mirror of
https://github.com/islehorse/HISP.git
synced 2025-04-21 20:25:51 +12:00
Remove " " space from the names
This commit is contained in:
parent
bef3032886
commit
8e451633dc
59 changed files with 391 additions and 391 deletions
121
Horse Isle Server/HorseIsleServer/Server/ConfigReader.cs
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121
Horse Isle Server/HorseIsleServer/Server/ConfigReader.cs
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@ -0,0 +1,121 @@
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using HISP.Properties;
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using System.IO;
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namespace HISP.Server
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{
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class ConfigReader
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{
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public static int Port;
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public static string BindIP;
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public static string DatabaseIP;
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public static string DatabaseUsername;
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public static string DatabaseName;
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public static string DatabasePassword;
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public static int DatabasePort;
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public static int IntrestRate;
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public static string Motd;
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public static string MapFile;
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public static string GameDataFile;
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public static string CrossDomainPolicyFile;
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public static bool Debug;
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public static bool AllUsersSubbed;
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public static bool BadWords;
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public static bool DoCorrections;
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public const int MAX_STACK = 40;
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private static string ConfigurationFileName = "server.properties";
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public static void OpenConfig()
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{
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if (!File.Exists(ConfigurationFileName))
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{
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Logger.WarnPrint(ConfigurationFileName+" not found! writing default.");
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File.WriteAllText(ConfigurationFileName,Resources.DefaultServerProperties);
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Logger.InfoPrint("! Its very likely database connection will fail...");
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}
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string[] configFile = File.ReadAllLines(ConfigurationFileName);
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foreach (string setting in configFile)
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{
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/*
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* Avoid crashing.
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*/
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if (setting.Length < 1)
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continue;
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if (setting[0] == '#')
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continue;
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if (!setting.Contains("="))
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continue;
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string[] dataPair = setting.Split('=');
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string key = dataPair[0];
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string data = dataPair[1];
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/*
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* Parse configuration file
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*/
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switch (key)
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{
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case "port":
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Port = int.Parse(data);
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break;
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case "ip":
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BindIP = data;
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break;
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case "db_ip":
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DatabaseIP = data;
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break;
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case "db_username":
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DatabaseUsername = data;
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break;
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case "db_password":
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DatabasePassword = data;
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break;
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case "db_name":
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DatabaseName = data;
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break;
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case "db_port":
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DatabasePort = int.Parse(data);
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break;
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case "map":
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MapFile = data;
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break;
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case "motd":
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Motd = data;
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break;
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case "gamedata":
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GameDataFile = data;
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break;
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case "crossdomain":
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CrossDomainPolicyFile = data;
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break;
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case "all_users_subscribed":
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AllUsersSubbed = data == "true";
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break;
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case "enable_corrections":
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BadWords = data == "true";
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break;
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case "enable_word_filter":
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DoCorrections = data == "true";
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break;
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case "intrest_rate":
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IntrestRate = int.Parse(data);
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break;
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case "debug":
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Debug = data == "true";
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break;
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}
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}
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}
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}
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}
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47
Horse Isle Server/HorseIsleServer/Server/Converters.cs
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47
Horse Isle Server/HorseIsleServer/Server/Converters.cs
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@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace HISP.Server
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{
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class Converters
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{
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// Thanks Stackoverflow (https://stackoverflow.com/questions/321370/how-can-i-convert-a-hex-string-to-a-byte-array)
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private static int getHexVal(char hex)
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{
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int val = (int)hex;
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//For uppercase A-F letters:
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//return val - (val < 58 ? 48 : 55);
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//For lowercase a-f letters:
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//return val - (val < 58 ? 48 : 87);
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//Or the two combined, but a bit slower:
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return val - (val < 58 ? 48 : (val < 97 ? 55 : 87));
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}
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public static byte[] StringToByteArray(string hex)
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{
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if (hex.Length % 2 == 1)
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throw new ArgumentException("The binary key cannot have an odd number of digits");
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byte[] arr = new byte[hex.Length >> 1];
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for (int i = 0; i < hex.Length >> 1; ++i)
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{
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arr[i] = (byte)((getHexVal(hex[i << 1]) << 4) + (getHexVal(hex[(i << 1) + 1])));
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}
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return arr;
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}
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public static DateTime UnixTimeStampToDateTime(double unixTimeStamp)
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{
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// Unix timestamp is seconds past epoch
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System.DateTime dtDateTime = new DateTime(1970, 1, 1, 0, 0, 0, 0, System.DateTimeKind.Utc);
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dtDateTime = dtDateTime.AddSeconds(unixTimeStamp).ToLocalTime();
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return dtDateTime;
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}
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}
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}
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3497
Horse Isle Server/HorseIsleServer/Server/Database.cs
Normal file
3497
Horse Isle Server/HorseIsleServer/Server/Database.cs
Normal file
File diff suppressed because it is too large
Load diff
338
Horse Isle Server/HorseIsleServer/Server/GameClient.cs
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338
Horse Isle Server/HorseIsleServer/Server/GameClient.cs
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@ -0,0 +1,338 @@
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using System;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using HISP.Player;
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using HISP.Game;
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using HISP.Game.Horse;
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namespace HISP.Server
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{
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class GameClient
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{
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public Socket ClientSocket;
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public string RemoteIp;
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public bool LoggedIn = false;
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public User LoggedinUser;
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private Thread recvPackets;
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private Timer updateTimer;
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private Timer inactivityTimer;
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private Timer warnTimer;
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private Timer kickTimer;
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private Timer minuteTimer;
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private int keepAliveInterval = 60 * 1000;
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private int updateInterval = 60 * 1000;
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private int totalMinutesElapsed = 0;
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private int oneMinute = 60 * 1000;
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private int warnInterval = GameServer.IdleWarning * 60 * 1000;
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private int kickInterval = GameServer.IdleTimeout * 60 * 1000;
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private void minuteTimerTick(object state)
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{
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totalMinutesElapsed++;
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if (LoggedIn)
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{
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LoggedinUser.FreeMinutes -= 1;
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if (LoggedinUser.FreeMinutes <= 0)
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{
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LoggedinUser.FreeMinutes = 0;
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if (!LoggedinUser.Subscribed && !LoggedinUser.Moderator && !LoggedinUser.Administrator)
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Kick(Messages.KickReasonNoTime);
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}
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// unsure of actural timings, would be more or less impossible to know
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// without the original source code :(
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// From testing hunger seemed to go down fastest, then thirst, and finally tiredness.
