Add Feature pt1

This commit is contained in:
Silica 2022-03-07 07:08:47 -05:00
parent a184e4d735
commit 092534e331
131 changed files with 3113 additions and 1418 deletions

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using HISP.Properties;
using System.IO;
namespace HISP.Server
{
public class ConfigReader
{
public static int Port = 12321;
public static string BindIP = "0.0.0.0";
public static string DatabaseIP = "127.0.0.1";
public static string DatabaseName = "game1";
public static string DatabaseUsername = "root";
public static string DatabasePassword = "test123";
public static int DatabasePort = 3306;
public static int IntrestRate = 3333;
public static string Motd = "April 11, 2020. New breed, Camarillo White Horse. Two new quests.";
public static string MapFile = "HI1.MAP";
public static string GameDataFile = "gamedata.json";
public static string CrossDomainPolicyFile = "CrossDomainPolicy.xml";
public static int LogLevel = 4;
public static bool SqlLite = false;
public static bool EnableSpamFilter = true;
public static bool AllUsersSubbed = false;
public static bool FixOfficalBugs = false;
public static bool BadWords = true;
public static bool DoCorrections = true;
public static bool DoNonViolations = true;
public static string ConfigurationFileName = "server.properties";
public static void OpenConfig()
{
if (!File.Exists(ConfigurationFileName))
{
Logger.WarnPrint(ConfigurationFileName+" not found! writing default.");
File.WriteAllText(ConfigurationFileName, Resources.DefaultServerProperties);
Logger.WarnPrint("! Its very likely database connection will fail...");
}
string[] configFile = File.ReadAllLines(ConfigurationFileName);
foreach (string setting in configFile)
{
/*
* Avoid crashing.
*/
if (setting.Length < 1)
continue;
if (setting[0] == '#')
continue;
if (!setting.Contains("="))
continue;
string[] dataPair = setting.Split('=');
string key = dataPair[0];
string data = dataPair[1];
/*
* Parse configuration file
*/
switch (key)
{
case "port":
Port = int.Parse(data);
break;
case "ip":
BindIP = data;
break;
case "db_ip":
DatabaseIP = data;
break;
case "db_username":
DatabaseUsername = data;
break;
case "db_password":
DatabasePassword = data;
break;
case "db_name":
DatabaseName = data;
break;
case "db_port":
DatabasePort = int.Parse(data);
break;
case "map":
MapFile = data;
break;
case "motd":
Motd = data;
break;
case "gamedata":
GameDataFile = data;
break;
case "crossdomain":
CrossDomainPolicyFile = data;
break;
case "all_users_subscribed":
AllUsersSubbed = data == "true";
break;
case "enable_corrections":
DoCorrections = data == "true";
break;
case "sql_lite":
SqlLite = data == "true";
break;
case "enable_non_violation_check":
DoNonViolations = data == "true";
break;
case "enable_spam_filter":
EnableSpamFilter = data == "true";
break;
case "fix_offical_bugs":
FixOfficalBugs = data == "true";
break;
case "enable_word_filter":
BadWords = data == "true";
break;
case "intrest_rate":
IntrestRate = int.Parse(data);
break;
case "log_level":
LogLevel = int.Parse(data);
break;
}
}
}
}
}

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using System;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Collections.Generic;
using HISP.Player;
using HISP.Game;
using HISP.Game.Horse;
using HISP.Game.Events;
namespace HISP.Server
{
public class GameClient
{
private static List<GameClient> connectedClients = new List<GameClient>();
public static GameClient[] ConnectedClients // Done to prevent Enumerator Changed errors.
