Re-Time Every Event.

This commit is contained in:
SilicaAndPina 2021-05-12 08:24:39 +12:00
parent b5ae6946a9
commit d7e350fef6
2 changed files with 16 additions and 6 deletions

View file

@ -22,6 +22,7 @@ namespace HISP.Game.Events
public string[] Answers;
public bool Active;
public int Reward;
public static bool LastWon = false;
private Timer riddleTimeout;
private const int RIDDLE_TIMEOUT = 5;
@ -58,6 +59,8 @@ namespace HISP.Game.Events
if (Database.HasPlayerCompletedRealTimeRiddle(RiddleId, winner.Id))
return;
LastWon = true;
Database.CompleteRealTimeRiddle(RiddleId, winner.Id);
winner.TrackedItems.GetTrackedItem(Tracking.TrackableItem.RiddleWin).Count++;
@ -97,6 +100,7 @@ namespace HISP.Game.Events
if (client.LoggedIn)
client.SendPacket(riddleTimedOutMessage);
}
LastWon = false;
EndEvent();
}