages: 30 x $10 = $300
|
||||
Interactables Brainstorm: $30
|
||||
July Email: $700
|
||||
JULY: $1050
|
||||
Heiroglyps: 29* $5 = $145
|
||||
growables/help: $30
|
||||
Shakespeare with Ethel Barryjam - $20
|
||||
August Email: $700
|
||||
HI2 Scripting: $200
|
||||
HI2 Brain storming: $100
|
||||
AUGUST 2008: $1195
|
||||
Goldilocks' Interior Design - $70
|
||||
Mrs. Beesdale's Lost Excellency - $60
|
||||
Various HI2 Tasks: $1000
|
||||
SEPTEMBER 2008: $1130
|
||||
Various HI2 Tasks: $1250
|
||||
OCTOBER 2008: $1250
|
||||
Jack B. Nimble's Candlestick - $15
|
||||
Waldo's Missing Pail - $30
|
||||
Various HI2 Tasks: $1500
|
||||
NOVEMBER 2008: didnt pay...
|
||||
November $1545
|
||||
Various HI2 Tasks: $1200
|
||||
2008 ~10% Bonus: $1100
|
||||
DECEMBER 2008: $3845
|
||||
paypal: fashimbo@earthlink.net
|
||||
The Blue Dragon's Treasure - $75
|
||||
Anika's Lost Hat - $12
|
||||
The Magenta Dragon's Egg - $115
|
||||
JANUARY 2009: 1500
|
||||
Spister Mooner's Coconuts - $10
|
||||
JUNE: $10
|
||||
Fa is not paid per quest....
|
||||
|
||||
====================================================
|
||||
|
||||
JuleAlastrine paypal: a911jul@yahoo.com
|
||||
Lief's Allergy Medicine Delivery - $10
|
||||
Barnacle Ben's Home Improvement - $20
|
||||
Barnacle Ben's Decorating Quest - $15
|
||||
AUGUST: $45 PAID
|
||||
Rocco Shale's New Shop Sign - $35
|
||||
Santa's Anniversary Gift - $10
|
||||
Mrs Claus' Anniversary Gift - $60
|
||||
Peter the Pumpkin Eater's Glittery Decor - $6
|
||||
Rapunzel's Hairpiece - $13
|
||||
SEPT: $125
|
||||
King Phil's Menorah - $35
|
||||
Prince Charming's Glass Slipper - $10
|
||||
Mrs. Claus buys Pixie Dust - $5
|
||||
OCT: $50
|
||||
Barrett's Supply Delivery - $10
|
||||
Yorick's Preperations - $50
|
||||
NOV: $60
|
||||
Lelu's Crunchy Quest - $75
|
||||
Minnie's Spice Supply - $10
|
||||
Rose's Missing Ingredients - $25
|
||||
DEC: $110
|
||||
|
||||
====================================================
|
||||
|
||||
Tempest paypal: jlm@sunspotted.com
|
||||
Supplies for the Easter Bunny - $5
|
||||
Magnolia's Nursery - $30
|
||||
AUGUST: $35 PAID
|
||||
Alati's Invention - $40
|
||||
Candide's Golden Sheep - $100
|
||||
Galvin's Birthday Present - $10
|
||||
Kiah's Harvest - $75
|
||||
Elowyn's Wings - $25
|
||||
The Triumph of Sam McGee - $40
|
||||
Robin's Secret Crush - $10
|
||||
Dewey's Lures - $7
|
||||
Marisole's New Friend - $10
|
||||
SEPT: $320
|
||||
Jayne's Cunning Hat - $35
|
||||
OCT: $35
|
||||
====================================================
|
||||
|
||||
CheshireKitty (x means HorseBucks)PAYPAL:klsisley@yahoo.com
|
||||
Phyllis Broom - $10 x
|
||||
Materia's Astrological Map - $20 x
|
||||
Scuttle's Golden Acorn - $15 x
|
||||
Bubba Topaz buys agates - $4 x
|
||||
Cheshire's Grin - $8
|
||||
Cheshire's Body - $12
|
||||
Omand's Horse Isle Quiz - $8
|
||||
NOV: $28
|
||||
Soup for Santa - $18
|
||||
DEC: $18
|
||||
Zik and Zak's Broken Ship - $20 -gave $14 in HB for a sub on white
|
||||
Ariela's Lost Necklace - $12
|
||||
Penfold's Missing Guinea Pig - $12
|
||||
Holiday Horse - $5 -gave her 5HB
|
||||
JAN: $40
|
||||
Cupid's Valentines - $30
|
||||
FEB: $30
|
||||
Venus' Potion - $50
|
||||
Nerina's Lulu - $20
|
||||
Lulu's Medicine - $15
|
||||
$15 bonus
|
||||
MARCH: $100
|
||||
Epona's Horse Breed Quiz - $15
|
||||
Parisa's Bones - $20
|
||||
Asher's Maze Woes - $20
|
||||
Eros' Concern - $25
|
||||
APRIL 2008: $80
|
||||
Isleen's Dreams - $50
|
||||
JUNE 2009: $50
