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This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`. |
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.. | ||
dynapica | ||
float_types.hpp | ||
gpu.hpp | ||
pica_hash.hpp | ||
pica_vertex.hpp | ||
regs.hpp | ||
shader.hpp | ||
shader_unit.hpp |