HISP/Horse Isle Server/HorseIsleServer/Server
2021-02-01 20:42:23 +13:00
..
ConfigReader.cs Weirest bug ever happened, it said "Item.ItemInformation" is higher protection level than Item.Tack even though both were public, i eventurally found that it was because Item was "class" where as "Item.Tack" was "public class" so i made everything be "public class" 2021-01-31 01:18:52 +13:00
Converters.cs Weirest bug ever happened, it said "Item.ItemInformation" is higher protection level than Item.Tack even though both were public, i eventurally found that it was because Item was "class" where as "Item.Tack" was "public class" so i made everything be "public class" 2021-01-31 01:18:52 +13:00
Database.cs Weirest bug ever happened, it said "Item.ItemInformation" is higher protection level than Item.Tack even though both were public, i eventurally found that it was because Item was "class" where as "Item.Tack" was "public class" so i made everything be "public class" 2021-01-31 01:18:52 +13:00
GameClient.cs Fix ordering and fully implement "View Companion" 2021-02-01 19:50:37 +13:00
GameDataJson.cs Add minigames menu strings 2021-02-01 20:30:22 +13:00
GameServer.cs implement "view minigames" 2021-02-01 20:42:23 +13:00
Logger.cs Weirest bug ever happened, it said "Item.ItemInformation" is higher protection level than Item.Tack even though both were public, i eventurally found that it was because Item was "class" where as "Item.Tack" was "public class" so i made everything be "public class" 2021-01-31 01:18:52 +13:00
PacketBuilder.cs Weirest bug ever happened, it said "Item.ItemInformation" is higher protection level than Item.Tack even though both were public, i eventurally found that it was because Item was "class" where as "Item.Tack" was "public class" so i made everything be "public class" 2021-01-31 01:18:52 +13:00