Wunkolo
57ee0a3db9
Fix display drawing
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Disable depth-testing, the display vertex-shader, and the
viewport/scissor positioning of the bottom screen.
We have visual!
2023-08-24 11:31:55 -07:00
Wunkolo
e4195d4d4d
Implement color-buffer clears
2023-08-24 11:27:49 -07:00
Wunkolo
d781802eb0
Fix render-texture cache lookups
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`[32bit loc | 32bit attributes]`
Use `std::map::lower_bound(loc << 32)` to find the first address that matches the key in O(logn) time, finer grained searchs can happen after the fact in O(n) time.
Fixes render-texture cache lookups
2023-08-24 10:40:02 -07:00
Wunkolo
be5ebeefed
Default all texture layouts to eShaderReadOnlyOptimal
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By default, a texture sitting somewhere and ignored should be in a shader-read-only state, and transitioned into other layouts in exception to this passive state.
This allows all shaders to be ready to be interpreted by shaders by default.
2023-08-24 09:47:11 -07:00
wheremyfoodat
902b2032e2
Merge pull request #235 from wheremyfoodat/moar-archivez
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Initial UserSaveData impl
2023-08-24 18:28:52 +03:00
wheremyfoodat
46ce2c14cd
Initial UserSaveData impl
2023-08-24 17:58:16 +03:00
wheremyfoodat
127b5935ce
Update readme.md
2023-08-24 16:45:02 +03:00
wheremyfoodat
bd169f9274
Merge pull request #234 from wheremyfoodat/mii_selector
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More FRD stuffs
2023-08-24 16:04:44 +03:00
wheremyfoodat
45593b3eab
[APT] Revert accidental switch from panicDev to panic
2023-08-24 15:51:13 +03:00
wheremyfoodat
52304763bb
Merge branch 'master' into mii_selector
2023-08-24 15:45:38 +03:00
wheremyfoodat
f3042672fb
More FRD stuffs
2023-08-24 15:35:44 +03:00
wheremyfoodat
3908900bca
Merge pull request #158 from wheremyfoodat/mii_selector
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Initial work on HLE applets
2023-08-24 01:54:21 +03:00
wheremyfoodat
150cac89a4
[APT] Check for resume event before signalling
2023-08-24 01:35:40 +03:00
wheremyfoodat
467ab161ff
Applets: Warn instead of panic
2023-08-24 01:32:57 +03:00
wheremyfoodat
b3443623f5
Add more applet types
2023-08-23 18:44:01 +03:00
wheremyfoodat
74f7aeedbb
Proper applet manager class
2023-08-23 18:07:24 +03:00
wheremyfoodat
4869375a93
Merge pull request #233 from wheremyfoodat/ac
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Implement more of AC
2023-08-23 17:48:33 +03:00
wheremyfoodat
9e337603d0
derp
2023-08-23 17:22:11 +03:00
wheremyfoodat
7fb3cf1236
Implement more of AC
2023-08-23 17:20:51 +03:00
wheremyfoodat
f099cc12fa
Add swkbd applet
2023-08-23 01:16:27 +03:00
wheremyfoodat
e7df7956d7
Merge pull request #232 from wheremyfoodat/frd
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Add FRD::GetFriendProfile and FRD::GetFriendAttributeFlags
2023-08-23 01:08:08 +03:00
wheremyfoodat
865e8e299f
Add FRD::GetFriendProfile and FRD::GetFriendAttributeFlags
2023-08-22 23:43:56 +03:00
wheremyfoodat
0bd3729417
Stub APT::PrepareLibraryApplet
2023-08-22 23:11:14 +03:00
wheremyfoodat
a4ef413ac7
Merge pull request #230 from wheremyfoodat/mic
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More microphone stuff
2023-08-22 17:47:26 +03:00
wheremyfoodat
21658c6b32
More microphone stuff
2023-08-22 17:28:09 +03:00
wheremyfoodat
fdc7f0f190
Merge pull request #229 from OFFTKP/aur-panda
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Add AUR badge
2023-08-22 16:43:45 +03:00
offtkp
5142f86b6e
Add AUR badge
2023-08-22 14:39:56 +03:00
Wunkolo
84e0d58d9e
Add initial render-target layout transition, depth-stencil aspect fix
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Fixes a lot of the render-target validation error messages.