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foreach(HorseInstance horse in LoggedinUser.HorseInventory.HorseList)
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{
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if (totalMinutesElapsed % 2 == 0)
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{
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horse.BasicStats.Thirst--;
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horse.BasicStats.Hunger--;
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}
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if (totalMinutesElapsed % 2 == 0 && (horse.BasicStats.Thirst <= 100 || horse.BasicStats.Thirst <= 100 || horse.BasicStats.Tiredness <= 100))
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horse.BasicStats.Health--;
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if (totalMinutesElapsed % 60 == 0)
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{
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horse.BasicStats.Mood--;
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horse.BasicStats.Shoes--;
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horse.BasicStats.Tiredness--;
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}
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}
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if (totalMinutesElapsed % 1 == 0)
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LoggedinUser.Thirst--;
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if (totalMinutesElapsed % 5 == 0)
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LoggedinUser.Hunger--;
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if (totalMinutesElapsed % 10 == 0)
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LoggedinUser.Tiredness--;
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}
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minuteTimer.Change(oneMinute, oneMinute);
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}
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private void keepAliveTimerTick(object state)
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{
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Logger.DebugPrint("Sending keep-alive packet to "+ LoggedinUser.Username);
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byte[] updatePacket = PacketBuilder.CreateKeepAlive();
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SendPacket(updatePacket);
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}
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private void warnTimerTick(object state)
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{
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Logger.DebugPrint("Sending inactivity warning to: " + RemoteIp);
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byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatIdleWarningMessage(), PacketBuilder.CHAT_BOTTOM_RIGHT);
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SendPacket(chatPacket);
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if (LoggedIn)
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LoggedinUser.Idle = true;
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warnTimer.Dispose();
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warnTimer = null;
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}
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private void kickTimerTick(object state)
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{
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Kick(Messages.FormatIdleKickMessage());
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}
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private void updateTimerTick(object state)
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{
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GameServer.UpdateWorld(this);
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GameServer.UpdatePlayer(this);
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}
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public void Login(int id)
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{
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// Check for duplicate
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foreach(GameClient Client in GameServer.ConnectedClients)
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{
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if(Client.LoggedIn)
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{
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if (Client.LoggedinUser.Id == id)
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Client.Kick(Messages.KickReasonDuplicateLogin);
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}
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}
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LoggedinUser = new User(this,id);
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LoggedIn = true;
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updateTimer = new Timer(new TimerCallback(updateTimerTick), null, updateInterval, updateInterval);
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inactivityTimer = new Timer(new TimerCallback(keepAliveTimerTick), null, keepAliveInterval, keepAliveInterval);
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}
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private void receivePackets()
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{
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// HI1 Packets are terminates by 0x00 so we have to read until we receive that terminator
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MemoryStream ms = new MemoryStream();
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while(ClientSocket.Connected)
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{
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try
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{
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if (ClientSocket.Available >= 1)
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{
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byte[] buffer = new byte[ClientSocket.Available];
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ClientSocket.Receive(buffer);
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foreach (Byte b in buffer)
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{
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ms.WriteByte(b);
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if (b == 0x00)
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{
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ms.Seek(0x00, SeekOrigin.Begin);
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byte[] fullPacket = ms.ToArray();
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parsePackets(fullPacket);
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ms.Close();
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ms = new MemoryStream();
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}
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}
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}
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}
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catch(SocketException e)
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{
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Logger.ErrorPrint("Socket exception occured: " + e.Message);
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Disconnect();
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break;
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}
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}
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}
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private void parsePackets(byte[] Packet)
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{
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if (Packet.Length < 1)
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{
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Logger.ErrorPrint("Received an invalid packet (size: "+Packet.Length+")");
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}
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byte identifier = Packet[0];
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// Reset timers
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if (inactivityTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
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{
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if (LoggedIn)
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LoggedinUser.Idle = false;
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inactivityTimer.Change(keepAliveInterval, keepAliveInterval);
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}
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if (kickTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
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kickTimer = new Timer(new TimerCallback(kickTimerTick), null, kickInterval, kickInterval);
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if (warnTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
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warnTimer = new Timer(new TimerCallback(warnTimerTick), null, warnInterval, warnInterval);
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if (!LoggedIn) // Must be either login or policy-file-request
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{
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if (Encoding.UTF8.GetString(Packet).StartsWith("<policy-file-request/>")) // Policy File Request
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{
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GameServer.OnCrossdomainPolicyRequest(this);
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}
