wheremyfoodat
|
11c9279329
|
Properly flush shader cache
|
2024-07-15 14:30:21 +03:00 |
|
wheremyfoodat
|
0878474e01
|
Shader recompiler: Add depth mapping
|
2024-07-15 04:30:04 +03:00 |
|
wheremyfoodat
|
c8eb1c1128
|
Shader recompiler: Add UBO
|
2024-07-15 04:10:55 +03:00 |
|
wheremyfoodat
|
b384cb8ad9
|
Fix build
|
2024-07-15 00:13:22 +03:00 |
|
wheremyfoodat
|
c73758959b
|
Merge branch 'master' into specialized-shaders-2
|
2024-07-14 23:57:12 +03:00 |
|
wheremyfoodat
|
c4e45ee6b8
|
Renderer GL: Fix hotswapping shaders
|
2024-07-14 18:20:59 +03:00 |
|
wheremyfoodat
|
186fd3b94b
|
Qt: Shader editor now works
|
2024-07-14 16:06:52 +03:00 |
|
wheremyfoodat
|
d87477832b
|
Qt: Initial shader editor support
|
2024-07-14 15:32:26 +03:00 |
|
wheremyfoodat
|
842943fa4c
|
GLSL shader gen: Add alpha test (...half of it I guess)
|
2024-05-13 00:51:40 +03:00 |
|
wheremyfoodat
|
4b07ebed86
|
Fix shader cache bypassing GL state manager
|
2024-03-03 01:51:45 +02:00 |
|
wheremyfoodat
|
e5c09a092d
|
Fix specialized shaders on Android
|
2024-03-02 23:29:22 +02:00 |
|
wheremyfoodat
|
fc83d518e2
|
Hook up specialized shaders to GL renderer
|
2024-03-02 22:35:56 +02:00 |
|
wheremyfoodat
|
67fe3214fe
|
Add shader cache
|
2024-03-02 20:41:23 +02:00 |
|
wheremyfoodat
|
fdfb012aa1
|
GL: Add RendererGL::getSpecializedShader
|
2024-02-29 01:28:00 +02:00 |
|
wheremyfoodat
|
ddc14cea09
|
Fix shader compilation errors
|
2024-02-29 00:56:24 +02:00 |
|
wheremyfoodat
|
ef2467bc60
|
TEV definitions for shader generator
|
2024-01-18 02:59:29 +02:00 |
|
wheremyfoodat
|
e900e9d614
|
Add Renderer::deinitGraphicsContext
|
2023-10-25 22:46:45 +03:00 |
|
offtkp
|
23636b22fa
|
Hydra core
|
2023-10-20 19:31:55 +03:00 |
|
wheremyfoodat
|
c10a3e7160
|
Make emulator output size properly configurable
|
2023-10-01 16:28:14 +03:00 |
|
wheremyfoodat
|
5155682e0f
|
Get emulator rendering working with Qt
|
2023-10-01 01:28:08 +03:00 |
|
wheremyfoodat
|
eade124f00
|
Make blank texture have an alpha of 0
Fixes Callum's face in funny game
Co-Authored-By: GPUCode <47210458+GPUCode@users.noreply.github.com>
|
2023-09-13 21:07:35 +03:00 |
|
wheremyfoodat
|
5106f251cf
|
[SDMC] Handle ASCII paths for CreateDirectory
|
2023-08-20 16:53:06 +03:00 |
|
wheremyfoodat
|
7bbf37bb63
|
Implement reading texture from NULL
|
2023-08-18 16:19:54 +03:00 |
|
wheremyfoodat
|
fc641a450b
|
Add a shut up counter to GL::TextureCopy
|
2023-08-12 18:26:51 +03:00 |
|
wheremyfoodat
|
5d1a2625f5
|
GL: Fix logic op in display
|
2023-08-12 18:06:29 +03:00 |
|
wheremyfoodat
|
0f973a4ae4
|
Fix immediate mode vertex submission
|
2023-08-12 17:52:50 +03:00 |
|
wheremyfoodat
|
0f5c41cd69
|
Add clear colour to GL state manager
|
2023-08-12 17:02:00 +03:00 |
|
GPUCode
|
4107a84c0d
|
renderer_gl: Avoid leaking clear color to display
|
2023-08-12 15:23:50 +03:00 |
|
GPUCode
|
dc342675f5
|
renderer_gl: Add display transfer flip
|
2023-08-12 12:42:37 +03:00 |
|
GPUCode
|
d6e5f658d6
|
renderer_gl: Proper viewport rendering
* I've also corrected a mistake made in the displayTransfer/textureCopy rectangles.
|
2023-08-12 12:42:28 +03:00 |
|
GPUCode
|
9417c75ca7
|
gsp: Fix setbufferswap framebuffer selection
|
2023-08-09 11:50:56 +03:00 |
|
wheremyfoodat
|
ca3c2550f2
|
Fix trampling clip state
|
2023-08-07 00:19:16 +03:00 |
|
wheremyfoodat
|
9d75849600
|
[GL] Lock Helpers::format calls behind GPU_DEBUG_INFO macro
|
2023-08-06 15:20:48 +03:00 |
|
GPUCode
|
82d9511993
|
gpu: Implement basic texcopy
* Improves rendering in FE:A but the screens will still not show
because it requires surface validation
|
2023-08-06 14:43:30 +03:00 |
|
wheremyfoodat
|
73a18e3609
|
Switch out math_util.hpp
|
2023-08-04 16:14:41 +03:00 |
|
wheremyfoodat
|
9695b57bf5
|
[PICA] Rework how external registers work, format
|
2023-08-04 00:42:11 +03:00 |
|
wheremyfoodat
|
a8a76ab64d
|
Shush warnings
|
2023-08-03 20:37:40 +03:00 |
|
GPUCode
|
c805504f70
|
gpu: Add display transfer rectangles
|
2023-08-03 16:37:19 +03:00 |
|
GPUCode
|
f75a23b5a9
|
code: Better screen support
|
2023-08-02 22:26:08 +03:00 |
|
wheremyfoodat
|
c7cad054e2
|
Update renderer_gl.cpp
|
2023-07-28 03:12:28 +03:00 |
|
wheremyfoodat
|
73321856c8
|
Mooore
|
2023-07-28 03:03:10 +03:00 |
|
wheremyfoodat
|
adb78bf838
|
[GL] More state stuff
|
2023-07-28 01:35:49 +03:00 |
|
wheremyfoodat
|
64fa970468
|
[GL] Actually implement logic ops
|
2023-07-27 21:57:50 +03:00 |
|
wheremyfoodat
|
1ea0b39a3b
|
[GL] Fix glClear call
|
2023-07-27 21:47:39 +03:00 |
|
wheremyfoodat
|
60655febba
|
[GL] Disable scissor in clearBuffer
|
2023-07-27 19:39:49 +03:00 |
|
wheremyfoodat
|
79a341a297
|
[GL] Fix depth mask getting corrupted, remove dead code
|
2023-07-27 18:17:14 +03:00 |
|
wheremyfoodat
|
1d3b078dfb
|
Convert warn to log
|
2023-07-27 18:01:18 +03:00 |
|
wheremyfoodat
|
b4cc743608
|
[GL] Add stencil enable to state tracker
|
2023-07-27 15:34:21 +03:00 |
|
GPUCode
|
c6c71bb9b2
|
renderer_gl: Implement semi proper clears
|
2023-07-26 22:34:39 +03:00 |
|
GPUCode
|
50bcf3b617
|
renderer_gl: Respect depth-stencil write flag
|
2023-07-26 22:13:41 +03:00 |
|