|
||||
Ted's Racing Saddle - $20
|
||||
Ted's Hay and Grain - $25
|
||||
JULY 2009: 45
|
||||
Anabelle's Nest - $15
|
||||
Eaglets' Dinner - $15
|
||||
AUGUST 2009: $30
|
||||
Griffin's Niece - $25
|
||||
SEPTEMBER 2009: $25
|
||||
Olivia's Pies #1 - $25
|
||||
OCTOBER 2009: $25
|
||||
Olivia's Pies #2 & #3 - $50
|
||||
NOVEMBER 7 2009: $50
|
||||
|
||||
====================================================
|
||||
|
||||
|
||||
LinuxDude - Darrinritter@gmail.com
|
||||
Mathilda's Medicine Delivery - $10
|
||||
WildFire's Delivery - $10
|
||||
FEB: $20
|
||||
Holly's Snowman Supplies - $17
|
||||
Holly's Snowman Hat - $13
|
||||
MAR: $30
|
||||
Admiral Leonard's Sextant - $15
|
||||
Barramundi fish for Louis Penguin - $60
|
||||
Cara's Lost Niece - $25
|
||||
Truffles for Cara Cook - $45
|
||||
Truffles and Quail for the King - $12
|
||||
JULY: $160
|
||||
Grapeseed Oil for Mandy - $15
|
||||
Fish for Louis - $30
|
||||
AUGUST: $45
|
||||
Turkish Delight for King Phil - $35
|
||||
SEPTEMBER 2008: $35
|
||||
====================================================
|
||||
Bazjack - Lindax343@aol.com
|
||||
Patricia's Plum Jelly - $10
|
||||
Lucy's Mouse Problem - $25
|
||||
Harmony's New Clarinet - $50
|
||||
FEB: $85
|
||||
Jade's Gifts - $45
|
||||
OCT 08: $45
|
||||
====================================================
|
||||
Vetiver - Scull@westriv.com
|
||||
Pillan's Anniversary Gift - $10
|
||||
Shark Soup Brady's Mysterious Ailment - $35
|
||||
Jubal's Healing Liniment - $60
|
||||
Jubal's Puzzle of the Scraps - $75
|
||||
FEB: $180
|
||||
Wandering Baby Troll - $50
|
||||
Linnea's Donations - $60
|
||||
MAR: $110
|
||||
Omand's Unidentified Animal - $25
|
||||
Francis' Disguise - $25
|
||||
APR: $50
|
||||
Francis' New Home - $25
|
||||
JUNE: $25
|
||||
Quest editing(2) - $50
|
||||
Peru's Fennel - $20
|
||||
AUGUST: $70
|
||||
Selena's Ethereal Summons - $35
|
||||
Big Blue's Fishy Friends - $75
|
||||
Dotti's Scary Noise - $20
|
||||
Liza's Leaky Bucket - $75
|
||||
Yellow Dragon's Greenery - $10
|
||||
Yellow Dragon's Better Greenery - $30
|
||||
HI2 Review: 55
|
||||
OCTOBER 08: $300
|
||||
Miah's Missing Pony - $25
|
||||
NOVEMBER 08: $25
|
||||
editing The Blue Dragon's Treasure - $75 X paid for in Pawneer Orders
|
||||
Missing Maude - $18
|
||||
Maude's Modern Spinning Wheel - $25
|
||||
AUGUST 2009: $43
|
||||
Vivian's Inspiration - $25
|
||||
SEPTEMBER 2009: $25
|
||||
====================================================
|
||||
|
||||
BklynFilly PAYPAL:rayvids_mom@yahoo.com
|
||||
Brea's Groceries - $20 <-was her first quest so spent a lot more time than normal on it
|
||||
Bailey's Rose Trellis - $20
|
||||
Joe Longbread's Beard - $20
|
||||
Betsy's Long Lost Brother - $15
|
||||
Burlap Family Reunion - $30
|
||||
APR: $105
|
||||
Sir Sleepwell's Armament - $60
|
||||
John O'Lantern's First Deliveries - $20
|
||||
John O'Lantern's Multiple Deliveries - $60
|
||||
JUNE: $140
|
||||
Viola's Recipe - $12
|
||||
Fourfingered Frank's Request - $75
|
||||
Holli Daysin's Poem - $125
|
||||
JULY: $212
|
||||
John O'Lantern's Friend - $40
|
||||
Wu Kung and the Masters - $65
|
||||
Wu Kung and the Grand Master - $25
|
||||
AUGUST: $130
|
||||
Murray's Fences - $50
|
||||
Carly Cobbler's New Home - $50
|
||||
SEPTEMBER 2008: $100
|
||||
Fergus' New Pot - $30
|
||||
NOVEMBER 2008: $30
|
||||
Katinka's Family Ties - $80
|
||||
Hansel's Little List - $175
|
||||
APRIL 2009: $255
|
||||
Hyrokkin's Feast - $20
|
