wheremyfoodat
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195f3388e9
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PICA: Add LITP test + interpreter implementation
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2024-08-02 22:53:51 +03:00 |
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wheremyfoodat
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32ddc28789
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Shadergen: Move fog colour to uniform
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2024-07-25 20:18:30 +03:00 |
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wheremyfoodat
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be75fa43a3
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More shader->GLSL recompiler work
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2024-07-24 02:03:29 +03:00 |
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wheremyfoodat
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e4d4a35674
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Renderer GL: Add UB checks
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2024-07-23 04:11:12 +03:00 |
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wheremyfoodat
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850aadb0f6
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Update Linux version on CI
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2024-07-23 02:25:40 +03:00 |
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wheremyfoodat
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0aa1ed21b2
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More shader decompiler work
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2024-07-23 01:22:26 +03:00 |
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wheremyfoodat
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a5ea268826
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Merge branch 'master' into nyom
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2024-07-22 15:46:27 +03:00 |
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wheremyfoodat
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85af58f0a7
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Remove shader-related hallucinations
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2024-07-22 02:06:24 +03:00 |
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wheremyfoodat
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2d72b66042
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Initial shader decompilation work
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2024-07-22 01:47:34 +03:00 |
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offtkp
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b8712b37c3
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A few kissable changes
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2024-07-21 18:26:02 +03:00 |
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wheremyfoodat
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d7bca1460c
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Merge branch 'master' into nyom
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2024-07-21 17:52:15 +03:00 |
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wheremyfoodat
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8fc61cdb7b
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Add shader decompiler files
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2024-07-21 17:52:06 +03:00 |
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offtkp
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b90c15919b
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Shadergen fog
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2024-07-21 17:45:02 +03:00 |
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offtkp
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4176a19256
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Fog in ubershader
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2024-07-21 17:38:07 +03:00 |
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offtkp
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b333bf8a0c
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Use u32 for scale instead of float in FragmentConfig
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2024-07-21 17:28:51 +03:00 |
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wheremyfoodat
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ed67069487
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Merge pull request #547 from OFFTKP/hashing
Fix hashing for FragmentConfig
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2024-07-21 14:27:30 +00:00 |
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offtkp
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be1c801fc2
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Fix hashing for FragmentConfig
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2024-07-21 16:55:44 +03:00 |
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wheremyfoodat
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2a6cd3c5ea
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Separate graphics API/Language types from the fragment recompiler
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2024-07-21 16:02:22 +03:00 |
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Paris Oplopoios
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af552edd9d
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Remove dependency of PICA regs in fragment config (#541)
Remove dependency of PICA regs in fragment config
Nyom
Nyom part 2
Nyom 3: The final nyom
Nyom 4: The nyomening
Nyom 5: The final Nyom for real
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2024-07-20 02:37:49 +03:00 |
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wheremyfoodat
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5c1e2912a3
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Shadergen: Minimize shader compilation time by caching the default VS
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2024-07-19 14:35:01 +03:00 |
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wheremyfoodat
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ac55c3e324
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Shadergen: Fix small register decoding oopsie
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2024-07-19 03:01:12 +03:00 |
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wheremyfoodat
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2f50038db9
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Shadergen: Lighting almost 100% working
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2024-07-18 22:56:05 +03:00 |
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wheremyfoodat
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b4ae32960c
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Moar lighting
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2024-07-18 20:10:20 +03:00 |
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wheremyfoodat
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00037d8a5e
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Shadergen: Start implementing lighting
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2024-07-18 19:27:12 +03:00 |
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wheremyfoodat
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7e480e35ec
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Shadergen: Upload light uniforms
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2024-07-18 03:37:11 +03:00 |
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wheremyfoodat
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ccf9693877
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Shadergen: More lighting work