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switch (identifier)
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{
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case PacketBuilder.PACKET_LOGIN:
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GameServer.OnLoginRequest(this, Packet);
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break;
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}
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}
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else
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{
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switch (identifier)
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{
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case PacketBuilder.PACKET_LOGIN:
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GameServer.OnUserInfoRequest(this, Packet);
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break;
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case PacketBuilder.PACKET_MOVE:
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GameServer.OnMovementPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_PLAYERINFO:
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GameServer.OnPlayerInfoPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_PLAYER:
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GameServer.OnProfilePacket(this, Packet);
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break;
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case PacketBuilder.PACKET_CHAT:
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GameServer.OnChatPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_CLICK:
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GameServer.OnClickPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_KEEP_ALIVE:
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GameServer.OnKeepAlive(this, Packet);
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break;
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case PacketBuilder.PACKET_TRANSPORT:
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GameServer.OnTransportUsed(this, Packet);
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break;
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case PacketBuilder.PACKET_INVENTORY:
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GameServer.OnInventoryRequested(this, Packet);
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break;
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case PacketBuilder.PACKET_DYNAMIC_BUTTON:
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GameServer.OnDynamicButtonPressed(this, Packet);
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break;
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case PacketBuilder.PACKET_DYNAMIC_INPUT:
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GameServer.OnDynamicInputReceived(this, Packet);
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break;
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case PacketBuilder.PACKET_ITEM_INTERACTION:
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GameServer.OnItemInteraction(this,Packet);
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break;
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case PacketBuilder.PACKET_QUIT:
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GameServer.OnQuitPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_NPC:
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GameServer.OnNpcInteraction(this, Packet);
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break;
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case PacketBuilder.PACKET_SWFMODULE:
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GameServer.OnSwfModuleCommunication(this, Packet);
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break;
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case PacketBuilder.PACKET_HORSE:
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GameServer.OnHorseInteraction(this, Packet);
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break;
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case PacketBuilder.PACKET_WISH:
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GameServer.OnWish(this, Packet);
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break;
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default:
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Logger.ErrorPrint("Unimplemented Packet: " + BitConverter.ToString(Packet).Replace('-', ' '));
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break;
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}
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}
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}
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public void Disconnect()
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{
|
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|
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if(updateTimer != null)
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updateTimer.Dispose();
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if(inactivityTimer != null)
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inactivityTimer.Dispose();
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if(warnTimer != null)
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warnTimer.Dispose();
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if(kickTimer != null)
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kickTimer.Dispose();
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GameServer.OnDisconnect(this);
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LoggedIn = false;
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LoggedinUser = null;
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ClientSocket.Close();
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ClientSocket.Dispose();
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//recvPackets.Anort();
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}
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public void Kick(string Reason)
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{
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byte[] kickPacket = PacketBuilder.CreateKickMessage(Reason);
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SendPacket(kickPacket);
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Disconnect();
|
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|
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Logger.InfoPrint("CLIENT: "+RemoteIp+" KICKED for: "+Reason);
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}
|
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|
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public void SendPacket(byte[] PacketData)
|
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{
|
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try
|
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{
|
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ClientSocket.Send(PacketData);
|
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}
|
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catch (Exception e)
|
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{
|
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Logger.ErrorPrint("Exception occured: " + e.Message);
|
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Disconnect();
|
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}
|
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}
|
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|
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public GameClient(Socket clientSocket)
|
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{
|
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ClientSocket = clientSocket;
|
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RemoteIp = clientSocket.RemoteEndPoint.ToString();
|
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|
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Logger.DebugPrint("Client connected @ " + RemoteIp);
|
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|
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kickTimer = new Timer(new TimerCallback(kickTimerTick), null, kickInterval, kickInterval);
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warnTimer = new Timer(new TimerCallback(warnTimerTick), null, warnInterval, warnInterval);
|
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minuteTimer = new Timer(new TimerCallback(minuteTimerTick), null, oneMinute, oneMinute);
|
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|
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recvPackets = new Thread(() =>
|
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{
|
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receivePackets();
|
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});
|
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recvPackets.Start();
|
||||
|
||||
}
|
||||
}
|
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}
|
1048
Horse Isle Server/HorseIsleServer/Server/GameDataJson.cs
Normal file
1048
Horse Isle Server/HorseIsleServer/Server/GameDataJson.cs
Normal file
File diff suppressed because it is too large
Load diff
3913
Horse Isle Server/HorseIsleServer/Server/GameServer.cs
Normal file
3913
Horse Isle Server/HorseIsleServer/Server/GameServer.cs
Normal file
File diff suppressed because it is too large
Load diff
32
Horse Isle Server/HorseIsleServer/Server/Logger.cs
Normal file
32
Horse Isle Server/HorseIsleServer/Server/Logger.cs
Normal file
|
@ -0,0 +1,32 @@
|
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using System;
|
||||
|
||||
namespace HISP.Server
|
||||
{
|
||||
class Logger
|
||||
{
|
||||
public static void HackerPrint(string text) // When someone is obviously cheating.