||||
JUNE: $20
|
||||
Candide's Gift - $30
|
||||
Laurence's Turban - $25
|
||||
AUGUST 2009: $55
|
||||
Puck's Midsummer Adventure - $100
|
||||
Oberon's Midsummer Celebration - $50
|
||||
SEPTEMBER 2009: $150
|
||||
Robinson's Fruit - $15
|
||||
Weekday's Request - $40
|
||||
DECEMBER 2009: $55
|
||||
Laurence's Companion
|
||||
Olav's Supplies
|
||||
Quest writing 18hrs * $8 = $144
|
||||
SEPTEMBER 2010: $144
|
||||
Quest writing 19.5hrs * $8 = $156
|
||||
NOVEMBER 2010: $156
|
||||
Lilibeth's Deliveries
|
||||
Alton's Centerpieces
|
||||
Woody's Zoo
|
||||
Chanda's Candles
|
||||
Shoneah's Supplies
|
||||
Sani's Anniversary
|
||||
Quest writing 36 hrs * $10 = $360
|
||||
JANUARY 2011: $360
|
||||
Jack Reelin's Fish
|
||||
|
||||
====================================================
|
||||
|
||||
DesesrtMorn PAYPAL:desertmorn@aol.com
|
||||
Twig Reconciles with Daf - $20
|
||||
Ebenezer's Umbrella - $20
|
||||
Roxie Quiz - $30
|
||||
JUNE: $70
|
||||
Carlotta taking scorpions - $7
|
||||
Mino's Anniversary Gift - $100
|
||||
Elvira's Tea Party - $20
|
||||
Just Gus Wants Pie - $18
|
||||
JULY: $145
|
||||
Smelly Toes' New Boots - $25
|
||||
APRIL 2009: $25
|
||||
Just Gus Makes Amends - $100
|
||||
OCTOBER 2009: $100
|
||||
Alexi's Missing Abacus - $13
|
||||
NOVEMBER 2009: $13
|
||||
Smelly Toes' Sea Surge Mess - $35
|
||||
Edgar's Missing Friend - $25
|
||||
Stinky Breeches' Family Cookbook - $20
|
||||
Stinky Breeches' Red Beans & Rice - $150
|
||||
Augie Needs Shelter - $20
|
||||
JANUARY 2010: $250
|
||||
Stacie's Flytraps - $20
|
||||
Heather's Quest for Flies - $15
|
||||
Heather's Missing Niece - $30
|
||||
Heather's Pitcher Plants - $20
|
||||
MARCH 2010: $85
|
||||
Rick's Missing Wind Chimes - $20
|
||||
Scallops for Shadow - $18
|
||||
Augie Learns to Fish - $12
|
||||
APRIL 2010: $50
|
||||
Allaire's Missing Apples - $35
|
||||
Bruno's Apple Deliveries - $30
|
||||
Bruno's Special Delivery - $15
|
||||
Marina's Missing Headsail - $45
|
||||
Senor Cangrejo's Welcome - $35
|
||||
Andrea's Mysterious Noise - $20
|
||||
Murigal's Missing Gemstones - $40
|
||||
Carlotta's Big Secret - $175
|
||||
Carlotta's Fiesta Deliveries - 17.5 * 10 = $175
|
||||
Captain Solomon's Quest for Quiet - $150
|
||||
Crow's Nest Carrie's Missing Foghorn - $40
|
||||
Madame Babushka's Missing Scarves - $40
|
||||
SEPTEMBER 2011: $800
|
||||
Quest writing - 38.25 * 10 = $383
|
||||
OCTOBER 2011: $383
|
||||
Quest writing - 25 * 10 = $250
|
||||
NOVEMBER 2011: $250
|
||||
Quest writing - 13.25 * 10 = $133
|
||||
JULY 2012: $133
|
||||
|
||||
====================================================
|
||||
|
||||
Connie Boney -- CCDesert@msn.com
|
||||
July: $50 for a couple days of abuse report work ($10hr avg)
|
||||
August: $700 abuse report work
|
||||
September: $800 abuse report work (+$100 for filling in some)
|
||||
October: $700 abuse report work
|
||||
November: $1100 abuse report and moderator review
|
||||
%10 bonus $450
|
||||
$1100 abuse report and moderator review
|
||||
December: $1550
|
||||
=====================================================
|
||||
|
||||
Nuova to.renee@gmail.com
|
||||
Minnie's Blue Ribbon Berry Pie - $10
|
||||
Gingerbread Man's Missing Button - $20
|
||||
NOVEMBER 2008: $30
|
||||
Peppermints for Marcus - $15
|
||||
Marcus' Peppermint Gift - $20
|
||||
Pony Express - $50
|
||||
DECEMBER 2008: $85
|
||||
more Pony Express - $50
|
||||
Monkey Theives Guild - $60
|
||||
Mama Bunny's Missing Babies - $15
