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fix quest unlocking
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parent
c9c81d721e
commit
6795f3143a
3 changed files with 22 additions and 17 deletions
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@ -124,7 +124,6 @@ namespace HISP.Game.Horse
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if (Map.CheckPassable(tryX, tryY)) // Can the player stand here?
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{
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Logger.DebugPrint(this.Instance.Breed.Name + " Randomly wandered to: " + tryX.ToString() + ", " + tryY.ToString());
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X = tryX;
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Y = tryY;
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break;
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@ -232,7 +231,8 @@ namespace HISP.Game.Horse
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public static void Update()
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{
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foreach(WildHorse wildHorse in WildHorses)
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Logger.DebugPrint("Making horses wander.");
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foreach (WildHorse wildHorse in WildHorses)
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{
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wildHorse.Timeout -= 1;
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@ -242,7 +242,7 @@ namespace HISP.Game.Horse
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if (wildHorse.Timeout <= 0)
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Despawn(wildHorse);
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if (GameServer.RandomNumberGenerator.Next(0, 100) >= 50)
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if (GameServer.RandomNumberGenerator.Next(0, 100) >= 25)
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wildHorse.RandomWander();
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}
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if(WildHorses.Length < 40)
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@ -109,12 +109,12 @@ namespace HISP.Game
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// Has completed other required quests?
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foreach (int questId in quest.RequiresQuestIdCompleted)
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if (user.Quests.GetTrackedQuestAmount(quest.Id) < 1)
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if (user.Quests.GetTrackedQuestAmount(questId) < 1)
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return false;
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// Has NOT competed other MUST NOT BE required quests
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foreach (int questId in quest.RequiresQuestIdNotCompleted)
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if (user.Quests.GetTrackedQuestAmount(quest.Id) > 1)
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if (user.Quests.GetTrackedQuestAmount(questId) > 1)
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return false;
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// Has allready tracked this quest?
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@ -64,23 +64,28 @@ namespace HISP.Server
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if(totalMinutesElapsed % 24 == 0)
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Database.DoIntrestPayments(ConfigReader.IntrestRate);
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foreach (World.Town town in World.Towns)
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if (totalMinutesElapsed % 25 == 0)
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{
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if (RandomNumberGenerator.Next(0, 100) < 25)
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Logger.DebugPrint("Randomizing Weather...");
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foreach (World.Town town in World.Towns)
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{
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town.Weather = town.SelectRandomWeather();
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Logger.DebugPrint("Changing the weather in " + town.Name + " to " + town.Weather);
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if (RandomNumberGenerator.Next(0, 100) < 25)
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{
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town.Weather = town.SelectRandomWeather();
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}
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}
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foreach (World.Isle isle in World.Isles)
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{
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if (RandomNumberGenerator.Next(0, 100) < 25)
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{
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isle.Weather = isle.SelectRandomWeather();
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}
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}
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}
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foreach (World.Isle isle in World.Isles)
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{
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if(RandomNumberGenerator.Next(0,100) < 25)
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{
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isle.Weather = isle.SelectRandomWeather();
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Logger.DebugPrint("Changing the weather in " + isle.Name + " to " + isle.Weather);
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}
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}
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Database.IncPlayerTirednessForOfflineUsers();
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