|
||||
{
|
||||
ConsoleColor prevColor = Console.ForegroundColor;
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.WriteLine("[HACK] " + text);
|
||||
Console.ForegroundColor = prevColor;
|
||||
}
|
||||
public static void DebugPrint(string text)
|
||||
{
|
||||
if (ConfigReader.Debug)
|
||||
Console.WriteLine("[DEBUG] " + text);
|
||||
}
|
||||
public static void WarnPrint(string text)
|
||||
{
|
||||
Console.WriteLine("[WARN] " + text);
|
||||
}
|
||||
public static void ErrorPrint(string text)
|
||||
{
|
||||
Console.WriteLine("[ERROR] " + text);
|
||||
}
|
||||
public static void InfoPrint(string text)
|
||||
{
|
||||
Console.WriteLine("[INFO] " + text);
|
||||
}
|
||||
}
|
||||
}
|
844
Horse Isle Server/HorseIsleServer/Server/PacketBuilder.cs
Normal file
844
Horse Isle Server/HorseIsleServer/Server/PacketBuilder.cs
Normal file
|
@ -0,0 +1,844 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using HISP.Game;
|
||||
using HISP.Game.Horse;
|
||||
using HISP.Game.SwfModules;
|
||||
|
||||
namespace HISP.Server
|
||||
{
|
||||
class PacketBuilder
|
||||
{
|
||||
|
||||
public const byte PACKET_TERMINATOR = 0x00;
|
||||
public const byte PACKET_CLIENT_TERMINATOR = 0x0A;
|
||||
|
||||
|
||||
public const byte PACKET_LOGIN = 0x7F;
|
||||
public const byte PACKET_CHAT = 0x14;
|
||||
public const byte PACKET_MOVE = 0x15;
|
||||
public const byte PACKET_CLICK = 0x77;
|
||||
public const byte PACKET_USERINFO = 0x81;
|
||||
public const byte PACKET_WORLD = 0x7A;
|
||||
public const byte PACKET_BASE_STATS = 0x7B;
|
||||
public const byte PACKET_SWF_CUTSCENE = 0x29;
|
||||
public const byte PACKET_SWF_MODULE_FORCE = 0x28;
|
||||
public const byte PACKET_SWF_MODULE_GENTLE = 0x2A;
|
||||
public const byte PACKET_PLACE_INFO = 0x1E;
|
||||
public const byte PACKET_HORSE = 0x19;
|
||||
public const byte PACKET_AREA_DEFS = 0x79;
|
||||
public const byte PACKET_ITEM_INTERACTION = 0x1E;
|
||||
public const byte PACKET_ANNOUNCEMENT = 0x7E;
|
||||
public const byte PACKET_TILE_FLAGS = 0x75;
|
||||
public const byte PACKET_PLAYSOUND = 0x23;
|
||||
public const byte PACKET_KEEP_ALIVE = 0x7C;
|
||||
public const byte PACKET_DYNAMIC_BUTTON = 0x45;
|
||||
public const byte PACKET_DYNAMIC_INPUT = 0x46;
|
||||
public const byte PACKET_PLAYER = 0x18;
|
||||
public const byte PACKET_INVENTORY = 0x17;
|
||||
public const byte PACKET_TRANSPORT = 0x29;
|
||||
public const byte PACKET_KICK = 0x80;
|
||||
public const byte PACKET_LEAVE = 0x7D;
|
||||
public const byte PACKET_NPC = 0x28;
|
||||
public const byte PACKET_QUIT = 0x7D;
|
||||
public const byte PACKET_PLAYERINFO = 0x16;
|
||||
public const byte PACKET_INFORMATION = 0x28;
|
||||
public const byte PACKET_WISH = 0x2C;
|
||||
public const byte PACKET_SWFMODULE = 0x50;
|
||||
|
||||
public const byte HORSE_LIST = 0x0A;
|
||||
public const byte HORSE_LOOK = 0x14;
|
||||
public const byte HORSE_FEED = 0x15;
|
||||
public const byte HORSE_PET = 0x18;
|
||||
public const byte HORSE_PROFILE = 0x2C;
|
||||
public const byte HORSE_PROFILE_EDIT = 0x14;
|
||||
public const byte HORSE_TRY_CAPTURE = 0x1C;
|
||||
public const byte HORSE_RELEASE = 0x19;
|
||||
public const byte HORSE_TACK = 0x16;
|
||||
public const byte HORSE_DRINK = 0x2B;
|
||||
public const byte HORSE_GIVE_FEED = 0x1B;
|
||||
public const byte HORSE_TACK_EQUIP = 0x3C;
|
||||
public const byte HORSE_TACK_UNEQUIP = 0x3D;
|
||||
public const byte HORSE_VET_SERVICE = 0x2A;
|
||||
public const byte HORSE_VET_SERVICE_ALL = 0x2F;
|
||||
public const byte HORSE_MOUNT = 0x46;
|
||||
public const byte HORSE_DISMOUNT = 0x47;
|
||||
public const byte HORSE_ESCAPE = 0x1E;
|
||||
public const byte HORSE_CAUGHT = 0x1D;
|
||||
|
||||
public const byte SWFMODULE_BRICKPOET = 0x5A;
|
||||
|
||||
public const byte BRICKPOET_LIST_ALL = 0x14;
|
||||
public const byte BRICKPOET_MOVE = 0x55;
|
||||
|
||||
public const byte WISH_MONEY = 0x31;
|
||||
public const byte WISH_ITEMS = 0x32;
|
||||
public const byte WISH_WORLDPEACE = 0x33;
|
||||
|
||||
public const byte SECCODE_QUEST = 0x32;
|
||||
public const byte SECCODE_GIVE_ITEM = 0x28;
|
||||
public const byte SECCODE_DELETE_ITEM = 0x29;
|
||||
public const byte SECCODE_SCORE = 0x3D;
|
||||
public const byte SECCODE_TIME = 0x3E;
|
||||
public const byte SECCODE_MONEY = 0x1E;
|
||||
public const byte SECCODE_AWARD = 0x33;
|
||||
|
||||
public const byte NPC_START_CHAT = 0x14;
|
||||
public const byte NPC_CONTINUE_CHAT = 0x15;
|
||||
|
||||
public const byte PLAYERINFO_LEAVE = 0x16;
|
||||
public const byte PLAYERINFO_UPDATE_OR_CREATE = 0x15;
|
||||
public const byte PLAYERINFO_PLAYER_LIST = 0x14;
