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https://github.com/islehorse/HISP.git
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Add 1 million bucks
This commit is contained in:
parent
48c9760599
commit
15eb93ea77
5 changed files with 51 additions and 9 deletions
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@ -11,6 +11,7 @@
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"click_nothing_message":"Nothing interesting here...",
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"playtime_timeout":"You have run out of playtime for now. In one minute you will be disconnected. You gain one minute of playtime every 8 minutes. Please come back later!",
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"random_movement":"You are sooo <B>%STAT%</B>. You wander dizzily in a different direction.",
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"incorrect_password":"Incorrect. You will have to find the correct answer somewhere...",
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"new_user":{
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"starting_message":"<B>Welcome Newest Rider of Horse Isle!</B><BR>Start by talking to Welcome Willy in the cabin. Click the TALK button by his name in the right hand window. He will know the location of a buried treasure on this island! Move to the spot he describes using the arrow keys. Then Click the WRENCH Icon at the lower right.",
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"starting_x":522,
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@ -54,6 +55,7 @@
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"item_deleted":"You Lost an %ITEM%!",
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"money_earned":"You Earned $%MONEY%!",
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"highscore_beaten":"You just beat your best score! New high score: %SCORE%.",
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"best_highscore_beaten":"<B>CONGRATULATIONS!</B> You just beat the all time top score! BONUS: $2,500",
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"best_time_beaten":"Your new best time: %TIME%."
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},
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"dropped_items":{
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@ -233,6 +235,7 @@
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"horse_release":"<B>Are you SURE you want to let the horse go?</B>^T2If so, click ^B3X%RANDOMID%^R6",
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"cant_release_currently_riding":"You cannot release the horse you are riding!",
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"released_horse":"You released the horse! It now roams Horse Isle freely. It will disappear in an hour.",
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"horse_bucked":"Your inexperienced horse has become frustrated and has <B>bucked you off</B>! (Horse gained 1exp)",
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"allstats":{
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"all_stats_header":"<B>All of your horses' complete stats:</B>",
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"horse_name_entry":"<BR><BR><B>%HORSENAME%</B>: <I>%COLOR% %BREEDNAME% %SEX% (%EXP%exp)</I><BR>",
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@ -244,6 +244,7 @@ namespace HISP.Game
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public static string HorseEntryFormat;
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public static string ViewBaiscStats;
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public static string ViewAdvancedStats;
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public static string HorseBuckedYou;
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public static string HorseRidingMessageFormat;
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public static string HorseNameFormat;
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@ -469,6 +470,7 @@ namespace HISP.Game
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public static string YouLostAnItemFormat;
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public static string YouEarnedMoneyFormat;
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public static string BeatHighscoreFormat;
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public static string BeatBestHighscore;
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public static string BeatBestTimeFormat;
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// Abuse Report
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@ -574,6 +576,9 @@ namespace HISP.Game
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public static string KickReasonIdleFormat;
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public static string KickReasonNoTime;
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// Password
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public static string IncorrectPasswordMessage;
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// Swf
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public static string BoatCutscene;
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public static string WagonCutscene;
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@ -73,7 +73,7 @@ namespace HISP.Game
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Database.SetWeather(Name, value);
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foreach(User user in GameServer.GetUsersInIsle(this,true,true))
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{
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GameServer.UpdateWeather(user.LoggedinClient);
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GameServer.UpdateWorld(user.LoggedinClient);
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}
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}
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}
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@ -788,6 +788,7 @@ namespace HISP.Server
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Messages.HorseEntryFormat = gameData.messages.meta.horse.horse_format;
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Messages.ViewBaiscStats = gameData.messages.meta.horse.view_basic_stats;
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Messages.ViewAdvancedStats = gameData.messages.meta.horse.view_advanced_stats;
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Messages.HorseBuckedYou = gameData.messages.meta.horse.horse_bucked;
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Messages.HorseRidingMessageFormat = gameData.messages.meta.horse.riding_message;
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Messages.HorseNameFormat = gameData.messages.meta.horse.horse_inventory.your_horse_format;
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@ -1069,6 +1070,9 @@ namespace HISP.Server
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Messages.InnCannotAffordService = gameData.messages.inn.cant_afford;
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Messages.InnFullyRested = gameData.messages.inn.fully_rested;
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// Password
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Messages.IncorrectPasswordMessage = gameData.messages.incorrect_password;
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// Fountain
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Messages.FountainMeta = gameData.messages.meta.fountain;
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Messages.FountainDrankYourFull = gameData.messages.fountain.drank_your_fill;
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@ -1110,6 +1114,7 @@ namespace HISP.Server
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Messages.YouLostAnItemFormat = gameData.messages.sec_code.item_deleted;
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Messages.YouEarnedMoneyFormat = gameData.messages.sec_code.money_earned;
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Messages.BeatHighscoreFormat = gameData.messages.sec_code.highscore_beaten;
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Messages.BeatBestHighscore = gameData.messages.sec_code.best_highscore_beaten;
