wheremyfoodat
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2e1f31ee96
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HW shaders: Fix android
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2024-10-06 19:50:52 +03:00 |
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wheremyfoodat
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53097cc53e
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Fix libretro build
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2024-10-06 17:01:27 +03:00 |
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wheremyfoodat
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bb7b1b3ef1
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HW shaders: Make generated shaders slightly smaller
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2024-10-06 16:07:57 +03:00 |
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wheremyfoodat
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2b82f8b332
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Merge branch 'master' into shader-decomp
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2024-10-06 15:50:15 +03:00 |
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wheremyfoodat
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872a6bacca
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HW shaders: Fix loops
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2024-10-06 15:39:13 +03:00 |
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wheremyfoodat
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e3252ec4ef
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HW shaders: Avoid redundant glVertexAttrib4f calls
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2024-10-05 21:14:40 +03:00 |
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wheremyfoodat
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0a2bc7c909
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HW shaders: Add padding attributes
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2024-10-04 19:48:47 +03:00 |
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wheremyfoodat
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09b04704f8
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HW shaders: Fix indexed rendering
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2024-10-04 19:38:43 +03:00 |
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wheremyfoodat
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96f684e51c
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Merge pull request #600 from wheremyfoodat/ir
HLE DSP: Initial mixer work
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2024-09-28 21:48:42 +00:00 |
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wheremyfoodat
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3e72323653
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HLE DSP: Initial mixer work
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2024-09-29 00:32:51 +03:00 |
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wheremyfoodat
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1c8b7a61b0
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Lua: Expose read/write functions for floats and doubles
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2024-09-28 22:56:26 +03:00 |
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wheremyfoodat
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699d2ded6d
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Merge pull request #597 from wheremyfoodat/aac
Qt: Fix Linguist issues and format files
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2024-09-16 20:19:29 +00:00 |
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wheremyfoodat
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c0c8545dc2
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Qt: Fix Linguist issues and format files
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2024-09-16 22:39:05 +03:00 |
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Jonian Guveli
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c12c3bce8d
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Prevent app crash when miniaudio samples bigger than capacity (#596)
* Prevent app crash when miniaudio samples bigger than capacity
* Update miniaudio_device.cpp
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
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2024-09-07 16:20:41 +03:00 |
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Jonian Guveli
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f1b7830952
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Libretro: Complete code formatting (#594)
* Libretro: Optimize range settings, fix default values
* Libretro: More code formatting
* Libretro: Fix loading of archived roms
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2024-09-06 00:43:41 +03:00 |
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wheremyfoodat
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545bbd5c45
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HLE DSP: Implement AAC audio decoder
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2024-09-05 00:06:48 +03:00 |
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wheremyfoodat
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4a39b06262
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Rewriting hw vertex fetch
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2024-09-04 03:18:39 +03:00 |
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wheremyfoodat
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15b6a9e2d9
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HW shaders: Fix attribute fetch
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2024-09-03 02:21:20 +03:00 |
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wheremyfoodat
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e332ab2e58
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Fix control flow analysis bug
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2024-09-03 01:59:58 +03:00 |
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Jonian Guveli
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4adc50039c
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Add build option for opengl profile (#592)
* Add opengl_profile build option
on android the option is set to OpenGLES by default
* Replace android checks with using_gles
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2024-08-28 12:01:55 +00:00 |
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Paris Oplopoios
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595e4e0341
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More implicit conversion fixes, hopefully the last ones this time (#591)
* No implicit uint conversion
* Update gles.patch
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2024-08-28 03:02:54 +03:00 |
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Paris Oplopoios
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201edfb02d
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I hate the gles.patch (#590)
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2024-08-27 19:47:27 +03:00 |
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offtkp
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e421f02500
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GLES <= 3.1 lacks fma, added a define
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2024-08-27 17:12:12 +03:00 |
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wheremyfoodat
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0c2ae1b7d0
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GLSL decompiler: Fall back for LITP
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2024-08-25 19:55:47 +03:00 |
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wheremyfoodat
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ca2d7e40ea