|
||||
|
||||
public const byte PROFILE_HIGHSCORES_LIST = 0x51;
|
||||
public const byte PROFILE_BESTTIMES_LIST = 0x52;
|
||||
|
||||
public const byte VIEW_PROFILE = 0x14;
|
||||
public const byte SAVE_PROFILE = 0x15;
|
||||
|
||||
public const byte AREA_SEPERATOR = 0x5E;
|
||||
public const byte AREA_TOWN = 0x54;
|
||||
public const byte AREA_AREA = 0x41;
|
||||
public const byte AREA_ISLE = 0x49;
|
||||
|
||||
public const byte MOVE_UP = 0x14;
|
||||
public const byte MOVE_DOWN = 0x15;
|
||||
public const byte MOVE_RIGHT = 0x16;
|
||||
public const byte MOVE_LEFT = 0x17;
|
||||
public const byte MOVE_ESCAPE = 0x18;
|
||||
public const byte MOVE_UPDATE = 0x0A;
|
||||
|
||||
|
||||
public const byte CHAT_BOTTOM_LEFT = 0x14;
|
||||
public const byte CHAT_BOTTOM_RIGHT = 0x15;
|
||||
public const byte CHAT_DM_RIGHT = 0x16;
|
||||
|
||||
public const byte ITEM_INFORMATON = 0x14;
|
||||
public const byte ITEM_INFORMATON_ID = 0x15;
|
||||
public const byte NPC_INFORMATION = 0x16;
|
||||
|
||||
public const byte ITEM_DROP = 0x1E;
|
||||
public const byte ITEM_PICKUP = 0x14;
|
||||
public const byte ITEM_PICKUP_ALL = 0x15;
|
||||
public const byte ITEM_BUY = 0x33;
|
||||
public const byte ITEM_BUY_AND_CONSUME = 0x34;
|
||||
public const byte ITEM_BUY_5 = 0x35;
|
||||
public const byte ITEM_BUY_25 = 0x37;
|
||||
public const byte ITEM_SELL = 0x3C;
|
||||
public const byte ITEM_SELL_ALL = 0x3D;
|
||||
public const byte ITEM_WEAR = 0x46;
|
||||
public const byte ITEM_REMOVE = 0x47;
|
||||
public const byte ITEM_CONSUME = 0x51;
|
||||
public const byte ITEM_DRINK = 0x52;
|
||||
public const byte ITEM_BINOCULARS = 0x5C;
|
||||
public const byte ITEM_MAGNIFYING = 0x5D;
|
||||
public const byte ITEM_RAKE = 0x5B;
|
||||
public const byte ITEM_SHOVEL = 0x5A;
|
||||
|
||||
public const byte LOGIN_INVALID_USER_PASS = 0x15;
|
||||
public const byte LOGIN_CUSTOM_MESSAGE = 0x16;
|
||||
public const byte LOGIN_SUCCESS = 0x14;
|
||||
|
||||
public const byte DIRECTION_UP = 0;
|
||||
public const byte DIRECTION_RIGHT = 1;
|
||||
public const byte DIRECTION_DOWN = 2;
|
||||
public const byte DIRECTION_LEFT = 3;
|
||||
public const byte DIRECTION_TELEPORT = 4;
|
||||
public const byte DIRECTION_NONE = 10;
|
||||
|
||||
public static byte[] CreateBrickPoetMovePacket(Brickpoet.PoetryPeice peice)
|
||||
{
|
||||
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PacketBuilder.PACKET_SWFMODULE);
|
||||
ms.WriteByte(PacketBuilder.BRICKPOET_MOVE);
|
||||
string packetStr = "|";
|
||||
packetStr += peice.Id + "|";
|
||||
packetStr += peice.X + "|";
|
||||
packetStr += peice.Y + "|";
|
||||
packetStr += "^";
|
||||
|
||||
byte[] infoBytes = Encoding.UTF8.GetBytes(packetStr);
|
||||
ms.Write(infoBytes, 0x00, infoBytes.Length);
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
return ms.ToArray();
|
||||
}
|
||||
public static byte[] CreateBrickPoetListPacket(Brickpoet.PoetryPeice[] room)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PacketBuilder.PACKET_SWFMODULE);
|
||||
string packetStr = "";
|
||||
foreach(Brickpoet.PoetryPeice peice in room)
|
||||
{
|
||||
packetStr += "A";
|
||||
packetStr += "|";
|
||||
packetStr += peice.Id;
|
||||
packetStr += "|";
|
||||
packetStr += peice.Word.ToUpper();
|
||||
packetStr += "|";
|
||||
packetStr += peice.X;
|
||||
packetStr += "|";
|
||||
packetStr += peice.Y;
|
||||
packetStr += "|";
|
||||
packetStr += "^";
|
||||
}
|
||||
byte[] packetBytes = Encoding.UTF8.GetBytes(packetStr);
|
||||
ms.Write(packetBytes, 0x00, packetBytes.Length);
|
||||
ms.WriteByte(PacketBuilder.PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
return ms.ToArray();
|
||||
}
|
||||
public static byte[] CreatePlaysoundPacket(string sound)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_PLAYSOUND);
|
||||
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(sound);
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
public static byte[] CreatePlayerLeavePacket(string username)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
||||
ms.WriteByte(PACKET_PLAYERINFO);
|
||||
ms.WriteByte(PLAYERINFO_LEAVE);
|
||||
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(username);
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
public static byte[] CreatePlayerInfoUpdateOrCreate(int x, int y, int facing, int charId, string username)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
||||
ms.WriteByte(PACKET_PLAYERINFO);
|
||||
ms.WriteByte(PLAYERINFO_UPDATE_OR_CREATE);
|
||||
|
||||
ms.WriteByte((byte)(((x - 4) / 64) + 20));
|
||||
