Add ranches.

This commit is contained in:
SilicaAndPina 2021-02-11 02:31:16 +13:00
parent 2e713f4fd5
commit 9f592fb51b
14 changed files with 918 additions and 159 deletions

View file

@ -17,16 +17,6 @@ namespace HISP.Game.Inventory
}
}
public int MaxHorses
{
get
{
if (baseUser.Subscribed)
return 11;
return 7; // will change when ranches are implemented.
}
}
public HorseInventory(User user)
{
baseUser = user;
@ -35,7 +25,7 @@ namespace HISP.Game.Inventory
public void AddHorse(HorseInstance horse, bool addToDb=true)
{
if (HorseList.Length + 1 > MaxHorses)
if (HorseList.Length + 1 > baseUser.MaxHorses)
throw new InventoryFullException();
horse.Owner = baseUser.Id;

View file

@ -162,7 +162,7 @@ namespace HISP.Game.Inventory
throw new InventoryMaxStackException();
}
}
else if (Count >= Messages.DefaultInventoryMax)
else if (Count >= BaseUser.MaxItems)
{
throw new InventoryFullException();
}

View file

@ -39,7 +39,12 @@ namespace HISP.Game
else if (overlay && Treasure.IsTilePotOfGold(x, y))
return 186; // Pot of Gold tile.
else if (overlay && Ranch.IsRanchHere(x, y))
return 170 + Ranch.GetRanchAt(x, y).UpgradedLevel; // Ranch Tile + Upgraded amount
{
int upgradeLevel = Ranch.GetRanchAt(x, y).UpgradedLevel;
if (upgradeLevel > 7)
upgradeLevel = 7;
return 170 + upgradeLevel;
}
else if (overlay)
return oMapData[pos];
else if (!overlay)

View file

@ -8,7 +8,6 @@ namespace HISP.Game
public class Messages
{
public static int RequiredChatViolations;
public static int DefaultInventoryMax;
// Mod isle
public static string ModIsleMessage;
@ -17,6 +16,8 @@ namespace HISP.Game
public static string RanchUnownedRanchFormat;
public static string RanchYouCouldPurchaseThisRanch;
public static string RanchYouAllreadyOwnARanch;
public static string RanchSubscribersOnly;
public static string RanchDescriptionOthersFormat;
public static string RanchUnownedRanchClicked;
public static string RanchClickMessageFormat;
@ -29,8 +30,11 @@ namespace HISP.Game
public static string RanchDefaultRanchTitle;
public static string RanchEditDescriptionMetaFormat;
public static string RanchYourRanchMetaFormat;
public static string RanchDescriptionFormat;
public static string RanchTitleFormat;
public static string RanchYourDescriptionFormat;
public static string RanchSellAreYouSure;
public static string RanchSoldFormat;
// Ranch: Build.
public static string RanchCanBuildOneOfTheFollowingInThisSpot;
@ -654,8 +658,15 @@ namespace HISP.Game
// Click
public static string NothingInterestingHere;
public static string FormatUnownedRanchMeta(int price)
public static string FormatRanchDescOthers(string description)
{
return RanchDescriptionOthersFormat.Replace("%DESCRIPTION%", description);
}
public static string FormatRanchSoldMessage(int price)
{
return RanchSoldFormat.Replace("%PRICE%", price.ToString("N0"));
}
public static string FormatRanchUnownedMeta(int price)
{
return RanchUnownedRanchFormat.Replace("%PRICE%", price.ToString("N0"));
}
@ -673,11 +684,11 @@ namespace HISP.Game
}
public static string FormatRanchTitle(string username, string title)
{
return RanchYourRanchMetaFormat.Replace("%USERNAME%", username).Replace("%TITLE%", title);
return RanchTitleFormat.Replace("%USERNAME%", username).Replace("%TITLE%", title);
}
public static string FormatRanchDescription(string description)
public static string FormatRanchYoursDescription(string description)
{
return RanchDescriptionFormat.Replace("%DESCRIPTION%", description);
return RanchYourDescriptionFormat.Replace("%DESCRIPTION%", description);
}
public static string FormatBuildingEntry(string name, int price, int buildingId)
{
@ -687,9 +698,9 @@ namespace HISP.Game
{
return RanchBuildingInformationFormat.Replace("%BUILDINGNAME%", name).Replace("%BUILINGDESCRIPTION%", description);
}
public static string FormatBuildingPlaced(string name, int buildingId, int price)
public static string FormatBuildingAlreadyPlaced(string name, int buildingId, int price)
{
return RanchBuildingAlreadyHere.Replace("%BUILDINGNAME%", name).Replace("%BUILDINGID%", buildingId.ToString()).Replace("%PRICE%", price.ToString());
return RanchBuildingAlreadyHere.Replace("%BUILDINGNAME%", name).Replace("%BUILDINGID%", buildingId.ToString()).Replace("%PRICE%", price.ToString("N0"));
}
public static string FormatBuildingTornDown(int price)
{

