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Add ranches.
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parent
2e713f4fd5
commit
9f592fb51b
14 changed files with 918 additions and 159 deletions
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@ -575,19 +575,6 @@ namespace HISP.Server
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Workshop.Workshops.Add(wkShop);
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Logger.DebugPrint("Registered Workshop at X: " + wkShop.X + " Y: " + wkShop.Y);
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}
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// Register Ranches
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int totalRanchLocations = gameData.ranch.ranch_locations.Count;
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for (int i = 0; i < totalRanchLocations; i++)
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{
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int x = gameData.ranch.ranch_locations[i].x;
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int y = gameData.ranch.ranch_locations[i].y;
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int id = gameData.ranch.ranch_locations[i].id;
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int value = gameData.ranch.ranch_locations[i].value;
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Ranch ranch = new Ranch(x, y, id, value);
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Ranch.Ranches.Add(ranch);
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Logger.DebugPrint("Registered Ranch at X: " + ranch.X + " Y: " + ranch.Y);
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}
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// Register Ranch Buildings
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int totalRanchBuildings = gameData.ranch.ranch_buildings.buildings.Count;
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@ -630,6 +617,19 @@ namespace HISP.Server
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Ranch.RanchUpgrade.RanchUpgrades.Add(upgrade);
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Logger.DebugPrint("Registered Ranch Upgrade: " + upgrade.Title);
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}
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// Register Ranches
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int totalRanchLocations = gameData.ranch.ranch_locations.Count;
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for (int i = 0; i < totalRanchLocations; i++)
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{
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int x = gameData.ranch.ranch_locations[i].x;
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int y = gameData.ranch.ranch_locations[i].y;
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int id = gameData.ranch.ranch_locations[i].id;
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int value = gameData.ranch.ranch_locations[i].value;
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Ranch ranch = new Ranch(x, y, id, value);
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Ranch.Ranches.Add(ranch);
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Logger.DebugPrint("Registered Ranch id " + id + " at X: " + ranch.X + " Y: " + ranch.Y);
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}
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// Register Riddles
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int totalRiddles = gameData.riddle_room.Count;
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@ -670,7 +670,8 @@ namespace HISP.Server
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Messages.RanchUnownedRanchFormat = gameData.messages.meta.ranch.unowned_ranch;
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Messages.RanchYouCouldPurchaseThisRanch = gameData.messages.meta.ranch.you_could_purchase_this;
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Messages.RanchYouAllreadyOwnARanch = gameData.messages.meta.ranch.ranch_already_owned;
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Messages.RanchSubscribersOnly = gameData.messages.meta.ranch.sub_only;
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Messages.RanchDescriptionOthersFormat = gameData.meta.ranch.ranch_desc_others;
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Messages.RanchUnownedRanchClicked = gameData.messages.meta.ranch.unowned_ranch_click;
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Messages.RanchClickMessageFormat = gameData.messages.meta.ranch.click_message;
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@ -682,8 +683,11 @@ namespace HISP.Server
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Messages.RanchSavedRanchDescripton = gameData.messages.meta.ranch.saved_ranch;
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Messages.RanchDefaultRanchTitle = gameData.messages.meta.ranch.default_title;
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Messages.RanchEditDescriptionMetaFormat = gameData.messages.meta.ranch.edit_description;
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Messages.RanchYourRanchMetaFormat = gameData.messages.meta.ranch.your_ranch_meta;
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Messages.RanchDescriptionFormat = gameData.messages.meta.ranch.view_desc;
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Messages.RanchTitleFormat = gameData.messages.meta.ranch.your_ranch_meta;
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Messages.RanchYourDescriptionFormat = gameData.messages.meta.ranch.view_desc;
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Messages.RanchSellAreYouSure = gameData.messages.meta.ranch.sell_confirm;
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Messages.RanchSoldFormat = gameData.messages.meta.ranch.sell_done;
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// Ranch : Breed
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@ -1306,10 +1310,6 @@ namespace HISP.Server
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GameServer.IdleWarning = gameData.messages.disconnect.client_timeout.warn_after;
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GameServer.IdleTimeout = gameData.messages.disconnect.client_timeout.kick_after;
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// Inventory
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Messages.DefaultInventoryMax = gameData.item.max_carryable;
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// Competition Gear
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Messages.EquipCompetitionGearFormat = gameData.messages.equips.equip_competition_gear_format;
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