mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-14 10:09:48 +12:00
commit
eb24b2490a
2 changed files with 112 additions and 60 deletions
|
@ -13,6 +13,10 @@
|
|||
|
||||
class GPU;
|
||||
|
||||
struct Color4 {
|
||||
float r, g, b, a;
|
||||
};
|
||||
|
||||
class RendererMTL final : public Renderer {
|
||||
public:
|
||||
RendererMTL(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs);
|
||||
|
@ -57,6 +61,11 @@ class RendererMTL final : public Renderer {
|
|||
MTL::RenderPipelineState* displayPipeline;
|
||||
MTL::RenderPipelineState* copyToLutTexturePipeline;
|
||||
|
||||
// Clears
|
||||
std::map<MTL::Texture*, Color4> colorClearOps;
|
||||
std::map<MTL::Texture*, float> depthClearOps;
|
||||
std::map<MTL::Texture*, u8> stencilClearOps;
|
||||
|
||||
// Active state
|
||||
MTL::CommandBuffer* commandBuffer = nullptr;
|
||||
MTL::RenderCommandEncoder* renderCommandEncoder = nullptr;
|
||||
|
@ -76,10 +85,10 @@ class RendererMTL final : public Renderer {
|
|||
}
|
||||
}
|
||||
|
||||
void beginRenderPassIfNeeded(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* colorTexture, MTL::Texture* depthTexture = nullptr) {
|
||||
void beginRenderPassIfNeeded(MTL::RenderPassDescriptor* renderPassDescriptor, bool doesClears, MTL::Texture* colorTexture, MTL::Texture* depthTexture = nullptr) {
|
||||
createCommandBufferIfNeeded();
|
||||
|
||||
if (!renderCommandEncoder || colorTexture != lastColorTexture || depthTexture != lastDepthTexture) {
|
||||
if (doesClears || !renderCommandEncoder || colorTexture != lastColorTexture || (depthTexture != lastDepthTexture && !(lastDepthTexture && !depthTexture))) {
|
||||
endRenderPass();
|
||||
|
||||
renderCommandEncoder = commandBuffer->renderCommandEncoder(renderPassDescriptor);
|
||||
|
@ -100,6 +109,64 @@ class RendererMTL final : public Renderer {
|
|||
}
|
||||
}
|
||||
|
||||
template<typename AttachmentT, typename ClearDataT, typename GetAttachmentT, typename SetClearDataT>
|
||||
inline void clearAttachment(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture, ClearDataT clearData, GetAttachmentT getAttachment, SetClearDataT setClearData) {
|
||||
bool beginRenderPass = (renderPassDescriptor == nullptr);
|
||||
if (!renderPassDescriptor) {
|
||||
renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
|
||||
}
|
||||
|
||||
AttachmentT* attachment = getAttachment(renderPassDescriptor);
|
||||
attachment->setTexture(texture);
|
||||
setClearData(attachment, clearData);
|
||||
attachment->setLoadAction(MTL::LoadActionClear);
|
||||
attachment->setStoreAction(MTL::StoreActionStore);
|
||||
|
||||
if (beginRenderPass) {
|
||||
if (std::is_same<AttachmentT, MTL::RenderPassColorAttachmentDescriptor>::value)
|
||||
beginRenderPassIfNeeded(renderPassDescriptor, true, texture);
|
||||
else
|
||||
beginRenderPassIfNeeded(renderPassDescriptor, true, nullptr, texture);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename AttachmentT, typename ClearDataT, typename GetAttachmentT, typename SetClearDataT>
|
||||
inline bool clearAttachment(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture, std::map<MTL::Texture*, ClearDataT>& clearOps, GetAttachmentT getAttachment, SetClearDataT setClearData) {
|
||||
auto it = clearOps.find(texture);
|
||||
if (it != clearOps.end()) {
|
||||
clearAttachment<AttachmentT>(renderPassDescriptor, texture, it->second, getAttachment, setClearData);
|
||||
clearOps.erase(it);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (renderPassDescriptor) {
|
||||
AttachmentT* attachment = getAttachment(renderPassDescriptor);
|
||||
attachment->setTexture(texture);
|
||||
attachment->setLoadAction(MTL::LoadActionLoad);