View file

@ -1024,8 +1024,67 @@ namespace HISP.Game
return message;
}
public static string BuildRanchEdit(Ranch ranch)
{
return Messages.FormatRanchEditDescriptonMeta(ranch.Title, ranch.Description) + Messages.BackToMap + Messages.MetaTerminator;
}
public static string BuildRanchSellConfirmation()
{
return Messages.RanchSellAreYouSure + Messages.BackToMap + Messages.MetaTerminator;
}
public static string BuildRanchUpgrade(Ranch ranch)
{
string message = "";
Ranch.RanchUpgrade currentUpgrade = ranch.GetRanchUpgrade();
bool canUpgrade = Ranch.RanchUpgrade.RanchUpgradeExists(currentUpgrade.Id + 1);
string upgrade = "";
if(canUpgrade)
{
Ranch.RanchUpgrade nextUpgrade = Ranch.RanchUpgrade.GetRanchUpgradeById(currentUpgrade.Id + 1);
upgrade = Messages.FormatNextUpgrade(nextUpgrade.Title, nextUpgrade.Cost);
}
message += Messages.FormatCurrentUpgrade(currentUpgrade.Title, currentUpgrade.Description, upgrade, ranch.GetSellPrice());
message += Messages.BackToMap;
return message;
}
public static string BuildRanchBuildingsAvalible(Ranch ranch, int slot)
{
string message = "";
if(ranch.GetBuilding(slot-1) != null)
{
Ranch.RanchBuilding building = ranch.GetBuilding(slot - 1);
message += Messages.FormatBuildingAlreadyPlaced(building.Title, building.Id, building.GetTeardownPrice());
}
else
{
message += Messages.RanchCanBuildOneOfTheFollowingInThisSpot;
foreach (Ranch.RanchBuilding building in Ranch.RanchBuilding.RanchBuildings)
{
message += Messages.FormatBuildingEntry(building.Title, building.Cost, building.Id);
}
}
message += Messages.BackToMap;
return message;
}
public static string BuildRanchBuilding(Ranch ranch, Ranch.RanchUpgrade upgrade)
{
string message = "";
message += Messages.FormatViewBuilding(upgrade.Title, upgrade.Description);
message += Messages.BackToMap;
return message;
}
public static string BuildRanchBuilding(Ranch ranch, Ranch.RanchBuilding upgrade)
{
string message = "";
message += Messages.FormatViewBuilding(upgrade.Title, upgrade.Description);
message += Messages.BackToMap;
return message;
}
private static string buildRanch(User user, int ranchId)
{
string message = "";
Ranch ranch = Ranch.GetRanchById(ranchId);
bool mine = (ranch.OwnerId == user.Id);
@ -1036,17 +1095,77 @@ namespace HISP.Game
if (mine) // This is My DS.
{
user.DoRanchActions();
string title = ranch.Title;
if (title == "" || title == null)
title = Messages.RanchDefaultRanchTitle;
message += Messages.FormatRanchTitle(Database.GetUsername(ranch.OwnerId), title);
message += Messages.BuildingRestHere;
int numbBarns = ranch.GetBuildingCount(1);
int numbWaterWell = ranch.GetBuildingCount(2);
int numbGrainSilo = ranch.GetBuildingCount(3);
int numbTrainingPen = ranch.GetBuildingCount(6);
int numbWagon = ranch.GetBuildingCount(7);
int numbWindmill = ranch.GetBuildingCount(8);
int numbGarden = ranch.GetBuildingCount(9);
int numbBigBarn = ranch.GetBuildingCount(10);
int numbGoldBarn = ranch.GetBuildingCount(11);
if (numbBarns > 0)
message += Messages.FormatBuildingBarn(numbBarns, numbBarns * 4);
