Samuliak
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d8937e5827
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fix: hashes
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2024-07-23 10:47:57 +02:00 |
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Samuliak
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48e538e89e
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clean up texture copy code
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2024-07-08 17:17:55 +02:00 |
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Samuliak
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d80ddafb24
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implement viewports
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2024-07-08 17:04:50 +02:00 |
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Samuliak
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db08f73530
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set stencil reference value
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2024-07-08 15:01:52 +02:00 |
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Samuliak
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6c153d96fe
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implement color write mask
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2024-07-08 14:10:25 +02:00 |
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Samuliak
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114a5f2f8f
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fix: include string
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2024-07-07 19:25:30 +02:00 |
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Samuliak
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07b3e47d7a
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use more efficient pixel formats
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2024-07-07 19:03:01 +02:00 |
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Samuliak
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7731787aa2
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fix: remaining memory leaks
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2024-07-07 13:50:27 +02:00 |
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Samuliak
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23af64ade8
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release resources
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2024-07-07 12:34:04 +02:00 |
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Samuliak
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3431f6d192
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include debug information
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2024-07-07 12:12:34 +02:00 |
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Samuliak
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5f5cb02bf6
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fix: clear ops not having the correct render pass
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2024-07-07 08:36:41 +02:00 |
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Samuliak
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7ca08004af
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fix: incorrect render pass end logic
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2024-07-06 22:17:16 +02:00 |
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Samuliak
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a9b4f64ca7
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use map instead of vector for clear ops
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2024-07-06 22:08:15 +02:00 |
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Samuliak
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e33339b655
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clean up clear attachment code
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2024-07-06 21:47:56 +02:00 |
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Samuliak
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498c4daed8
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do clears as load ops if possible
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2024-07-06 17:28:35 +02:00 |
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Samuliak
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42fc2bb490
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do the copy on the GPU
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2024-07-06 09:58:20 +02:00 |
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Samuliak
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80bd8f54c3
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create copy pipeline
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2024-07-06 09:39:12 +02:00 |
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Samuliak
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559d194cc7
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tightly pack the pipeline hash
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2024-07-06 09:00:08 +02:00 |
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Samuliak
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5d5df1931f
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turn config1 into a spec constant
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2024-07-06 08:04:59 +02:00 |
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Samuliak
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0752a583b5
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turn num lights into spec constant
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2024-07-05 22:12:00 +02:00 |
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Samuliak
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0c19f5a3ea
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specialize shader
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2024-07-05 20:29:05 +02:00 |
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Samuliak
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3005468b3f
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compile shaders to a metallib file
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2024-07-05 17:49:04 +02:00 |
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Samuliak
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c5bdb28ca1
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fix: lighting & use lut texture
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2024-07-04 09:37:28 +02:00 |
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Samuliak
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b6c72e72e4
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use sampler states
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2024-07-03 17:45:55 +02:00 |
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Samuliak
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9527c2acdb
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rename files
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2024-07-03 15:26:36 +02:00 |
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Samuliak
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a08d61ad46
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use proper primitive types
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2024-07-03 15:16:03 +02:00 |
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Samuliak
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b220c163e3
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support stencil attachments
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2024-07-03 15:01:37 +02:00 |
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Samuliak
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720882efeb
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store vertices in 1 big buffer
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2024-07-03 14:31:15 +02:00 |
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Samuliak
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ea56f45fc2
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only begin a new render pass when necessary
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2024-07-03 12:48:40 +02:00 |
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Samuliak
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9ec116da18
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enable stencil testing
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2024-07-03 12:07:56 +02:00 |
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Samuliak
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dff6f5bf3f
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implement proper blending
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2024-07-03 11:37:44 +02:00 |
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Samuliak
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d977f7ef85
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use depth stencil render target
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2024-07-03 10:21:49 +02:00 |
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Samuliak
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9241306d4d
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implement pipeline cache
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2024-07-03 09:36:23 +02:00 |
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Samuliak
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1ba54b44fb
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support depth render targets
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2024-07-03 07:40:32 +02:00 |
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Samuliak
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1df81c373c
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handle screen rotation correctly & fix: srgb
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2024-07-02 20:31:59 +02:00 |
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Samuliak
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56262c2c24
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use proper render targets
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2024-07-02 16:54:48 +02:00 |
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Samuliak
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53c9611ac2
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add: render target caches
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2024-07-02 16:06:20 +02:00 |
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Samuliak
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ee74af43ec
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upload env state to the shader
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2024-07-02 14:48:50 +02:00 |
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Samuliak
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3bb1ccd4d8
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sample textures
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2024-07-02 14:02:00 +02:00 |
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Samuliak
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b62a14d3ff
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implement textures
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2024-07-02 13:40:29 +02:00 |
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Samuliak
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bac3a8e040
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add: texture cache
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2024-07-02 13:25:05 +02:00 |
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Samuliak
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4bc19e8e43
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fix: issues with drawing
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2024-07-02 10:05:59 +02:00 |
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Samuliak
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c6704f9218
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draw
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2024-07-02 09:42:23 +02:00 |
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Samuliak
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d41e77491a
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rewrite shaders
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2024-07-02 09:02:03 +02:00 |
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Samuliak
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f0547d1a71
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metal: initial support
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2024-07-02 08:28:41 +02:00 |
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