{
get
{
return connectedClients.ToArray();
}
}
public Socket ClientSocket;
public string RemoteIp;
private bool loggedIn = false;
public bool LoggedIn
{
get
{
bool login = loggedIn;
if (LoggedinUser == null)
return false;
if (LoggedinUser.LoggedinClient == null)
return false;
return login;
}
set
{
loggedIn = value;
}
}
public User LoggedinUser;
private Timer keepAliveTimer;
private Timer timeoutTimer;
private Timer warnTimer;
private Timer kickTimer;
private Timer minuteTimer;
private bool isDisconnecting = false;
private int timeoutInterval = 95 * 1000;
private int totalMinutesElapsed = 0;
private int oneMinute = 60 * 1000;
private int warnInterval = GameServer.IdleWarning * 60 * 1000; // Time before showing a idle warning
private int kickInterval = GameServer.IdleTimeout * 60 * 1000; // Time before kicking for inactivity
private List<byte> currentPacket = new List<byte>();
private byte[] workBuffer = new byte[0x8000];
public GameClient(Socket clientSocket)
{
clientSocket.SendTimeout = 10 * 1000; // 10sec
clientSocket.ReceiveTimeout = 10 * 1000; // 10sec
ClientSocket = clientSocket;
RemoteIp = clientSocket.RemoteEndPoint.ToString();
if (RemoteIp.Contains(":"))
RemoteIp = RemoteIp.Substring(0, RemoteIp.IndexOf(":"));
Logger.DebugPrint("Client connected @ " + RemoteIp);
kickTimer = new Timer(new TimerCallback(kickTimerTick), null, kickInterval, kickInterval);
warnTimer = new Timer(new TimerCallback(warnTimerTick), null, warnInterval, warnInterval);
minuteTimer = new Timer(new TimerCallback(minuteTimerTick), null, oneMinute, oneMinute);
connectedClients.Add(this);
SocketAsyncEventArgs evt = new SocketAsyncEventArgs();
evt.Completed += receivePackets;
evt.SetBuffer(workBuffer, 0, workBuffer.Length);
if (!clientSocket.ReceiveAsync(evt))
receivePackets(null, evt);
}
public static void CreateClient(object sender, SocketAsyncEventArgs e)
{
do
{
Socket eSocket = e.AcceptSocket;
if(eSocket != null)
new GameClient(eSocket);
e.AcceptSocket = null;
} while (!GameServer.ServerSocket.AcceptAsync(e));
}
private void timeoutTimerTick(object state)
{
if (this.LoggedIn)
{
Disconnect();
}
}
public void Disconnect()
{
if (this.isDisconnecting)
return;
this.isDisconnecting = true;
// Close Socket
if (ClientSocket != null)
{
ClientSocket.Close();
ClientSocket.Dispose();
ClientSocket = null;
}
// Stop Timers
if (timeoutTimer != null)
{
timeoutTimer.Dispose();
timeoutTimer = null;
}
if (keepAliveTimer != null)
{
keepAliveTimer.Dispose();
keepAliveTimer = null;
}
if (warnTimer != null)
{
warnTimer.Dispose();
warnTimer = null;
}
if (kickTimer != null)
{
kickTimer.Dispose();
kickTimer = null;
}
// Call OnDisconnect
connectedClients.Remove(this);
GameServer.OnDisconnect(this);
LoggedIn = false;
}
private void receivePackets(object sender, SocketAsyncEventArgs e)
{
do
{
// HI1 Packets are terminates by 0x00 so we have to read until we receive that terminator
if (isDisconnecting ||
ClientSocket == null ||
e.BytesTransferred <= 0 ||
!ClientSocket.Connected ||
e.SocketError != SocketError.Success)
{
Disconnect();
return;
}
int availble = e.BytesTransferred;
if (availble >= 1) // More than 1 byte transfered..
{
for (int i = 0; i < availble; i++)
{
currentPacket.Add(e.Buffer[i]);
if (e.Buffer[i] == PacketBuilder.PACKET_TERMINATOR) // Read until \0...