|
||||
attachment->setStoreAction(MTL::StoreActionStore);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool clearColor(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
|
||||
return clearAttachment<MTL::RenderPassColorAttachmentDescriptor, Color4>(renderPassDescriptor, texture, colorClearOps, [](MTL::RenderPassDescriptor* renderPassDescriptor) { return renderPassDescriptor->colorAttachments()->object(0); }, [](auto attachment, auto& color) {
|
||||
attachment->setClearColor(MTL::ClearColor(color.r, color.g, color.b, color.a));
|
||||
});
|
||||
}
|
||||
|
||||
bool clearDepth(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
|
||||
return clearAttachment<MTL::RenderPassDepthAttachmentDescriptor, float>(renderPassDescriptor, texture, depthClearOps, [](MTL::RenderPassDescriptor* renderPassDescriptor) { return renderPassDescriptor->depthAttachment(); }, [](auto attachment, auto& depth) {
|
||||
attachment->setClearDepth(depth);
|
||||
});
|
||||
}
|
||||
|
||||
bool clearStencil(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
|
||||
return clearAttachment<MTL::RenderPassStencilAttachmentDescriptor, u8>(renderPassDescriptor, texture, stencilClearOps, [](MTL::RenderPassDescriptor* renderPassDescriptor) { return renderPassDescriptor->stencilAttachment(); }, [](auto attachment, auto& stencil) {
|
||||
attachment->setClearStencil(stencil);
|
||||
});
|
||||
}
|
||||
|
||||
std::optional<Metal::ColorRenderTarget> getColorRenderTarget(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
|
||||
Metal::DepthStencilRenderTarget& getDepthRenderTarget();
|
||||
Metal::Texture& getTexture(Metal::Texture& tex);
|
||||
|
|
|
@ -53,6 +53,27 @@ void RendererMTL::display() {
|
|||
return;
|
||||
}
|
||||
|
||||
using namespace PICA::ExternalRegs;
|
||||
|
||||
// Top screen
|
||||
const u32 topActiveFb = externalRegs[Framebuffer0Select] & 1;
|
||||
const u32 topScreenAddr = externalRegs[topActiveFb == 0 ? Framebuffer0AFirstAddr : Framebuffer0ASecondAddr];
|
||||
auto topScreen = colorRenderTargetCache.findFromAddress(topScreenAddr);
|
||||
|
||||
if (topScreen) {
|
||||
clearColor(nullptr, topScreen->get().texture);
|
||||
}
|
||||
|
||||
// Bottom screen
|
||||
const u32 bottomActiveFb = externalRegs[Framebuffer1Select] & 1;
|
||||
const u32 bottomScreenAddr = externalRegs[bottomActiveFb == 0 ? Framebuffer1AFirstAddr : Framebuffer1ASecondAddr];
|
||||
auto bottomScreen = colorRenderTargetCache.findFromAddress(bottomScreenAddr);
|
||||
|
||||
if (bottomScreen) {
|
||||
clearColor(nullptr, bottomScreen->get().texture);
|
||||
}
|
||||
|
||||
// -------- Draw --------
|
||||
MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
|
||||
MTL::RenderPassColorAttachmentDescriptor* colorAttachment = renderPassDescriptor->colorAttachments()->object(0);
|
||||
colorAttachment->setTexture(drawable->texture());
|
||||
|
@ -60,36 +81,22 @@ void RendererMTL::display() {
|
|||
colorAttachment->setClearColor(MTL::ClearColor{0.0f, 0.0f, 0.0f, 1.0f});
|
||||
colorAttachment->setStoreAction(MTL::StoreActionStore);
|
||||
|
||||
beginRenderPassIfNeeded(renderPassDescriptor, drawable->texture());
|
||||
beginRenderPassIfNeeded(renderPassDescriptor, false, drawable->texture());
|
||||
renderCommandEncoder->setRenderPipelineState(displayPipeline);
|
||||
renderCommandEncoder->setFragmentSamplerState(nearestSampler, 0);
|
||||
|
||||
using namespace PICA::ExternalRegs;
|
||||
|
||||
// Top screen
|
||||
{
|
||||
const u32 topActiveFb = externalRegs[Framebuffer0Select] & 1;
|
||||
const u32 topScreenAddr = externalRegs[topActiveFb == 0 ? Framebuffer0AFirstAddr : Framebuffer0ASecondAddr];
|
||||
