wheremyfoodat
0878474e01
Shader recompiler: Add depth mapping
2024-07-15 04:30:04 +03:00
wheremyfoodat
c8eb1c1128
Shader recompiler: Add UBO
2024-07-15 04:10:55 +03:00
wheremyfoodat
fe4bbea2ef
Merge branch 'master' into specialized-shaders-2
2024-07-15 02:53:32 +03:00
wheremyfoodat
133082c232
x64 shader rec: Add support for PICA non-IEEE multiplication
2024-07-15 02:12:04 +03:00
wheremyfoodat
c73758959b
Merge branch 'master' into specialized-shaders-2
2024-07-14 23:57:12 +03:00
wheremyfoodat
186fd3b94b
Qt: Shader editor now works
2024-07-14 16:06:52 +03:00
wheremyfoodat
d87477832b
Qt: Initial shader editor support
2024-07-14 15:32:26 +03:00
wheremyfoodat
096d0a89ee
Fix AES-CTR decryption for non-NCCHKey0 games
2024-07-11 22:22:33 +03:00
offtkp
a3886a948f
Switch to GL_TEXTURE_2D for lighting LUT
2024-07-09 20:51:09 +03:00
wheremyfoodat
31902e92a9
Enable shader JIT by default on arm64 desktop + Android
2024-07-03 16:27:17 +03:00
wheremyfoodat
800c11ff62
HLE DSP: Add PCM8 audio decoding
2024-07-02 17:19:20 +03:00
wheremyfoodat
1c9a3ac3d3
Add Y2R event delay
2024-07-02 15:30:38 +03:00
wheremyfoodat
842943fa4c
GLSL shader gen: Add alpha test (...half of it I guess)
2024-05-13 00:51:40 +03:00
wheremyfoodat
798c651a17
Merge branch 'specialized-shaderz' into specialized-shaders-2
2024-05-12 23:20:12 +03:00
wheremyfoodat
9a50a57d32
Fix CI
2024-05-10 02:13:58 +03:00
wheremyfoodat
aa7a6bfe7a
s/ellided/elided ( #510 )
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* s/ellided/elided
* Fix header name
2024-05-08 03:20:39 +03:00
wheremyfoodat
332fbcfff1
Qt: Add patching errors
2024-05-07 23:55:32 +03:00
wheremyfoodat
66bcf384f3
Qt: Add file patcher
2024-05-07 23:08:24 +03:00
wheremyfoodat
81932421cf
Optimize float uniform setting
2024-05-02 00:28:13 +03:00
wheremyfoodat
70f733ffb8
GPU: Handle invalid floating point uniform writes
2024-05-02 00:22:13 +03:00
wheremyfoodat
6a424a7a66
Fix CI
2024-05-01 17:02:38 +03:00
wheremyfoodat
e4b81d61a4
HLE DSP: Fix AAC response stub
2024-05-01 16:10:51 +03:00
wheremyfoodat
0490c6753f
HLE DSP: Stub AAC
2024-05-01 01:56:17 +03:00
wheremyfoodat
2fc9c0a573
DSP HLE: Broken PCM16 and handle DSP voice status better
2024-05-01 00:21:21 +03:00
wheremyfoodat
8e303d8d08
Merge pull request #501 from wheremyfoodat/capstone
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Implement GPUREG_VSH_OUTMAP_MASK
2024-04-29 20:18:57 +00:00
wheremyfoodat
f004aa6021
Implement GPUREG_VSH_OUTMAP_MASK
2024-04-29 23:02:33 +03:00
wheremyfoodat
88e8491c7f
CapstoneDisassembler: Remove outdated cstdio include
2024-04-29 13:59:46 +03:00
wheremyfoodat
f77c9720a6
Avoid unnecessarily initializing disassembler
2024-04-29 01:08:04 +03:00
wheremyfoodat
eab1a12b07
Integrate Capstone disassembler
2024-04-29 00:28:46 +03:00
wheremyfoodat
2eaaccd96b
Remove unused span include
2024-04-27 00:56:35 +03:00
wheremyfoodat
609eb6d880
DSP HLE: Get ADPCM audio decoding working ( #499 )
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* Start decoding ADPCM
* Fix accidentally skipping ADPCM samples
* DSP HLE: ADPCM weights are signed
* Format
* Format
* Fix broken amend
2024-04-27 00:53:17 +03:00
wheremyfoodat
8c296905f4
Qt: Add support for dumping DSP firmware
2024-04-26 00:54:21 +03:00