ms.WriteByte((byte)(((x - 4) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)(((y - 1) / 64) + 20));
|
||||
ms.WriteByte((byte)(((y - 1) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)(facing + 20));
|
||||
|
||||
ms.WriteByte((byte)((charId / 64) + 20)); //6
|
||||
ms.WriteByte((byte)((charId % 64) + 20)); //7
|
||||
|
||||
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(username);
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreateLoginPacket(bool Success, string message="")
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_LOGIN);
|
||||
if (message != "")
|
||||
ms.WriteByte(LOGIN_CUSTOM_MESSAGE);
|
||||
else if (Success)
|
||||
ms.WriteByte(LOGIN_SUCCESS);
|
||||
else
|
||||
ms.WriteByte(LOGIN_INVALID_USER_PASS);
|
||||
|
||||
byte[] loginFailMessage = Encoding.UTF8.GetBytes(message);
|
||||
ms.Write(loginFailMessage, 0x00, loginFailMessage.Length);
|
||||
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreateProfilePacket(string userProfile)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
||||
ms.WriteByte(PACKET_PLAYER);
|
||||
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(userProfile);
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreateHorseRidePacket(int x, int y, int charId, int facing, int direction, bool walk)
|
||||
{
|
||||
// Header information
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_MOVE);
|
||||
|
||||
ms.WriteByte((byte)(((x - 4) / 64) + 20)); //1
|
||||
ms.WriteByte((byte)(((x - 4) % 64) + 20)); //2
|
||||
|
||||
ms.WriteByte((byte)(((y - 1) / 64) + 20)); //3
|
||||
ms.WriteByte((byte)(((y - 1) % 64) + 20)); //4
|
||||
|
||||
ms.WriteByte((byte)(facing + 20)); //5
|
||||
|
||||
ms.WriteByte((byte)((charId / 64) + 20)); //6
|
||||
ms.WriteByte((byte)((charId % 64) + 20)); //7
|
||||
|
||||
ms.WriteByte((byte)(direction + 20)); //8
|
||||
|
||||
ms.WriteByte((byte)(Convert.ToInt32(walk) + 20)); //9\
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] packetData = ms.ToArray();
|
||||
ms.Dispose();
|
||||
return packetData;
|
||||
}
|
||||
|
||||
public static byte[] CreateMovementPacket(int x, int y,int charId,int facing, int direction, bool walk)
|
||||
{
|
||||
// Header information
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_MOVE);
|
||||
|
||||
ms.WriteByte((byte)(((x-4) / 64) + 20)); //1
|
||||
ms.WriteByte((byte)(((x-4) % 64) + 20)); //2
|
||||
|
||||
ms.WriteByte((byte)(((y-1) / 64) + 20)); //3
|
||||
ms.WriteByte((byte)(((y-1) % 64) + 20)); //4
|
||||
|
||||
ms.WriteByte((byte)(facing + 20)); //5
|
||||
|
||||
ms.WriteByte((byte)((charId / 64) + 20)); //6
|
||||
ms.WriteByte((byte)((charId % 64) + 20)); //7
|
||||
ms.WriteByte((byte)(direction + 20)); //8
|
||||
ms.WriteByte((byte)(Convert.ToInt32(walk) + 20)); //9
|
||||
|
||||
|
||||
// Map Data
|
||||
bool moveTwo = false;
|
||||
if(direction >= 20)
|
||||
{
|
||||
direction -= 20;
|
||||
moveTwo = true;
|
||||
|
||||
|
||||
}
|
||||
|
||||
int ystart = y - 4;
|
||||
int xstart = x - 6;
|
||||
int xend = xstart + 12;
|
||||
int yend = ystart + 9;
|
||||
|
||||
if (direction == DIRECTION_UP)
|
||||
{
|
||||
int totalY = 0;
|
||||
if (moveTwo)
|
||||
{
|
||||
ystart++;
|
||||
totalY = 1;
|
||||
}
|
||||
|
||||
for (int yy = ystart; yy >= ystart - totalY; yy--)
|
||||
{
|
||||
for (int xx = xstart; xx <= xend; xx++)
|
||||
{
|
||||
int tileId = Map.GetTileId(xx, yy, false);
|
||||
int otileId = Map.GetTileId(xx, yy, true);
|
||||
|
||||
if (tileId >= 190)
|
||||
{
|
||||
ms.WriteByte((byte)190);
|
||||
tileId -= 100;
|
||||
}
|
||||
ms.WriteByte((byte)tileId);
|
||||
|
||||
if (otileId >= 190)
|
||||
{
|
||||
ms.WriteByte((byte)190);
|
||||
otileId -= 100;
|
||||
}
|
||||
ms.WriteByte((byte)otileId);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (direction == DIRECTION_LEFT)
|
||||
{
|
||||
int totalX = 0;
|
||||
if (moveTwo)
|
||||
{
|
||||
xstart++;
|
||||
totalX = 1;
|
||||
}
|
||||
|
||||
for (int xx = xstart; xx >= xstart - totalX; xx--)
|
||||
{
|
||||
for (int yy = ystart; yy <= yend; yy++)
|
||||
{
|
||||
int tileId = Map.GetTileId(xx, yy, false);
|
||||
int otileId = Map.GetTileId(xx, yy, true);
|
||||
|
||||
|
||||
|
||||
if (tileId >= 190)
|
||||
{
|
||||
ms.WriteByte((byte)190);
|
||||
tileId -= 100;
|
||||
}
|
||||
ms.WriteByte((byte)tileId);
|
||||
|
||||
if (otileId >= 190)
|
||||
{
|
||||
ms.WriteByte((byte)190);
|
||||
otileId -= 100;
|
||||
}
|
||||
ms.WriteByte((byte)otileId);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (direction == DIRECTION_RIGHT)
|
||||
{
|
||||
int totalX = 0;
|
||||
if (moveTwo)
|
||||
{
|
||||
xend--;
|
||||
totalX = 1;
|
||||
}
|
||||
|
||||
