wheremyfoodat
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49a94a13c5
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Moar shader decompiler (#559)
* Renderer: Add prepareForDraw callback
* Add fmt submodule and port shader decompiler instructions to it
* Add shader acceleration setting
* Hook up vertex shaders to shader cache
* Shader decompiler: Fix redundant compilations
* Shader Decompiler: Fix vertex attribute upload
* Shader compiler: Simplify generated code for reading and faster compilation
* Further simplify shader decompiler output
* Shader decompiler: More smallen-ing
* Shader decompiler: Get PICA uniforms uploaded to the GPU
* Shader decompiler: Readd clipping
* Shader decompiler: Actually `break` on control flow instructions
* Shader decompiler: More control flow handling
* Shader decompiler: Fix desitnation mask
* Shader Decomp: Remove pair member capture in lambda (unsupported on NDK)
* Disgusting changes to handle the fact that hw shader shaders are 2x as big
* Shader decompiler: Implement proper output semantic mapping
* Moar instructions
* Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI
* Shader decompiler: Add register indexing
* Shader decompiler: Optimize mova with both x and y masked
* Shader decompiler: Add DPH/DPHI
* Fix shader caching being broken
* PICA decompiler: Cache VS uniforms
* Simply vertex cache code
* Simplify vertex cache code
* Shader decompiler: Add loops
* Shader decompiler: Implement safe multiplication
* Shader decompiler: Implement LG2/EX2
* Shader decompiler: More control flow
* Shader decompiler: Fix JMPU condition
* Shader decompiler: Convert main function to void
* PICA: Start implementing GPU vertex fetch
* More hw VAO work
* More hw VAO work
* More GPU vertex fetch code
* Add GL Stream Buffer from Duckstation
* GL: Actually upload data to stream buffers
* GPU: Cleanup immediate mode handling
* Get first renders working with accelerated draws
* Shader decompiler: Fix control flow analysis bugs
* HW shaders: Accelerate indexed draws
* Shader decompiler: Add support for compilation errors
* GLSL decompiler: Fall back for LITP
* Add Renderdoc scope classes
* Fix control flow analysis bug
* HW shaders: Fix attribute fetch
* Rewriting hw vertex fetch
* Stream buffer: Fix copy-paste mistake
* HW shaders: Fix indexed rendering
* HW shaders: Add padding attributes
* HW shaders: Avoid redundant glVertexAttrib4f calls
* HW shaders: Fix loops
* HW shaders: Make generated shaders slightly smaller
* Fix libretro build
* HW shaders: Fix android
* Remove redundant ubershader checks
* Set accelerate shader default to true
* Shader decompiler: Don't declare VS input attributes as an array
* Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again
* fix merge conflict bug
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2024-10-19 16:53:51 +03:00 |
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wheremyfoodat
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afaf18f124
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GLES: Fix Set logic op
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2024-10-14 00:42:35 +03:00 |
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wheremyfoodat
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fa9ce5fc70
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GLES: Implement logic ops via fb fetch (#608)
* GLES: Implement logic ops via fb fetch
* Attempt to fix deprecated libglx-mesa0 package
* Update Qt_Build.yml
* GLES: Enable fb fetch instead of requiring it
* GLES: Add support for GL_ARM_shader_framebuffer_fetch
* Fix GL_EXT_shader_framebuffer_fetch behavior
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2024-10-14 00:17:24 +03:00 |
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wheremyfoodat
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82068031f3
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Shadergen: Pre-allocate space for shadergen string
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2024-10-13 23:27:08 +03:00 |
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wheremyfoodat
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96f684e51c
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Merge pull request #600 from wheremyfoodat/ir
HLE DSP: Initial mixer work
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2024-09-28 21:48:42 +00:00 |
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wheremyfoodat
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3e72323653
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HLE DSP: Initial mixer work
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2024-09-29 00:32:51 +03:00 |
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wheremyfoodat
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1c8b7a61b0
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Lua: Expose read/write functions for floats and doubles
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2024-09-28 22:56:26 +03:00 |
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SamoZ256
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779e30e3e5
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Merge branch 'master' into metal2
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2024-09-24 09:22:17 +02:00 |
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wheremyfoodat
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699d2ded6d
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Merge pull request #597 from wheremyfoodat/aac
Qt: Fix Linguist issues and format files
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2024-09-16 20:19:29 +00:00 |
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wheremyfoodat
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c0c8545dc2
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Qt: Fix Linguist issues and format files
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2024-09-16 22:39:05 +03:00 |
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Jonian Guveli
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c12c3bce8d
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Prevent app crash when miniaudio samples bigger than capacity (#596)
* Prevent app crash when miniaudio samples bigger than capacity
* Update miniaudio_device.cpp
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
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2024-09-07 16:20:41 +03:00 |
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Jonian Guveli
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f1b7830952
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Libretro: Complete code formatting (#594)
* Libretro: Optimize range settings, fix default values
* Libretro: More code formatting
* Libretro: Fix loading of archived roms
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2024-09-06 00:43:41 +03:00 |
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wheremyfoodat
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545bbd5c45
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HLE DSP: Implement AAC audio decoder
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2024-09-05 00:06:48 +03:00 |
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Samuliak
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8830747e90
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clear render targets after creation
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2024-08-29 19:43:36 +02:00 |
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Jonian Guveli
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4adc50039c
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Add build option for opengl profile (#592)
* Add opengl_profile build option
on android the option is set to OpenGLES by default
* Replace android checks with using_gles
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2024-08-28 12:01:55 +00:00 |
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Paris Oplopoios
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595e4e0341
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More implicit conversion fixes, hopefully the last ones this time (#591)
* No implicit uint conversion
* Update gles.patch
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2024-08-28 03:02:54 +03:00 |
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Paris Oplopoios
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201edfb02d
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I hate the gles.patch (#590)
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2024-08-27 19:47:27 +03:00 |
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offtkp
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e421f02500
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GLES <= 3.1 lacks fma, added a define
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2024-08-27 17:12:12 +03:00 |
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wheremyfoodat
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2754df9b94
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Add renderdoc API support (#585)
* Add renderdoc API support
* FIx renderdoc include directory
* Fix RenderDoc linking
* Fix Renderdoc linking (again)
* Maybe fix renderdoc
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2024-08-23 05:30:25 +03:00 |
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wheremyfoodat