auto topScreen = colorRenderTargetCache.findFromAddress(topScreenAddr);
|
||||
|
||||
if (topScreen) {
|
||||
renderCommandEncoder->setViewport(MTL::Viewport{0, 0, 400, 240, 0.0f, 1.0f});
|
||||
renderCommandEncoder->setFragmentTexture(topScreen->get().texture, 0);
|
||||
renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangleStrip, NS::UInteger(0), NS::UInteger(4));
|
||||
}
|
||||
if (topScreen) {
|
||||
renderCommandEncoder->setViewport(MTL::Viewport{0, 0, 400, 240, 0.0f, 1.0f});
|
||||
renderCommandEncoder->setFragmentTexture(topScreen->get().texture, 0);
|
||||
renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangleStrip, NS::UInteger(0), NS::UInteger(4));
|
||||
}
|
||||
|
||||
// Bottom screen
|
||||
{
|
||||
const u32 bottomActiveFb = externalRegs[Framebuffer1Select] & 1;
|
||||
const u32 bottomScreenAddr = externalRegs[bottomActiveFb == 0 ? Framebuffer1AFirstAddr : Framebuffer1ASecondAddr];
|
||||
auto bottomScreen = colorRenderTargetCache.findFromAddress(bottomScreenAddr);
|
||||
|
||||
if (bottomScreen) {
|
||||
renderCommandEncoder->setViewport(MTL::Viewport{40, 240, 320, 240, 0.0f, 1.0f});
|
||||
renderCommandEncoder->setFragmentTexture(bottomScreen->get().texture, 0);
|
||||
renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangleStrip, NS::UInteger(0), NS::UInteger(4));
|
||||
}
|
||||
if (bottomScreen) {
|
||||
renderCommandEncoder->setViewport(MTL::Viewport{40, 240, 320, 240, 0.0f, 1.0f});
|
||||
renderCommandEncoder->setFragmentTexture(bottomScreen->get().texture, 0);
|
||||
renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangleStrip, NS::UInteger(0), NS::UInteger(4));
|
||||
}
|
||||
|
||||
endRenderPass();
|
||||
|
@ -264,14 +271,7 @@ void RendererMTL::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 c
|
|||
const float b = Helpers::getBits<8, 8>(value) / 255.0f;
|
||||
const float a = (value & 0xff) / 255.0f;
|
||||
|
||||
MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
|
||||
MTL::RenderPassColorAttachmentDescriptor* colorAttachment = renderPassDescriptor->colorAttachments()->object(0);
|
||||
colorAttachment->setTexture(color->get().texture);
|
||||
colorAttachment->setClearColor(MTL::ClearColor(r, g, b, a));
|
||||
colorAttachment->setLoadAction(MTL::LoadActionClear);
|
||||
colorAttachment->setStoreAction(MTL::StoreActionStore);
|
||||
|
||||
beginRenderPassIfNeeded(renderPassDescriptor, color->get().texture);
|
||||
colorClearOps[color->get().texture] = {r, g, b, a};
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -286,23 +286,13 @@ void RendererMTL::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 c
|
|||
depthVal = (value & 0xffffff) / 16777215.0f;
|
||||
}
|
||||
|
||||
MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
|
||||
MTL::RenderPassDepthAttachmentDescriptor* depthAttachment = renderPassDescriptor->depthAttachment();
|
||||
depthAttachment->setTexture(depth->get().texture);
|
||||
depthAttachment->setClearDepth(depthVal);
|
||||
depthAttachment->setLoadAction(MTL::LoadActionClear);
|
||||
depthAttachment->setStoreAction(MTL::StoreActionStore);
|
||||
depthClearOps[depth->get().texture] = depthVal;
|
||||
|
||||
if (format == DepthFmt::Depth24Stencil8) {
|
||||
MTL::RenderPassStencilAttachmentDescriptor* stencilAttachment = renderPassDescriptor->stencilAttachment();
|
||||
stencilAttachment->setTexture(depth->get().texture);
|
||||
stencilAttachment->setClearStencil((value >> 24) & 0xff);
|
||||
stencilAttachment->setLoadAction(MTL::LoadActionClear);
|
||||
stencilAttachment->setStoreAction(MTL::StoreActionStore);
|
||||
const u8 stencilVal = value >> 24;
|
||||
stencilClearOps[depth->get().texture] = stencilVal;
|
||||
}
|
||||
|
||||
