fleroviux
13a53a9e9d
[GPU] Disable the alpha combiner when the color combiner is in "Dot3 RGBA" configuration
2023-06-20 20:46:01 +02:00
fleroviux
a30f9ccd33
[GPU] Treat color and alpha sources as two separate RGBA values
...
Previously we fetched the RGB channels of the color source and the alpha channel of the alpha source
and combined these into a single RGBA source value that the source operands are applied to.
This is incorrect. The correct behavior is to fetch the full RGBA color for both the color and alpha
sources and to apply the color operand to the color source and the alpha operand to the alpha source,
i.e. using the *alpha* source R-channel when the alpha operand is "One minus source red".
Only after that we combine both sources into a single RGBA color.
2023-06-20 20:20:33 +02:00
wheremyfoodat
dbe293bb52
Merge pull request #43 from Wunkolo/pica-types
...
Add PICA texel-format and topology types
2023-06-20 13:26:58 +03:00
Wunkolo
1b9f270b19
Migrate IOFile
implementation to io_file.cpp
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Makes the implementation of `IOFile` private, allowing inclusions and
defines such as `#define fseeko` and `#include <io.h>` to not poison
client-code or the global namespace.
2023-06-19 19:37:36 -07:00
fleroviux
9b1ed2084f
[GPU] Implement initial support for multi-texturing
2023-06-20 00:01:12 +02:00
fleroviux
170fe9a4b2
Merge branch 'GamingProcessingUnit' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-19 19:54:03 +02:00
wheremyfoodat
6b5ec74aa4
[OutputVertex] Avoid unnamed struct
2023-06-18 23:59:41 +03:00
fleroviux
927bf9fe32
Merge branch 'GamingProcessingUnit' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-18 22:27:24 +02:00
wheremyfoodat
952e2d6d22
More accurate VAO implementation
2023-06-18 23:20:28 +03:00
Sky
e9b3b7c2a2
Add workaround helper for bit_cast and missing #include <bit>
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Allows compilation on native macOS build system.
2023-06-18 12:33:34 -07:00
Wunkolo
6ee3f73335
Bisect TextureFmt
and ColorFmt
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Makes framebuffer-formats unrepresentable from texture formats while
allowing them to alias each other. Add utility functions as well that
just re-use the `TextureFmt` ones.
2023-06-18 08:22:14 -07:00
Wunkolo
134e16d8ea
Replace Texture::Formats
with PICA::ColorFmt
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This enum was a duplicate of the PICA one. Now the PICA one is more
complete. Migrate `textureFormatToString` to be next to the enums
definition.
2023-06-18 00:10:04 -07:00
Wunkolo
838d3f27f9
Migrate PICA-types into PICA
namespace
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Rather than prefixing these types with `PICA`, a namespace is used instead.
2023-06-17 18:23:47 -07:00
fleroviux
1416456035
[GPU] DOT3_RGB(A) modes should remap the operands from [0, 1] to [-1, +1] range
2023-06-18 01:32:32 +02:00
Wunkolo
78a3f9fa23
Add PICA texel-format and topology types
...
Slowly stepping the codebase towards having renderer-agnostic types and keeping the translation of PICA-types to OpenGL/VK/DX/Software/etc to the renderer-backend.
2023-06-17 12:26:41 -07:00
wheremyfoodat
d0ae5f0546
Merge pull request #37 from marysaka/feat/proper-hle-result
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hle: Add proper type for result code
2023-06-17 18:39:36 +03:00
fleroviux
78827886fe
Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-17 12:39:48 +02:00
fleroviux
3aeef23b2e
Merge branch 'bottom-screen' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-17 12:38:33 +02:00
Mary
f3010f0909
misc: Switch from gl3w to glad
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Also add more checks on window and context creation.
2023-06-17 11:26:18 +02:00
fleroviux
c9642292aa
[GPU] Do scale on the final texture combiner output, not the individual sources
2023-06-17 02:06:05 +02:00
fleroviux
b854367676
[GPU] Move TEV uniforms update into its own method
2023-06-17 01:58:30 +02:00
fleroviux
a368d77005
[GPU] respect GPUREG_TEXENVi_SCALE
2023-06-17 01:42:53 +02:00
fleroviux
aef808cdfc
[GPU] Cleanup TEV shader code to be less redundant
2023-06-17 01:35:35 +02:00
fleroviux
c3acf2b393
[GPU] cleanup and optimize the TEV shader functions
2023-06-17 01:27:26 +02:00
wheremyfoodat
5b3266be34
Fix merge conflict
2023-06-17 02:22:19 +03:00
wheremyfoodat
7b859ad602
Merge branch 'master' into bottom-screen
2023-06-17 02:19:30 +03:00
wheremyfoodat
1aab10bec7
Merge pull request #35 from Wunkolo/span-cpu-state
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Use `std::span` for CPU register-state
2023-06-17 01:39:33 +03:00
fleroviux
76d6140797
[GPU] Fix order of operands to mix() in the interpolation combine mode.
