Commit graph

192 commits

Author SHA1 Message Date
wheremyfoodat
195f3388e9 PICA: Add LITP test + interpreter implementation 2024-08-02 22:53:51 +03:00
wheremyfoodat
32ddc28789 Shadergen: Move fog colour to uniform 2024-07-25 20:18:30 +03:00
wheremyfoodat
be75fa43a3 More shader->GLSL recompiler work 2024-07-24 02:03:29 +03:00
wheremyfoodat
e4d4a35674 Renderer GL: Add UB checks 2024-07-23 04:11:12 +03:00
wheremyfoodat
850aadb0f6 Update Linux version on CI 2024-07-23 02:25:40 +03:00
wheremyfoodat
0aa1ed21b2 More shader decompiler work 2024-07-23 01:22:26 +03:00
wheremyfoodat
a5ea268826 Merge branch 'master' into nyom 2024-07-22 15:46:27 +03:00
wheremyfoodat
85af58f0a7 Remove shader-related hallucinations 2024-07-22 02:06:24 +03:00
wheremyfoodat
2d72b66042 Initial shader decompilation work 2024-07-22 01:47:34 +03:00
offtkp
b8712b37c3 A few kissable changes 2024-07-21 18:26:02 +03:00
wheremyfoodat
d7bca1460c Merge branch 'master' into nyom 2024-07-21 17:52:15 +03:00
wheremyfoodat
8fc61cdb7b Add shader decompiler files 2024-07-21 17:52:06 +03:00
offtkp
b90c15919b Shadergen fog 2024-07-21 17:45:02 +03:00
offtkp
4176a19256 Fog in ubershader 2024-07-21 17:38:07 +03:00
offtkp
b333bf8a0c Use u32 for scale instead of float in FragmentConfig 2024-07-21 17:28:51 +03:00
wheremyfoodat
ed67069487
Merge pull request #547 from OFFTKP/hashing
Fix hashing for FragmentConfig
2024-07-21 14:27:30 +00:00
offtkp
be1c801fc2 Fix hashing for FragmentConfig 2024-07-21 16:55:44 +03:00
wheremyfoodat
2a6cd3c5ea Separate graphics API/Language types from the fragment recompiler 2024-07-21 16:02:22 +03:00
Paris Oplopoios
af552edd9d
Remove dependency of PICA regs in fragment config (#541)
Remove dependency of PICA regs in fragment config

Nyom

Nyom part 2

Nyom 3: The final nyom

Nyom 4: The nyomening

Nyom 5: The final Nyom for real
2024-07-20 02:37:49 +03:00
wheremyfoodat
5c1e2912a3 Shadergen: Minimize shader compilation time by caching the default VS 2024-07-19 14:35:01 +03:00
wheremyfoodat
ac55c3e324 Shadergen: Fix small register decoding oopsie 2024-07-19 03:01:12 +03:00
wheremyfoodat
2f50038db9 Shadergen: Lighting almost 100% working 2024-07-18 22:56:05 +03:00
wheremyfoodat
b4ae32960c Moar lighting 2024-07-18 20:10:20 +03:00
wheremyfoodat
00037d8a5e Shadergen: Start implementing lighting 2024-07-18 19:27:12 +03:00
wheremyfoodat
7e480e35ec Shadergen: Upload light uniforms 2024-07-18 03:37:11 +03:00
wheremyfoodat
ccf9693877 Shadergen: More lighting work 2024-07-18 02:57:41 +03:00
wheremyfoodat
ed00ddc805 Improve lighting register definitions 2024-07-18 00:55:57 +03:00
wheremyfoodat
d013582223 Shadergen: Optimize caching 2024-07-17 21:53:19 +03:00
wheremyfoodat
219a560cbe Merge branch 'master' into specialized-shaders-2 2024-07-17 00:10:09 +03:00
wheremyfoodat
0ecdf00e64 Add accurate shader multiplication option 2024-07-16 22:14:01 +03:00
wheremyfoodat
441aa2346c Shadergen: Add clipping 2024-07-16 02:20:37 +03:00
wheremyfoodat
0878474e01 Shader recompiler: Add depth mapping 2024-07-15 04:30:04 +03:00
wheremyfoodat
c8eb1c1128 Shader recompiler: Add UBO 2024-07-15 04:10:55 +03:00
wheremyfoodat
fe4bbea2ef Merge branch 'master' into specialized-shaders-2 2024-07-15 02:53:32 +03:00
wheremyfoodat
133082c232 x64 shader rec: Add support for PICA non-IEEE multiplication 2024-07-15 02:12:04 +03:00
wheremyfoodat
842943fa4c GLSL shader gen: Add alpha test (...half of it I guess) 2024-05-13 00:51:40 +03:00
wheremyfoodat
798c651a17 Merge branch 'specialized-shaderz' into specialized-shaders-2 2024-05-12 23:20:12 +03:00
wheremyfoodat
81932421cf Optimize float uniform setting 2024-05-02 00:28:13 +03:00
wheremyfoodat
70f733ffb8 GPU: Handle invalid floating point uniform writes 2024-05-02 00:22:13 +03:00
wheremyfoodat
f004aa6021 Implement GPUREG_VSH_OUTMAP_MASK 2024-04-29 23:02:33 +03:00
Wunkolo
2b34ef4a89 Implement PICA200 compliant arm64 MUL
Adds `emitSafeMUL` to implement a PICA200 compliant multiplication that
handles the special `0 * inf = 0` case.
2024-03-14 12:30:42 -07:00
wheremyfoodat
25d8e5807f
Fix dynarmic submodule (#446)
* Remove dynarmic submodule

* Add dynarmic mirror

* Update oaknut

* Update shader JIT to work with latest oaknut

* Maybe fix oaknut finally

* hlep

* More arm64 shader derps

* Fixing more shader JIT brokenness

* aaaaaaaaaaaa

* Update shader_rec_emitter_arm64.hpp

* Update shader_rec_emitter_arm64.cpp
2024-03-07 19:47:21 +02:00
wheremyfoodat
e5c09a092d Fix specialized shaders on Android 2024-03-02 23:29:22 +02:00
wheremyfoodat
ddc14cea09 Fix shader compilation errors 2024-02-29 00:56:24 +02:00
wheremyfoodat
10654ce1ca GLSL generator: Add textures and alpha operations 2024-02-04 18:54:29 +02:00
wheremyfoodat
45ae6bd3a8 Getting TEV operations working 2024-02-02 01:16:45 +02:00
wheremyfoodat
c13c8046d4 Detect passthrough TEV stages 2024-01-18 03:12:25 +02:00
wheremyfoodat
ef2467bc60 TEV definitions for shader generator 2024-01-18 02:59:29 +02:00
wheremyfoodat
6f3c7d358b Add GLSL shader gen files 2024-01-18 00:27:17 +02:00
wheremyfoodat
6c2e0be07d [arm64 shader JIT] Booting OoT now 2024-01-04 23:25:46 +02:00