|
||||
JANUARY 2009: $125
|
||||
The Search for Rodney's Wacky Tube Men - $80
|
||||
Wax for Crash - $13
|
||||
A Dolphin's Purpose - $15
|
||||
NPC icons - $25
|
||||
FEBRUARY 2009: $133
|
||||
more Pony Express - $25
|
||||
Venda's Errand - $15
|
||||
New Scoops For Ginger - $20
|
||||
MARCH: $60
|
||||
Crash's Crush - $15
|
||||
Under The Sea Mystery - $50
|
||||
Cat Construction Job #1 - $12
|
||||
Cat Construction Job #2 - $12
|
||||
Cat Construction Job #3 - $10
|
||||
Soporta's Band Practice - $50
|
||||
APRIL: $150
|
||||
Azmaguru's Honor - $30
|
||||
Getting Betty Garments Organized - $50
|
||||
more Pony Express - $25
|
||||
Formula for the Foals - $15
|
||||
JUNE: $120
|
||||
icons - $50
|
||||
AUGUST 2009: $50
|
||||
More Monkey Business - $30
|
||||
HI2 NPC Writing Worlklog (sent to joe email): 14.25 hrs *10= $145
|
||||
SEPTEMBER 2009: $175
|
||||
Icy's Lost Button - $20
|
||||
Jada's Errand - $12
|
||||
Cap'n D's Ship Repairs - $40
|
||||
OCTOBER 2009: $72
|
||||
|
||||
===================================
|
||||
OkamiFreak - zoner_xyz@yahoo.com
|
||||
Mother Goose script - $4
|
||||
Proofreading NPCs - 19 hours * 8 = 152
|
||||
FEBRUARY 2009: $152
|
||||
Proofreading NPCs - 3 hours * 8 = 24
|
||||
MARCH 2009: $24
|
||||
Proofreading NPCs - 5 hours * 8 = 40
|
||||
APRIL 2009: $40
|
||||
Proofreading NPCs - 1.1 hours 8 = 9
|
||||
MAY 2009: $9
|
||||
Proofreading NPCs - 2.5 hours * 8 = 20
|
||||
JUNE 2009: $20
|
||||
Proofreading NPCs - 6.6 hours * 8 = 53
|
||||
JULY 2009: $55
|
||||
Proofreading NPCs - 14 hours * 8 = 112
|
||||
AUGUST 2009: $112
|
||||
Proofreading NPCs - 20 hours * 8 = 160
|
||||
SEPTEMBER 2009: $160
|
||||
Proofreading NPCs - 11.75 hours * 8 = $94
|
||||
OCTOBER 2009: $94
|
||||
Cookies from Hansel and Gretel - $20
|
||||
Proofreading NPCs - 6.5 hours * 8 = $52
|
||||
NOVEMBER 2009: $72
|
||||
Proofreading - 4.5 house * 8 = $36
|
||||
JANUARY 2010: $36
|
||||
Proofreading - 3 hours * 8 = $24
|
||||
FEBRUARY 2010: $24
|
||||
Proofreading - 5 hours * 8 = $40
|
||||
MARCH 2010: $40
|
||||
Proofreading - 5 hours * 8 = $40
|
||||
APRIL 2010: $40
|
||||
Bits for Goodwin Ryder - $12
|
||||
Proofreading - 11 hours * 8 = $88
|
||||
MAY 2010: $100
|
||||
The Third Little Pig's Brick Mix-Up
|
||||
Barney's Birthday Present
|
||||
Proofreading - 7.5 * 8 = $60
|
||||
Quest Writing - 2.75 * 10 = $28
|
||||
JUNE 2010: $88
|
||||
Saplings for Charla Mae
|
||||
Quest Writing - 4.5 * 10 = $45
|
||||
JULY 2010: $45
|
||||
Quest Writing - 1.2 * 10 = $12
|
||||
AUGUST 2010: $12
|
||||
Basil Snoremore's Ironic Hobby
|
||||
Proofreading - 2.25 hours * 8 = 18
|
||||
JANUARY 2011: $18
|
|
@ -6,6 +6,7 @@
|
|||
"login_format":"Player %USERNAME% has logged in",
|
||||
"logout_format":"Player %USERNAME% has disconnected",
|
||||
"profile_save":"Your profile changes were saved.",
|
||||
"private_notes_save":"Saved Private Notes.",
|
||||
"buddy_request":"Attempting to Add Buddy. The other player must click ADD BUDDY as well. (Many players reserve this for just a couple players so don't feel insulted if they do not).",
|
||||
"drawing_notice":"Drawing not sent to other players when you are not a subscriber.",
|
||||
"click_nothing_message":"Nothing interesting here...",
|
||||
|
@ -17,7 +18,6 @@
|
|||
"equip_competition_gear_format":"The %ITEM% are now selected as competition gear.",
|
||||
"max_jewelry":"Only 4 pieces of jewelry can be worn at one time.",
|
||||
"equip_jewelry":"You are now wearing %ITEM%."
