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Add ranches.
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parent
2e713f4fd5
commit
9f592fb51b
14 changed files with 918 additions and 159 deletions
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@ -1,4 +1,8 @@
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using HISP.Server;
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using HISP.Game.Inventory;
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using HISP.Game.Items;
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using HISP.Player;
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using HISP.Server;
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using System;
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using System.Collections.Generic;
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namespace HISP.Game
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@ -59,6 +63,11 @@ namespace HISP.Game
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}
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throw new KeyNotFoundException("No ranch found.");
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}
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public int GetTeardownPrice()
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{
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return (int)Math.Round((float)this.Cost / (100 / 35.0));
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}
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}
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public static List<Ranch> Ranches = new List<Ranch>();
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@ -73,39 +82,81 @@ namespace HISP.Game
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private string title;
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private string description;
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public int GetSellPrice()
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{
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return (int)Math.Round((float)this.InvestedMoney / (100 / 75.0));
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}
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private void removeDorothyShoes(int Id)
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{
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if (Id == -1)
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return;
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if(GameServer.IsUserOnline(Id))
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{
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User user = GameServer.GetUserById(Id);
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user.OwnedRanch = null;
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InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
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foreach (ItemInstance itm in items.ItemInstances.ToArray())
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{
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user.Inventory.Remove(itm);
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}
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}
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else
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{
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Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
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}
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}
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private void deleteRanch()
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{
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Database.DeleteRanchOwner(this.Id);
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removeDorothyShoes(this.ownerId);
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resetRanch();
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}
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private void resetRanch()
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{
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title = "";
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description = "";
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investedMoney = 0;
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upgradedLevel = 0;
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ownerId = -1;
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for (int i = 0; i < 16; i++)
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buildings[i] = null;
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}
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public int OwnerId
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{
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get
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{
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if(ownerId != -1)
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{
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if (!Database.IsUserSubscribed(ownerId) && !Database.IsUserAdmin(ownerId))
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deleteRanch();
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}
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return ownerId;
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}
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set
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{
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ownerId = value;
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if (value == -1)
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{
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Database.DeleteRanchOwner(this.Id);
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deleteRanch();
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}
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else
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{
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if(Database.IsRanchOwned(this.Id))
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{
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Database.SetRanchOwner(this.Id, ownerId);
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removeDorothyShoes(ownerId);
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}
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else
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{
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title = "";
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description = "";
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investedMoney = 0;
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upgradedLevel = 0;
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for (int i = 0; i < 16; i++)
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buildings[i] = null;
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Database.AddRanch(this.Id, OwnerId, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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resetRanch();
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Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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}
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ownerId = value;
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}
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}
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@ -129,8 +180,8 @@ namespace HISP.Game
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}
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set
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{
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investedMoney = 0;
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Database.SetRanchUpgradeLevel(Id, value);
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investedMoney = value;
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Database.SetRanchInvestment(Id, value);
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}
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}
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public string Title
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@ -160,89 +211,101 @@ namespace HISP.Game
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private RanchBuilding[] buildings = new RanchBuilding[16];
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public RanchBuilding[] Buildings
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public int GetBuildingCount(int buildingId)
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{
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get
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int count = 0;
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foreach(RanchBuilding building in buildings)
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{
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return buildings;
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}
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set
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{
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buildings = value;
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if (buildings[0] != null)
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Database.SetRanchBuilding1(this.Id, buildings[0].Id);
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else
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Database.SetRanchBuilding1(this.Id, 0);
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if (buildings[1] != null)
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Database.SetRanchBuilding2(this.Id, buildings[1].Id);
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else
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Database.SetRanchBuilding2(this.Id, 0);
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if (buildings[2] != null)
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Database.SetRanchBuilding3(this.Id, buildings[2].Id);
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else
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Database.SetRanchBuilding3(this.Id, 0);
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if (buildings[3] != null)
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Database.SetRanchBuilding4(this.Id, buildings[3].Id);
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else
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Database.SetRanchBuilding4(this.Id, 0);
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if (buildings[4] != null)
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Database.SetRanchBuilding5(this.Id, buildings[4].Id);
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else
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Database.SetRanchBuilding5(this.Id, 0);
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if (buildings[5] != null)
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Database.SetRanchBuilding6(this.Id, buildings[5].Id);
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else
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Database.SetRanchBuilding6(this.Id, 0);
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if (buildings[6] != null)
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Database.SetRanchBuilding7(this.Id, buildings[6].Id);
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else
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Database.SetRanchBuilding7(this.Id, 0);
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if (buildings[7] != null)
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Database.SetRanchBuilding8(this.Id, buildings[7].Id);
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else
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Database.SetRanchBuilding8(this.Id, 0);
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if (buildings[8] != null)
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Database.SetRanchBuilding9(this.Id, buildings[8].Id);
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else
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Database.SetRanchBuilding9(this.Id, 0);
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if (buildings[9] != null)
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Database.SetRanchBuilding10(this.Id, buildings[9].Id);
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else
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Database.SetRanchBuilding10(this.Id, 0);
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if (buildings[10] != null)
