Commit graph

1641 commits

Author SHA1 Message Date
wheremyfoodat
224ddac07c
Fix SIMD on MSVC (#639) 2024-11-20 02:29:27 +02:00
wheremyfoodat
889c2453de
Audio: Properly close audio device on emulator destruction (#637)
* Audio: Properly close audio device on emulator destruction

* Undo oopsie
2024-11-19 23:41:52 +02:00
wheremyfoodat
47ffd76fae HLE DSP: Fix temporary quad -> stereo conversion 2024-11-19 01:36:32 +02:00
wheremyfoodat
66be960150 HLE DSP: Stub audio output 2024-11-19 01:27:42 +02:00
wheremyfoodat
4629314961 Add support for .ncch files 2024-11-19 00:48:42 +02:00
wheremyfoodat
e22bc58060 HLE DSP: Format 2024-11-10 14:55:31 +02:00
wheremyfoodat
7a4f3f4836 HLE DSP: Add passthrough mix detection 2024-11-10 14:53:07 +02:00
wheremyfoodat
6a79309722 HLE DSP: Fix up resampling a bit 2024-11-09 23:52:29 +02:00
wheremyfoodat
c70388dbeb HLE DSP: Actually interpolate audio 2024-11-09 23:18:41 +02:00
wheremyfoodat
69e8e1c2c4 Add audio interpolation helpers 2024-11-09 23:11:19 +02:00
wheremyfoodat
9be353a9b4 Merge branch 'master' into more-dsp 2024-11-09 16:33:33 +02:00
wheremyfoodat
e47923704e Relieve @SamoZ256 of dark memories 2024-11-09 14:47:58 +02:00
wheremyfoodat
49b65242b9 First Metal cleanup & formatting pass 2024-11-09 13:11:38 +02:00
wheremyfoodat
8cfffb8119 HLE DSP: Actually parse InterpolationMode config 2024-11-07 22:08:28 +02:00
wheremyfoodat
b299609a9b More HLE DSP work 2024-11-06 19:26:57 +02:00
Samuliak
4cc62d4870
use saved window position 2024-11-05 20:01:20 +01:00
Samuliak
f322ba5102
Merge branch 'master' into metal2 2024-11-05 19:05:23 +01:00
wheremyfoodat
07cee43a2b HLE DSP: Implement per-voice mixing stage 2024-11-03 19:50:27 +02:00
wheremyfoodat
884597615b Android: Fix icon background layer 2024-11-03 15:07:59 +02:00
wheremyfoodat
b5bd89b66d Android: Fix icon background again 2024-11-03 14:41:42 +02:00
wheremyfoodat
9638ba0be4 Android: Fix icon background 2024-11-03 14:26:57 +02:00
wheremyfoodat
8fc6675a05 Sort out icons on desktop 2024-11-03 14:08:39 +02:00
wheremyfoodat
369f810b51 Android: Add an actual icon 2024-11-03 13:25:08 +02:00
wheremyfoodat
1287ec7b6d SDL: Remember window positions 2024-11-02 22:31:43 +02:00
wheremyfoodat
70d93a1ad8 HLE DSP: Enable AAC by default 2024-11-02 21:58:27 +02:00
Samuliak
abe0709a81
don't hardcode window size 2024-11-01 09:05:44 +01:00
Samuliak
d459f9c1c3
Merge branch 'master' into metal2 2024-11-01 08:43:40 +01:00
wheremyfoodat
760c67c759 SDL: Save & restore window size/position 2024-10-31 22:58:28 +02:00
wheremyfoodat
965ea6d012 Shadergen: Log unimplemented LUT select indices 2024-10-31 22:05:05 +02:00
wheremyfoodat
08aedfde63
Fix SDL build 2024-10-31 17:56:30 +02:00
wheremyfoodat
818271c7ad Qt: Optionally remember window pos/size 2024-10-31 17:34:21 +02:00
SamoZ256
02f8250aff
Merge branch 'master' into metal2 2024-10-31 13:45:58 +01:00
Samuliak
272c24d8e4
don't bind resources unnecessarily 2024-10-31 13:45:05 +01:00
Samuliak
158be432fc
rework the lut system 2024-10-31 09:25:01 +01:00
Gabriel Machado
52655335c0
Rename aes_key to aes_keys (#621) 2024-10-25 16:32:28 +03:00
Gabriel Machado
a6750e7aef
Import key option in android (#620)
* Implement option to import keys

* Fix crashes

* Remove redundant code
2024-10-25 10:22:26 +03:00
wheremyfoodat
85d363c17d
Android: Update shader multiplication text 2024-10-25 00:28:01 +03:00
Gabriel Machado
28c5b565c0 Implement accurate shader multiply option 2024-10-24 15:09:32 -04:00
Gabriel Machado
8cf0fbef1b
Implement support to sensors (#618)
* Implement sensors