|
||||
|
||||
},
|
||||
"sec_code":{
|
||||
"invalid_sec_code":"Data Code Error. You did not get the bonus. You should reconnect if you get this message again.",
|
||||
|
@ -83,14 +83,14 @@
|
|||
"area_format":" in %AREA%",
|
||||
"location_format":" <I>You are%META% </I>",
|
||||
"tile_format":"<B>%TILENAME%</B>",
|
||||
"transport_format":"^LTransport via %METHOD% to %PLACE%^R1^I%ICON%^T4Trip Costs $%COST% one way. ^B1M%XY%^BY%ID%",
|
||||
"private_notes_format":"^ATMy Private Game Notes^H^PB160|%PRIVATENOTES%^PS7|SAVE NOTES",
|
||||
"exit_this_place":"^X",
|
||||
"end_of_meta":"^Z",
|
||||
"back_to_map":"^M",
|
||||
"long_full_line":"^L",
|
||||
"stats_page":{
|
||||
"stats_bar_format":"^ATPlayer %USERNAME%'s Details^H",
|
||||
"stats_area_format":"Currently in %AREA%",
|
||||
"stats_area_format":"Currently %AREA%",
|
||||
"stats_money_format":"<BR>Money: <FONT COLOR='#003300'>$%MONEY%</FONT>",
|
||||
"stats_freetime_format":"<BR>Today's Free Time Remaining: <B>%FREEMINUTES% minutes.</B>",
|
||||
"stats_description_format":"<BR>Description: <B>%PLAYERDESC%</B>",
|
||||
|
@ -134,7 +134,7 @@
|
|||
"competition_gear_selected":"^LYou have the following selected for competition gear:",
|
||||
"jewelry_selected":"You have the following lovely jewelry on:",
|
||||
|
||||
},
|
||||
}
|
||||
},
|
||||
"shop":{
|
||||
"selling":"^LThings I am selling:",
|
||||
|
|
|
@ -40,11 +40,11 @@ namespace HISP.Game
|
|||
public static string CompetitionGearLegsFormat;
|
||||
public static string CompetitionGearFeetFormat;
|
||||
|
||||
public static string StatsPrivateNotes;
|
||||
public static string StatsQuests;
|
||||
public static string StatsMinigameRanking;
|
||||
public static string StatsAwards;
|
||||
public static string StatsMisc;
|
||||
public static string StatsPrivateNotesButton;
|
||||
public static string StatsQuestsButton;
|
||||
public static string StatsMinigameRankingButton;
|
||||
public static string StatsAwardsButton;
|
||||
public static string StatsMiscButton;
|
||||
|
||||
public static string NoJewerlyEquipped;
|
||||
public static string NoCompetitionGear;
|
||||
|
@ -67,6 +67,8 @@ namespace HISP.Game
|
|||
|
||||
// Records
|
||||
public static string ProfileSavedMessage;
|
||||
public static string PrivateNotesSavedMessage;
|
||||
public static string PrivateNotesMetaFormat;
|
||||
|
||||
// Hay Pile
|
||||
public static string HasPitchforkMeta;
|
||||
|
@ -214,7 +216,10 @@ namespace HISP.Game
|
|||
|
||||
// Click
|
||||
public static string NothingInterestingHere;
|
||||
|
||||
public static string FormatPrivateNotes(string privateNotes)
|
||||
{
|
||||
return PrivateNotesMetaFormat.Replace("%PRIVATENOTES%", privateNotes);
|
||||
}
|
||||
public static string FormatRandomMovementMessage(string statName)
|
||||
{
|
||||
return RandomMovement.Replace("%STAT%", statName);
|
||||
|
|
|
@ -226,7 +226,7 @@ namespace HISP.Game
|
|||
}
|
||||
|
||||
|
||||
public static string EvenUserStatDistribution(int statValue)
|
||||
public static string SelectPlayerStatFormat(int statValue)
|
||||
{
|
||||
int curValue = 1000;
|
||||
int devisibleBy = Convert.ToInt32(Math.Floor((decimal)curValue / Messages.StatPlayerFormats.Length));
|
||||
|
@ -240,6 +240,16 @@ namespace HISP.Game
|
|||
}
|
||||
throw new Exception("A mathematically impossible error occured. please check wether the laws of physics still apply.");
|
||||
}
|
||||
|
||||
public static string BuildPrivateNotes(User user)
|
||||
{
|
||||
string message = "";
|
||||
message += Messages.FormatPrivateNotes(user.PrivateNotes);
|
||||
message += Messages.ExitThisPlace;
|
||||
message += Messages.MetaTerminator;
|
||||
return message;
|
||||
}
|
||||
|
||||
public static string BuildNpcInfo(Npc.NpcEntry npcInfo)
|
||||
{
|
||||
string message = "";
|
||||
|
@ -282,17 +292,17 @@ namespace HISP.Game
|
|||
message += Messages.FormatFreeTime(user.FreeMinutes);
|
||||
message += Messages.FormatPlayerDescriptionForStatsMenu(user.ProfilePage);
|
||||
message += Messages.FormatExperience(user.Experience);
|
||||
message += Messages.FormatHungryStat(Messages.FormatPlayerStat(EvenUserStatDistribution(user.Hunger), Messages.StatHunger));
|
||||
message += Messages.FormatThirstStat(Messages.FormatPlayerStat(EvenUserStatDistribution(user.Thirst), Messages.StatThirst));
|
||||
message += Messages.FormatTiredStat(Messages.FormatPlayerStat(EvenUserStatDistribution(user.Thirst), Messages.StatTired));
|
||||
message += Messages.FormatHungryStat(Messages.FormatPlayerStat(SelectPlayerStatFormat(user.Hunger), Messages.StatHunger));
|
||||
message += Messages.FormatThirstStat(Messages.FormatPlayerStat(SelectPlayerStatFormat(user.Thirst), Messages.StatThirst));
|
||||
message += Messages.FormatTiredStat(Messages.FormatPlayerStat(SelectPlayerStatFormat(user.Thirst), Messages.StatTired));