{
parsePackets(currentPacket.ToArray());
currentPacket.Clear();
}
}
}
if (availble == 0)
Disconnect();
if (isDisconnecting || ClientSocket == null)
return;
} while (!ClientSocket.ReceiveAsync(e));
}
private void keepAliveTick(object state)
{
Logger.DebugPrint("Sending keep-alive packet to " + LoggedinUser.Username);
byte[] updatePacket = PacketBuilder.CreateKeepAlive();
SendPacket(updatePacket);
if(!isDisconnecting && keepAliveTimer != null) // wtf how is this still a problem?
keepAliveTimer.Change(oneMinute, oneMinute);
}
private void minuteTimerTick(object state)
{
totalMinutesElapsed++;
if (LoggedIn)
{
GameServer.UpdatePlayer(this);
LoggedinUser.CanUseAdsChat = true;
LoggedinUser.FreeMinutes -= 1;
GameServer.DoItemPurchases(this);
if (totalMinutesElapsed % 2 == 0)
{
LoggedinUser.TotalGlobalChatMessages++;
}
if (LoggedinUser.FreeMinutes <= 0)
{
LoggedinUser.FreeMinutes = 0;
if (!LoggedinUser.Subscribed && !LoggedinUser.Moderator && !LoggedinUser.Administrator)
{
Kick(Messages.KickReasonNoTime);
return;
}
}
// Those fun messages when u have been playing for awhile.
if (totalMinutesElapsed % (2 * 60) == 0)
{
string ptMessage = Messages.RngMessages[GameServer.RandomNumberGenerator.Next(0, Messages.RngMessages.Length)];
byte[] playTimeMessage = PacketBuilder.CreateChat(Messages.FormatPlaytimeMessage(totalMinutesElapsed / 60) + ptMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
SendPacket(playTimeMessage);
}
if (GameServer.RandomNumberGenerator.Next(0, 100) == 59) // RANDOM EVENT HAS OCCURED!
{
RandomEvent.ExecuteRandomEvent(LoggedinUser);
}
bool gotoPrision = false;
foreach(HorseInstance horse in LoggedinUser.HorseInventory.HorseList)
{
if (totalMinutesElapsed % 2 == 0)
{
horse.BasicStats.Thirst--;
horse.BasicStats.Hunger--;
if (horse.BasicStats.Thirst <= 0 && horse.BasicStats.Hunger <= 0)
{
horse.BasicStats.Health -= 5;
if(horse.BasicStats.Hunger <= 0)
{
gotoPrision = true; // Goto jail, go directly to jail, do not pass go, do not collect 200$
horse.BasicStats.Health = 10;
horse.BasicStats.Hunger = 500;
horse.BasicStats.Thirst = 500;
}
}
}
if(horse.Leaser > 0)
{
horse.LeaseTime--;
if (horse.LeaseTime <= 0)
{
int tpX = 0;
int tpY = 0;
if(horse.Breed.Type == "unicorn" || horse.Breed.Type == "pegasus")
{
foreach (World.SpecialTile tile in World.SpecialTiles)
{
if (tile.Code == null)
continue;
if (tile.Code.StartsWith("HORSELEASER-"))
{
int id = int.Parse(tile.Code.Split("-")[1]);
if (horse.Leaser == id)
{
string msg = Messages.FormatHorseReturnedToUniter(horse.Breed.Name);
if (horse.Breed.Type == "pegasus")
msg = Messages.HorseLeaserReturnedToUniterPegasus;
byte[] youWereTeleportedToUniter = PacketBuilder.CreateChat(msg, PacketBuilder.CHAT_BOTTOM_RIGHT);
SendPacket(youWereTeleportedToUniter);
tpX = tile.X;
tpY = tile.Y;
if(tile.ExitX != 0 && tile.ExitY != 0)
{
tpX = tile.ExitX;
tpY = tile.ExitY;
}
else
{
tpY++;
}
}
}
}
}
byte[] horseReturned = PacketBuilder.CreateChat(Messages.FormatHorseReturnedToOwner(horse.Name), PacketBuilder.CHAT_BOTTOM_RIGHT);
