Panda3DS/src
Wunkolo a9bb11e4b3 Migrate OpenGL string-literals to embedded files
Rather than declaring a big C++ literal for these strings, they are now
proper `.vert` and `.frag` files that will become embedded into the
application at build-time. It also allows for clang-format to format the
glsl files the same as our C++ code. CMake will also automatically track
and re-embed the file if it detects that the glsl source files have
changed since the last build. Ex, making a change to
`opengl_display.frag` and compiling will automatically recompile and
link the resource-target that it is associated with.
2023-07-15 19:12:07 -07:00
..
core Migrate OpenGL string-literals to embedded files 2023-07-15 19:12:07 -07:00
host_shaders Migrate OpenGL string-literals to embedded files 2023-07-15 19:12:07 -07:00
config.cpp Bonk config.cpp 2023-07-10 22:01:49 +03:00
emulator.cpp Merge pull request #98 from Wunkolo/modular-gl 2023-07-16 03:48:07 +03:00
httpserver.cpp Add /status command in http server 2023-07-10 13:52:40 +03:00
io_file.cpp IOFile: Allow multiple opens on the same object 2023-07-07 16:51:14 +03:00
main.cpp Bonk frontend changes 2023-07-11 02:47:09 +03:00
renderer.cpp Introduce "Renderer" abstraction layer 2023-07-11 11:27:35 -07:00
stb_image_write.c Move stb_image_write into its own translation unit 2023-07-11 10:43:20 -07:00