|
||||
message += Messages.FormatGenderStat(user.Gender);
|
||||
message += Messages.FormatJewelryStat(buildWornJewelery(user));
|
||||
message += Messages.FormatCompetitionGearStat(buildEquippedCompetitionGear(user));
|
||||
message += Messages.StatsPrivateNotes;
|
||||
message += Messages.StatsQuests;
|
||||
message += Messages.StatsMinigameRanking;
|
||||
message += Messages.StatsAwards;
|
||||
message += Messages.StatsMisc;
|
||||
message += Messages.StatsPrivateNotesButton;
|
||||
message += Messages.StatsQuestsButton;
|
||||
message += Messages.StatsMinigameRankingButton;
|
||||
message += Messages.StatsAwardsButton;
|
||||
message += Messages.StatsMiscButton;
|
||||
|
||||
message += Messages.BackToMap;
|
||||
message += Messages.MetaTerminator;
|
||||
|
|
|
@ -38,6 +38,9 @@
|
|||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="MySqlConnector, Version=1.0.0.0, Culture=neutral, PublicKeyToken=d33d3e53aa5f8c92, processorArchitecture=MSIL">
|
||||
|
@ -130,6 +133,9 @@
|
|||
<ItemGroup>
|
||||
<None Include="Resources\default_cross_domain.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="icon.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(SolutionDir)..\DataCollection\GameData.json" "$(TargetDir)GameData.json" /Y
|
||||
|
|
|
@ -107,6 +107,19 @@ namespace HISP.Player
|
|||
}
|
||||
}
|
||||
|
||||
public string PrivateNotes
|
||||
{
|
||||
get
|
||||
{
|
||||
return privateNotes;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
Database.SetPlayerNotes(Id, value);
|
||||
privateNotes = value;
|
||||
}
|
||||
}
|
||||
public string ProfilePage {
|
||||
get
|
||||
{
|
||||
|
@ -269,6 +282,7 @@ namespace HISP.Player
|
|||
private int subscribedUntil;
|
||||
private bool subscribed;
|
||||
private string profilePage;
|
||||
private string privateNotes;
|
||||
private int x;
|
||||
private bool stealth = false;
|
||||
private int y;
|
||||
|
@ -351,7 +365,7 @@ namespace HISP.Player
|
|||
subscribed = Database.IsUserSubscribed(UserId);
|
||||
subscribedUntil = Database.GetUserSubscriptionExpireDate(UserId);
|
||||
profilePage = Database.GetPlayerProfile(UserId);
|
||||
|
||||
privateNotes = Database.GetPlayerNotes(UserId);
|
||||
hunger = Database.GetPlayerHunger(UserId);
|
||||
thirst = Database.GetPlayerThirst(UserId);
|
||||
tired = Database.GetPlayerTiredness(UserId);
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System.IO;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using HISP.Game;
|
||||
using HISP.Security;
|
||||
|
@ -9,7 +10,7 @@ namespace HISP
|
|||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
|
||||
Console.Title = "HISP - Horse Isle Server Emulator";
|
||||
Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location));
|
||||
ConfigReader.OpenConfig();
|
||||
CrossDomainPolicy.GetPolicy();
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace HISP.Server
|
|||
{
|
||||
db.Open();
|
||||
string UserTable = "CREATE TABLE Users(Id INT, Username TEXT(16),Email TEXT(128),Country TEXT(128),SecurityQuestion Text(128),SecurityAnswerHash TEXT(128),Age INT,PassHash TEXT(128), Salt TEXT(128),Gender TEXT(16), Admin TEXT(3), Moderator TEXT(3))";
|
||||
string ExtTable = "CREATE TABLE UserExt(Id INT, X INT, Y INT, Money INT, QuestPoints INT, BankBalance BIGINT,ProfilePage Text(1028), CharId INT, ChatViolations INT,Subscriber TEXT(3), SubscribedUntil INT, Experience INT, Tiredness INT, Hunger INT, Thirst INT, FreeMinutes INT)";
|
||||
string ExtTable = "CREATE TABLE UserExt(Id INT, X INT, Y INT, Money INT, QuestPoints INT, BankBalance BIGINT,ProfilePage Text(1028),PrivateNotes Text(1028), CharId INT, ChatViolations INT,Subscriber TEXT(3), SubscribedUntil INT, Experience INT, Tiredness INT, Hunger INT, Thirst INT, FreeMinutes INT)";
|
||||
string MailTable = "CREATE TABLE Mailbox(IdTo INT, PlayerFrom TEXT(16),Subject TEXT(128), Message Text(1028), TimeSent INT)";
|
||||
string BuddyTable = "CREATE TABLE BuddyList(Id INT, IdFriend INT, Pending BOOL)";
|
||||
string WorldTable = "CREATE TABLE World(Time INT,Day INT, Year INT, Weather TEXT(64))";
|
||||
|
@ -207,7 +207,6 @@ namespace HISP.Server
|
|||
|
||||
}
|
||||
|
||||
|
||||
public static void SetServerTime(int time, int day, int year)
|
||||
{
|
||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||
|
@ -262,6 +261,10 @@ namespace HISP.Server
|
|||
return creationTime;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public static string GetWorldWeather()
|
||||
{
|
||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||
|
@ -1337,7 +1340,7 @@ namespace HISP.Server
|
|||
throw new Exception("Userid " + id + " Allready in userext.");
|
||||
|
||||
MySqlCommand sqlCommand = db.CreateCommand();
|
||||
sqlCommand.CommandText = "INSERT INTO UserExt VALUES(@id,@x,@y,0,0,0,'',0,0,'NO',0,0,1000,1000,1000, 360)";
