wheremyfoodat
cd04ed3770
[ShaderJIT] Fix storeRegister kinda hackily
2023-06-30 01:42:36 +03:00
wheremyfoodat
121653b806
[ShaderJIT] Add logging utility for diffing
2023-06-29 22:02:17 +03:00
wheremyfoodat
84fd0affa8
[GL renderer] Fix up float * vec4 mul
2023-06-29 21:37:31 +03:00
wheremyfoodat
3603ee1e13
[ShaderJIT] Move prepare call to top of DrawArrays
2023-06-29 18:50:10 +03:00
wheremyfoodat
2ffb3a58bf
Merge branch 'GamingProcessingUnit' into dynapica
2023-06-29 01:14:40 +03:00
wheremyfoodat
1a9c59af49
Merge pull request #51 from wheremyfoodat/vertex-cache
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[GPU] Implement vertex cache
2023-06-29 01:13:49 +03:00
wheremyfoodat
3ec446b0a2
[GPU] Implement vertex cache
2023-06-29 00:56:01 +03:00
wheremyfoodat
b027cda648
[Shader JIT[ Remove shadow stack stuff, remove pushing/popping context pointer
2023-06-28 22:31:51 +03:00
wheremyfoodat
28e9d87573
[Shader JIT] Start migrating to new, better ABI
2023-06-28 22:22:09 +03:00
wheremyfoodat
fc7e0b2b03
Merge pull request #46 from Wunkolo/io-file-cpp
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Migrate `IOFile` implementation to `io_file.cpp`
2023-06-28 04:00:39 +03:00
wheremyfoodat
d028c1cb64
Bonk headers
2023-06-28 03:39:04 +03:00
wheremyfoodat
f65d9480a5
Merge remote-tracking branch 'upstream/master' into io-file-cpp
2023-06-28 03:22:58 +03:00
wheremyfoodat
6dde41f7c3
Merge pull request #50 from nadiaholmquist/feature/basic-controller-input
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Add basic controller input using the SDL2 GameController API
2023-06-28 02:56:24 +03:00
wheremyfoodat
e09eaee6e7
Merge branch 'master' into io-file-cpp
2023-06-28 02:53:26 +03:00
wheremyfoodat
e86aec0c33
More clang-format
2023-06-28 01:53:26 +03:00
wheremyfoodat
eff25180d5
[Controller] Set gameControllerID if a gamepad is connected mid-gameplay
2023-06-28 01:51:21 +03:00
wheremyfoodat
29806ff8e5
clang-format
2023-06-28 01:48:34 +03:00
wheremyfoodat
71582eff6d
[Controller] Slightly better analog handling
2023-06-28 01:40:23 +03:00
wheremyfoodat
bc4e71bf40
[Controller] Fix breaks, constexpr
2023-06-28 00:58:40 +03:00
wheremyfoodat
acd21c6908
Merge remote-tracking branch 'upstream/master' into feature/basic-controller-input
2023-06-28 00:20:54 +03:00
wheremyfoodat
6f2c72070d
Merge pull request #45 from marysaka/feat/encrypted_games
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feat: Add support for encrypted NCSD
2023-06-28 00:15:14 +03:00
wheremyfoodat
41f29893c2
Fix merge
2023-06-28 00:10:44 +03:00
Nadia Holmquist Pedersen
71dddc0020
Add basic controller input using the SDL2 GameController API
2023-06-27 22:40:38 +02:00
wheremyfoodat
02d07f29d7
Merge remote-tracking branch 'origin/GamingProcessingUnit' into dynapica
2023-06-27 18:53:59 +03:00
wheremyfoodat
747a9345e3
Some more thinning
2023-06-27 18:08:57 +03:00
wheremyfoodat
432b4b847b
Making helpers.hpp thinner
2023-06-27 01:49:12 +03:00
wheremyfoodat
3cf8427670
[Crypto] Slightly more robust error handling
2023-06-27 01:12:17 +03:00
Mary
0494ca0064
Address comments
2023-06-22 17:41:09 +02:00
Mary
ef5329a0d4
fix: do not allocate exheader on the stack as it has a variable length
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Fix build on Windows hopefully.
2023-06-22 17:41:09 +02:00
Mary
6bdc754e86
fix: Use CHAR_BIT instead of UINT8_WIDTH
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Fix building on Windows
2023-06-22 17:41:09 +02:00
Mary
86dd7f54f5
feat: Add support for encrypted NCSD
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Missing version 1 support and seeded crypto but that would be enough for now.
2023-06-22 17:41:08 +02:00
Mary
2e5bc0cb14
feat: crypto: Add basic AES keyslot manager
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We loads keys from AppData/Alber/sysdata/aes_keys.txt.
NOTE: We do differ from other emulators by not hardcoding the generator key, it's the user responsibility to provide it in aes_keys.txt.
2023-06-22 17:37:21 +02:00
wheremyfoodat
bf85b405af
Merge pull request #48 from Wunkolo/gl-object-label
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Add OpenGL object-naming and scoping
2023-06-21 13:48:49 +03:00
wheremyfoodat
91c9e6a31a
Merge pull request #32 from fleroviux/pica-tev-emulation
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Implement texture combiner emulation
2023-06-21 01:15:59 +03:00
wheremyfoodat
b3332aba70
Merge pull request #49 from Wunkolo/texture-env-reg
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Add TexEnv PICA register offsets
2023-06-21 00:58:47 +03:00
Wunkolo
9746dd5eb2
Add TexEnv PICA register offsets
2023-06-20 14:55:12 -07:00
fleroviux
7ebbfbf1ef
[GPU] Remove magic constants in TEV and texture binding code as much as possible
2023-06-20 23:43:43 +02:00
fleroviux
7128ae5565
[GPU] Fix incorrect &-operator with unsigned and signed operand in the GLSL code
2023-06-20 23:00:54 +02:00
fleroviux
6b610a82d6
[GPU] Move texture binding into its own method
2023-06-20 22:58:52 +02:00
fleroviux
4cb7e3625b
Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-20 22:47:47 +02:00
fleroviux
f8a8abd2c6
Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-20 22:34:39 +02:00
fleroviux
901e3308a0
[GPU] Rename abgr8888_to_vec4() to abgr8888ToVec4()
2023-06-20 22:33:12 +02:00
fleroviux
2f19310c42
[GPU] Upgrade TEV functions and variables to Pesca style
2023-06-20 22:28:58 +02:00
fleroviux
7ad8a5041e
[GPO] Use a_ and v_ prefixes for vertex shader inputs and outputs
2023-06-20 22:21:59 +02:00
fleroviux
2fc22bed24
[GPU] Decode GPUREG_TEXENVi_COLOR in the vertex shader as well
2023-06-20 22:18:23 +02:00
fleroviux
ef7d01d1b1
[GPU] Decode GPUREG_TEXENV_BUFFER_COLOR in the vertex shader
2023-06-20 22:09:14 +02:00
fleroviux
b7616cc9ec
[GPU] Cleanup the TEV GLSL code a bit"
2023-06-20 21:44:55 +02:00
fleroviux
9b5a24329f
[GPU] Simplify TEV source fetching by using an array to store the current source values
2023-06-20 21:31:52 +02:00
fleroviux
9386ce319b
[GPU] Make the fragment shader GLSL a bit more readable.
2023-06-20 21:06:34 +02:00
fleroviux
13a53a9e9d
[GPU] Disable the alpha combiner when the color combiner is in "Dot3 RGBA" configuration
2023-06-20 20:46:01 +02:00