wheremyfoodat
bf85b405af
Merge pull request #48 from Wunkolo/gl-object-label
...
Add OpenGL object-naming and scoping
2023-06-21 13:48:49 +03:00
Wunkolo
9746dd5eb2
Add TexEnv PICA register offsets
2023-06-20 14:55:12 -07:00
fleroviux
7ebbfbf1ef
[GPU] Remove magic constants in TEV and texture binding code as much as possible
2023-06-20 23:43:43 +02:00
fleroviux
6b610a82d6
[GPU] Move texture binding into its own method
2023-06-20 22:58:52 +02:00
fleroviux
4cb7e3625b
Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-20 22:47:47 +02:00
fleroviux
f8a8abd2c6
Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-20 22:34:39 +02:00
Wunkolo
62fdb29646
Add GPU_DEBUG_INFO
CMake-Option
...
Adds a project-wide setting for allowing renderer code to add additional
diagnostic data. Currently used to allow `opengl.hpp` to conditionally
implement debug-labeling and scopes.
2023-06-20 11:04:52 -07:00
Wunkolo
dbf0597bd8
Add DebugScope
utility-class for RAII-based OpenGL debug-scopes
...
Simply define this object in a C++ scope like:
```cpp
OpenGL::DebugScope glScope("Renderer::display");
```
and it will associate all functions within the current scope within a
named group. Supports `printf` formatting.
2023-06-20 10:10:11 -07:00
wheremyfoodat
dbe293bb52
Merge pull request #43 from Wunkolo/pica-types
...
Add PICA texel-format and topology types
2023-06-20 13:26:58 +03:00
Wunkolo
1251cecc88
Add setObjectLabel
for naming OpenGL functions
...
Add `OPENGL_PRINTF_FORMAT` and `OPENGL_PRINTF_FORMAT_ATTR` macros for providing
printf diagnostic information across platforms.
2023-06-19 23:48:16 -07:00
Wunkolo
1b9f270b19
Migrate IOFile
implementation to io_file.cpp
...
Makes the implementation of `IOFile` private, allowing inclusions and
defines such as `#define fseeko` and `#include <io.h>` to not poison
client-code or the global namespace.
2023-06-19 19:37:36 -07:00
fleroviux
9b1ed2084f
[GPU] Implement initial support for multi-texturing
2023-06-20 00:01:12 +02:00
wheremyfoodat
88e3eb1558
Add std::bit_cast fallback for Helpers::bit_cast and run clang-format
2023-06-18 23:33:10 +03:00
fleroviux
927bf9fe32
Merge branch 'GamingProcessingUnit' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-18 22:27:24 +02:00
wheremyfoodat
952e2d6d22
More accurate VAO implementation
2023-06-18 23:20:28 +03:00
Sky
e9b3b7c2a2
Add workaround helper for bit_cast and missing #include <bit>
...
Allows compilation on native macOS build system.
2023-06-18 12:33:34 -07:00
Wunkolo
6ee3f73335
Bisect TextureFmt
and ColorFmt
...
Makes framebuffer-formats unrepresentable from texture formats while
allowing them to alias each other. Add utility functions as well that
just re-use the `TextureFmt` ones.
2023-06-18 08:22:14 -07:00
Wunkolo
134e16d8ea
Replace Texture::Formats
with PICA::ColorFmt
...
This enum was a duplicate of the PICA one. Now the PICA one is more
complete. Migrate `textureFormatToString` to be next to the enums
definition.
2023-06-18 00:10:04 -07:00
Wunkolo
5f07f77c94
Move hasStencil
to regs.hpp
2023-06-17 23:27:19 -07:00
Wunkolo
838d3f27f9
Migrate PICA-types into PICA
namespace
...
Rather than prefixing these types with `PICA`, a namespace is used instead.
2023-06-17 18:23:47 -07:00
Wunkolo
78a3f9fa23
Add PICA texel-format and topology types
...
Slowly stepping the codebase towards having renderer-agnostic types and keeping the translation of PICA-types to OpenGL/VK/DX/Software/etc to the renderer-backend.
2023-06-17 12:26:41 -07:00
wheremyfoodat
d0ae5f0546
Merge pull request #37 from marysaka/feat/proper-hle-result
...
hle: Add proper type for result code
2023-06-17 18:39:36 +03:00
fleroviux
78827886fe
Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-17 12:39:48 +02:00
fleroviux
3aeef23b2e
Merge branch 'bottom-screen' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-17 12:38:33 +02:00
Mary
f3010f0909
misc: Switch from gl3w to glad
...
