wheremyfoodat
17d57bd933
Specify vertex assembler JIT is currently unimplemented
2023-07-01 03:45:56 +03:00
wheremyfoodat
7d56af26af
[Shader interpreter] Add LG2/EX2
2023-07-01 02:17:19 +03:00
wheremyfoodat
005db316cf
More shader instruction definitions
2023-07-01 01:17:04 +03:00
wheremyfoodat
e6f616cd59
Fix merge
2023-06-30 23:34:25 +03:00
wheremyfoodat
8b703dd147
Merge branch 'master' into dynapica
2023-06-30 16:01:49 +03:00
wheremyfoodat
3199f8ae67
[Shader JIT] Stub EMIT/SETEMIT
2023-06-30 14:39:25 +03:00
wheremyfoodat
3476d336ca
[Shader JIT] Implement SLT/SLTI/MADI
2023-06-30 14:17:35 +03:00
wheremyfoodat
8a13b8c878
[Shader JIT] Compile MAD to FMA when possible
2023-06-30 02:02:56 +03:00
wheremyfoodat
121653b806
[ShaderJIT] Add logging utility for diffing
2023-06-29 22:02:17 +03:00
wheremyfoodat
84fd0affa8
[GL renderer] Fix up float * vec4 mul
2023-06-29 21:37:31 +03:00
wheremyfoodat
28e9d87573
[Shader JIT] Start migrating to new, better ABI
2023-06-28 22:22:09 +03:00
wheremyfoodat
d028c1cb64
Bonk headers
2023-06-28 03:39:04 +03:00
wheremyfoodat
f65d9480a5
Merge remote-tracking branch 'upstream/master' into io-file-cpp
2023-06-28 03:22:58 +03:00
wheremyfoodat
e09eaee6e7
Merge branch 'master' into io-file-cpp
2023-06-28 02:53:26 +03:00
wheremyfoodat
e86aec0c33
More clang-format
2023-06-28 01:53:26 +03:00
wheremyfoodat
29806ff8e5
clang-format
2023-06-28 01:48:34 +03:00
wheremyfoodat
71582eff6d
[Controller] Slightly better analog handling
2023-06-28 01:40:23 +03:00
wheremyfoodat
acd21c6908
Merge remote-tracking branch 'upstream/master' into feature/basic-controller-input
2023-06-28 00:20:54 +03:00
Nadia Holmquist Pedersen
71dddc0020
Add basic controller input using the SDL2 GameController API
2023-06-27 22:40:38 +02:00
wheremyfoodat
02d07f29d7
Merge remote-tracking branch 'origin/GamingProcessingUnit' into dynapica
2023-06-27 18:53:59 +03:00
wheremyfoodat
747a9345e3
Some more thinning
2023-06-27 18:08:57 +03:00
wheremyfoodat
432b4b847b
Making helpers.hpp thinner
2023-06-27 01:49:12 +03:00
wheremyfoodat
3cf8427670
[Crypto] Slightly more robust error handling
2023-06-27 01:12:17 +03:00
Mary
0494ca0064
Address comments
2023-06-22 17:41:09 +02:00
Mary
6bdc754e86
fix: Use CHAR_BIT instead of UINT8_WIDTH
...
Fix building on Windows
2023-06-22 17:41:09 +02:00
Mary
86dd7f54f5
feat: Add support for encrypted NCSD
...
Missing version 1 support and seeded crypto but that would be enough for now.
2023-06-22 17:41:08 +02:00
Mary
2e5bc0cb14
feat: crypto: Add basic AES keyslot manager
...
We loads keys from AppData/Alber/sysdata/aes_keys.txt.
NOTE: We do differ from other emulators by not hardcoding the generator key, it's the user responsibility to provide it in aes_keys.txt.
2023-06-22 17:37:21 +02:00
wheremyfoodat
bf85b405af
Merge pull request #48 from Wunkolo/gl-object-label
...