|
||||
sqlCommand.CommandText = "INSERT INTO UserExt VALUES(@id,@x,@y,0,0,0,'','',0,0,'NO',0,0,1000,1000,1000, 360)";
|
||||
sqlCommand.Parameters.AddWithValue("@id", id);
|
||||
sqlCommand.Parameters.AddWithValue("@x", Map.NewUserStartX);
|
||||
sqlCommand.Parameters.AddWithValue("@y", Map.NewUserStartY);
|
||||
|
@ -1371,6 +1374,53 @@ namespace HISP.Server
|
|||
}
|
||||
}
|
||||
|
||||
public static string GetPlayerNotes(int userId)
|
||||
{
|
||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||
{
|
||||
db.Open();
|
||||
if (CheckUserExtExists(userId))
|
||||
{
|
||||
MySqlCommand sqlCommand = db.CreateCommand();
|
||||
sqlCommand.CommandText = "SELECT PrivateNotes FROM UserExt WHERE Id=@id";
|
||||
sqlCommand.Parameters.AddWithValue("@id", userId);
|
||||
sqlCommand.Prepare();
|
||||
string privateNotes = sqlCommand.ExecuteScalar().ToString();
|
||||
|
||||
sqlCommand.Dispose();
|
||||
return privateNotes;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new KeyNotFoundException("Id " + userId + " not found in database.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetPlayerNotes(int id, string notes)
|
||||
{
|
||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||
{
|
||||
db.Open();
|
||||
if (CheckUserExist(id))
|
||||
{
|
||||
MySqlCommand sqlCommand = db.CreateCommand();
|
||||
sqlCommand.CommandText = "UPDATE UserExt SET PrivateNotes=@notes WHERE Id=@id";
|
||||
sqlCommand.Parameters.AddWithValue("@notes", notes);
|
||||
sqlCommand.Parameters.AddWithValue("@id", id);
|
||||
sqlCommand.Prepare();
|
||||
sqlCommand.ExecuteNonQuery();
|
||||
|
||||
sqlCommand.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new KeyNotFoundException("Id " + id + " not found in database.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static int GetPlayerCharId(int userId)
|
||||
{
|
||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||
|
|
|
@ -218,6 +218,12 @@ namespace HISP.Server
|
|||
case PacketBuilder.PACKET_INVENTORY:
|
||||
GameServer.OnInventoryRequested(this, Packet);
|
||||
break;
|
||||
case PacketBuilder.PACKET_DYNAMIC_BUTTON:
|
||||
GameServer.OnDynamicButtonPressed(this, Packet);
|
||||
break;
|
||||
case PacketBuilder.PACKET_DYNAMIC_INPUT:
|
||||
GameServer.OnDynamicInputReceived(this, Packet);
|
||||
break;
|
||||
case PacketBuilder.PACKET_ITEM_INTERACTION:
|
||||
GameServer.OnItemInteraction(this,Packet);
|
||||
break;
|
||||
|
|
|
@ -384,11 +384,15 @@ namespace HISP.Server
|
|||
Map.NewUserStartX = gameData.new_user.starting_x;
|
||||
Map.NewUserStartY = gameData.new_user.starting_y;
|
||||
|
||||
// Records
|
||||
Messages.ProfileSavedMessage = gameData.messages.profile_save;
|
||||
Messages.PrivateNotesSavedMessage = gameData.messages.private_notes_save;
|
||||
Messages.PrivateNotesMetaFormat = gameData.messages.meta.private_notes_format;
|
||||
|
||||
// Announcements
|
||||
|
||||
Messages.WelcomeFormat = gameData.messages.welcome_format;
|
||||
Messages.MotdFormat = gameData.messages.motd_format;
|
||||
Messages.ProfileSavedMessage = gameData.messages.profile_save;
|
||||
Messages.LoginMessageFormat = gameData.messages.login_format;
|
||||
Messages.LogoutMessageFormat = gameData.messages.logout_format;
|
||||
|
||||
|
@ -417,11 +421,11 @@ namespace HISP.Server
|
|||
Messages.CompetitionGearLegsFormat = gameData.messages.meta.stats_page.competition_gear.legs_format;
|
||||
Messages.CompetitionGearFeetFormat = gameData.messages.meta.stats_page.competition_gear.feet_format;
|
||||
|
||||
Messages.StatsPrivateNotes = gameData.messages.meta.stats_page.stats_private_notes;
|
||||
Messages.StatsQuests = gameData.messages.meta.stats_page.stats_quests;
|
||||
Messages.StatsMinigameRanking = gameData.messages.meta.stats_page.stats_minigame_ranking;
|
||||
Messages.StatsAwards = gameData.messages.meta.stats_page.stats_awards;
|
||||
Messages.StatsMisc = gameData.messages.meta.stats_page.stats_misc;
|
||||
Messages.StatsPrivateNotesButton = gameData.messages.meta.stats_page.stats_private_notes;
|
||||
Messages.StatsQuestsButton = gameData.messages.meta.stats_page.stats_quests;
|
||||
Messages.StatsMinigameRankingButton = gameData.messages.meta.stats_page.stats_minigame_ranking;
|
||||
Messages.StatsAwardsButton = gameData.messages.meta.stats_page.stats_awards;
|
||||
Messages.StatsMiscButton = gameData.messages.meta.stats_page.stats_misc;
|
||||
|
||||
Messages.JewelrySelected = gameData.messages.meta.stats_page.msg.jewelry_selected;
|
||||
Messages.NoJewerlyEquipped = gameData.messages.meta.stats_page.msg.no_jewelry_equipped;
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace HISP.Server
|
|||
{
|
||||
|
||||
public static Socket ServerSocket;
|
||||
|
||||
|
||||
public static GameClient[] ConnectedClients // Done to prevent Enumerator Changed errors.