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2024-07-18 02:57:41 +03:00 |
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wheremyfoodat
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ed00ddc805
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Improve lighting register definitions
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2024-07-18 00:55:57 +03:00 |
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wheremyfoodat
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d013582223
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Shadergen: Optimize caching
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2024-07-17 21:53:19 +03:00 |
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wheremyfoodat
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219a560cbe
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Merge branch 'master' into specialized-shaders-2
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2024-07-17 00:10:09 +03:00 |
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wheremyfoodat
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0ecdf00e64
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Add accurate shader multiplication option
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2024-07-16 22:14:01 +03:00 |
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wheremyfoodat
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441aa2346c
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Shadergen: Add clipping
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2024-07-16 02:20:37 +03:00 |
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wheremyfoodat
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0878474e01
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Shader recompiler: Add depth mapping
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2024-07-15 04:30:04 +03:00 |
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wheremyfoodat
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c8eb1c1128
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Shader recompiler: Add UBO
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2024-07-15 04:10:55 +03:00 |
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wheremyfoodat
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fe4bbea2ef
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Merge branch 'master' into specialized-shaders-2
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2024-07-15 02:53:32 +03:00 |
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wheremyfoodat
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133082c232
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x64 shader rec: Add support for PICA non-IEEE multiplication
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2024-07-15 02:12:04 +03:00 |
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wheremyfoodat
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842943fa4c
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GLSL shader gen: Add alpha test (...half of it I guess)
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2024-05-13 00:51:40 +03:00 |
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wheremyfoodat
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798c651a17
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Merge branch 'specialized-shaderz' into specialized-shaders-2
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2024-05-12 23:20:12 +03:00 |
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wheremyfoodat
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81932421cf
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Optimize float uniform setting
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2024-05-02 00:28:13 +03:00 |
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wheremyfoodat
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70f733ffb8
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GPU: Handle invalid floating point uniform writes
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2024-05-02 00:22:13 +03:00 |
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wheremyfoodat
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f004aa6021
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Implement GPUREG_VSH_OUTMAP_MASK
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2024-04-29 23:02:33 +03:00 |
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Wunkolo
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2b34ef4a89
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Implement PICA200 compliant arm64 MUL
Adds `emitSafeMUL` to implement a PICA200 compliant multiplication that
handles the special `0 * inf = 0` case.
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2024-03-14 12:30:42 -07:00 |
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wheremyfoodat
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25d8e5807f
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Fix dynarmic submodule (#446)
* Remove dynarmic submodule
* Add dynarmic mirror
* Update oaknut
* Update shader JIT to work with latest oaknut
* Maybe fix oaknut finally
* hlep
* More arm64 shader derps
* Fixing more shader JIT brokenness
* aaaaaaaaaaaa
* Update shader_rec_emitter_arm64.hpp
* Update shader_rec_emitter_arm64.cpp
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2024-03-07 19:47:21 +02:00 |
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wheremyfoodat
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e5c09a092d
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Fix specialized shaders on Android
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2024-03-02 23:29:22 +02:00 |
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wheremyfoodat
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ddc14cea09
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Fix shader compilation errors
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2024-02-29 00:56:24 +02:00 |
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wheremyfoodat
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10654ce1ca
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GLSL generator: Add textures and alpha operations
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2024-02-04 18:54:29 +02:00 |
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wheremyfoodat
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45ae6bd3a8
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Getting TEV operations working
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2024-02-02 01:16:45 +02:00 |
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wheremyfoodat
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c13c8046d4
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Detect passthrough TEV stages
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2024-01-18 03:12:25 +02:00 |
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wheremyfoodat
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ef2467bc60
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TEV definitions for shader generator
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2024-01-18 02:59:29 +02:00 |
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wheremyfoodat
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6f3c7d358b
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Add GLSL shader gen files
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2024-01-18 00:27:17 +02:00 |
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wheremyfoodat
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6c2e0be07d
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[arm64 shader JIT] Booting OoT now
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2024-01-04 23:25:46 +02:00 |
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