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add %RULES command, fix bugs in random events
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parent
e600554555
commit
1ad0783f8f
7 changed files with 62 additions and 4 deletions
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@ -224,6 +224,12 @@
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"only_unicorn":"Only a ridden unicorn can respond to such a request.",
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"location_unknown":"Unicorn Failed to understand location or player name to warp to."
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},
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"rules_isle":{
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"x":17,
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"y":17,
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"message":"You have been sent to Review the game rules by a Moderator. Please take the time to seriously review the rules so you have a more enjoyable game experience. Your chat has been blocked for 20 minutes to help you focus on the rules.",
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"command_msg":"<B>%USERNAME% muted for 20 minutes and Sent to Study Rules.</B>"
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},
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"mod_isle":{
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"x":165,
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"y":465,
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@ -61,6 +61,8 @@ namespace HISP.Game.Chat
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return Command.Goto(message, args, user);
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if (message.ToUpper().StartsWith("%KICK"))
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return Command.Kick(message, args, user);
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if (message.ToUpper().StartsWith("%RULES"))
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return Command.Rules(message, args, user);
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if (message.ToUpper().StartsWith("%NOCLIP"))
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return Command.NoClip(message, args, user);
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if (message.ToUpper().StartsWith("%BAN"))
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@ -159,6 +159,31 @@ namespace HISP.Game.Chat
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return true;
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}
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public static bool Rules(string message, string[] args, User user)
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{
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if (!user.Administrator || !user.Moderator)
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return false;
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if (args.Length <= 0)
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return false;
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try
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{
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User toSend = GameServer.GetUserByName(args[0]);
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toSend.Teleport(Map.RulesIsleX, Map.RulesIsleY);
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byte[] studyTheRulesMsg = PacketBuilder.CreateChat(Messages.RulesIsleSentMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
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toSend.LoggedinClient.SendPacket(studyTheRulesMsg);
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}
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catch (KeyNotFoundException)
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{
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return false;
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}
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byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message.Substring(1))+Messages.FormatRulesCommandMessage(args[0]), PacketBuilder.CHAT_BOTTOM_LEFT);
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user.LoggedinClient.SendPacket(chatPacket);
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return true;
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}
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public static bool Kick(string message, string[] args, User user)
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{
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if (!user.Administrator || !user.Moderator)
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@ -358,6 +383,9 @@ namespace HISP.Game.Chat
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public static bool CallHorse(string message, string[] args, User user)
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{
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if (!user.Administrator)
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return false;
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string formattedmessage = Messages.FormatPlayerCommandCompleteMessage(message.Substring(1));
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WildHorse horse = WildHorse.WildHorses[GameServer.RandomNumberGenerator.Next(0, WildHorse.WildHorses.Length)];
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@ -26,14 +26,19 @@ namespace HISP.Game.Events
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if (rngEvent.Text.Contains("%HORSENAME%") && user.HorseInventory.HorseList.Length <= 0)
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continue;
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int moneyEarned = 0;
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int moneyEarned = 0;
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if (rngEvent.MinMoney != 0 || rngEvent.MaxMoney != 0)
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moneyEarned = GameServer.RandomNumberGenerator.Next(rngEvent.MinMoney, rngEvent.MaxMoney);
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if (moneyEarned < 0)
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if (user.Money + moneyEarned < 0)
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continue;
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if (rngEvent.GiveObject != 0)
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user.Inventory.AddIgnoringFull(new ItemInstance(rngEvent.GiveObject));
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if(moneyEarned != 0)
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user.AddMoney(moneyEarned);
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@ -28,6 +28,10 @@ namespace HISP.Game
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public static int ModIsleX;
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public static int ModIsleY;
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public static int RulesIsleX;
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public static int RulesIsleY;
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public static int GetTileId(int x, int y, bool overlay)
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{
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int pos = ((x * Height) + y);
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@ -94,9 +98,6 @@ namespace HISP.Game
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if (!passable && overlayPassable)
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passable = true;
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return passable;
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}
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@ -17,6 +17,10 @@ namespace HISP.Game
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public static string PlaytimeMessageFormat;
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public static string[] RngMessages;
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// Rules Isle
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public static string RulesIsleSentMessage;
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public static string RulesIsleCommandMessageFormat;
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// Mod
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public static string ModIsleMessage;
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public static string ModSplatterballEarnedYouFormat;
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@ -1244,6 +1248,12 @@ namespace HISP.Game
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return EventWonRealTimeRiddleForYouFormat.Replace("%PRIZE%", prize.ToString("N0", CultureInfo.InvariantCulture));
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}
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// Rules Command
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public static string FormatRulesCommandMessage(string username)
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{
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return RulesIsleCommandMessageFormat.Replace("%USERNAME%", username.ToUpper());
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}
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// Mute Command
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public static string FormatStoppedMutingPlayer(string username)
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{
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@ -968,6 +968,12 @@ namespace HISP.Server
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Map.ModIsleX = gameData.messages.commands.mod_isle.x;
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Map.ModIsleY = gameData.messages.commands.mod_isle.y;
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// Rules Isle
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Map.RulesIsleX = gameData.messages.commands.rules_isle.x;
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Map.RulesIsleY = gameData.messages.commands.rules_isle.y;
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Messages.RulesIsleSentMessage = gameData.messages.commands.rules_isle.message;
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Messages.RulesIsleCommandMessageFormat = gameData.messages.commands.rules_isle.command_msg;
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// Tag
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Messages.TagYourItFormat = gameData.messages.meta.player_interaction.tag.tag_player;
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