wheremyfoodat
1baf8a13ed
JNI driver: Add setAudioEnabled hook
2024-11-20 21:45:22 +02:00
wheremyfoodat
3df63beef4
Merge branch 'master' into more-dsp
2024-11-20 20:01:43 +02:00
wheremyfoodat
878ff419fd
DSP: Add SSE quad-conversion code
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Co-Authored-By: Kelpsy <138107494+kelpsyberry@users.noreply.github.com>
2024-11-20 18:09:57 +02:00
wheremyfoodat
bea7b00c7d
Draw acceleration: Replace multiplication for component sizes with left shift
2024-11-20 13:40:00 +02:00
wheremyfoodat
33f45cf1f5
Merge branch 'master' into more-dsp
2024-11-20 02:40:20 +02:00
wheremyfoodat
224ddac07c
Fix SIMD on MSVC ( #639 )
2024-11-20 02:29:27 +02:00
wheremyfoodat
889c2453de
Audio: Properly close audio device on emulator destruction ( #637 )
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* Audio: Properly close audio device on emulator destruction
* Undo oopsie
2024-11-19 23:41:52 +02:00
wheremyfoodat
47ffd76fae
HLE DSP: Fix temporary quad -> stereo conversion
2024-11-19 01:36:32 +02:00
wheremyfoodat
66be960150
HLE DSP: Stub audio output
2024-11-19 01:27:42 +02:00
wheremyfoodat
4629314961
Add support for .ncch files
2024-11-19 00:48:42 +02:00
wheremyfoodat
e22bc58060
HLE DSP: Format
2024-11-10 14:55:31 +02:00
wheremyfoodat
7a4f3f4836
HLE DSP: Add passthrough mix detection
2024-11-10 14:53:07 +02:00
wheremyfoodat
6a79309722
HLE DSP: Fix up resampling a bit
2024-11-09 23:52:29 +02:00
wheremyfoodat
c70388dbeb
HLE DSP: Actually interpolate audio
2024-11-09 23:18:41 +02:00
wheremyfoodat
69e8e1c2c4
Add audio interpolation helpers
2024-11-09 23:11:19 +02:00
wheremyfoodat
9be353a9b4
Merge branch 'master' into more-dsp
2024-11-09 16:33:33 +02:00
wheremyfoodat
e47923704e
Relieve @SamoZ256 of dark memories
2024-11-09 14:47:58 +02:00
wheremyfoodat
49b65242b9
First Metal cleanup & formatting pass
2024-11-09 13:11:38 +02:00
wheremyfoodat
8cfffb8119
HLE DSP: Actually parse InterpolationMode config
2024-11-07 22:08:28 +02:00
wheremyfoodat
b299609a9b
More HLE DSP work
2024-11-06 19:26:57 +02:00
Samuliak
4cc62d4870
use saved window position
2024-11-05 20:01:20 +01:00
Samuliak
f322ba5102
Merge branch 'master' into metal2
2024-11-05 19:05:23 +01:00
wheremyfoodat
07cee43a2b
HLE DSP: Implement per-voice mixing stage
2024-11-03 19:50:27 +02:00
wheremyfoodat
884597615b
Android: Fix icon background layer
2024-11-03 15:07:59 +02:00
wheremyfoodat
b5bd89b66d
Android: Fix icon background again
2024-11-03 14:41:42 +02:00
wheremyfoodat
9638ba0be4
Android: Fix icon background
2024-11-03 14:26:57 +02:00
wheremyfoodat
8fc6675a05
Sort out icons on desktop
2024-11-03 14:08:39 +02:00
wheremyfoodat
369f810b51
Android: Add an actual icon
2024-11-03 13:25:08 +02:00
wheremyfoodat
1287ec7b6d
SDL: Remember window positions
2024-11-02 22:31:43 +02:00
wheremyfoodat
70d93a1ad8
HLE DSP: Enable AAC by default
2024-11-02 21:58:27 +02:00
Samuliak
abe0709a81
don't hardcode window size
2024-11-01 09:05:44 +01:00
Samuliak
d459f9c1c3
Merge branch 'master' into metal2
2024-11-01 08:43:40 +01:00
wheremyfoodat
760c67c759
SDL: Save & restore window size/position
2024-10-31 22:58:28 +02:00
wheremyfoodat
965ea6d012
Shadergen: Log unimplemented LUT select indices
2024-10-31 22:05:05 +02:00
wheremyfoodat
08aedfde63
Fix SDL build
2024-10-31 17:56:30 +02:00
wheremyfoodat
818271c7ad
Qt: Optionally remember window pos/size
2024-10-31 17:34:21 +02:00
SamoZ256
02f8250aff
Merge branch 'master' into metal2
2024-10-31 13:45:58 +01:00
Samuliak
272c24d8e4
don't bind resources unnecessarily
2024-10-31 13:45:05 +01:00
Samuliak
158be432fc
rework the lut system
2024-10-31 09:25:01 +01:00
Gabriel Machado
52655335c0
Rename aes_key to aes_keys ( #621 )
2024-10-25 16:32:28 +03:00
Gabriel Machado
a6750e7aef
Import key option in android ( #620 )
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* Implement option to import keys
* Fix crashes
* Remove redundant code
2024-10-25 10:22:26 +03:00
wheremyfoodat
85d363c17d
Android: Update shader multiplication text
2024-10-25 00:28:01 +03:00
Gabriel Machado
28c5b565c0
Implement accurate shader multiply option
2024-10-24 15:09:32 -04:00
Gabriel Machado
8cf0fbef1b
Implement support to sensors ( #618 )
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* Implement sensors
* Fix memory leak in accel
2024-10-24 20:51:53 +03:00
wheremyfoodat
cdc61ea95a
GL renderer: Add fallback for when driver doesn't provide glDrawRangeElementsBaseVertex ( #617 )
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* GL: Add fallback for when driver doesn't provide glDrawRangeElementsBaseVertex
* GL: Fix fallback when glDrawRangeElementsBaseVertex is absent
2024-10-23 22:43:58 +03:00
wheremyfoodat
54d0618f02
Fonts: Fix IWYU bug
2024-10-23 10:57:59 +03:00
wheremyfoodat
8c80099339
Implement shared font relocation
2024-10-22 19:13:25 +03:00
wheremyfoodat
238d84ba3b
DSP: Default to HLE
2024-10-20 21:45:08 +03:00
wheremyfoodat
5d28f11ccf
GPU: Add optimized NEON path for analyzing index buffers ( #613 )
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* Implement ARM NEON index buffer analysis
* NEON: Fix initial index buffer minima/maxima
* NEON: Fix vertex count comparison for index buffer analysis
* GPU: Add SSE4.1 path for index buffer analysis
* Fix oopsie
* Fix oopsie, again
2024-10-20 20:02:02 +03:00
wheremyfoodat
89d129211e
HLE DSP: Add AAC decoder toggle for enabling/disabling AAC decoding ( #611 )
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* HLE DSP: Add AAC decoder toggle
* Fix derp
2024-10-19 17:23:54 +03:00