wheremyfoodat
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33e63f7d7a
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GPU: Cleanup immediate mode handling
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2024-08-25 16:02:54 +03:00 |
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wheremyfoodat
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f96b609123
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GL: Actually upload data to stream buffers
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2024-08-25 03:50:37 +03:00 |
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wheremyfoodat
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e34bdb6841
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Add GL Stream Buffer from Duckstation
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2024-08-25 01:49:39 +03:00 |
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wheremyfoodat
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a8b30ee2dc
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More GPU vertex fetch code
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2024-08-25 00:45:23 +03:00 |
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wheremyfoodat
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349de65de1
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Merge branch 'shader-decomp' of https://github.com/wheremyfoodat/Panda3DS into shader-decomp
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2024-08-24 03:02:20 +03:00 |
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wheremyfoodat
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5d6f59112a
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More hw VAO work
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2024-08-24 03:00:23 +03:00 |
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wheremyfoodat
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74a341ba46
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More hw VAO work
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2024-08-24 02:58:05 +03:00 |
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wheremyfoodat
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cf31f7b7e0
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Merge branch 'master' into shader-decomp
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2024-08-23 22:14:48 +03:00 |
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wheremyfoodat
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2754df9b94
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Add renderdoc API support (#585)
* Add renderdoc API support
* FIx renderdoc include directory
* Fix RenderDoc linking
* Fix Renderdoc linking (again)
* Maybe fix renderdoc
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2024-08-23 05:30:25 +03:00 |
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wheremyfoodat
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e13ef42b65
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PICA: Start implementing GPU vertex fetch
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2024-08-21 00:51:18 +03:00 |
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wheremyfoodat
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471bdd6ab9
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GPU: Temporarily skip draws if they're too big instead of panicking
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2024-08-20 16:02:06 +03:00 |
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wheremyfoodat
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652b600884
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Shader decompiler: Convert main function to void
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2024-08-20 15:10:55 +03:00 |
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wheremyfoodat
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73a5d44978
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Merge branch 'master' into shader-decomp
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2024-08-20 13:47:08 +03:00 |
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wheremyfoodat
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30a6514167
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Merge branch 'master' into shader-decomp
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2024-08-20 13:45:21 +03:00 |
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wheremyfoodat
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2debced399
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Merge pull request #584 from jonian/version-from-git
Get application version from git
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2024-08-20 10:44:21 +00:00 |
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wheremyfoodat
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c694ce9a25
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Improved git versioning
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2024-08-20 13:20:14 +03:00 |
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Jonian Guveli
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dfc7b59de2
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Get application version from git
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2024-08-20 12:30:19 +03:00 |
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wheremyfoodat
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b09972892a
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Merge pull request #583 from wheremyfoodat/fix-fog-in-shader
Closes #582
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2024-08-20 00:21:43 +00:00 |
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wheremyfoodat
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937348a36f
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OpenGL: Fix shift signedness in fog calculation
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2024-08-20 03:17:53 +03:00 |
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wheremyfoodat
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4b11eb0984
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OpenGL: Fix fragment shader compilation error
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2024-08-20 03:09:40 +03:00 |
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wheremyfoodat
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943cf9b889
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Shader decompiler: Fix JMPU condition
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2024-08-19 23:46:37 +03:00 |
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wheremyfoodat
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e481ce87a9
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Shader decompiler: More control flow
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2024-08-19 23:15:44 +03:00 |
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wheremyfoodat
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7e04ab78e8
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Shader decompiler: Implement LG2/EX2
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2024-08-19 22:32:55 +03:00 |
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wheremyfoodat
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1366e7a76e
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Merge branch 'master' into shader-decomp
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2024-08-19 22:19:13 +03:00 |
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wheremyfoodat
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5babeaf692
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Merge pull request #581 from jonian/lr-fcram
Libretro: Expose FCRAM pointer
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2024-08-18 20:03:31 +00:00 |
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Jonian Guveli
