Commit graph

991 commits

Author SHA1 Message Date
Samuliak
7ca08004af fix: incorrect render pass end logic 2024-07-06 22:17:16 +02:00
Samuliak
a9b4f64ca7 use map instead of vector for clear ops 2024-07-06 22:08:15 +02:00
Samuliak
e33339b655 clean up clear attachment code 2024-07-06 21:47:56 +02:00
Samuliak
498c4daed8 do clears as load ops if possible 2024-07-06 17:28:35 +02:00
Samuliak
42fc2bb490 do the copy on the GPU 2024-07-06 09:58:20 +02:00
Samuliak
80bd8f54c3 create copy pipeline 2024-07-06 09:39:12 +02:00
Samuliak
559d194cc7 tightly pack the pipeline hash 2024-07-06 09:00:08 +02:00
Samuliak
5d5df1931f turn config1 into a spec constant 2024-07-06 08:04:59 +02:00
Samuliak
0752a583b5 turn num lights into spec constant 2024-07-05 22:12:00 +02:00
Samuliak
0c19f5a3ea specialize shader 2024-07-05 20:29:05 +02:00
Samuliak
3005468b3f compile shaders to a metallib file 2024-07-05 17:49:04 +02:00
Samuliak
c5bdb28ca1 fix: lighting & use lut texture 2024-07-04 09:37:28 +02:00
Samuliak
b6c72e72e4 use sampler states 2024-07-03 17:45:55 +02:00
Samuliak
9527c2acdb rename files 2024-07-03 15:26:36 +02:00
Samuliak
a08d61ad46 use proper primitive types 2024-07-03 15:16:03 +02:00
Samuliak
b220c163e3 support stencil attachments 2024-07-03 15:01:37 +02:00
Samuliak
720882efeb store vertices in 1 big buffer 2024-07-03 14:31:15 +02:00
Samuliak
ea56f45fc2 only begin a new render pass when necessary 2024-07-03 12:48:40 +02:00
Samuliak
9ec116da18 enable stencil testing 2024-07-03 12:07:56 +02:00
Samuliak
dff6f5bf3f implement proper blending 2024-07-03 11:37:44 +02:00
Samuliak
d977f7ef85 use depth stencil render target 2024-07-03 10:21:49 +02:00
Samuliak
9241306d4d implement pipeline cache 2024-07-03 09:36:23 +02:00
Samuliak
1ba54b44fb support depth render targets 2024-07-03 07:40:32 +02:00
Samuliak
1df81c373c handle screen rotation correctly & fix: srgb 2024-07-02 20:31:59 +02:00
Samuliak
863edac152 revert formatting 2024-07-02 19:19:37 +02:00
SamoZ256
124622cf18
Merge branch 'metal' into metal 2024-07-02 17:44:32 +02:00
Samuliak
56262c2c24 use proper render targets 2024-07-02 16:54:48 +02:00
wheremyfoodat
800c11ff62 HLE DSP: Add PCM8 audio decoding 2024-07-02 17:19:20 +03:00
Samuliak
53c9611ac2 add: render target caches 2024-07-02 16:06:20 +02:00
Samuliak
ee74af43ec upload env state to the shader 2024-07-02 14:48:50 +02:00
wheremyfoodat
1c9a3ac3d3 Add Y2R event delay 2024-07-02 15:30:38 +03:00
Samuliak
3bb1ccd4d8 sample textures 2024-07-02 14:02:00 +02:00
Samuliak
b62a14d3ff implement textures 2024-07-02 13:40:29 +02:00
Samuliak
bac3a8e040 add: texture cache 2024-07-02 13:25:05 +02:00
Samuliak
4bc19e8e43 fix: issues with drawing 2024-07-02 10:05:59 +02:00
Samuliak
c6704f9218 draw 2024-07-02 09:42:23 +02:00
Samuliak
d41e77491a rewrite shaders 2024-07-02 09:02:03 +02:00
Samuliak
f0547d1a71 metal: initial support 2024-07-02 08:28:41 +02:00
wheremyfoodat
9a50a57d32
Fix CI 2024-05-10 02:13:58 +03:00
wheremyfoodat
aa7a6bfe7a
s/ellided/elided (#510)
* s/ellided/elided

* Fix header name
2024-05-08 03:20:39 +03:00
wheremyfoodat
332fbcfff1 Qt: Add patching errors 2024-05-07 23:55:32 +03:00
wheremyfoodat
66bcf384f3 Qt: Add file patcher 2024-05-07 23:08:24 +03:00
wheremyfoodat
81932421cf Optimize float uniform setting 2024-05-02 00:28:13 +03:00
wheremyfoodat
70f733ffb8 GPU: Handle invalid floating point uniform writes 2024-05-02 00:22:13 +03:00
wheremyfoodat
6a424a7a66 Fix CI 2024-05-01 17:02:38 +03:00
wheremyfoodat
e4b81d61a4 HLE DSP: Fix AAC response stub 2024-05-01 16:10:51 +03:00
wheremyfoodat
0490c6753f HLE DSP: Stub AAC 2024-05-01 01:56:17 +03:00
wheremyfoodat
2fc9c0a573 DSP HLE: Broken PCM16 and handle DSP voice status better 2024-05-01 00:21:21 +03:00
wheremyfoodat
8e303d8d08
Merge pull request #501 from wheremyfoodat/capstone
Implement GPUREG_VSH_OUTMAP_MASK
2024-04-29 20:18:57 +00:00
wheremyfoodat
f004aa6021 Implement GPUREG_VSH_OUTMAP_MASK 2024-04-29 23:02:33 +03:00