beginRenderPassIfNeeded(renderPassDescriptor, nullptr, depth->get().texture);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -321,6 +311,7 @@ void RendererMTL::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize,
|
|||
u32 outputHeight = outputSize >> 16;
|
||||
|
||||
auto srcFramebuffer = getColorRenderTarget(inputAddr, inputFormat, inputWidth, outputHeight);
|
||||
clearColor(nullptr, srcFramebuffer->texture);
|
||||
Math::Rect<u32> srcRect = srcFramebuffer->getSubRect(inputAddr, outputWidth, outputHeight);
|
||||
|
||||
if (verticalFlip) {
|
||||
|
@ -337,6 +328,7 @@ void RendererMTL::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize,
|
|||
}
|
||||
|
||||
auto destFramebuffer = getColorRenderTarget(outputAddr, outputFormat, outputWidth, outputHeight);
|
||||
// TODO: clear if not blitting to the whole framebuffer
|
||||
Math::Rect<u32> destRect = destFramebuffer->getSubRect(outputAddr, outputWidth, outputHeight);
|
||||
|
||||
if (inputWidth != outputWidth) {
|
||||
|
@ -355,7 +347,7 @@ void RendererMTL::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize,
|
|||
Metal::BlitPipelineHash hash{destFramebuffer->format, DepthFmt::Unknown1};
|
||||
auto blitPipeline = blitPipelineCache.get(hash);
|
||||
|
||||
beginRenderPassIfNeeded(renderPassDescriptor, destFramebuffer->texture);
|
||||
beginRenderPassIfNeeded(renderPassDescriptor, false, destFramebuffer->texture);
|
||||
renderCommandEncoder->setRenderPipelineState(blitPipeline);
|
||||
renderCommandEncoder->setFragmentTexture(srcFramebuffer->texture, 0);
|
||||
renderCommandEncoder->setFragmentSamplerState(nearestSampler, 0);
|
||||
|
@ -444,24 +436,17 @@ void RendererMTL::drawVertices(PICA::PrimType primType, std::span<const PICA::Ve
|
|||
|
||||
// -------- Render --------
|
||||
MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
|
||||
MTL::RenderPassColorAttachmentDescriptor* colorAttachment = renderPassDescriptor->colorAttachments()->object(0);
|
||||
colorAttachment->setTexture(colorRenderTarget->texture);
|
||||
colorAttachment->setLoadAction(MTL::LoadActionLoad);
|
||||
colorAttachment->setStoreAction(MTL::StoreActionStore);
|
||||
bool doesClear = clearColor(renderPassDescriptor, colorRenderTarget->texture);
|
||||
if (depthStencilRenderTarget) {
|
||||
MTL::RenderPassDepthAttachmentDescriptor* depthAttachment = renderPassDescriptor->depthAttachment();
|
||||
depthAttachment->setTexture(depthStencilRenderTarget->texture);
|
||||
depthAttachment->setLoadAction(MTL::LoadActionLoad);
|
||||
depthAttachment->setStoreAction(MTL::StoreActionStore);
|
||||
if (clearDepth(renderPassDescriptor, depthStencilRenderTarget->texture))
|
||||
doesClear = true;
|
||||
if (depthStencilRenderTarget->format == DepthFmt::Depth24Stencil8) {
|
||||
MTL::RenderPassStencilAttachmentDescriptor* stencilAttachment = renderPassDescriptor->stencilAttachment();
|
||||
stencilAttachment->setTexture(depthStencilRenderTarget->texture);
|
||||
stencilAttachment->setLoadAction(MTL::LoadActionLoad);
|
||||
stencilAttachment->setStoreAction(MTL::StoreActionStore);
|
||||
if (clearStencil(renderPassDescriptor, depthStencilRenderTarget->texture))
|
||||
doesClear = true;
|
||||
}
|
||||
}
|
||||
|
||||
beginRenderPassIfNeeded(renderPassDescriptor, colorRenderTarget->texture, (depthStencilRenderTarget ? depthStencilRenderTarget->texture : nullptr));
|
||||
beginRenderPassIfNeeded(renderPassDescriptor, doesClear, colorRenderTarget->texture, (depthStencilRenderTarget ? depthStencilRenderTarget->texture : nullptr));
|
||||
|
||||
// Update the LUT texture if necessary
|
||||
if (gpu.lightingLUTDirty) {
|
||||
|
|
Loading…
Add table
Reference in a new issue