Commit graph

1095 commits

Author SHA1 Message Date
wheremyfoodat
c282a44c27 [OpenGL renderer] Fewer uniform uploads 2023-07-05 01:12:13 +03:00
wheremyfoodat
139c8759c9 More OpenGL state management stuff 2023-07-05 00:43:49 +03:00
wheremyfoodat
e01f0ea4d0 [OpenGL] Add const to some functions 2023-07-05 00:02:52 +03:00
wheremyfoodat
a3d8f777b4 PicaVertex -> PICA::Vertex 2023-07-04 23:40:47 +03:00
wheremyfoodat
b403e9a66e Start work on GL state manager object 2023-07-04 23:27:38 +03:00
wheremyfoodat
f7ad66c708 [PICA] Add some clipping definitions 2023-07-04 19:51:07 +03:00
wheremyfoodat
e854d4ba63 Formatting 2023-07-04 18:15:27 +03:00
Sky
0f66527cbe
Merge pull request #1 from wheremyfoodat/master
Not Ignoring this PR I fucked up something on my Github GUI
2023-07-03 13:05:46 -07:00
wheremyfoodat
14356902ab [HID] Implement DisableAccelerometer/DisableGyroscopeLow 2023-07-03 19:50:42 +03:00
Sky
12dbaeaeb0 [GL] Initial Implementation of Lighting LUTs 2023-07-02 16:14:11 -07:00
wheremyfoodat
0b2ff6c5c8 Separate user and dev builds 2023-07-02 22:36:45 +03:00
Sky
6fababb93a [GL] Pipe Pica registers and implement ambient lighting 2023-07-01 16:43:57 -07:00
wheremyfoodat
1ac3a474da Fix formatting & cmake 2023-07-01 22:35:07 +03:00
Sky
ca89909c00 Refactored Vertex Pipeline to always use Pica Formatted Vertex 2023-07-01 11:39:25 -07:00
wheremyfoodat
17d57bd933 Specify vertex assembler JIT is currently unimplemented 2023-07-01 03:45:56 +03:00
wheremyfoodat
7d56af26af [Shader interpreter] Add LG2/EX2 2023-07-01 02:17:19 +03:00
wheremyfoodat
005db316cf More shader instruction definitions 2023-07-01 01:17:04 +03:00
wheremyfoodat
e6f616cd59 Fix merge 2023-06-30 23:34:25 +03:00
wheremyfoodat
8b703dd147 Merge branch 'master' into dynapica 2023-06-30 16:01:49 +03:00
wheremyfoodat
3199f8ae67 [Shader JIT] Stub EMIT/SETEMIT 2023-06-30 14:39:25 +03:00
wheremyfoodat
3476d336ca [Shader JIT] Implement SLT/SLTI/MADI 2023-06-30 14:17:35 +03:00
wheremyfoodat
8a13b8c878 [Shader JIT] Compile MAD to FMA when possible 2023-06-30 02:02:56 +03:00
wheremyfoodat
121653b806 [ShaderJIT] Add logging utility for diffing 2023-06-29 22:02:17 +03:00
wheremyfoodat
84fd0affa8 [GL renderer] Fix up float * vec4 mul 2023-06-29 21:37:31 +03:00
wheremyfoodat
28e9d87573 [Shader JIT] Start migrating to new, better ABI 2023-06-28 22:22:09 +03:00
wheremyfoodat
d028c1cb64 Bonk headers 2023-06-28 03:39:04 +03:00
wheremyfoodat
f65d9480a5 Merge remote-tracking branch 'upstream/master' into io-file-cpp 2023-06-28 03:22:58 +03:00
wheremyfoodat
e09eaee6e7 Merge branch 'master' into io-file-cpp 2023-06-28 02:53:26 +03:00
wheremyfoodat
e86aec0c33 More clang-format 2023-06-28 01:53:26 +03:00
wheremyfoodat
29806ff8e5 clang-format 2023-06-28 01:48:34 +03:00
wheremyfoodat
71582eff6d [Controller] Slightly better analog handling 2023-06-28 01:40:23 +03:00
wheremyfoodat
acd21c6908 Merge remote-tracking branch 'upstream/master' into feature/basic-controller-input 2023-06-28 00:20:54 +03:00
Nadia Holmquist Pedersen
71dddc0020 Add basic controller input using the SDL2 GameController API 2023-06-27 22:40:38 +02:00
wheremyfoodat
02d07f29d7 Merge remote-tracking branch 'origin/GamingProcessingUnit' into dynapica 2023-06-27 18:53:59 +03:00
wheremyfoodat
747a9345e3 Some more thinning 2023-06-27 18:08:57 +03:00
wheremyfoodat
432b4b847b Making helpers.hpp thinner 2023-06-27 01:49:12 +03:00
wheremyfoodat
3cf8427670 [Crypto] Slightly more robust error handling 2023-06-27 01:12:17 +03:00
Mary
0494ca0064 Address comments 2023-06-22 17:41:09 +02:00
Mary
6bdc754e86 fix: Use CHAR_BIT instead of UINT8_WIDTH
Fix building on Windows
2023-06-22 17:41:09 +02:00
Mary
86dd7f54f5 feat: Add support for encrypted NCSD
Missing version 1 support and seeded crypto but that would be enough for now.
2023-06-22 17:41:08 +02:00
Mary
2e5bc0cb14 feat: crypto: Add basic AES keyslot manager
We loads keys from AppData/Alber/sysdata/aes_keys.txt.

NOTE: We do differ from other emulators by not hardcoding the generator key, it's the user responsibility to provide it in aes_keys.txt.
2023-06-22 17:37:21 +02:00
wheremyfoodat
bf85b405af
Merge pull request #48 from Wunkolo/gl-object-label
Add OpenGL object-naming and scoping
2023-06-21 13:48:49 +03:00
Wunkolo
9746dd5eb2 Add TexEnv PICA register offsets 2023-06-20 14:55:12 -07:00
fleroviux
7ebbfbf1ef [GPU] Remove magic constants in TEV and texture binding code as much as possible 2023-06-20 23:43:43 +02:00
fleroviux
6b610a82d6 [GPU] Move texture binding into its own method 2023-06-20 22:58:52 +02:00
fleroviux
4cb7e3625b Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation 2023-06-20 22:47:47 +02:00
fleroviux
f8a8abd2c6 Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation 2023-06-20 22:34:39 +02:00
Wunkolo
62fdb29646 Add GPU_DEBUG_INFO CMake-Option
Adds a project-wide setting for allowing renderer code to add additional
diagnostic data.  Currently used to allow `opengl.hpp` to conditionally
implement debug-labeling and scopes.
2023-06-20 11:04:52 -07:00
Wunkolo
dbf0597bd8 Add DebugScope utility-class for RAII-based OpenGL debug-scopes
Simply define this object in a C++ scope like:
```cpp
OpenGL::DebugScope glScope("Renderer::display");
```
and it will associate all functions within the current scope within a
named group. Supports `printf` formatting.
2023-06-20 10:10:11 -07:00
wheremyfoodat
dbe293bb52
Merge pull request #43 from Wunkolo/pica-types
Add PICA texel-format and topology types
2023-06-20 13:26:58 +03:00