Also add more checks on window and context creation.
2023-06-17 11:26:18 +02:00
Mary
a799da1ec5
fix: fix build on Linux with gcc
...
Tested on Fedora 38, helpers.hpp was missing an import.
2023-06-17 10:11:35 +02:00
fleroviux
b854367676
[GPU] Move TEV uniforms update into its own method
2023-06-17 01:58:30 +02:00
wheremyfoodat
7b859ad602
Merge branch 'master' into bottom-screen
2023-06-17 02:19:30 +03:00
wheremyfoodat
245f0d2d18
Merge branch 'master' into bottom-screen
2023-06-17 02:11:14 +03:00
wheremyfoodat
1aab10bec7
Merge pull request #35 from Wunkolo/span-cpu-state
...
Use `std::span` for CPU register-state
2023-06-17 01:39:33 +03:00
wheremyfoodat
2f3bc5d38e
[CPU] fprs() should return std::span<u32, 32> (Fixes memory corruption bug in threads.cpp)
2023-06-16 22:20:59 +03:00
wheremyfoodat
936302da2a
Raise clang-format column size, make std::span support in opengl.hpp version-dependent
2023-06-16 22:06:59 +03:00
Mary
122b1b2727
hle: Add proper type for result code
...
This should clean up all HLE errorcode in the codebase.
I didn't removed Rust::Result as this should be a cleanup for another
iteration.
2023-06-16 20:09:37 +02:00
Wunkolo
553d23974a
Use std::span
to pass vertex data
...
Starts utilizing
[std::span](https://en.cppreference.com/w/cpp/container/span ) to
indicate a non-owning view of a contiguous array of elements rather than
`T* data, usize count`.
2023-06-16 07:28:35 -07:00
Wunkolo
fde93381a5
Use std::span
for CPU register-state
...
Following the trend of #33 : `std::span` provides some useful utility
functions like `size_bytes()` and `as_bytes()` and serves as a better
non-owning "chunk of data"-type over just passing around an
`std::array&`.
2023-06-16 07:24:37 -07:00
Wunkolo
0199918cd2
Add missing header for regs.hpp
...
This enum was using the `u32` type without including `helpers.hpp`, causing weird intermediate compiler errors when making incremental builds.
2023-06-16 05:48:33 -07:00
fleroviux
2e85f30c10
[GPU] attempt to emulate the previous TEV color buffer
2023-06-16 01:34:11 +02:00
fleroviux
525890bff7
[GPU] Upload configuration for all texture combiners to the shader program
...
Upload the configuration register values for the remaining texture combiners to the
shader program's uniforms. This is in preparation for emulating those texture combiners next.
2023-06-15 23:27:33 +02:00
fleroviux
4322ebda2c
[GPU] Start texture combiner implementation
...
This commit first implements experimental and incomplete
texture combiner support. Currently only the first texture combiner
is implemented. Many sources and combine modes are not implemented yet.
2023-06-15 22:45:13 +02:00
wheremyfoodat
b34d009520
Add comments explaining the hashing algorithms
2023-06-14 16:51:38 +03:00
wheremyfoodat
f0f7327b90
[PICA] Switch to xxh3 by default
2023-06-14 15:39:29 +03:00
wheremyfoodat
f82b27ddba
Add xxhash
2023-06-14 14:46:11 +03:00
wheremyfoodat
3606c005c5
Merge branch 'master' into dynapica
2023-06-14 13:55:15 +03:00
wheremyfoodat
8e90b8a103
[GPU] Bottom screen stub
2023-06-13 22:47:01 +03:00
wheremyfoodat
5200c10b27
[Emulator] Handle left click
2023-06-13 15:41:02 +03:00
wheremyfoodat
137b652840
[Shader JIT] Attempt to add CALLC/JMPC/JMPU/LOOP
2023-06-11 23:43:47 +03:00
wheremyfoodat
ff3c162ebc
Merge branch 'master' into dynapica
2023-06-11 14:44:24 +03:00
wheremyfoodat
315ab1fa16
Merge branch 'master' into dynapica
2023-06-11 14:43:03 +03:00
wheremyfoodat
ccd7ef3a23
[DSP] Add other pipes for Picross 3D
2023-06-11 14:11:50 +03:00
wheremyfoodat
cf35491fb1
[APT] Stub APT::PreloadLibraryApplet
2023-06-11 13:28:21 +03:00