|
||||
{
|
||||
get {
|
||||
|
@ -35,7 +35,7 @@ namespace HISP.Server
|
|||
*/
|
||||
private static int gameTickSpeed = 4320; // Changing this to ANYTHING else will cause desync with the client.
|
||||
private static int totalMinutesElapsed = 0;
|
||||
private static int oneMinute = 1000 * 60;
|
||||
private static int oneMinute = 1000 * 60;
|
||||
private static List<GameClient> connectedClients = new List<GameClient>();
|
||||
private static Timer gameTimer; // Controls in-game time.
|
||||
private static Timer minuteTimer; // ticks every real world minute.
|
||||
|
@ -49,7 +49,7 @@ namespace HISP.Server
|
|||
{
|
||||
totalMinutesElapsed++;
|
||||
|
||||
if(totalMinutesElapsed % 8 == 0)
|
||||
if (totalMinutesElapsed % 8 == 0)
|
||||
{
|
||||
Database.IncAllUsersFreeTime(1);
|
||||
}
|
||||
|
@ -62,15 +62,96 @@ namespace HISP.Server
|
|||
* This section is where all the event handlers live,
|
||||
* eg: OnMovementPacket is whenever the server receies a movement request from the client.
|
||||
*/
|
||||
|
||||
public static void OnCrossdomainPolicyRequest(GameClient sender)
|
||||
{
|
||||
Logger.DebugPrint("Cross-Domain-Policy request received from: " + sender.RemoteIp);
|
||||
|
||||
byte[] crossDomainPolicyResponse = CrossDomainPolicy.GetPolicy();
|
||||
byte[] crossDomainPolicyResponse = CrossDomainPolicy.GetPolicy();
|
||||
|
||||
sender.SendPacket(crossDomainPolicyResponse);
|
||||
}
|
||||
|
||||
public static void OnDynamicInputReceived(GameClient sender, byte[] packet)
|
||||
{
|
||||
if (!sender.LoggedIn)
|
||||
{
|
||||
Logger.ErrorPrint(sender.RemoteIp + " Sent dyamic input when not logged in.");
|
||||
return;
|
||||
}
|
||||
string packetStr = Encoding.UTF8.GetString(packet);
|
||||
string dynamicInputStr = packetStr.Substring(1, packetStr.Length - 2);
|
||||
if(dynamicInputStr.Contains("|"))
|
||||
{
|
||||
string[] dynamicInput = dynamicInputStr.Split('|');
|
||||
if(dynamicInput.Length >= 1)
|
||||
{
|
||||
int inputId = 0;
|
||||
try
|
||||
{
|
||||
inputId = int.Parse(dynamicInput[0]);
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to send a invalid dynamic input ");
|
||||
return;
|
||||
}
|
||||
|
||||
if(inputId == 7) // Private Notes
|
||||
{
|
||||
if(dynamicInput.Length >= 2)
|
||||
{
|
||||
sender.LoggedinUser.PrivateNotes = dynamicInput[1];
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.PrivateNotesSavedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
sender.SendPacket(chatPacket);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to send a invalid dynamic input (private notes, wrong size)");
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to send a invalid dynamic input (wrong size)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public static void OnDynamicButtonPressed(GameClient sender, byte[] packet)
|
||||
{
|
||||
if (!sender.LoggedIn)
|
||||
{
|
||||
Logger.ErrorPrint(sender.RemoteIp + " Clicked dyamic button when not logged in.");
|
||||
return;
|
||||
}
|
||||
string packetStr = Encoding.UTF8.GetString(packet);
|
||||
|
||||
// Determine which button it is
|
||||
int buttonId = 0;
|
||||
string buttonIdStr = packetStr.Substring(1, packetStr.Length - 2);
|
||||
try
|
||||
{
|
||||
buttonId = int.Parse(buttonIdStr);
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to click a invalid dynamic button");
|
||||
return;
|
||||
}
|
||||
|
||||
if(buttonId == 21) // Private Notes
|
||||
{
|
||||
byte[] metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildPrivateNotes(sender.LoggedinUser));
|
||||
sender.SendPacket(metaPacket);
|
||||
}
|
||||
}
|
||||
public static void OnUserInfoRequest(GameClient sender, byte[] packet)
|
||||
{
|
||||
if (!sender.LoggedIn)
|
||||
|
|
|
@ -27,6 +27,8 @@ namespace HISP.Server
|
|||
public const byte PACKET_TILE_FLAGS = 0x75;
|
||||
public const byte PACKET_PLAYSOUND = 0x23;
|
||||
public const byte PACKET_KEEP_ALIVE = 0x7C;
|
||||
public const byte PACKET_DYNAMIC_BUTTON = 0x45;
|
||||
public const byte PACKET_DYNAMIC_INPUT = 0x46;
|
||||
public const byte PACKET_PLAYER = 0x18;
|
||||
public const byte PACKET_INVENTORY = 0x17;
|
||||
public const byte PACKET_TRANSPORT = 0x29;
|
||||
|
|
BIN
Horse Isle Server/Horse Isle Server/icon.ico
Normal file
After Width: | Height: | Size: 3.6 KiB |