SendPacket(horseReturned);
if(tpX != 0 && tpY != 0)
LoggedinUser.Teleport(tpX, tpY);
if (LoggedinUser.CurrentlyRidingHorse != null)
{
if(LoggedinUser.CurrentlyRidingHorse.RandomId == horse.RandomId)
{
GameServer.StopRidingHorse(this);
}
}
if(LoggedinUser.LastViewedHorse != null)
{
if(LoggedinUser.LastViewedHorse.RandomId == horse.RandomId)
{
LoggedinUser.LastViewedHorse = null;
}
}
LoggedinUser.HorseInventory.DeleteHorse(horse);
}
}
}
if(gotoPrision)
{
byte[] sendToPrision = PacketBuilder.CreateChat(Messages.YouWereSentToPrisionIsle, PacketBuilder.CHAT_BOTTOM_RIGHT);
SendPacket(sendToPrision);
LoggedinUser.Teleport(45, 35);
}
if (totalMinutesElapsed % 5 == 0)
LoggedinUser.Thirst--;
if (totalMinutesElapsed % 15 == 0)
LoggedinUser.Hunger--;
if (totalMinutesElapsed % 15 == 0)
LoggedinUser.Tiredness--;
}
if (!isDisconnecting)
minuteTimer.Change(oneMinute, oneMinute);
}
private void warnTimerTick(object state)
{
Logger.DebugPrint("Sending inactivity warning to: " + RemoteIp);
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatIdleWarningMessage(), PacketBuilder.CHAT_BOTTOM_RIGHT);
SendPacket(chatPacket);
if (LoggedIn)
LoggedinUser.Idle = true;
}
private void kickTimerTick(object state)
{
Kick(Messages.FormatIdleKickMessage());
}
public void Login(int id)
{
/*
* Check for duplicate user
* and disconnect them.
*/
foreach (GameClient Client in GameClient.ConnectedClients)
{
if (Client.LoggedIn)
{
if (Client.LoggedinUser.Id == id)
Client.Kick(Messages.KickReasonDuplicateLogin);
}
}
LoggedinUser = new User(this, id);
LoggedIn = true;
Database.SetIpAddress(id, RemoteIp);
Database.SetLoginCount(id, Database.GetLoginCount(id) + 1);
keepAliveTimer = new Timer(new TimerCallback(keepAliveTick), null, oneMinute, oneMinute);
timeoutTimer = new Timer(new TimerCallback(timeoutTimerTick), null, timeoutInterval, timeoutInterval);
}
private void parsePackets(byte[] Packet)
{
if (Packet.Length < 1)
{
Logger.ErrorPrint("Received an invalid packet (size: "+Packet.Length+")");
}
byte identifier = Packet[0];
/*
* Every time ive tried to fix this properly by just checking if its null or something
* it keeps happening, so now im just going to catch the exception
* and hope it works.
*/
try
{
if (LoggedIn)
{
if (timeoutTimer != null)
timeoutTimer.Change(timeoutInterval, timeoutInterval); // Reset time before timing out
else
return;
if (keepAliveTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
{
if (LoggedIn)
LoggedinUser.Idle = false;
keepAliveTimer.Change(oneMinute, oneMinute);
}
else
{
return;
}
}
if (kickTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
kickTimer.Change(kickInterval, kickInterval);
else
return;
if (warnTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
warnTimer.Change(warnInterval, warnInterval);
else
return;
}
catch (ObjectDisposedException)
{
return;
}
/*
* Put packet handling in a try/catch
* this prevents the entire server from crashing
* if theres an error in handling a particular packet.