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24bb295d82
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Libretro: Expose FCRAM pointer
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2024-08-18 23:02:02 +03:00 |
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wheremyfoodat
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27de70dce9
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Merge pull request #580 from warmenhoven/warmenhoven/pr/libretro-ci
add libretro gitlab CI file
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2024-08-17 23:03:56 +00:00 |
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wheremyfoodat
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4a90b1ede1
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Compile SDL in libretro frontend
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2024-08-18 01:18:08 +03:00 |
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Eric Warmenhoven
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992c9fb98c
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add libretro gitlab CI file
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2024-08-17 17:09:46 -04:00 |
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wheremyfoodat
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458e466f67
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Merge pull request #579 from wheremyfoodat/hle-dsp
Add accelerometer support to Qt/SDL
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2024-08-16 15:31:01 +00:00 |
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wheremyfoodat
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1256395688
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IWYU
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2024-08-16 18:05:21 +03:00 |
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wheremyfoodat
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ac3840ddb0
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Docs: Add accelerometer sample data
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2024-08-16 17:58:53 +03:00 |
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wheremyfoodat
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dbdf21b1ab
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Improve accelerometer algorithm
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2024-08-16 17:54:15 +03:00 |
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wheremyfoodat
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c772b1c702
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Initial accelerometer support
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2024-08-15 17:31:55 +03:00 |
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wheremyfoodat
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e756815b51
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Merge pull request #577 from wheremyfoodat/hle-dsp
Optimize gyro calculation
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2024-08-14 20:43:42 +00:00 |
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wheremyfoodat
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ff7e0f9ca8
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Optimize gyro calculation
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2024-08-14 23:41:48 +03:00 |
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wheremyfoodat
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16cac4c05a
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Merge pull request #576 from wheremyfoodat/hle-dsp
Implement controller-based gyroscope on both Qt and SDL
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2024-08-14 20:32:44 +00:00 |
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wheremyfoodat
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520e00c553
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Qt: Add controller gyroscope
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2024-08-14 22:57:45 +03:00 |
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wheremyfoodat
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d208c24c0c
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Implement controller gyroscope in SDL
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2024-08-14 22:35:02 +03:00 |
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wheremyfoodat
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4a2491df81
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Merge pull request #575 from wheremyfoodat/hle-dsp
HLE DSP: Fix source resetting
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2024-08-14 18:09:27 +00:00 |
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wheremyfoodat
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17b9699c24
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Workaround MacOS runner image breaking again
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2024-08-14 17:58:26 +00:00 |
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wheremyfoodat
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88e0782f71
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HLE DSP: Fix source resetting
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2024-08-14 20:13:38 +03:00 |
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Paris Oplopoios
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860eacc7e6
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Add createFromBinary function (#573)
* Add createFromBinary function
* Indentation
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
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2024-08-08 17:29:44 +03:00 |
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wheremyfoodat
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c7371e3bf4
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Shader decompiler: Implement safe multiplication
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2024-08-08 00:38:52 +03:00 |
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wheremyfoodat
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370aa8ee5c
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Merge branch 'master' into shader-decomp
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2024-08-08 00:06:48 +03:00 |
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wheremyfoodat
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0cf5687e64
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Merge pull request #566 from wheremyfoodat/hle-dsp
Fixing remaining HLE DSP hangs
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2024-08-04 14:35:44 +00:00 |
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wheremyfoodat
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85bae2e94e
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HLE DSP: Handle cycle drifting
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2024-08-04 16:46:43 +03:00 |
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wheremyfoodat
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e9f98bffa9
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Merge pull request #571 from jonian/lr-cheats
Libretro: Add support for cheats
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2024-08-03 09:53:18 +00:00 |
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wheremyfoodat
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6e65367e07
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size_t -> usize
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2024-08-03 12:52:52 +03:00 |
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Jonian Guveli
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68a6d73a18
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Libretro: Add support for cheats
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2024-08-03 10:32:26 +03:00 |
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