for (int xx = xend; xx <= xend + totalX; xx++)
|
||||
{
|
||||
|
||||
for (int yy = ystart; yy <= yend; yy++)
|
||||
{
|
||||
int tileId = Map.GetTileId(xx, yy, false);
|
||||
int otileId = Map.GetTileId(xx, yy, true);
|
||||
|
||||
|
||||
if (tileId >= 190)
|
||||
{
|
||||
ms.WriteByte((byte)190);
|
||||
tileId -= 100;
|
||||
}
|
||||
ms.WriteByte((byte)tileId);
|
||||
|
||||
if (otileId >= 190)
|
||||
{
|
||||
ms.WriteByte((byte)190);
|
||||
otileId -= 100;
|
||||
}
|
||||
ms.WriteByte((byte)otileId);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (direction == DIRECTION_DOWN)
|
||||
{
|
||||
int totalY = 0;
|
||||
if (moveTwo)
|
||||
{
|
||||
yend--;
|
||||
totalY = 1;
|
||||
}
|
||||
|
||||
for (int yy = yend; yy <= yend + totalY; yy++)
|
||||
{
|
||||
|
||||
for (int xx = xstart; xx <= xend; xx++)
|
||||
{
|
||||
int tileId = Map.GetTileId(xx, yy, false);
|
||||
int otileId = Map.GetTileId(xx, yy, true);
|
||||
|
||||
|
||||
if (tileId >= 190)
|
||||
{
|
||||
ms.WriteByte((byte)190);
|
||||
tileId -= 100;
|
||||
}
|
||||
ms.WriteByte((byte)tileId);
|
||||
|
||||
if (otileId >= 190)
|
||||
{
|
||||
ms.WriteByte((byte)190);
|
||||
otileId -= 100;
|
||||
}
|
||||
ms.WriteByte((byte)otileId);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if (direction == DIRECTION_TELEPORT)
|
||||
{
|
||||
for(int rely = 0; rely <= 9; rely++)
|
||||
{
|
||||
for (int relx = 0; relx <= 12; relx++)
|
||||
{
|
||||
int tileId = Map.GetTileId(xstart + relx, ystart + rely, false);
|
||||
int otileId = Map.GetTileId(xstart + relx, ystart + rely, true);
|
||||
|
||||
if(tileId >= 190)
|
||||
{
|
||||
ms.WriteByte((byte)190);
|
||||
tileId -= 100;
|
||||
}
|
||||
ms.WriteByte((byte)tileId);
|
||||
|
||||
if (otileId >= 190)
|
||||
{
|
||||
ms.WriteByte((byte)190);
|
||||
otileId -= 100;
|
||||
}
|
||||
ms.WriteByte((byte)otileId);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreateClickTileInfoPacket(string text)
|
||||
{
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(text);
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_CLICK);
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreateMetaPacket(string formattedText)
|
||||
{
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(formattedText);
|
||||
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
||||
ms.WriteByte(PACKET_PLACE_INFO);
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
public static byte[] CreateChat(string formattedText, byte chatWindow)
|
||||
{
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(formattedText);
|
||||
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
||||
ms.WriteByte(PACKET_CHAT);
|
||||
ms.WriteByte(chatWindow);
|
||||
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreateWorldData(int gameTime, int gameDay, int gameYear, string weather)
|
||||
{
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(weather);
|
||||
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_WORLD);
|
||||
|
||||
ms.WriteByte((byte)((gameTime / 64) + 20));
|
||||
ms.WriteByte((byte)((gameTime % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)((gameDay / 64) + 20));
|
||||
ms.WriteByte((byte)((gameDay % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)((gameYear / 64) + 20));
|
||||
ms.WriteByte((byte)((gameYear % 64) + 20));
|
||||
|
||||
ms.Write(strBytes,0x00, strBytes.Length);
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreateKeepAlive()
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
||||
ms.WriteByte(PACKET_KEEP_ALIVE);
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
public static byte[] CreatePlaceData(World.Isle[] isles, World.Town[] towns, World.Area[] areas)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_AREA_DEFS);
|
||||
|
||||
// Write Towns
|
||||
|
||||
foreach (World.Town town in towns)
|
||||
{
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(town.Name);
|
||||
|
||||
ms.WriteByte(AREA_SEPERATOR);
|
||||
ms.WriteByte(AREA_TOWN);
|
||||
|
||||
ms.WriteByte((byte)(((town.StartX - 4) / 64) + 20));
|
||||
ms.WriteByte((byte)(((town.StartX - 4) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)(((town.EndX - 4) / 64) + 20));
|
||||
ms.WriteByte((byte)(((town.EndX - 4) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)(((town.StartY - 1) / 64) + 20));
|
||||
ms.WriteByte((byte)(((town.StartY - 1) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)(((town.EndY - 1) / 64) + 20));
|
||||
ms.WriteByte((byte)(((town.EndY - 1) % 64) + 20));
|
||||
|
||||
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
}
|
||||
|
||||
// Write Areas
|
||||
|
||||