*/
try
{
if (!LoggedIn) // Must be either login or policy-file-request
{
switch (identifier)
{
case PacketBuilder.PACKET_FLASH_XML_CROSSDOMAIN:
GameServer.OnCrossdomainPolicyRequest(this, Packet);
break;
case PacketBuilder.PACKET_LOGIN:
GameServer.OnLoginRequest(this, Packet);
break;
}
}
else
{
switch (identifier)
{
case PacketBuilder.PACKET_LOGIN:
GameServer.OnUserInfoRequest(this, Packet);
break;
case PacketBuilder.PACKET_MOVE:
GameServer.OnMovementPacket(this, Packet);
break;
case PacketBuilder.PACKET_PLAYERINFO:
GameServer.OnPlayerInfoPacket(this, Packet);
break;
case PacketBuilder.PACKET_PLAYER:
GameServer.OnProfilePacket(this, Packet);
break;
case PacketBuilder.PACKET_CHAT:
GameServer.OnChatPacket(this, Packet);
break;
case PacketBuilder.PACKET_CLICK:
GameServer.OnClickPacket(this, Packet);
break;
case PacketBuilder.PACKET_KEEP_ALIVE:
GameServer.OnKeepAlive(this, Packet);
break;
case PacketBuilder.PACKET_TRANSPORT:
GameServer.OnTransportUsed(this, Packet);
break;
case PacketBuilder.PACKET_INVENTORY:
GameServer.OnInventoryRequested(this, Packet);
break;
case PacketBuilder.PACKET_DYNAMIC_BUTTON:
GameServer.OnDynamicButtonPressed(this, Packet);
break;
case PacketBuilder.PACKET_DYNAMIC_INPUT:
GameServer.OnDynamicInputReceived(this, Packet);
break;
case PacketBuilder.PACKET_ITEM_INTERACTION:
GameServer.OnItemInteraction(this, Packet);
break;
case PacketBuilder.PACKET_ARENA_SCORE:
GameServer.OnArenaScored(this, Packet);
break;
case PacketBuilder.PACKET_QUIT:
GameServer.OnQuitPacket(this, Packet);
break;
case PacketBuilder.PACKET_NPC:
GameServer.OnNpcInteraction(this, Packet);
break;
case PacketBuilder.PACKET_BIRDMAP:
GameServer.OnBirdMapRequested(this, Packet);
break;
case PacketBuilder.PACKET_SWFMODULE:
GameServer.OnSwfModuleCommunication(this, Packet);
break;
case PacketBuilder.PACKET_HORSE:
GameServer.OnHorseInteraction(this, Packet);
break;
case PacketBuilder.PACKET_WISH:
GameServer.OnWish(this, Packet);
break;
case PacketBuilder.PACKET_RANCH:
GameServer.OnRanchPacket(this, Packet);
break;
case PacketBuilder.PACKET_AUCTION:
GameServer.OnAuctionPacket(this, Packet);
break;
case PacketBuilder.PACKET_PLAYER_INTERACTION:
GameServer.OnPlayerInteration(this, Packet);
break;
case PacketBuilder.PACKET_SOCIALS:
GameServer.OnSocialPacket(this, Packet);
break;
default:
Logger.ErrorPrint("Unimplemented Packet: " + BitConverter.ToString(Packet).Replace('-', ' '));
break;
}
}
}
catch(Exception e)
{
Logger.ErrorPrint("Unhandled Exception: " + e.ToString() + "\n" + e.Message + "\n" + e.StackTrace);
Kick("Unhandled Exception: " + e.ToString());
}
}
public void Kick(string Reason)
{
byte[] kickPacket = PacketBuilder.CreateKickMessage(Reason);
SendPacket(kickPacket);
Disconnect();
Logger.InfoPrint("CLIENT: "+RemoteIp+" KICKED for: "+Reason);
}
public void SendPacket(byte[] PacketData)
{
try
{
ClientSocket.Send(PacketData);
}
catch (Exception)
{
Disconnect();
}
}
}
}

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using System;
namespace HISP.Server
{
public class Logger
{
private static void defaultCallbackFunc(string txt)
{
return;
}
private static Action<string> logFunction = defaultCallbackFunc;
public static void SetCallback(Action<string> callback)
{
logFunction = callback;
}
public static void ErrorPrint(string text)
{
if (ConfigReader.LogLevel >= 1)
logFunction("[ERROR] " + text);
}
public static void WarnPrint(string text)
{
if (ConfigReader.LogLevel >= 2)
logFunction("[WARN] " + text);
}
public static void HackerPrint(string text)
{
if (ConfigReader.LogLevel >= 3)
logFunction("[HACK] " + text);
}
public static void InfoPrint(string text)
{
if (ConfigReader.LogLevel >= 4)
logFunction("[INFO] " + text);
}