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Shader decompiler: Add support for compilation errors
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2024-08-25 19:34:56 +03:00 |
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wheremyfoodat
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37a43e245f
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HW shaders: Accelerate indexed draws
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2024-08-25 19:23:15 +03:00 |
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wheremyfoodat
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e925a91e40
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Shader decompiler: Fix control flow analysis bugs
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2024-08-25 18:38:22 +03:00 |
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wheremyfoodat
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5432a5a0d8
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Get first renders working with accelerated draws
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2024-08-25 17:15:46 +03:00 |
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wheremyfoodat
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33e63f7d7a
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GPU: Cleanup immediate mode handling
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2024-08-25 16:02:54 +03:00 |
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wheremyfoodat
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f96b609123
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GL: Actually upload data to stream buffers
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2024-08-25 03:50:37 +03:00 |
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wheremyfoodat
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e34bdb6841
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Add GL Stream Buffer from Duckstation
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2024-08-25 01:49:39 +03:00 |
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wheremyfoodat
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a8b30ee2dc
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More GPU vertex fetch code
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2024-08-25 00:45:23 +03:00 |
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wheremyfoodat
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5d6f59112a
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More hw VAO work
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2024-08-24 03:00:23 +03:00 |
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wheremyfoodat
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cf31f7b7e0
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Merge branch 'master' into shader-decomp
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2024-08-23 22:14:48 +03:00 |
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wheremyfoodat
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2754df9b94
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Add renderdoc API support (#585)
* Add renderdoc API support
* FIx renderdoc include directory
* Fix RenderDoc linking
* Fix Renderdoc linking (again)
* Maybe fix renderdoc
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2024-08-23 05:30:25 +03:00 |
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wheremyfoodat
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e13ef42b65
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PICA: Start implementing GPU vertex fetch
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2024-08-21 00:51:18 +03:00 |
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wheremyfoodat
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471bdd6ab9
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GPU: Temporarily skip draws if they're too big instead of panicking
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2024-08-20 16:02:06 +03:00 |
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wheremyfoodat
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652b600884
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Shader decompiler: Convert main function to void
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2024-08-20 15:10:55 +03:00 |
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wheremyfoodat
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73a5d44978
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Merge branch 'master' into shader-decomp
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2024-08-20 13:47:08 +03:00 |
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wheremyfoodat
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30a6514167
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Merge branch 'master' into shader-decomp
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2024-08-20 13:45:21 +03:00 |
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wheremyfoodat
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c694ce9a25
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Improved git versioning
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2024-08-20 13:20:14 +03:00 |
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Jonian Guveli
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dfc7b59de2
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Get application version from git
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2024-08-20 12:30:19 +03:00 |
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wheremyfoodat
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937348a36f
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OpenGL: Fix shift signedness in fog calculation
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2024-08-20 03:17:53 +03:00 |
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wheremyfoodat
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4b11eb0984
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OpenGL: Fix fragment shader compilation error
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2024-08-20 03:09:40 +03:00 |
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wheremyfoodat
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943cf9b889
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Shader decompiler: Fix JMPU condition
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2024-08-19 23:46:37 +03:00 |
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wheremyfoodat
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e481ce87a9
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Shader decompiler: More control flow
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2024-08-19 23:15:44 +03:00 |
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wheremyfoodat
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7e04ab78e8
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Shader decompiler: Implement LG2/EX2
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2024-08-19 22:32:55 +03:00 |
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wheremyfoodat
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1366e7a76e
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Merge branch 'master' into shader-decomp
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2024-08-19 22:19:13 +03:00 |
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Jonian Guveli
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24bb295d82
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Libretro: Expose FCRAM pointer
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2024-08-18 23:02:02 +03:00 |
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Eric Warmenhoven
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992c9fb98c
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add libretro gitlab CI file
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2024-08-17 17:09:46 -04:00 |
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