Commit graph

1304 commits

Author SHA1 Message Date
offtkp
b14564bcb3 Add /step http server command 2023-07-28 13:17:36 +03:00
wheremyfoodat
c7cad054e2 Update renderer_gl.cpp 2023-07-28 03:12:28 +03:00
wheremyfoodat
73321856c8 Mooore 2023-07-28 03:03:10 +03:00
wheremyfoodat
adb78bf838 [GL] More state stuff 2023-07-28 01:35:49 +03:00
wheremyfoodat
64fa970468 [GL] Actually implement logic ops 2023-07-27 21:57:50 +03:00
wheremyfoodat
1ea0b39a3b [GL] Fix glClear call 2023-07-27 21:47:39 +03:00
wheremyfoodat
60655febba [GL] Disable scissor in clearBuffer 2023-07-27 19:39:49 +03:00
wheremyfoodat
79a341a297 [GL] Fix depth mask getting corrupted, remove dead code 2023-07-27 18:17:14 +03:00
wheremyfoodat
1d3b078dfb Convert warn to log 2023-07-27 18:01:18 +03:00
wheremyfoodat
71898895af Merge remote-tracking branch 'upstream/master' into stencil-logicop-clear 2023-07-27 17:54:57 +03:00
wheremyfoodat
b4cc743608 [GL] Add stencil enable to state tracker 2023-07-27 15:34:21 +03:00
offtkp
dfde03a344 Remove unused parameter in MyEnvironment 2023-07-27 15:03:50 +03:00
wheremyfoodat
03733569e0 Merge remote-tracking branch 'upstream/master' into stencil-logicop-clear 2023-07-27 14:23:00 +03:00
wheremyfoodat
420abd26d0 Format 2023-07-27 13:49:13 +03:00
offtkp
630d423a4d Make load_rom use DeferredResponseWrapper 2023-07-27 13:02:41 +03:00
wheremyfoodat
b39e32fce0 Merge remote-tracking branch 'upstream/master' into load_rom 2023-07-27 12:31:41 +03:00
wheremyfoodat
804e43f8c9 Fix ExeFS offset derp 2023-07-27 12:25:01 +03:00
GPUCode
c6c71bb9b2 renderer_gl: Implement semi proper clears 2023-07-26 22:34:39 +03:00
GPUCode
50bcf3b617 renderer_gl: Respect depth-stencil write flag 2023-07-26 22:13:41 +03:00
GPUCode
6f7874227c renderer_gl: Implement logic op 2023-07-26 22:08:20 +03:00
wheremyfoodat
95a8917589 renderer_gl: Implement stencil testing 2023-07-26 22:05:30 +03:00
wheremyfoodat
037d16ae7c
Merge pull request #140 from wheremyfoodat/pause
Add resume/pause button, some hotkeys, more HTTPanda commands
2023-07-26 20:30:47 +03:00
wheremyfoodat
fa6ce2a7f2 Add new HTTP(anda) commands 2023-07-26 20:12:36 +03:00
wheremyfoodat
8fb3096331 Fix hotkeys 2023-07-26 19:50:49 +03:00
wheremyfoodat
f434787b68 Fix double buffering bug 2023-07-26 19:38:51 +03:00
wheremyfoodat
6daa419fd6 Map toggle running function to hotkey 2023-07-26 19:33:06 +03:00
wheremyfoodat
1107dff9fa Implement pause/resume 2023-07-26 19:29:34 +03:00
offtkp
63f9cfe0c2 Add load_rom http server command 2023-07-26 16:36:37 +03:00
wheremyfoodat
eef87da979 Better cheat interface 2023-07-26 03:27:30 +03:00
wheremyfoodat
a0a821a1ac Merge remote-tracking branch 'upstream/master' into http-server-improvements 2023-07-26 02:18:02 +03:00
wheremyfoodat
67a08a71f6 Bonk http server 2023-07-26 02:11:14 +03:00
wheremyfoodat
6c983b16d3 [AC] Stub GetLastErrorCode 2023-07-24 23:57:17 +03:00
wheremyfoodat
5b90cb7a03 [MIC] Stub SetIIRFilter (Fixes Hatsune Miku) 2023-07-24 23:56:53 +03:00
wheremyfoodat
c87501f86f
Merge pull request #125 from Wunkolo/vulkan-init
Initialize Vulkan Context
2023-07-24 21:05:26 +03:00
wheremyfoodat
71bcfbab69 [Vulkan] Respect GPU_DEBUG_INFO 2023-07-24 19:23:47 +03:00
offtkp
3a21661f45 Refactor http server 2023-07-24 11:43:40 +03:00
Wunkolo
e2e49b7291 Add in-place swapchain recreation
Lots of todos, this should probably just be its own self-contained
object to allow the emulator to render "headlessly" regardless of a
swapchain existing or not.
2023-07-23 21:44:39 -07:00
wheremyfoodat
4a24a331da
Merge pull request #113 from wheremyfoodat/ir
Merging despite it still being partially broken because I don't want this to be isolated in a random branch
2023-07-24 01:11:46 +03:00
Wunkolo
c49fd71722 Use numeric_limits rather than ~0ULL 2023-07-22 19:44:09 -07:00
Wunkolo
af4163de19 Implement simple swapchain image clearing
Creates a swapchain, and per-swapchain image data for safe parallelism and synchronization.
2023-07-22 19:41:41 -07:00
Wunkolo
90a4c9cf8d Initialize command buffer allocationFix SDL_Vulkan_GetDrawableSize call 2023-07-22 17:13:13 -07:00
Wunkolo
fa804ae4c7 Implement swapchain draw loop
Verified on Windows and MacOS(M2)
2023-07-22 16:44:54 -07:00
Wunkolo
26c97eb716 Implement initial swapchain creation 2023-07-22 15:24:41 -07:00
Wunkolo
197e2a4bbd Allocate present/graphics/compute/transfer queue families 2023-07-22 14:23:37 -07:00
Wunkolo
da6f880128 Disable timeline semaphore features
This is an optional feature that can be supported conditionally later
2023-07-22 13:34:10 -07:00
Wunkolo
8ace959d72 Fix RendererSW initGraphicsContext prototype 2023-07-22 13:20:57 -07:00
Wunkolo
165134ca40 Consider surface-support in device partitions
Use a stable_partitioning of the list of devices the driver gave us with
the addition of checking of the physical device supports the
display-surface that SDL gave us as well.
2023-07-22 13:16:23 -07:00
Wunkolo
0ada1f4e38 Include additional vulkan-extensions that SDL requests
Required for proper surface creation. This gets the surface-creation
call to pass now.
2023-07-22 13:16:23 -07:00
Wunkolo
c7a93c4f52 Warn on failed surface creation for vulkan
Vulkan can technically work just fine without presenting to the user, so
consider these failed window procedures as "warnings" during iteration.
2023-07-22 13:16:23 -07:00
Wunkolo
444d50eaf5 Fix instance extensions on MacOS
These preprocessors were combining into a singular string rather than
the name of two individual extensions. Whoops.
2023-07-22 13:16:23 -07:00