wheremyfoodat
cc2825e436
Merge branch 'master' into shader-decomp
2024-10-19 16:01:43 +03:00
wheremyfoodat
fa9ce5fc70
GLES: Implement logic ops via fb fetch ( #608 )
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* GLES: Implement logic ops via fb fetch
* Attempt to fix deprecated libglx-mesa0 package
* Update Qt_Build.yml
* GLES: Enable fb fetch instead of requiring it
* GLES: Add support for GL_ARM_shader_framebuffer_fetch
* Fix GL_EXT_shader_framebuffer_fetch behavior
2024-10-14 00:17:24 +03:00
wheremyfoodat
e3252ec4ef
HW shaders: Avoid redundant glVertexAttrib4f calls
2024-10-05 21:14:40 +03:00
wheremyfoodat
e332ab2e58
Fix control flow analysis bug
2024-09-03 01:59:58 +03:00
wheremyfoodat
37a43e245f
HW shaders: Accelerate indexed draws
2024-08-25 19:23:15 +03:00
wheremyfoodat
5432a5a0d8
Get first renders working with accelerated draws
2024-08-25 17:15:46 +03:00
wheremyfoodat
33e63f7d7a
GPU: Cleanup immediate mode handling
2024-08-25 16:02:54 +03:00
wheremyfoodat
e34bdb6841
Add GL Stream Buffer from Duckstation
2024-08-25 01:49:39 +03:00
wheremyfoodat
e13ef42b65
PICA: Start implementing GPU vertex fetch
2024-08-21 00:51:18 +03:00
wheremyfoodat
67ff1ccb8b
Shader decompiler: Get PICA uniforms uploaded to the GPU
2024-07-26 14:28:48 +03:00
wheremyfoodat
d9f4f3736f
Shader Decompiler: Fix vertex attribute upload
2024-07-26 00:21:26 +03:00
wheremyfoodat
efcb42af2c
Shader decompiler: Fix redundant compilations
2024-07-25 23:36:22 +03:00
wheremyfoodat
69accdec54
Merge branch 'master' into shader-decomp
2024-07-25 22:27:15 +03:00
wheremyfoodat
a0e506affc
Share fragment UBO between shadergen programs
2024-07-25 19:51:29 +03:00
wheremyfoodat
2f4c169cad
Hook up vertex shaders to shader cache
2024-07-25 04:04:41 +03:00
wheremyfoodat
90f411889b
Renderer: Add prepareForDraw callback
2024-07-24 23:23:24 +03:00
offtkp
4176a19256
Fog in ubershader
2024-07-21 17:38:07 +03:00
wheremyfoodat
f219432c6a
Renderer GL: Don't leak shader/UBO handles
2024-07-20 23:18:52 +03:00
wheremyfoodat
69c79a7f6c
Ubershader: Add lighting shadergen override
2024-07-20 03:40:50 +03:00
wheremyfoodat
5c1e2912a3
Shadergen: Minimize shader compilation time by caching the default VS
2024-07-19 14:35:01 +03:00
wheremyfoodat
cab30494f6
Merge pull request #531 from OFFTKP/pandra
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Improve lighting
2024-07-18 00:38:55 +00:00
wheremyfoodat
aad7bb817e
Add setting for ubershaders
2024-07-17 02:25:38 +03:00
wheremyfoodat
2cd50e7f37
Clean up ubershader code
2024-07-15 15:11:23 +03:00
wheremyfoodat
c8eb1c1128
Shader recompiler: Add UBO
2024-07-15 04:10:55 +03:00
wheremyfoodat
c73758959b
Merge branch 'master' into specialized-shaders-2
2024-07-14 23:57:12 +03:00
wheremyfoodat
186fd3b94b
Qt: Shader editor now works
2024-07-14 16:06:52 +03:00
wheremyfoodat
d87477832b
Qt: Initial shader editor support
2024-07-14 15:32:26 +03:00
offtkp
a3886a948f
Switch to GL_TEXTURE_2D for lighting LUT
2024-07-09 20:51:09 +03:00
wheremyfoodat
842943fa4c
GLSL shader gen: Add alpha test (...half of it I guess)
2024-05-13 00:51:40 +03:00
wheremyfoodat
67fe3214fe
Add shader cache
2024-03-02 20:41:23 +02:00
wheremyfoodat
fdfb012aa1
GL: Add RendererGL::getSpecializedShader
2024-02-29 01:28:00 +02:00
wheremyfoodat
ef2467bc60
TEV definitions for shader generator
2024-01-18 02:59:29 +02:00
wheremyfoodat
e900e9d614
Add Renderer::deinitGraphicsContext
2023-10-25 22:46:45 +03:00
offtkp
b5b94a3526
Add some renderer related helper functions in emulator and renderergl
2023-10-20 02:59:53 +03:00
wheremyfoodat
5155682e0f
Get emulator rendering working with Qt
2023-10-01 01:28:08 +03:00
wheremyfoodat
7bbf37bb63
Implement reading texture from NULL
2023-08-18 16:19:54 +03:00
wheremyfoodat
9e529d73f4
Partially revert depth/color buffer cache bump
2023-08-07 00:01:23 +03:00
GPUCode
82d9511993
gpu: Implement basic texcopy
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* Improves rendering in FE:A but the screens will still not show
because it requires surface validation
2023-08-06 14:43:30 +03:00
wheremyfoodat
9695b57bf5
[PICA] Rework how external registers work, format
2023-08-04 00:42:11 +03:00
GPUCode
f75a23b5a9
code: Better screen support
2023-08-02 22:26:08 +03:00
wheremyfoodat
64fa970468
[GL] Actually implement logic ops
2023-07-27 21:57:50 +03:00
GPUCode
6f7874227c
renderer_gl: Implement logic op
2023-07-26 22:08:20 +03:00
wheremyfoodat
95a8917589
renderer_gl: Implement stencil testing
2023-07-26 22:05:30 +03:00
Wunkolo
b048d4dd6e
Add SDL_Window
to initGraphicsContext
prototype
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This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
2023-07-22 13:16:23 -07:00
Wunkolo
b10e69de0e
Add virtual deconstructor override
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Virtual classes need to override the base-type deconstructor so that they are proper called when referred to by their base-type.
2023-07-17 09:30:12 -07:00
wheremyfoodat
7b6cd90d36
Cleanup for #98
2023-07-15 04:56:43 +03:00
Wunkolo
2f45714240
Add override
-specifier to renderer implementation
2023-07-11 11:28:06 -07:00
Wunkolo
666fd96e7f
Move color/depth format and size to Renderer interface
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The state of these values are not specific to any rendering backend and
can be moved to be part of the interface itself
2023-07-11 11:28:06 -07:00
Wunkolo
c53080b444
Fix HTTPServer gpu-renderer interfacing
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Fixing some compilation issues that occur when enabling the HTTP server
2023-07-11 11:28:06 -07:00
Wunkolo
2a1683ba62
Introduce "Renderer" abstraction layer
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Adds a `renderer` class for which a rendering backend must implement and
will conditionally use OpenGL in the case that `ENABLE_GL` is enabled.
2023-07-11 11:27:35 -07:00