public static void DebugPrint(string text)
{
if (ConfigReader.LogLevel >= 5)
logFunction("[DEBUG] " + text);
}
}
}

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using HISP.Properties;
namespace HISP.Server
{
public class ServerVersion
{
public static int MAJOR = 1;
public static int MINOR = 3;
public static string PRODUCT = "HISP";
public static string GetArchitecture()
{
#if ARCH_ANYCPU
return "ANYCPU";
#elif ARCH_X86_64
return "x86_64";
#elif ARCH_X86
return "x86";
#elif ARCH_ARM
return "ARM";
#elif ARCH_ARM64
return "ARM64";
#else
return "UNK_ARCH";
#endif
}
public static string GetPlatform()
{
#if OS_DEBUG
return "DEBUG";
#elif OS_WINDOWS
return "WINDOWS";
#elif OS_LINUX
return "LINUX";
#elif OS_MACOS
return "MACOS";
#else
return "UNK_PLATFORM";
#endif
}
public static string GetVersionString()
{
return "v" + MAJOR.ToString() + "." + MINOR.ToString();
}
public static string GetCommitHash(int TotalBytes)
{
return Resources.GitCommit.Substring(0, TotalBytes);
}
public static string GetBuildString()
{
return PRODUCT + " " + GetVersionString() + " @" + GetCommitHash(7) + "; (" + GetArchitecture() + "; " + GetPlatform() + ")";
}
}
}

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using HISP.Game;
using HISP.Game.Horse;
using HISP.Game.Items;
using HISP.Game.Services;
using HISP.Game.SwfModules;
using HISP.Security;
using System;
namespace HISP.Server
{
public static class Start
{
// "Entry Point"
public static void InitalizeAndStart()
{
#if (!DEBUG)
AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
#endif
Console.Title = ServerVersion.GetBuildString();
ConfigReader.OpenConfig();
CrossDomainPolicy.GetPolicy();
Database.OpenDatabase();
GameDataJson.ReadGamedata();
Map.OpenMap();
World.ReadWorldData();
Treasure.Init();
DroppedItems.Init();
WildHorse.Init();
Drawingroom.LoadAllDrawingRooms();
Brickpoet.LoadPoetryRooms();
Multiroom.CreateMultirooms();
Auction.LoadAllAuctionRooms();
Item.DoSpecialCases();
GameServer.StartServer();
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Exception execpt = (Exception)e.ExceptionObject;
Logger.ErrorPrint("HISP HAS CRASHED :(");
Logger.ErrorPrint("Unhandled Exception: " + execpt.ToString());
Logger.ErrorPrint(execpt.Message);
Logger.ErrorPrint("");
Logger.ErrorPrint(execpt.StackTrace);
while (true) { /* Allow asyncronous operations to happen. */ };
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
namespace HISP.Server
{
public class Util
{
// Thanks Stackoverflow (https://stackoverflow.com/questions/321370/how-can-i-convert-a-hex-string-to-a-byte-array)
private static int getHexVal(char hex)
{
int val = (int)hex;
return val - (val < 58 ? 48 : (val < 97 ? 55 : 87));
}
public static byte[] StringToByteArray(string hex)
{
if (hex.Length % 2 == 1)
throw new ArgumentException("The binary key cannot have an odd number of digits");
byte[] arr = new byte[hex.Length >> 1];
for (int i = 0; i < hex.Length >> 1; ++i)
{
arr[i] = (byte)((getHexVal(hex[i << 1]) << 4) + (getHexVal(hex[(i << 1) + 1])));
}
return arr;
}
public static double PointsToDistance(int x1, int y1, int x2, int y2)
{
return Math.Sqrt(Math.Pow((x2 - x1), 2) + Math.Pow((y2 - y1), 2));
}
public static string CapitalizeFirstLetter(string str)
{
char firstChar = char.ToUpper(str[0]);
return firstChar + str.Substring(1);
}
public static DateTime UnixTimeStampToDateTime(double unixTimeStamp)
{
// Unix timestamp is seconds past epoch
System.DateTime dtDateTime = new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);
dtDateTime = dtDateTime.AddSeconds(unixTimeStamp).ToUniversalTime();
return dtDateTime;
}
public static void ByteArrayToByteList(byte[] byteArray, List<byte> byteList)
{
byteList.AddRange(byteArray.ToList());
}
}
}