if (numbBigBarn > 0)
message += Messages.FormatBuildingBarn(numbBigBarn, numbBigBarn * 8);
if (numbGoldBarn > 0)
message += Messages.FormatBuildingBarn(numbGoldBarn, numbGoldBarn * 12);
if (numbBarns > 0 || numbBigBarn > 0 || numbGoldBarn > 0)
message += Messages.RanchHorsesFullyRested;
if (numbWaterWell > 0)
message += Messages.BuildingWaterWell;
if (numbGrainSilo > 0)
message += Messages.BuildingGrainSilo;
if (numbWindmill > 0)
message += Messages.FormatBuildingWindmill(numbWindmill, 5000 * numbWindmill);
if (numbGarden > 0)
message += Messages.BuildingVegatableGarden;
if (numbWagon > 0)
message += Messages.BuildingWagon;
if (numbTrainingPen > 0)
message += Messages.BuildingTrainingPen;
message += Messages.FormatRanchYoursDescription(ranch.Description);
}
else if(ranch.OwnerId == -1) // No mans sky
{
message += Messages.FormatRanchUnownedMeta(ranch.Value);
if (user.OwnedRanch == null)
{
if (user.Subscribed)
message += Messages.RanchYouCouldPurchaseThisRanch;
else
message += Messages.RanchSubscribersOnly;
}
else
{
message += Messages.RanchYouAllreadyOwnARanch;
}
}
else
{
string title = ranch.Title;
if (title == "" || title == null)
title = Messages.RanchDefaultRanchTitle;
message += Messages.FormatRanchTitle(Database.GetUsername(ranch.OwnerId), title);
message += Messages.FormatRanchDescOthers(ranch.Description);
}
message += Messages.ExitThisPlace;
message += Messages.MetaTerminator;
return message;
}
private static string buildWorkshop(User user)
@ -1290,8 +1409,7 @@ namespace HISP.Game
}
public static string BuildHorseInventory(User user)
{
// TODO: calculate max number based on ranch barns owned.
string message = Messages.FormatHorseHeader(user.HorseInventory.MaxHorses, user.HorseInventory.HorseList.Length);
string message = Messages.FormatHorseHeader(user.MaxHorses, user.HorseInventory.HorseList.Length);
message += buildHorseList(user);
message += Messages.ViewBaiscStats;
@ -1322,7 +1440,7 @@ namespace HISP.Game
public static string BuildInventoryInfo(PlayerInventory inv)
{
string message = "";
message += Messages.FormatPlayerInventoryHeaderMeta(inv.Count, Messages.DefaultInventoryMax);
message += Messages.FormatPlayerInventoryHeaderMeta(inv.Count, inv.BaseUser.MaxItems);
InventoryItem[] items = inv.GetItemList();
foreach(InventoryItem item in items)
{
@ -1335,7 +1453,7 @@ namespace HISP.Game
message += Messages.FormatPlayerInventoryItemMeta(itemInfo.IconId, item.ItemInstances.Count, title);
int randomId = item.ItemInstances[0].RandomId;
if (itemInfo.Type != "QUEST" && itemInfo.Type != "TEXT" && World.CanDropItems(inv.BaseUser.X, inv.BaseUser.Y))
if (itemInfo.Type != "QUEST" && itemInfo.Type != "TEXT" && !(itemInfo.Id == Item.Present || itemInfo.Id == Item.DorothyShoes || itemInfo.Id == Item.Telescope) && World.CanDropItems(inv.BaseUser.X, inv.BaseUser.Y))
message += Messages.FormatItemDropButton(randomId);
if (itemInfo.Id == Item.Present || itemInfo.Id == Item.DorothyShoes || itemInfo.Id == Item.Telescope)