* Fix memory leak in accel
2024-10-24 20:51:53 +03:00
wheremyfoodat
cdc61ea95a
GL renderer: Add fallback for when driver doesn't provide glDrawRangeElementsBaseVertex (#617)
* GL: Add fallback for when driver doesn't provide glDrawRangeElementsBaseVertex

* GL: Fix fallback when glDrawRangeElementsBaseVertex is absent
2024-10-23 22:43:58 +03:00
wheremyfoodat
54d0618f02
Fonts: Fix IWYU bug 2024-10-23 10:57:59 +03:00
wheremyfoodat
8c80099339 Implement shared font relocation 2024-10-22 19:13:25 +03:00
wheremyfoodat
238d84ba3b
DSP: Default to HLE 2024-10-20 21:45:08 +03:00
wheremyfoodat
5d28f11ccf
GPU: Add optimized NEON path for analyzing index buffers (#613)
* Implement ARM NEON index buffer analysis

* NEON: Fix initial index buffer minima/maxima

* NEON: Fix vertex count comparison for index buffer analysis

* GPU: Add SSE4.1 path for index buffer analysis

* Fix oopsie

* Fix oopsie, again
2024-10-20 20:02:02 +03:00
wheremyfoodat
89d129211e
HLE DSP: Add AAC decoder toggle for enabling/disabling AAC decoding (#611)
* HLE DSP: Add AAC decoder toggle

* Fix derp
2024-10-19 17:23:54 +03:00
wheremyfoodat
49a94a13c5
Moar shader decompiler (#559)
* Renderer: Add prepareForDraw callback

* Add fmt submodule and port shader decompiler instructions to it

* Add shader acceleration setting

* Hook up vertex shaders to shader cache

* Shader decompiler: Fix redundant compilations

* Shader Decompiler: Fix vertex attribute upload

* Shader compiler: Simplify generated code for reading and faster compilation

* Further simplify shader decompiler output

* Shader decompiler: More smallen-ing

* Shader decompiler: Get PICA uniforms uploaded to the GPU

* Shader decompiler: Readd clipping

* Shader decompiler: Actually `break` on control flow instructions

* Shader decompiler: More control flow handling

* Shader decompiler: Fix desitnation mask

* Shader Decomp: Remove pair member capture in lambda (unsupported on NDK)

* Disgusting changes to handle the fact that hw shader shaders are 2x as big

* Shader decompiler: Implement proper output semantic mapping

* Moar instructions

* Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI

* Shader decompiler: Add register indexing

* Shader decompiler: Optimize mova with both x and y masked

* Shader decompiler: Add DPH/DPHI

* Fix shader caching being broken

* PICA decompiler: Cache VS uniforms

* Simply vertex cache code

* Simplify vertex cache code

* Shader decompiler: Add loops

* Shader decompiler: Implement safe multiplication

* Shader decompiler: Implement LG2/EX2

* Shader decompiler: More control flow

* Shader decompiler: Fix JMPU condition

* Shader decompiler: Convert main function to void

* PICA: Start implementing GPU vertex fetch

* More hw VAO work

* More hw VAO work

* More GPU vertex fetch code

* Add GL Stream Buffer from Duckstation

* GL: Actually upload data to stream buffers

* GPU: Cleanup immediate mode handling

* Get first renders working with accelerated draws

* Shader decompiler: Fix control flow analysis bugs

* HW shaders: Accelerate indexed draws

* Shader decompiler: Add support for compilation errors

* GLSL decompiler: Fall back for LITP

* Add Renderdoc scope classes

* Fix control flow analysis bug

* HW shaders: Fix attribute fetch

* Rewriting hw vertex fetch

* Stream buffer: Fix copy-paste mistake

* HW shaders: Fix indexed rendering

* HW shaders: Add padding attributes

* HW shaders: Avoid redundant glVertexAttrib4f calls

* HW shaders: Fix loops

* HW shaders: Make generated shaders slightly smaller

* Fix libretro build

* HW shaders: Fix android

* Remove redundant ubershader checks

* Set accelerate shader default to true

* Shader decompiler: Don't declare VS input attributes as an array

* Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again

* fix merge conflict bug
2024-10-19 16:53:51 +03:00
wheremyfoodat
afaf18f124
GLES: Fix Set logic op 2024-10-14 00:42:35 +03:00
wheremyfoodat
fa9ce5fc70
GLES: Implement logic ops via fb fetch (#608)
* GLES: Implement logic ops via fb fetch

* Attempt to fix deprecated libglx-mesa0 package

* Update Qt_Build.yml

* GLES: Enable fb fetch instead of requiring it

* GLES: Add support for GL_ARM_shader_framebuffer_fetch

* Fix GL_EXT_shader_framebuffer_fetch behavior
2024-10-14 00:17:24 +03:00
wheremyfoodat
82068031f3
Shadergen: Pre-allocate space for shadergen string 2024-10-13 23:27:08 +03:00
wheremyfoodat
96f684e51c
Merge pull request #600 from wheremyfoodat/ir
HLE DSP: Initial mixer work
2024-09-28 21:48:42 +00:00