Add OpenGL object-naming and scoping
2023-06-21 13:48:49 +03:00
Wunkolo
9746dd5eb2
Add TexEnv PICA register offsets
2023-06-20 14:55:12 -07:00
fleroviux
7ebbfbf1ef
[GPU] Remove magic constants in TEV and texture binding code as much as possible
2023-06-20 23:43:43 +02:00
fleroviux
6b610a82d6
[GPU] Move texture binding into its own method
2023-06-20 22:58:52 +02:00
fleroviux
4cb7e3625b
Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-20 22:47:47 +02:00
fleroviux
f8a8abd2c6
Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-20 22:34:39 +02:00
Wunkolo
62fdb29646
Add GPU_DEBUG_INFO
CMake-Option
...
Adds a project-wide setting for allowing renderer code to add additional
diagnostic data. Currently used to allow `opengl.hpp` to conditionally
implement debug-labeling and scopes.
2023-06-20 11:04:52 -07:00
Wunkolo
dbf0597bd8
Add DebugScope
utility-class for RAII-based OpenGL debug-scopes
...
Simply define this object in a C++ scope like:
```cpp
OpenGL::DebugScope glScope("Renderer::display");
```
and it will associate all functions within the current scope within a
named group. Supports `printf` formatting.
2023-06-20 10:10:11 -07:00
wheremyfoodat
dbe293bb52
Merge pull request #43 from Wunkolo/pica-types
...
Add PICA texel-format and topology types
2023-06-20 13:26:58 +03:00
Wunkolo
1251cecc88
Add setObjectLabel
for naming OpenGL functions
...
Add `OPENGL_PRINTF_FORMAT` and `OPENGL_PRINTF_FORMAT_ATTR` macros for providing
printf diagnostic information across platforms.
2023-06-19 23:48:16 -07:00
Wunkolo
1b9f270b19
Migrate IOFile
implementation to io_file.cpp
...
Makes the implementation of `IOFile` private, allowing inclusions and
defines such as `#define fseeko` and `#include <io.h>` to not poison
client-code or the global namespace.
2023-06-19 19:37:36 -07:00
fleroviux
9b1ed2084f
[GPU] Implement initial support for multi-texturing
2023-06-20 00:01:12 +02:00
wheremyfoodat
88e3eb1558
Add std::bit_cast fallback for Helpers::bit_cast and run clang-format
2023-06-18 23:33:10 +03:00
fleroviux
927bf9fe32
Merge branch 'GamingProcessingUnit' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-18 22:27:24 +02:00
wheremyfoodat
952e2d6d22
More accurate VAO implementation
2023-06-18 23:20:28 +03:00
Sky
e9b3b7c2a2
Add workaround helper for bit_cast and missing #include <bit>
...
Allows compilation on native macOS build system.
2023-06-18 12:33:34 -07:00
Wunkolo
6ee3f73335
Bisect TextureFmt
and ColorFmt
...
Makes framebuffer-formats unrepresentable from texture formats while
allowing them to alias each other. Add utility functions as well that
just re-use the `TextureFmt` ones.
2023-06-18 08:22:14 -07:00
Wunkolo
134e16d8ea
Replace Texture::Formats
with PICA::ColorFmt
...
This enum was a duplicate of the PICA one. Now the PICA one is more
complete. Migrate `textureFormatToString` to be next to the enums
definition.
2023-06-18 00:10:04 -07:00
Wunkolo
5f07f77c94
Move hasStencil
to regs.hpp
2023-06-17 23:27:19 -07:00
Wunkolo
838d3f27f9
Migrate PICA-types into PICA
namespace
...
Rather than prefixing these types with `PICA`, a namespace is used instead.
2023-06-17 18:23:47 -07:00
Wunkolo
78a3f9fa23
Add PICA texel-format and topology types
...
Slowly stepping the codebase towards having renderer-agnostic types and keeping the translation of PICA-types to OpenGL/VK/DX/Software/etc to the renderer-backend.
2023-06-17 12:26:41 -07:00
wheremyfoodat
d0ae5f0546
Merge pull request #37 from marysaka/feat/proper-hle-result
...
hle: Add proper type for result code
2023-06-17 18:39:36 +03:00
fleroviux
78827886fe
Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation
2023-06-17 12:39:48 +02:00