* Fix typo (#680)
Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>
* More PTM stuff
Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com>
* Make system language configurable
* Fix building crypto++ for x64 target on Apple silicon MacOS
* Attempt to switch to M1 runners again
* Prevent selecting Vulkan renderer in Qt frontend and present a message
* Libretro: Add system language option
* Only enable audio by default on libretro for now
* CMake: Bump version
* Store configuration file in AppData root if not in working directory (#693)
* Store configuration file in AppData root if not in working directory
This fixes MacOS app bundles, as the emulator cannot write the config
file into the app bundle.
* Remove duplicate fs calls
* I'm an idiot sandwich
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
* GL: Add usingGLES to driverInfo struct (#694)
* Wayland fixes part 1
* Support GLES on desktop
* Qt: Fix Wayland support
Qt will only create a Wayland surface when show() is called on the main
window and on the ScreenWidget. Thus, call the function before creating
the GL context.
Doesn't cause regressions on XWayland, untested in other platforms.
Fixes#586
* No need to call screen->show() twice
* Fix disabling Wayland & building on some distros (#700)
* GLES: Properly stub out logic ops
* Fix git versioning
* Android_Build: Implement ccache (#703)
* Android_Build: Implement ccache
* Update Android_Build.yml
* Update Android_Build.yml
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
* Removed dead Citra link in readme (#706)
* CRO: Lighter icache flushes
* Implement Luma icache SVCs
* Add missing SVC logs
* GPU: Add sw texture copies
* Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710)
* Use vk::detail::DynamicLoader instead of vk::DynamicLoader
* Update renderer_vk.cpp
* Vk: Fix typo
* Vk: Lock CI runners to SDK version 1.3.301 temporarily
* Vk: Fixing CI pt 2
* Vulkan: Fixing CI pt 3
* Vk: Fix typo
* Temporarily give 80MB to all processes (#715)
* Try to cross-compile Libretro core for arm64 (#717)
* Try to cross-compile Libretro core for arm64
* Bonk
* Update Hydra_Build.yml
* [WIP] Libretro: Add audio support (#714)
* Libretro: Add audio support
* Adding audio interface part 1
* Audio device pt 2
* More audio device
* More audio device
* Morea uudi odevice
* More audio device
* More audio device
* More audio device
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
* Libretro audio device: Fix frame count
* Mark audio devices as final
* Add toggle for libretro audio device (#719)
* Very important work (#720)
* Very important work
* Most important fix
* Add more HLE service calls for eshop (#721)
* CI: Fix Vulkan SDK action (#723)
* GPU registers: Fix writes to some registers ignoring the mask (#725)
Co-authored-by: henry <23128103+atem2069@users.noreply.github.com>
* OLED theme
* OLED theme config fix (#736)
Co-authored-by: smiRaphi <neogt404@gmail.com>
* Adding Swedish translation
* Fix Metal renderer compilation on iOS
* [Core] Improve iOS compilation workflow
* [Qt] Hook Swedish to UI
* AppDataDocumentProvider: Typo (#740)
* More iOS work
* More iOS progress
* More iOS work
* AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741)
Fixes unable to copy files from device to app's internal storage problem
* More iOS work
* ios: Simplify MTKView interface (still doesn't work though)
* ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header
* Fix bridging cast
* FINALLY IOS GRAPHICS
* ios: Remove printf spam
* Metal: Reimplement some texture formats on iOS
* metal: implement texture decoder
* metal: check for format support
* metal: implement texture swizzling
* metal: remove unused texture functions
* Shadergen types: Add Metal & MSL
* Format
* Undo submodule changes
* Readme: Add Chonkystation 3
* Metal: Use std::unique_ptr for texture decode
* AppDataDocumentProvider: Allow to remove documents (#744)
* AppDataDocumentProvider: Allow to remove documents
* Typo
* Metal renderer fixes for iOS
* iOS driver: Add doc comments
* iOS: Add frontend & frontend build files (#746)
* iOS: Add SwiftUI part to repo
* Add iOS build script
* Update SDL2 submodule
* Fix iOS build script
* CI: Update xcode tools for iOS
* Update iOS_Build.yml
* Update iOS build
* Lower XCode version
* A
* Update project.pbxproj
* Update iOS_Build.yml
* Update iOS_Build.yml
* Update build.sh
* iOS: Fail on build error
* iOS: Add file picker (#747)
* iOS: Add file picker
* Fix lock placement
* Qt: Add runpog icon (#752)
* Update discord-rpc submodule (#753)
* Remove cryptoppwin submodule (#754)
* Add optional texture hashing
* Fix build on new Vk SDK (#757)
Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
* CI: Use new Vulkan SDK
---------
Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>
Co-authored-by: Thomas <thomas@thomasw.dev>
Co-authored-by: Thomas <twvd@users.noreply.github.com>
Co-authored-by: Daniel López Guimaraes <danielectra@outlook.com>
Co-authored-by: Jonian Guveli <jonian@hardpixel.eu>
Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com>
Co-authored-by: Auxy6858 <71662994+Auxy6858@users.noreply.github.com>
Co-authored-by: Paris Oplopoios <parisoplop@gmail.com>
Co-authored-by: henry <23128103+atem2069@users.noreply.github.com>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-authored-by: smiRaphi <87574679+smiRaphi@users.noreply.github.com>
Co-authored-by: Daniel Nylander <po@danielnylander.se>
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: Albert <45282415+ggrtk@users.noreply.github.com>
Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
`[32bit loc | 32bit attributes]`
Use `std::map::lower_bound(loc << 32)` to find the first address that matches the key in O(logn) time, finer grained searchs can happen after the fact in O(n) time.
Fixes render-texture cache lookups
Uses the graphics pipeline to both blit and transpose the 3ds-formatted
textures. Does not read from the actual texture just yet since we dont
write to the descriptor just yet. Some other patterns need to line up
before then.
A utility class from a personal project for managing a heap of
descriptors of a particular layout.
Allows the display graphics pipeline to be successfully created,
satisfying its descriptor layout issues.
Now there is just one primary command buffer where all work is enqueued
into. At the end of the frame, the next frame's CPU-side fence is waited
on before resetting and beginning its command buffer again for
recording. This command buffer must always be in the RECORDING state.
Rather than allocating new command buffers for each small task, schedule
all work onto the frame's main command buffer to be dispatched at
display-time. Fixes all layout transition and synchronization issues.
Technically we can generate every possible render-pass up-front based on
the possible combinations of ColorFmt and DepthFmt, but we should only
allocate what the game asks for. Save that pattern for pipelines.
This surface is managed by SDL itself, so there is no need to keep it in
a Unique handle for us to delete. Fixes the bug where vulkan crashes
during shutdown.
Instead of operating directly on the swapchain images, we have our own
top/bottom framebuffer images that will be rendered to independent of
having an available swapchain. The images are blitted into the swapchain
images, allowing for resizing too!
Lots of todos, this should probably just be its own self-contained
object to allow the emulator to render "headlessly" regardless of a
swapchain existing or not.
This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
Headlessly creates a new vulkan instance, with conditional MacOS
support, and enables the `VK_EXT_debug_utils` instance-extension with a
debug-messenger to hook onto validation layer messages.
A lot of the architecture of the emulator here does not allow for vulkan
to initialize easily since it involves a bit of data to be exchanged
between SDL and Vulkan. This commit just adds the foundational linkage
and library code for vulkan support.