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Fix quest issues, and metaprority not being priority.
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76f3d7d731
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5 changed files with 668 additions and 669 deletions
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@ -40,7 +40,7 @@ namespace HISP.Game.Items
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public static DroppedItem[] GetItemsAt(int x, int y)
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{
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DroppedItem[] droppedItems = droppedItemsList.ToArray();
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List<DroppedItem> items = new List<DroppedItem>();
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for(int i = 0; i < droppedItems.Length; i++)
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@ -64,7 +64,7 @@ namespace HISP.Game.Items
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public static void Update()
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{
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DespawnItems();
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GenerateItems();
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GenerateItems(false);
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}
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public static void RemoveDroppedItem(DroppedItem item)
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{
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@ -135,7 +135,7 @@ namespace HISP.Game.Items
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droppedItemsList.Add(droppedItem);
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Database.AddDroppedItem(droppedItem);
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}
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public static void GenerateItems()
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public static void GenerateItems(bool randomizeDespawnTime)
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{
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Logger.InfoPrint("Generating items, (this may take awhile on a fresh database!)");
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@ -148,8 +148,9 @@ namespace HISP.Game.Items
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{
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count++;
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int despawnTimer = GameServer.RandomNumberGenerator.Next(900, 1500);
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int despawnTimer = 1500;
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if(randomizeDespawnTime)
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despawnTimer = GameServer.RandomNumberGenerator.Next(900, 1500);
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if (item.SpawnParamaters.SpawnInZone != null)
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{
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@ -330,7 +331,7 @@ namespace HISP.Game.Items
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public static void Init()
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{
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ReadFromDatabase();
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GenerateItems();
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GenerateItems(true);
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}
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}
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@ -73,7 +73,7 @@ namespace HISP.Game
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Database.SetWeather(Name, value);
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foreach(User user in GameServer.GetUsersInIsle(this,true,true))
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{
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GameServer.UpdateArea(user.LoggedinClient);
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GameServer.UpdateWeather(user.LoggedinClient);
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}
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}
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}
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@ -7,7 +7,7 @@ namespace HISP.Server
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public class ConfigReader
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{
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public static int Port;
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public static string BindIP;
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public static string BindIP = "0.0.0.0";
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public static string DatabaseIP;
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public static string DatabaseUsername;
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@ -20,11 +20,11 @@ namespace HISP.Server
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public static string GameDataFile;
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public static string CrossDomainPolicyFile;
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public static bool Debug;
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public static bool AllUsersSubbed;
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public static bool BadWords;
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public static bool DoCorrections;
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public static bool DoNonViolations;
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public static bool Debug = false;
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public static bool AllUsersSubbed = false;
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public static bool BadWords = true;
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public static bool DoCorrections = true;
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public static bool DoNonViolations = true;
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public const int MAX_STACK = 50;
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@ -4144,8 +4144,13 @@ namespace HISP.Server
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return;
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}
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byte[] WeatherUpdate = PacketBuilder.CreateWeatherUpdatePacket(forClient.LoggedinUser.GetWeatherSeen());
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forClient.SendPacket(WeatherUpdate);
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string lastWeather = forClient.LoggedinUser.LastSeenWeather;
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string weather = forClient.LoggedinUser.GetWeatherSeen();
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if (lastWeather != weather)
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{
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byte[] WeatherUpdate = PacketBuilder.CreateWeatherUpdatePacket(weather);
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forClient.SendPacket(WeatherUpdate);
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}
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}
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public static void UpdateWorld(GameClient forClient)
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{
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@ -4194,6 +4199,7 @@ namespace HISP.Server
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UpdateArea(client);
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}
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}
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public static void UpdateArea(GameClient forClient)
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{
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if (!forClient.LoggedIn)
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@ -4221,14 +4227,6 @@ namespace HISP.Server
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LocationStr = Meta.BuildSpecialTileInfo(forClient.LoggedinUser, specialTile);
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}
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string lastWeather = forClient.LoggedinUser.LastSeenWeather;
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string weather = forClient.LoggedinUser.GetWeatherSeen();
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if(lastWeather != weather)
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{
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byte[] WeatherUpdate = PacketBuilder.CreateWeatherUpdatePacket(weather);
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forClient.SendPacket(WeatherUpdate);
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}
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byte[] AreaMessage = PacketBuilder.CreateMetaPacket(LocationStr);
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forClient.SendPacket(AreaMessage);
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forClient.LoggedinUser.MetaPriority = false;
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