We "might" change the default layout for render-targets to shader-read-only and only use attachment-optimal layouts when they are armed for a render-pass. Render-Textures more often need to be ready for shaders than they need to be ready for render-passes.
2023-08-21 22:52:51 -07:00
Wunkolo
d35c803ad6
Fix RenderTexture usage/image-aspect
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All color textures need to be sampled due to how we are transposing the image when writing to the render-texture.
Depth-Stencil render-textures need to designate if it wants _either_ depth or stencil when creating an image-view.
2023-08-21 22:40:40 -07:00
Wunkolo
cfd02f936e
Fix swapchain/screenTexture layout synchronization issues
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Been deving with a headless machine for too long.
Fixes some presentation issues.
2023-08-21 22:34:31 -07:00
wheremyfoodat
d220d188ff
Merge pull request #224 from wheremyfoodat/Mac-why
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More complete PList for MacOS builds
2023-08-21 22:44:02 +03:00
wheremyfoodat
a06c63fd41
Merge pull request #228 from caldog20/fixbundle
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Fix minimum system version
2023-08-21 21:46:38 +03:00
Caleb Yates
3009e63cb8
Fix minimum system version
2023-08-21 13:45:02 -05:00
wheremyfoodat
1d601e41ba
Merge branch 'master' into timerz
2023-08-21 18:57:18 +03:00
wheremyfoodat
fae1da680f
Merge branch 'master' into Mac-why
2023-08-21 18:56:37 +03:00
wheremyfoodat
3b22f15e67
Merge branch 'master' into mii_selector
2023-08-21 18:53:36 +03:00
wheremyfoodat
92ceb0f05f
Merge branch 'master' into sd-card
2023-08-21 18:41:29 +03:00
wheremyfoodat
56f36cee88
Merge pull request #227 from wheremyfoodat/news
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Add news:u
2023-08-21 17:09:47 +03:00
wheremyfoodat
d3d426985a
Add news:u
2023-08-21 16:45:35 +03:00
wheremyfoodat
3f2a546915
NFC stuffs
2023-08-21 15:39:55 +03:00
wheremyfoodat
3c7b9bb512
Fonts in fonts directory
2023-08-21 15:16:23 +03:00
wheremyfoodat
fb4b3ca7ab
NFCC::StartCommunication: Fix response header
2023-08-21 15:13:00 +03:00
wheremyfoodat
5abfe5255f
Add NFC::StartCommunication
2023-08-21 15:11:32 +03:00
wheremyfoodat
dd6508eb26
Migrate shared font to cmrc
2023-08-21 14:53:50 +03:00
Wunkolo
b3812548fe
Fix bottom screen detection
2023-08-20 23:42:34 -07:00
Wunkolo
0258640da9
Add cached sampler creation
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Using the sampler cache we can maintain a pool of reusable samplers. The
`sampler2D` utility function can help make some trivial samplers.
2023-08-20 23:40:51 -07:00
Wunkolo
7a86595a1b
Add vulkan sampler cache
2023-08-20 23:35:52 -07:00
Wunkolo
14b1d7d8a8
Add display-shader presentation
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Uses the graphics pipeline to both blit and transpose the 3ds-formatted
textures. Does not read from the actual texture just yet since we dont
write to the descriptor just yet. Some other patterns need to line up
before then.
2023-08-20 23:01:43 -07:00
Wunkolo
4b7bd9df3d
Add Vulkan Descriptor-Update batching
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Allows multiple descriptor operations to be batched up and dispatched in
one API call rather than scattered through out the code base.
2023-08-20 23:01:43 -07:00
Wunkolo
72c77e41b4
Draft Vulkan DescriptorHeap
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A utility class from a personal project for managing a heap of
descriptors of a particular layout.
Allows the display graphics pipeline to be successfully created,
satisfying its descriptor layout issues.
2023-08-20 23:01:43 -07:00