Commit graph

104 commits

Author SHA1 Message Date
wheremyfoodat
5c1e2912a3 Shadergen: Minimize shader compilation time by caching the default VS 2024-07-19 14:35:01 +03:00
wheremyfoodat
cab30494f6
Merge pull request #531 from OFFTKP/pandra
Improve lighting
2024-07-18 00:38:55 +00:00
wheremyfoodat
aad7bb817e Add setting for ubershaders 2024-07-17 02:25:38 +03:00
wheremyfoodat
a4ec770587 Add UBO/BlendEquation/BlendFunc to GL state manager 2024-07-17 01:32:55 +03:00
wheremyfoodat
2cd50e7f37 Clean up ubershader code 2024-07-15 15:11:23 +03:00
wheremyfoodat
c8eb1c1128 Shader recompiler: Add UBO 2024-07-15 04:10:55 +03:00
wheremyfoodat
c73758959b Merge branch 'master' into specialized-shaders-2 2024-07-14 23:57:12 +03:00
wheremyfoodat
186fd3b94b Qt: Shader editor now works 2024-07-14 16:06:52 +03:00
wheremyfoodat
d87477832b Qt: Initial shader editor support 2024-07-14 15:32:26 +03:00
offtkp
a3886a948f Switch to GL_TEXTURE_2D for lighting LUT 2024-07-09 20:51:09 +03:00
wheremyfoodat
842943fa4c GLSL shader gen: Add alpha test (...half of it I guess) 2024-05-13 00:51:40 +03:00
wheremyfoodat
67fe3214fe Add shader cache 2024-03-02 20:41:23 +02:00
wheremyfoodat
fdfb012aa1 GL: Add RendererGL::getSpecializedShader 2024-02-29 01:28:00 +02:00
wheremyfoodat
ef2467bc60 TEV definitions for shader generator 2024-01-18 02:59:29 +02:00
wheremyfoodat
5a2e554a6c
Make incomplete framebuffers warn instead of panic 2023-10-31 23:51:34 +02:00
wheremyfoodat
e900e9d614 Add Renderer::deinitGraphicsContext 2023-10-25 22:46:45 +03:00
offtkp
b5b94a3526 Add some renderer related helper functions in emulator and renderergl 2023-10-20 02:59:53 +03:00
wheremyfoodat
5155682e0f Get emulator rendering working with Qt 2023-10-01 01:28:08 +03:00
wheremyfoodat
7bbf37bb63 Implement reading texture from NULL 2023-08-18 16:19:54 +03:00
wheremyfoodat
0f5c41cd69 Add clear colour to GL state manager 2023-08-12 17:02:00 +03:00
wheremyfoodat
9e529d73f4 Partially revert depth/color buffer cache bump 2023-08-07 00:01:23 +03:00
wheremyfoodat
9d75849600 [GL] Lock Helpers::format calls behind GPU_DEBUG_INFO macro 2023-08-06 15:20:48 +03:00
GPUCode
82d9511993 gpu: Implement basic texcopy
* Improves rendering in FE:A but the screens will still not show
  because it requires surface validation
2023-08-06 14:43:30 +03:00
wheremyfoodat
0b4497302b [GSP::GPU] Proper type assertions and visibility 2023-08-04 16:36:50 +03:00
wheremyfoodat
73a18e3609 Switch out math_util.hpp 2023-08-04 16:14:41 +03:00
wheremyfoodat
952e2a06f9 Move opengl.hpp to third_party 2023-08-04 14:16:56 +03:00
wheremyfoodat
9695b57bf5 [PICA] Rework how external registers work, format 2023-08-04 00:42:11 +03:00
GPUCode
c805504f70 gpu: Add display transfer rectangles 2023-08-03 16:37:19 +03:00
GPUCode
f75a23b5a9 code: Better screen support 2023-08-02 22:26:08 +03:00
wheremyfoodat
73321856c8 Mooore 2023-07-28 03:03:10 +03:00
wheremyfoodat
adb78bf838 [GL] More state stuff 2023-07-28 01:35:49 +03:00
wheremyfoodat
64fa970468 [GL] Actually implement logic ops 2023-07-27 21:57:50 +03:00
wheremyfoodat
b4cc743608 [GL] Add stencil enable to state tracker 2023-07-27 15:34:21 +03:00
GPUCode
c6c71bb9b2 renderer_gl: Implement semi proper clears 2023-07-26 22:34:39 +03:00
GPUCode
6f7874227c renderer_gl: Implement logic op 2023-07-26 22:08:20 +03:00
wheremyfoodat
95a8917589 renderer_gl: Implement stencil testing 2023-07-26 22:05:30 +03:00
Wunkolo
b048d4dd6e Add SDL_Window to initGraphicsContext prototype
This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
2023-07-22 13:16:23 -07:00
wheremyfoodat
fbcb7cee42
Merge pull request #128 from GPUCode/span-across
texture: Use spans
2023-07-20 16:10:00 +03:00
GPUCode
a019d98af9 texture: Use spans 2023-07-20 15:43:24 +03:00
Wunkolo
b10e69de0e Add virtual deconstructor override
Virtual classes need to override the base-type deconstructor so that they are proper called when referred to by their base-type.
2023-07-17 09:30:12 -07:00
wheremyfoodat
7b6cd90d36 Cleanup for #98 2023-07-15 04:56:43 +03:00
Wunkolo
2f45714240 Add override-specifier to renderer implementation 2023-07-11 11:28:06 -07:00
Wunkolo
666fd96e7f Move color/depth format and size to Renderer interface
The state of these values are not specific to any rendering backend and
can be moved to be part of the interface itself
2023-07-11 11:28:06 -07:00
Wunkolo
4864c51125 Migrate OpenGL specific headers to renderer_gl 2023-07-11 11:28:06 -07:00
Wunkolo
c53080b444 Fix HTTPServer gpu-renderer interfacing
Fixing some compilation issues that occur when enabling the HTTP server
2023-07-11 11:28:06 -07:00
Wunkolo
2a1683ba62 Introduce "Renderer" abstraction layer
Adds a `renderer` class for which a rendering backend must implement and
will conditionally use OpenGL in the case that `ENABLE_GL` is enabled.
2023-07-11 11:27:35 -07:00
wheremyfoodat
ba1c3a8ec5 Moar HTTP 2023-07-10 11:30:09 +03:00
wheremyfoodat
c88ab423d3 doormat 2023-07-09 01:44:25 +03:00
wheremyfoodat
2bbcdfade2 Add proper warning to surface cache 2023-07-09 01:40:30 +03:00
wheremyfoodat
5e8f324ff5 Formatting 2023-07-09 00:50:16 +03:00