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Fixed a bug where you could ride horses without any tack.
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parent
3be40efc5e
commit
435ca1b17c
5 changed files with 11 additions and 1 deletions
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@ -724,6 +724,7 @@ namespace HISP.Server
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Messages.HorseTrainableInFormat = gameData.messages.meta.horse.horse_inventory.trainable_in;
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Messages.HorseIsTrainable = gameData.messages.meta.horse.horse_inventory.currently_trainable;
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Messages.HorseCannotMountUntilTackedMessage = gameData.messages.meta.horse.cannot_mount_tacked;
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Messages.HorseMountButtonFormat = gameData.messages.meta.horse.horse_inventory.mount_button;
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Messages.HorseDisMountButtonFormat = gameData.messages.meta.horse.horse_inventory.dismount_button;
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Messages.HorseFeedButtonFormat = gameData.messages.meta.horse.horse_inventory.feed_button;
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@ -759,6 +759,13 @@ namespace HISP.Server
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{
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HorseInstance horseInst = sender.LoggedinUser.HorseInventory.GetHorseById(randomId);
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if(horseInst.Equipment.Saddle == null || horseInst.Equipment.SaddlePad == null || horseInst.Equipment.Bridle == null)
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{
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byte[] horseNotTackedMessage = PacketBuilder.CreateChat(Messages.HorseCannotMountUntilTackedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
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sender.SendPacket(horseNotTackedMessage);
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break;
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}
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string ridingHorseMessage = Messages.FormatHorseRidingMessage(horseInst.Name);
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byte[] ridingHorseMessagePacket = PacketBuilder.CreateChat(ridingHorseMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
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sender.SendPacket(ridingHorseMessagePacket);
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