wheremyfoodat
3476d336ca
[Shader JIT] Implement SLT/SLTI/MADI
2023-06-30 14:17:35 +03:00
wheremyfoodat
8a13b8c878
[Shader JIT] Compile MAD to FMA when possible
2023-06-30 02:02:56 +03:00
wheremyfoodat
cd04ed3770
[ShaderJIT] Fix storeRegister kinda hackily
2023-06-30 01:42:36 +03:00
wheremyfoodat
121653b806
[ShaderJIT] Add logging utility for diffing
2023-06-29 22:02:17 +03:00
wheremyfoodat
84fd0affa8
[GL renderer] Fix up float * vec4 mul
2023-06-29 21:37:31 +03:00
wheremyfoodat
3603ee1e13
[ShaderJIT] Move prepare call to top of DrawArrays
2023-06-29 18:50:10 +03:00
wheremyfoodat
2ffb3a58bf
Merge branch 'GamingProcessingUnit' into dynapica
2023-06-29 01:14:40 +03:00
wheremyfoodat
3ec446b0a2
[GPU] Implement vertex cache
2023-06-29 00:56:01 +03:00
wheremyfoodat
b027cda648
[Shader JIT[ Remove shadow stack stuff, remove pushing/popping context pointer
2023-06-28 22:31:51 +03:00
wheremyfoodat
28e9d87573
[Shader JIT] Start migrating to new, better ABI
2023-06-28 22:22:09 +03:00
wheremyfoodat
d028c1cb64
Bonk headers
2023-06-28 03:39:04 +03:00
wheremyfoodat
f65d9480a5
Merge remote-tracking branch 'upstream/master' into io-file-cpp
2023-06-28 03:22:58 +03:00
wheremyfoodat
e09eaee6e7
Merge branch 'master' into io-file-cpp
2023-06-28 02:53:26 +03:00
wheremyfoodat
eff25180d5
[Controller] Set gameControllerID if a gamepad is connected mid-gameplay
2023-06-28 01:51:21 +03:00
wheremyfoodat
29806ff8e5
clang-format
2023-06-28 01:48:34 +03:00
wheremyfoodat
71582eff6d
[Controller] Slightly better analog handling
2023-06-28 01:40:23 +03:00
wheremyfoodat
bc4e71bf40
[Controller] Fix breaks, constexpr
2023-06-28 00:58:40 +03:00
wheremyfoodat
acd21c6908
Merge remote-tracking branch 'upstream/master' into feature/basic-controller-input
2023-06-28 00:20:54 +03:00
Nadia Holmquist Pedersen
71dddc0020
Add basic controller input using the SDL2 GameController API
2023-06-27 22:40:38 +02:00
wheremyfoodat
02d07f29d7
Merge remote-tracking branch 'origin/GamingProcessingUnit' into dynapica
2023-06-27 18:53:59 +03:00
wheremyfoodat
3cf8427670
[Crypto] Slightly more robust error handling
2023-06-27 01:12:17 +03:00
Mary
0494ca0064
Address comments
2023-06-22 17:41:09 +02:00
Mary
ef5329a0d4
fix: do not allocate exheader on the stack as it has a variable length
...
Fix build on Windows hopefully.
2023-06-22 17:41:09 +02:00
Mary
86dd7f54f5
feat: Add support for encrypted NCSD
...
Missing version 1 support and seeded crypto but that would be enough for now.
2023-06-22 17:41:08 +02:00
Mary
2e5bc0cb14
feat: crypto: Add basic AES keyslot manager
...
We loads keys from AppData/Alber/sysdata/aes_keys.txt.
NOTE: We do differ from other emulators by not hardcoding the generator key, it's the user responsibility to provide it in aes_keys.txt.