foreach (World.Area area in areas)
|
||||
{
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(area.Name);
|
||||
|
||||
ms.WriteByte(AREA_SEPERATOR);
|
||||
ms.WriteByte(AREA_AREA);
|
||||
|
||||
ms.WriteByte((byte)(((area.StartX - 4) / 64) + 20));
|
||||
ms.WriteByte((byte)(((area.StartX - 4) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)(((area.EndX - 4) / 64) + 20));
|
||||
ms.WriteByte((byte)(((area.EndX - 4) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)(((area.StartY - 1) / 64) + 20));
|
||||
ms.WriteByte((byte)(((area.StartY - 1) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)(((area.EndY - 1) / 64) + 20));
|
||||
ms.WriteByte((byte)(((area.EndY - 1) % 64) + 20));
|
||||
|
||||
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
}
|
||||
|
||||
// Write Isles
|
||||
|
||||
foreach (World.Isle isle in isles)
|
||||
{
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(isle.Name);
|
||||
|
||||
ms.WriteByte(AREA_SEPERATOR);
|
||||
ms.WriteByte(AREA_ISLE);
|
||||
|
||||
ms.WriteByte((byte)(((isle.StartX - 4) / 64) + 20));
|
||||
ms.WriteByte((byte)(((isle.StartX - 4) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)(((isle.EndX - 4) / 64) + 20));
|
||||
ms.WriteByte((byte)(((isle.EndX - 4) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)(((isle.StartY - 1) / 64) + 20));
|
||||
ms.WriteByte((byte)(((isle.StartY - 1) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)(((isle.EndY - 1) / 64) + 20));
|
||||
ms.WriteByte((byte)(((isle.EndY - 1) % 64) + 20));
|
||||
|
||||
ms.WriteByte((byte)isle.Tileset.ToString()[0]);
|
||||
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
}
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreatePlayerData(int money, int playerCount, int mail)
|
||||
{
|
||||
byte[] moneyStrBytes = Encoding.UTF8.GetBytes(money.ToString("N0"));
|
||||
byte[] playerStrBytes = Encoding.UTF8.GetBytes(playerCount.ToString("N0"));
|
||||
byte[] mailStrBytes = Encoding.UTF8.GetBytes(mail.ToString("N0"));
|
||||
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_BASE_STATS);
|
||||
ms.Write(moneyStrBytes, 0x00, moneyStrBytes.Length);
|
||||
ms.WriteByte((byte)'|');
|
||||
ms.Write(playerStrBytes, 0x00, playerStrBytes.Length);
|
||||
ms.WriteByte((byte)'|');
|
||||
ms.Write(mailStrBytes, 0x00, mailStrBytes.Length);
|
||||
ms.WriteByte((byte)'|');
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreateTileOverlayFlags(int[] tileDepthFlags)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_TILE_FLAGS);
|
||||
|
||||
foreach(int tileDepthFlag in tileDepthFlags)
|
||||
{
|
||||
ms.WriteByte((byte)tileDepthFlag.ToString()[0]);
|
||||
}
|
||||
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreateSecCode(byte[] SecCodeSeed, int SecCodeInc, bool Admin, bool Moderator)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_USERINFO);
|
||||
|
||||
ms.WriteByte((byte)(SecCodeSeed[0] + 33));
|
||||
ms.WriteByte((byte)(SecCodeSeed[1] + 33));
|
||||
ms.WriteByte((byte)(SecCodeSeed[2] + 33));
|
||||
ms.WriteByte((byte)(SecCodeInc + 33));
|
||||
|
||||
char userType = 'N'; // Normal?
|
||||
if (Moderator)
|
||||
userType = 'M';
|
||||
if (Admin)
|
||||
userType = 'A';
|
||||
|
||||
ms.WriteByte((byte)userType);
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
public static byte[] CreateSwfModulePacket(string swf,byte type)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(type);
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(swf);
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
public static byte[] CreateAnnouncement(string announcement)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_ANNOUNCEMENT);
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(announcement);
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreateKickMessage(string reason)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
ms.WriteByte(PACKET_KICK);
|
||||
byte[] strBytes = Encoding.UTF8.GetBytes(reason);
|
||||
ms.Write(strBytes, 0x00, strBytes.Length);
|
||||
ms.WriteByte(PACKET_TERMINATOR);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] Packet = ms.ToArray();
|
||||
ms.Dispose();
|
||||
|
||||
return Packet;
|
||||
}
|
||||
|
||||
public static byte[] CreateMotd()
|
||||
{
|
||||
string formattedMotd = Messages.FormatMOTD();
|
||||
return CreateAnnouncement(formattedMotd);
|
||||
}
|
||||
public static byte[] CreateWelcomeMessage(string username)
|
||||
{
|
||||
string formattedStr = Messages.FormatWelcomeMessage(username);
|
||||
return CreateChat(formattedStr, CHAT_BOTTOM_RIGHT);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue