* Fix typo (#680)
Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>
* More PTM stuff
Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com>
* Make system language configurable
* Fix building crypto++ for x64 target on Apple silicon MacOS
* Attempt to switch to M1 runners again
* Prevent selecting Vulkan renderer in Qt frontend and present a message
* Libretro: Add system language option
* Only enable audio by default on libretro for now
* CMake: Bump version
* Store configuration file in AppData root if not in working directory (#693)
* Store configuration file in AppData root if not in working directory
This fixes MacOS app bundles, as the emulator cannot write the config
file into the app bundle.
* Remove duplicate fs calls
* I'm an idiot sandwich
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
* GL: Add usingGLES to driverInfo struct (#694)
* Wayland fixes part 1
* Support GLES on desktop
* Qt: Fix Wayland support
Qt will only create a Wayland surface when show() is called on the main
window and on the ScreenWidget. Thus, call the function before creating
the GL context.
Doesn't cause regressions on XWayland, untested in other platforms.
Fixes#586
* No need to call screen->show() twice
* Fix disabling Wayland & building on some distros (#700)
* GLES: Properly stub out logic ops
* Fix git versioning
* Android_Build: Implement ccache (#703)
* Android_Build: Implement ccache
* Update Android_Build.yml
* Update Android_Build.yml
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
* Removed dead Citra link in readme (#706)
* CRO: Lighter icache flushes
* Implement Luma icache SVCs
* Add missing SVC logs
* GPU: Add sw texture copies
* Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710)
* Use vk::detail::DynamicLoader instead of vk::DynamicLoader
* Update renderer_vk.cpp
* Vk: Fix typo
* Vk: Lock CI runners to SDK version 1.3.301 temporarily
* Vk: Fixing CI pt 2
* Vulkan: Fixing CI pt 3
* Vk: Fix typo
* Temporarily give 80MB to all processes (#715)
* Try to cross-compile Libretro core for arm64 (#717)
* Try to cross-compile Libretro core for arm64
* Bonk
* Update Hydra_Build.yml
* [WIP] Libretro: Add audio support (#714)
* Libretro: Add audio support
* Adding audio interface part 1
* Audio device pt 2
* More audio device
* More audio device
* Morea uudi odevice
* More audio device
* More audio device
* More audio device
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
* Libretro audio device: Fix frame count
* Mark audio devices as final
* Add toggle for libretro audio device (#719)
* Very important work (#720)
* Very important work
* Most important fix
* Add more HLE service calls for eshop (#721)
* CI: Fix Vulkan SDK action (#723)
* GPU registers: Fix writes to some registers ignoring the mask (#725)
Co-authored-by: henry <23128103+atem2069@users.noreply.github.com>
* OLED theme
* OLED theme config fix (#736)
Co-authored-by: smiRaphi <neogt404@gmail.com>
* Adding Swedish translation
* Fix Metal renderer compilation on iOS
* [Core] Improve iOS compilation workflow
* [Qt] Hook Swedish to UI
* AppDataDocumentProvider: Typo (#740)
* More iOS work
* More iOS progress
* More iOS work
* AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741)
Fixes unable to copy files from device to app's internal storage problem
* More iOS work
* ios: Simplify MTKView interface (still doesn't work though)
* ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header
* Fix bridging cast
* FINALLY IOS GRAPHICS
* ios: Remove printf spam
* Metal: Reimplement some texture formats on iOS
* metal: implement texture decoder
* metal: check for format support
* metal: implement texture swizzling
* metal: remove unused texture functions
* Shadergen types: Add Metal & MSL
* Format
* Undo submodule changes
* Readme: Add Chonkystation 3
* Metal: Use std::unique_ptr for texture decode
* AppDataDocumentProvider: Allow to remove documents (#744)
* AppDataDocumentProvider: Allow to remove documents
* Typo
* Metal renderer fixes for iOS
* iOS driver: Add doc comments
* iOS: Add frontend & frontend build files (#746)
* iOS: Add SwiftUI part to repo
* Add iOS build script
* Update SDL2 submodule
* Fix iOS build script
* CI: Update xcode tools for iOS
* Update iOS_Build.yml
* Update iOS build
* Lower XCode version
* A
* Update project.pbxproj
* Update iOS_Build.yml
* Update iOS_Build.yml
* Update build.sh
* iOS: Fail on build error
* iOS: Add file picker (#747)
* iOS: Add file picker
* Fix lock placement
* Qt: Add runpog icon (#752)
* Update discord-rpc submodule (#753)
* Remove cryptoppwin submodule (#754)
* Add optional texture hashing
* Fix build on new Vk SDK (#757)
Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
* CI: Use new Vulkan SDK
---------
Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>
Co-authored-by: Thomas <thomas@thomasw.dev>
Co-authored-by: Thomas <twvd@users.noreply.github.com>
Co-authored-by: Daniel López Guimaraes <danielectra@outlook.com>
Co-authored-by: Jonian Guveli <jonian@hardpixel.eu>
Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com>
Co-authored-by: Auxy6858 <71662994+Auxy6858@users.noreply.github.com>
Co-authored-by: Paris Oplopoios <parisoplop@gmail.com>
Co-authored-by: henry <23128103+atem2069@users.noreply.github.com>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-authored-by: smiRaphi <87574679+smiRaphi@users.noreply.github.com>
Co-authored-by: Daniel Nylander <po@danielnylander.se>
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: Albert <45282415+ggrtk@users.noreply.github.com>
Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
* Added app icon to the window
* Added Roms path
Added an option to the config to set a folder that opens when selecting a game instead of having to navigate to the folder manually every time.
* Clear up PR
* Clear up PR
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
* Implement audio output
* Semi-proper audio output
* Add audio enable and vsync settings
* Add audio enable and vsync settings
* Optimize audio output a bit
* Make max ring buffer timeout smaller
* Make max ring buffer timeout smaller
* Revert to spinlocking for audio sync
* Sleep emulator thread if too many samples queued
* Fix Teakra submodule breaking
* Don't start audio device too soon
* Fix IWYU errors
* Fix compilation errors on GCC/Clang
* Ignore std::hardware_destructive_interference_size on Android NDK
* Fix more IWYU errors
`config` was being consumed much too early before it has a chance to
call `load`. This caused GPU to read weird uninitialized data, and then
`load` called, and then further initialization to occur based on default
data and the data inside of `config.toml`. `EmulatorConfig` needs to be
loaded in first before any sort of initialization happens, by adding a
new constructor so that it can be initialized sooner.
There are still some initialization errors to work through, such as
config not being initialized properly by the time GPU tries to utilize
it too. Also some life-time issues. But manually forcing it to use the
Null backnd successfully works and allows games to be "played"
headlessly.
The non-error-code version of these functions are susceptible to
throwing an exception in the case of system errors like permission
issues or underlying device errors.