View file

@ -1,4 +1,8 @@
using HISP.Server;
using HISP.Game.Inventory;
using HISP.Game.Items;
using HISP.Player;
using HISP.Server;
using System;
using System.Collections.Generic;
namespace HISP.Game
@ -59,6 +63,11 @@ namespace HISP.Game
}
throw new KeyNotFoundException("No ranch found.");
}
public int GetTeardownPrice()
{
return (int)Math.Round((float)this.Cost / (100 / 35.0));
}
}
public static List<Ranch> Ranches = new List<Ranch>();
@ -73,39 +82,81 @@ namespace HISP.Game
private string title;
private string description;
public int GetSellPrice()
{
return (int)Math.Round((float)this.InvestedMoney / (100 / 75.0));
}
private void removeDorothyShoes(int Id)
{
if (Id == -1)
return;
if(GameServer.IsUserOnline(Id))
{
User user = GameServer.GetUserById(Id);
user.OwnedRanch = null;
InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
foreach (ItemInstance itm in items.ItemInstances.ToArray())
{
user.Inventory.Remove(itm);
}
}
else
{
Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
}
}
private void deleteRanch()
{
Database.DeleteRanchOwner(this.Id);
removeDorothyShoes(this.ownerId);
resetRanch();
}
private void resetRanch()
{
title = "";
description = "";
investedMoney = 0;
upgradedLevel = 0;
ownerId = -1;
for (int i = 0; i < 16; i++)
buildings[i] = null;
}
public int OwnerId
{
get
{
if(ownerId != -1)
{
if (!Database.IsUserSubscribed(ownerId) && !Database.IsUserAdmin(ownerId))
deleteRanch();
}
return ownerId;
}
set
{
ownerId = value;
if (value == -1)
{
Database.DeleteRanchOwner(this.Id);
deleteRanch();
}
else
{
if(Database.IsRanchOwned(this.Id))
{
Database.SetRanchOwner(this.Id, ownerId);
removeDorothyShoes(ownerId);
}
else
{
title = "";
description = "";
investedMoney = 0;
upgradedLevel = 0;
for (int i = 0; i < 16; i++)
buildings[i] = null;
Database.AddRanch(this.Id, OwnerId, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
resetRanch();
Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
ownerId = value;
}
}
@ -129,8 +180,8 @@ namespace HISP.Game
}
set
{
investedMoney = 0;
Database.SetRanchUpgradeLevel(Id, value);
investedMoney = value;
Database.SetRanchInvestment(Id, value);
}
}
public string Title
@ -160,89 +211,101 @@ namespace HISP.Game
private RanchBuilding[] buildings = new RanchBuilding[16];
public RanchBuilding[] Buildings
public int GetBuildingCount(int buildingId)
{
get
int count = 0;
foreach(RanchBuilding building in buildings)
{
return buildings;
}
set
{
buildings = value;
if (buildings[0] != null)
Database.SetRanchBuilding1(this.Id, buildings[0].Id);
else
Database.SetRanchBuilding1(this.Id, 0);
if (buildings[1] != null)
Database.SetRanchBuilding2(this.Id, buildings[1].Id);
else
Database.SetRanchBuilding2(this.Id, 0);
if (buildings[2] != null)
Database.SetRanchBuilding3(this.Id, buildings[2].Id);
else
Database.SetRanchBuilding3(this.Id, 0);
if (buildings[3] != null)
Database.SetRanchBuilding4(this.Id, buildings[3].Id);
else
Database.SetRanchBuilding4(this.Id, 0);
if (buildings[4] != null)