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Messages.BeatBestTimeFormat = gameData.messages.sec_code.best_time_beaten;
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// Inventory
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@ -1198,7 +1198,11 @@ namespace HISP.Server
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}
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else
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{
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Quest.FailQuest(sender.LoggedinUser, Quest.GetQuestById(questId), false);
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Quest.QuestResult result = Quest.FailQuest(sender.LoggedinUser, Quest.GetQuestById(questId), true);
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if (result.NpcChat == null || result.NpcChat == "")
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result.NpcChat = Messages.IncorrectPasswordMessage;
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byte[] ChatPacket = PacketBuilder.CreateChat(result.NpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
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sender.SendPacket(ChatPacket);
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}
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}
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else
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@ -2192,9 +2196,19 @@ namespace HISP.Server
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Logger.ErrorPrint(sender.LoggedinUser.Username + " Sent correct sec code, but invalid score value");
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return;
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}
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Highscore.HighscoreTableEntry[] scores = Database.GetTopScores(gameTitle, 5);
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bool bestScoreEver = false;
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if (scores.Length >= 1)
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bestScoreEver = scores[0].Score <= value;
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bool newHighscore = sender.LoggedinUser.Highscores.UpdateHighscore(gameTitle, value, time);
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if (newHighscore && !time)
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if(bestScoreEver && !time)
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{
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byte[] bestScoreBeaten = PacketBuilder.CreateChat(Messages.BeatBestHighscore, PacketBuilder.CHAT_BOTTOM_RIGHT);
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sender.SendPacket(bestScoreBeaten);
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sender.LoggedinUser.Money += 2500;
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}
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else if (newHighscore && !time)
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{
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byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatHighscoreBeatenMessage(value), PacketBuilder.CHAT_BOTTOM_RIGHT);
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sender.SendPacket(chatPacket);
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@ -2464,6 +2478,22 @@ namespace HISP.Server
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}
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User loggedInUser = sender.LoggedinUser;
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if(loggedInUser.CurrentlyRidingHorse != null)
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{
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if(loggedInUser.CurrentlyRidingHorse.BasicStats.Experience < 25)
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{
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if(GameServer.RandomNumberGenerator.Next(0,250) > 240)
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{
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loggedInUser.CurrentlyRidingHorse.BasicStats.Experience++;
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sender.LoggedinUser.CurrentlyRidingHorse = null;
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sender.LoggedinUser.Facing %= 5;
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byte[] horseBuckedMessage = PacketBuilder.CreateChat(Messages.HorseBuckedYou, PacketBuilder.CHAT_BOTTOM_RIGHT);
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sender.SendPacket(horseBuckedMessage);
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}
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}
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}
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byte movementDirection = packet[1];
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if (loggedInUser.Thirst <= 0 || loggedInUser.Hunger <= 0 || loggedInUser.Tiredness <= 0)
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@ -2571,7 +2601,7 @@ namespace HISP.Server
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newY -= 1;
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if (loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (loggedInUser.Facing == (direction + (onHorse * 5)) && loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (Map.CheckPassable(newX, newY - 1) || loggedInUser.NoClip)
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{
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newY -= 1;
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@ -2585,7 +2615,7 @@ namespace HISP.Server
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newX -= 1;
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if (loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (loggedInUser.Facing == (direction + (onHorse * 5)) && loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (Map.CheckPassable(newX - 1, newY) || loggedInUser.NoClip)
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{
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newX -= 1;
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@ -2599,7 +2629,7 @@ namespace HISP.Server
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newX += 1;
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if (loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (loggedInUser.Facing == (direction + (onHorse * 5)) && loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (Map.CheckPassable(newX + 1, newY) || loggedInUser.NoClip)
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{
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newX += 1;
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@ -2613,7 +2643,7 @@ namespace HISP.Server
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newY += 1;
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if (loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (loggedInUser.Facing == (direction + (onHorse * 5)) && loggedInUser.CurrentlyRidingHorse != null && !World.InTown(loggedInUser.X, loggedInUser.Y)) // Double move
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if (Map.CheckPassable(newX, newY + 1) || loggedInUser.NoClip)
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{
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newY += 1;
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@ -2642,7 +2672,6 @@ namespace HISP.Server
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sender.SendPacket(moveResponse);
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}
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Update(sender);
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}
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public static void OnQuitPacket(GameClient sender, byte[] packet)
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@ -4189,7 +4218,7 @@ namespace HISP.Server
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if(!nearbyUser.MetaPriority)
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UpdateArea(nearbyUser.LoggedinClient);
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UpdateWeather(client);
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UpdateUserInfo(client.LoggedinUser);
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}
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