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Database.SetRanchBuilding11(this.Id, buildings[10].Id);
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else
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Database.SetRanchBuilding11(this.Id, 0);
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if (buildings[11] != null)
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Database.SetRanchBuilding12(this.Id, buildings[11].Id);
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else
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Database.SetRanchBuilding12(this.Id, 0);
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if (buildings[12] != null)
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Database.SetRanchBuilding13(this.Id, buildings[12].Id);
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else
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Database.SetRanchBuilding13(this.Id, 0);
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if (buildings[13] != null)
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Database.SetRanchBuilding14(this.Id, buildings[13].Id);
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else
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Database.SetRanchBuilding14(this.Id, 0);
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if (buildings[14] != null)
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Database.SetRanchBuilding15(this.Id, buildings[14].Id);
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else
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Database.SetRanchBuilding15(this.Id, 0);
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if (buildings[15] != null)
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Database.SetRanchBuilding16(this.Id, buildings[15].Id);
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else
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Database.SetRanchBuilding16(this.Id, 0);
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if(building != null)
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if (building.Id == buildingId)
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count++;
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}
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return count;
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}
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private void updateBuildings()
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{
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if (buildings[0] != null)
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Database.SetRanchBuilding1(this.Id, buildings[0].Id);
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else
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Database.SetRanchBuilding1(this.Id, 0);
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if (buildings[1] != null)
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Database.SetRanchBuilding2(this.Id, buildings[1].Id);
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else
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Database.SetRanchBuilding2(this.Id, 0);
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if (buildings[2] != null)
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Database.SetRanchBuilding3(this.Id, buildings[2].Id);
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else
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Database.SetRanchBuilding3(this.Id, 0);
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if (buildings[3] != null)
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Database.SetRanchBuilding4(this.Id, buildings[3].Id);
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else
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Database.SetRanchBuilding4(this.Id, 0);
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if (buildings[4] != null)
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Database.SetRanchBuilding5(this.Id, buildings[4].Id);
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else
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Database.SetRanchBuilding5(this.Id, 0);
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if (buildings[5] != null)
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Database.SetRanchBuilding6(this.Id, buildings[5].Id);
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else
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Database.SetRanchBuilding6(this.Id, 0);
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if (buildings[6] != null)
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Database.SetRanchBuilding7(this.Id, buildings[6].Id);
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else
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Database.SetRanchBuilding7(this.Id, 0);
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if (buildings[7] != null)
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Database.SetRanchBuilding8(this.Id, buildings[7].Id);
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else
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Database.SetRanchBuilding8(this.Id, 0);
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if (buildings[8] != null)
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Database.SetRanchBuilding9(this.Id, buildings[8].Id);
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else
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Database.SetRanchBuilding9(this.Id, 0);
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if (buildings[9] != null)
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Database.SetRanchBuilding10(this.Id, buildings[9].Id);
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else
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Database.SetRanchBuilding10(this.Id, 0);
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if (buildings[10] != null)
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Database.SetRanchBuilding11(this.Id, buildings[10].Id);
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else
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Database.SetRanchBuilding11(this.Id, 0);
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if (buildings[11] != null)
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Database.SetRanchBuilding12(this.Id, buildings[11].Id);
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else
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Database.SetRanchBuilding12(this.Id, 0);
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if (buildings[12] != null)
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Database.SetRanchBuilding13(this.Id, buildings[12].Id);
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else
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Database.SetRanchBuilding13(this.Id, 0);
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if (buildings[13] != null)
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Database.SetRanchBuilding14(this.Id, buildings[13].Id);
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else
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Database.SetRanchBuilding14(this.Id, 0);
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if (buildings[14] != null)
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Database.SetRanchBuilding15(this.Id, buildings[14].Id);
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else
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Database.SetRanchBuilding15(this.Id, 0);
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if (buildings[15] != null)
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Database.SetRanchBuilding16(this.Id, buildings[15].Id);
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else
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Database.SetRanchBuilding16(this.Id, 0);
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}
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public RanchBuilding GetBuilding(int buildingId)
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{
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return buildings[buildingId];
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}
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public void SetBuilding(int buildingId, RanchBuilding value)
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{
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buildings[buildingId] = value;
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updateBuildings();
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}
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public string GetSwf(bool mine)
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{
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string swf = "ranchviewer.swf?H=" + upgradedLevel+1.ToString();
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string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
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for(int i = 0; i < buildings.Length; i++)
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{
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swf += "&B" + i.ToString() + "=";
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swf += "&B" + (i+1).ToString() + "=";
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if (buildings[i] != null)
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{
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swf += buildings[i].Id.ToString();
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@ -260,20 +323,20 @@ namespace HISP.Game
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Y = y;
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Id = id;
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Value = value;
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Title = "";
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Description = "";
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UpgradedLevel = 0;
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OwnerId = -1;
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InvestedMoney = 0;
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title = "";
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description = "";
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upgradedLevel = 0;
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ownerId = -1;
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investedMoney = 0;
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for (int i = 0; i < 16; i++)
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buildings[i] = null;
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if (Database.IsRanchOwned(id))
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bool owned = Database.IsRanchOwned(id);
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if (owned)
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{
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UpgradedLevel = Database.GetRanchUpgradeLevel(id);
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Title = Database.GetRanchTitle(id);
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Description = Database.GetRanchDescription(id);
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OwnerId = Database.GetRanchOwner(id);
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upgradedLevel = Database.GetRanchUpgradeLevel(id);
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title = Database.GetRanchTitle(id);
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description = Database.GetRanchDescription(id);
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ownerId = Database.GetRanchOwner(id);
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int b1 = Database.GetRanchBuilding1(id);
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int b2 = Database.GetRanchBuilding2(id);
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int b3 = Database.GetRanchBuilding3(id);
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@ -329,6 +392,10 @@ namespace HISP.Game
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}
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}
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public RanchUpgrade GetRanchUpgrade()
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{
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return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
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}
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public static bool IsRanchHere(int x, int y)
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{
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foreach (Ranch ranch in Ranches)
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