Database.SetRanchBuilding5(this.Id, buildings[4].Id);
else
Database.SetRanchBuilding5(this.Id, 0);
if (buildings[5] != null)
Database.SetRanchBuilding6(this.Id, buildings[5].Id);
else
Database.SetRanchBuilding6(this.Id, 0);
if (buildings[6] != null)
Database.SetRanchBuilding7(this.Id, buildings[6].Id);
else
Database.SetRanchBuilding7(this.Id, 0);
if (buildings[7] != null)
Database.SetRanchBuilding8(this.Id, buildings[7].Id);
else
Database.SetRanchBuilding8(this.Id, 0);
if (buildings[8] != null)
Database.SetRanchBuilding9(this.Id, buildings[8].Id);
else
Database.SetRanchBuilding9(this.Id, 0);
if (buildings[9] != null)
Database.SetRanchBuilding10(this.Id, buildings[9].Id);
else
Database.SetRanchBuilding10(this.Id, 0);
if (buildings[10] != null)
Database.SetRanchBuilding11(this.Id, buildings[10].Id);
else
Database.SetRanchBuilding11(this.Id, 0);
if (buildings[11] != null)
Database.SetRanchBuilding12(this.Id, buildings[11].Id);
else
Database.SetRanchBuilding12(this.Id, 0);
if (buildings[12] != null)
Database.SetRanchBuilding13(this.Id, buildings[12].Id);
else
Database.SetRanchBuilding13(this.Id, 0);
if (buildings[13] != null)
Database.SetRanchBuilding14(this.Id, buildings[13].Id);
else
Database.SetRanchBuilding14(this.Id, 0);
if (buildings[14] != null)
Database.SetRanchBuilding15(this.Id, buildings[14].Id);
else
Database.SetRanchBuilding15(this.Id, 0);
if (buildings[15] != null)
Database.SetRanchBuilding16(this.Id, buildings[15].Id);
else
Database.SetRanchBuilding16(this.Id, 0);
if(building != null)
if (building.Id == buildingId)
count++;
}
return count;
}
private void updateBuildings()
{
if (buildings[0] != null)
Database.SetRanchBuilding1(this.Id, buildings[0].Id);
else
Database.SetRanchBuilding1(this.Id, 0);
if (buildings[1] != null)
Database.SetRanchBuilding2(this.Id, buildings[1].Id);
else
Database.SetRanchBuilding2(this.Id, 0);
if (buildings[2] != null)
Database.SetRanchBuilding3(this.Id, buildings[2].Id);
else
Database.SetRanchBuilding3(this.Id, 0);
if (buildings[3] != null)
Database.SetRanchBuilding4(this.Id, buildings[3].Id);
else
Database.SetRanchBuilding4(this.Id, 0);
if (buildings[4] != null)
Database.SetRanchBuilding5(this.Id, buildings[4].Id);
else
Database.SetRanchBuilding5(this.Id, 0);
if (buildings[5] != null)
Database.SetRanchBuilding6(this.Id, buildings[5].Id);
else
Database.SetRanchBuilding6(this.Id, 0);
if (buildings[6] != null)
Database.SetRanchBuilding7(this.Id, buildings[6].Id);
else
Database.SetRanchBuilding7(this.Id, 0);
if (buildings[7] != null)
Database.SetRanchBuilding8(this.Id, buildings[7].Id);
else
Database.SetRanchBuilding8(this.Id, 0);
if (buildings[8] != null)
Database.SetRanchBuilding9(this.Id, buildings[8].Id);
else
Database.SetRanchBuilding9(this.Id, 0);
if (buildings[9] != null)
Database.SetRanchBuilding10(this.Id, buildings[9].Id);
else
Database.SetRanchBuilding10(this.Id, 0);
if (buildings[10] != null)
Database.SetRanchBuilding11(this.Id, buildings[10].Id);
else
Database.SetRanchBuilding11(this.Id, 0);