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471bdd6ab9
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GPU: Temporarily skip draws if they're too big instead of panicking
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2024-08-20 16:02:06 +03:00 |
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wheremyfoodat
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c694ce9a25
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Improved git versioning
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2024-08-20 13:20:14 +03:00 |
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Jonian Guveli
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dfc7b59de2
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Get application version from git
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2024-08-20 12:30:19 +03:00 |
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wheremyfoodat
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937348a36f
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OpenGL: Fix shift signedness in fog calculation
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2024-08-20 03:17:53 +03:00 |
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wheremyfoodat
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4b11eb0984
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OpenGL: Fix fragment shader compilation error
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2024-08-20 03:09:40 +03:00 |
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Jonian Guveli
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24bb295d82
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Libretro: Expose FCRAM pointer
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2024-08-18 23:02:02 +03:00 |
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Eric Warmenhoven
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992c9fb98c
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add libretro gitlab CI file
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2024-08-17 17:09:46 -04:00 |
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wheremyfoodat
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dbdf21b1ab
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Improve accelerometer algorithm
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2024-08-16 17:54:15 +03:00 |
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Samuliak
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58e1a53699
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metal: create renderer
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2024-08-16 11:06:23 +02:00 |
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Samuliak
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98b5d56021
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metal: add all the files
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2024-08-16 10:06:56 +02:00 |
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wheremyfoodat
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c772b1c702
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Initial accelerometer support
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2024-08-15 17:31:55 +03:00 |
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wheremyfoodat
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520e00c553
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Qt: Add controller gyroscope
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2024-08-14 22:57:45 +03:00 |
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wheremyfoodat
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d208c24c0c
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Implement controller gyroscope in SDL
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2024-08-14 22:35:02 +03:00 |
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wheremyfoodat
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88e0782f71
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HLE DSP: Fix source resetting
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2024-08-14 20:13:38 +03:00 |
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wheremyfoodat
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0cf5687e64
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Merge pull request #566 from wheremyfoodat/hle-dsp
Fixing remaining HLE DSP hangs
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2024-08-04 14:35:44 +00:00 |
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wheremyfoodat
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85bae2e94e
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HLE DSP: Handle cycle drifting
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2024-08-04 16:46:43 +03:00 |
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wheremyfoodat
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6e65367e07
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size_t -> usize
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2024-08-03 12:52:52 +03:00 |
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Jonian Guveli
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68a6d73a18
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Libretro: Add support for cheats
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2024-08-03 10:32:26 +03:00 |
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wheremyfoodat
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195f3388e9
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PICA: Add LITP test + interpreter implementation
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2024-08-02 22:53:51 +03:00 |
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wheremyfoodat
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e666afd1a3
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DSP HLE: Fix buffer queue metadata
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2024-07-31 02:51:40 +03:00 |
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wheremyfoodat
|
bec63c43a1
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AES: Properly handle missing seeds
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2024-07-30 14:36:39 +03:00 |
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wheremyfoodat
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f572373fc1
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AES: Implement seed crypto
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2024-07-30 14:29:18 +03:00 |
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wheremyfoodat
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e26f58595e
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HLE DSP: Reset flags should take priority
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2024-07-30 00:36:16 +03:00 |
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wheremyfoodat
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6668ba3e37
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HLE DSP: Fix embedded buffer starting sample position
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2024-07-29 23:46:36 +03:00 |
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wheremyfoodat
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57ecc18f32
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HLE DSP: Implement buffer queue dirty bit
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2024-07-29 23:03:17 +03:00 |
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wheremyfoodat
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45dd69d62a
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HLE DSP: Pop unused samples when loading new buffer
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2024-07-29 21:58:00 +03:00 |
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wheremyfoodat
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c7db6fe5dc
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FIx DSP region calculation
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2024-07-29 19:54:46 +03:00 |
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wheremyfoodat
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908222f26f
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HLE DSP: Don't printf on buffer queue dirty
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2024-07-28 19:05:50 +03:00 |
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wheremyfoodat
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e557bd2976
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Fix HLE__DSP::RecvData
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2024-07-28 19:03:05 +03:00 |
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wheremyfoodat
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d0f13de4c5
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Fix swapping loaded ELF files
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2024-07-26 16:25:38 +03:00 |
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wheremyfoodat
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f095e6af0b
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Shadergen: Move comments outside of emitted source code
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2024-07-26 14:44:11 +03:00 |
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