2023-06-22 17:37:21 +02:00
fleroviux
7ebbfbf1ef
[GPU] Remove magic constants in TEV and texture binding code as much as possible
2023-06-20 23:43:43 +02:00
fleroviux
7128ae5565
[GPU] Fix incorrect &-operator with unsigned and signed operand in the GLSL code
2023-06-20 23:00:54 +02:00
fleroviux
6b610a82d6
[GPU] Move texture binding into its own method
2023-06-20 22:58:52 +02:00
fleroviux
4cb7e3625b
Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-20 22:47:47 +02:00
fleroviux
f8a8abd2c6
Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-20 22:34:39 +02:00
fleroviux
901e3308a0
[GPU] Rename abgr8888_to_vec4() to abgr8888ToVec4()
2023-06-20 22:33:12 +02:00
fleroviux
2f19310c42
[GPU] Upgrade TEV functions and variables to Pesca style
2023-06-20 22:28:58 +02:00
fleroviux
7ad8a5041e
[GPO] Use a_ and v_ prefixes for vertex shader inputs and outputs
2023-06-20 22:21:59 +02:00
fleroviux
2fc22bed24
[GPU] Decode GPUREG_TEXENVi_COLOR in the vertex shader as well
2023-06-20 22:18:23 +02:00
fleroviux
ef7d01d1b1
[GPU] Decode GPUREG_TEXENV_BUFFER_COLOR in the vertex shader
2023-06-20 22:09:14 +02:00
fleroviux
b7616cc9ec
[GPU] Cleanup the TEV GLSL code a bit"
2023-06-20 21:44:55 +02:00
fleroviux
9b5a24329f
[GPU] Simplify TEV source fetching by using an array to store the current source values
2023-06-20 21:31:52 +02:00
fleroviux
9386ce319b
[GPU] Make the fragment shader GLSL a bit more readable.
2023-06-20 21:06:34 +02:00
fleroviux
13a53a9e9d
[GPU] Disable the alpha combiner when the color combiner is in "Dot3 RGBA" configuration
2023-06-20 20:46:01 +02:00
fleroviux
a30f9ccd33
[GPU] Treat color and alpha sources as two separate RGBA values
...
Previously we fetched the RGB channels of the color source and the alpha channel of the alpha source
and combined these into a single RGBA source value that the source operands are applied to.
This is incorrect. The correct behavior is to fetch the full RGBA color for both the color and alpha
sources and to apply the color operand to the color source and the alpha operand to the alpha source,
i.e. using the *alpha* source R-channel when the alpha operand is "One minus source red".
Only after that we combine both sources into a single RGBA color.
2023-06-20 20:20:33 +02:00
wheremyfoodat
dbe293bb52
Merge pull request #43 from Wunkolo/pica-types
...
Add PICA texel-format and topology types
2023-06-20 13:26:58 +03:00
Wunkolo
1b9f270b19
Migrate IOFile
implementation to io_file.cpp
...
Makes the implementation of `IOFile` private, allowing inclusions and
defines such as `#define fseeko` and `#include <io.h>` to not poison
client-code or the global namespace.
2023-06-19 19:37:36 -07:00
fleroviux
9b1ed2084f
[GPU] Implement initial support for multi-texturing
2023-06-20 00:01:12 +02:00
fleroviux
170fe9a4b2
Merge branch 'GamingProcessingUnit' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-19 19:54:03 +02:00
wheremyfoodat
6b5ec74aa4
[OutputVertex] Avoid unnamed struct
2023-06-18 23:59:41 +03:00
fleroviux
927bf9fe32
Merge branch 'GamingProcessingUnit' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-18 22:27:24 +02:00
wheremyfoodat
952e2d6d22
More accurate VAO implementation
2023-06-18 23:20:28 +03:00
Sky
e9b3b7c2a2
Add workaround helper for bit_cast and missing #include <bit>
...
Allows compilation on native macOS build system.
2023-06-18 12:33:34 -07:00
Wunkolo
6ee3f73335
Bisect TextureFmt
and ColorFmt
...
Makes framebuffer-formats unrepresentable from texture formats while
allowing them to alias each other. Add utility functions as well that
just re-use the `TextureFmt` ones.
2023-06-18 08:22:14 -07:00
Wunkolo
134e16d8ea
Replace Texture::Formats
with PICA::ColorFmt
...
This enum was a duplicate of the PICA one. Now the PICA one is more
complete. Migrate `textureFormatToString` to be next to the enums
definition.
2023-06-18 00:10:04 -07:00