if (buildings[11] != null)
Database.SetRanchBuilding12(this.Id, buildings[11].Id);
else
Database.SetRanchBuilding12(this.Id, 0);
if (buildings[12] != null)
Database.SetRanchBuilding13(this.Id, buildings[12].Id);
else
Database.SetRanchBuilding13(this.Id, 0);
if (buildings[13] != null)
Database.SetRanchBuilding14(this.Id, buildings[13].Id);
else
Database.SetRanchBuilding14(this.Id, 0);
if (buildings[14] != null)
Database.SetRanchBuilding15(this.Id, buildings[14].Id);
else
Database.SetRanchBuilding15(this.Id, 0);
if (buildings[15] != null)
Database.SetRanchBuilding16(this.Id, buildings[15].Id);
else
Database.SetRanchBuilding16(this.Id, 0);
}
public RanchBuilding GetBuilding(int buildingId)
{
return buildings[buildingId];
}
public void SetBuilding(int buildingId, RanchBuilding value)
{
buildings[buildingId] = value;
updateBuildings();
}
public string GetSwf(bool mine)
{
string swf = "ranchviewer.swf?H=" + upgradedLevel+1.ToString();
string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
for(int i = 0; i < buildings.Length; i++)
{
swf += "&B" + i.ToString() + "=";
swf += "&B" + (i+1).ToString() + "=";
if (buildings[i] != null)
{
swf += buildings[i].Id.ToString();
@ -260,20 +323,20 @@ namespace HISP.Game
Y = y;
Id = id;
Value = value;
Title = "";
Description = "";
UpgradedLevel = 0;
OwnerId = -1;
InvestedMoney = 0;
title = "";
description = "";
upgradedLevel = 0;
ownerId = -1;
investedMoney = 0;
for (int i = 0; i < 16; i++)
buildings[i] = null;
if (Database.IsRanchOwned(id))
bool owned = Database.IsRanchOwned(id);
if (owned)
{
UpgradedLevel = Database.GetRanchUpgradeLevel(id);
Title = Database.GetRanchTitle(id);
Description = Database.GetRanchDescription(id);
OwnerId = Database.GetRanchOwner(id);
upgradedLevel = Database.GetRanchUpgradeLevel(id);
title = Database.GetRanchTitle(id);
description = Database.GetRanchDescription(id);
ownerId = Database.GetRanchOwner(id);
int b1 = Database.GetRanchBuilding1(id);
int b2 = Database.GetRanchBuilding2(id);
int b3 = Database.GetRanchBuilding3(id);
@ -329,6 +392,10 @@ namespace HISP.Game
}
}
public RanchUpgrade GetRanchUpgrade()
{
return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
}
public static bool IsRanchHere(int x, int y)
{
foreach (Ranch ranch in Ranches)

View file

@ -196,6 +196,25 @@ namespace HISP.Game
// Periodically write time to database:
if (ServerTime.Minutes % 10 == 0) // every 10-in-game minutes)
Database.SetServerTime(ServerTime.Minutes, ServerTime.Days, ServerTime.Years);
// Ranch Windmill Payments
if(hours % 12 == 0)
{
Logger.DebugPrint("Paying windmill owners . . . ");
foreach (Ranch ranch in Ranch.Ranches)
{
int ranchOwner = ranch.OwnerId;
if (ranchOwner != -1)
{
int moneyToAdd = 5000 * ranch.GetBuildingCount(8); // Windmill
if (GameServer.IsUserOnline(ranchOwner))
GameServer.GetUserById(ranchOwner).Money += moneyToAdd;
else
Database.SetPlayerMoney(Database.GetPlayerMoney(ranchOwner) + moneyToAdd, ranchOwner);
}
}
}
if (hours == 24) // 1 day
{