add %RULES command, fix bugs in random events

This commit is contained in:
SilicaAndPina 2021-05-14 12:18:11 +12:00
parent e600554555
commit 1ad0783f8f
7 changed files with 62 additions and 4 deletions

View file

@ -159,6 +159,31 @@ namespace HISP.Game.Chat
return true;
}
public static bool Rules(string message, string[] args, User user)
{
if (!user.Administrator || !user.Moderator)
return false;
if (args.Length <= 0)
return false;
try
{
User toSend = GameServer.GetUserByName(args[0]);
toSend.Teleport(Map.RulesIsleX, Map.RulesIsleY);
byte[] studyTheRulesMsg = PacketBuilder.CreateChat(Messages.RulesIsleSentMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
toSend.LoggedinClient.SendPacket(studyTheRulesMsg);
}
catch (KeyNotFoundException)
{
return false;
}
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message.Substring(1))+Messages.FormatRulesCommandMessage(args[0]), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
return true;
}
public static bool Kick(string message, string[] args, User user)
{
if (!user.Administrator || !user.Moderator)
@ -358,6 +383,9 @@ namespace HISP.Game.Chat
public static bool CallHorse(string message, string[] args, User user)
{
if (!user.Administrator)
return false;
string formattedmessage = Messages.FormatPlayerCommandCompleteMessage(message.Substring(1));
WildHorse horse = WildHorse.WildHorses[GameServer.RandomNumberGenerator.Next(0, WildHorse.WildHorses.Length)];