wheremyfoodat
1cc3bbf68d
HLE DSP: Fix format and source type for audio buffers
2024-04-06 19:12:58 +03:00
wheremyfoodat
1c355041fa
HLE DSP: Add embedded buffers
2024-04-06 16:56:11 +03:00
wheremyfoodat
37f9f5d894
HLE DSP: Track voice status better
2024-04-06 00:54:15 +03:00
wheremyfoodat
43a1c89478
HLE DSP: Init/deinit sources better
2024-04-05 20:53:17 +03:00
wheremyfoodat
5da93d17bd
HLE DSP: More of it
2024-04-05 19:42:18 +03:00
wheremyfoodat
2548bde538
HLE DSP: Add frame types
2024-04-05 01:50:27 +03:00
wheremyfoodat
4070bea697
HLE DSP: Add region handling
2024-04-05 01:31:56 +03:00
wheremyfoodat
2e696deccf
Add HLE DSP files
2024-04-05 00:44:31 +03:00
wheremyfoodat
2b76f89b7b
Add DSP shared memory definitions
2024-04-03 21:56:21 +03:00
wheremyfoodat
df3200a465
Add Dolphin bitfield class ( #487 )
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* Add Dolphin bitfield class
* Remove bitfield test
2024-04-03 19:54:26 +03:00
Auxy6858
35b15fdd48
Jelly + ice cream theme ( #486 )
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* Update config_window.cpp
* Update config_window.hpp
* Rename theme to Cream
* Rename theme to cream harder
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
2024-04-02 01:21:36 +03:00
wheremyfoodat
3b9490e633
Add controller support to Qt ( #475 )
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* Add controllers to Qt
Co-Authored-By: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
* Remove debug logs
* Bonk
---------
Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
2024-03-27 21:11:47 +02:00
Auxy6858
429dc2a944
Added rom path ( #474 )
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* Added app icon to the window
* Added Roms path
Added an option to the config to set a folder that opens when selecting a game instead of having to navigate to the folder manually every time.
* Clear up PR
* Clear up PR
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
2024-03-26 18:40:10 +02:00
Paris Oplopoios
3270cfe602
First step towards configurable keyboard mappings ( #464 )
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* Configurable keyboard mappings
* Cleanup
* Cleanup
* Biggest mistake of my career
* format
* Fix naming convention
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
2024-03-21 15:54:18 +02:00
Paris Oplopoios
27ad7b01f3
Rename Emulator::run to FrontendSDL::run ( #466 )
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* Rename Emulator::run to FrontendSDL::run
* Update frontend_sdl.cpp
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
2024-03-16 23:20:37 +02:00
Wunkolo
2b34ef4a89
Implement PICA200 compliant arm64 MUL
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Adds `emitSafeMUL` to implement a PICA200 compliant multiplication that
handles the special `0 * inf = 0` case.
2024-03-14 12:30:42 -07:00
wheremyfoodat
048eca557e
Merge pull request #439 from wheremyfoodat/y2r-stubs
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Y2R: Stub IsFinishedSending/Receiving functions
2024-03-07 18:17:56 +00:00
wheremyfoodat
d68b81c037
Merge pull request #444 from wheremyfoodat/gsp_read_hw_regs
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GSP_GPU: Implement ReadHwRegs
2024-03-07 18:03:21 +00:00