2023-06-17 00:12:07 +02:00
fleroviux
bcf6401d4d
[GPU] Output mangenta when an unimplemented TEV source is used
2023-06-16 23:39:05 +02:00
wheremyfoodat
936302da2a
Raise clang-format column size, make std::span support in opengl.hpp version-dependent
2023-06-16 22:06:59 +03:00
Mary
122b1b2727
hle: Add proper type for result code
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This should clean up all HLE errorcode in the codebase.
I didn't removed Rust::Result as this should be a cleanup for another
iteration.
2023-06-16 20:09:37 +02:00
Wunkolo
553d23974a
Use std::span
to pass vertex data
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Starts utilizing
[std::span](https://en.cppreference.com/w/cpp/container/span ) to
indicate a non-owning view of a contiguous array of elements rather than
`T* data, usize count`.
2023-06-16 07:28:35 -07:00
Wunkolo
fde93381a5
Use std::span
for CPU register-state
...
Following the trend of #33 : `std::span` provides some useful utility
functions like `size_bytes()` and `as_bytes()` and serves as a better
non-owning "chunk of data"-type over just passing around an
`std::array&`.
2023-06-16 07:24:37 -07:00
wheremyfoodat
519fb35c5f
Less UB
2023-06-16 14:22:29 +03:00
fleroviux
2e85f30c10
[GPU] attempt to emulate the previous TEV color buffer
2023-06-16 01:34:11 +02:00
fleroviux
d153133070
[GPU] fix missing break statements in 'previous' combiner mode implementation
2023-06-16 00:52:00 +02:00
fleroviux
1aa4dea63e
[GPU] Add the remaining two TEV units
...
Looks like I overlooked the fact there actually are fix texture combiners,
not just four. The last two texture combiners are easy to miss, because
there are other GPU registers between the first four combiners and the last two.
2023-06-16 00:41:48 +02:00
fleroviux
e7435e3fdf
[GPU] implement TEV combiner chaining and the remaining combine modes
2023-06-16 00:33:42 +02:00
fleroviux
525890bff7
[GPU] Upload configuration for all texture combiners to the shader program
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Upload the configuration register values for the remaining texture combiners to the
shader program's uniforms. This is in preparation for emulating those texture combiners next.
2023-06-15 23:27:33 +02:00
fleroviux
e66370598a
Fix the formatting which I broke (sorry)
2023-06-15 23:01:16 +02:00
fleroviux
4322ebda2c
[GPU] Start texture combiner implementation
...
This commit first implements experimental and incomplete
texture combiner support. Currently only the first texture combiner
is implemented. Many sources and combine modes are not implemented yet.
2023-06-15 22:45:13 +02:00
wheremyfoodat
79c3cf2661
[Shader JIT] Less UB
2023-06-15 19:30:51 +03:00
wheremyfoodat
3cf4bdd95f
[Shader JIT] Use rotl+xor for combining hashes
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Co-Authored-By: Wunk <wunkolo@gmail.com>
2023-06-15 01:58:00 +03:00
wheremyfoodat
87ac4d5a0f
{GL renderer] Better screen stub
2023-06-14 21:47:17 +03:00
wheremyfoodat
f0f7327b90
[PICA] Switch to xxh3 by default
2023-06-14 15:39:29 +03:00
wheremyfoodat
f82b27ddba
Add xxhash
2023-06-14 14:46:11 +03:00
wheremyfoodat
3606c005c5
Merge branch 'master' into dynapica
2023-06-14 13:55:15 +03:00
wheremyfoodat
8284c3cda4
Remove printf
2023-06-14 13:49:47 +03:00
wheremyfoodat
8e90b8a103
[GPU] Bottom screen stub
2023-06-13 22:47:01 +03:00
wheremyfoodat
2520b2cb46
[GPU] Disable blend when rendering output texture
2023-06-13 20:38:17 +03:00