Wunkolo
da6f880128
Disable timeline semaphore features
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This is an optional feature that can be supported conditionally later
2023-07-22 13:34:10 -07:00
Wunkolo
8ace959d72
Fix RendererSW initGraphicsContext
prototype
2023-07-22 13:20:57 -07:00
Wunkolo
f715cb9478
Install VulkanSDK into CI environment
2023-07-22 13:16:23 -07:00
Wunkolo
428a9d1f1a
Fix SDL_Window
forward declaration
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Should be struct, not class.
2023-07-22 13:16:23 -07:00
Wunkolo
165134ca40
Consider surface-support in device partitions
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Use a stable_partitioning of the list of devices the driver gave us with
the addition of checking of the physical device supports the
display-surface that SDL gave us as well.
2023-07-22 13:16:23 -07:00
Wunkolo
0ada1f4e38
Include additional vulkan-extensions that SDL requests
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Required for proper surface creation. This gets the surface-creation
call to pass now.
2023-07-22 13:16:23 -07:00
Wunkolo
c7a93c4f52
Warn on failed surface creation for vulkan
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Vulkan can technically work just fine without presenting to the user, so
consider these failed window procedures as "warnings" during iteration.
2023-07-22 13:16:23 -07:00
Wunkolo
444d50eaf5
Fix instance extensions on MacOS
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These preprocessors were combining into a singular string rather than
the name of two individual extensions. Whoops.
2023-07-22 13:16:23 -07:00
Wunkolo
eff62d3de7
Disable asserts on Vulkan result codes
2023-07-22 13:16:23 -07:00
Wunkolo
d9afb12daf
Fix MacOS build
2023-07-22 13:16:23 -07:00
Wunkolo
b048d4dd6e
Add SDL_Window
to initGraphicsContext
prototype
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This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
2023-07-22 13:16:23 -07:00
Wunkolo
870b6a21bf
Add initial vulkan instance creation
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Headlessly creates a new vulkan instance, with conditional MacOS
support, and enables the `VK_EXT_debug_utils` instance-extension with a
debug-messenger to hook onto validation layer messages.
2023-07-22 13:16:23 -07:00
Wunkolo
d2241a25bc
Stub Vulkan backend support
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A lot of the architecture of the emulator here does not allow for vulkan
to initialize easily since it involves a bit of data to be exchanged
between SDL and Vulkan. This commit just adds the foundational linkage
and library code for vulkan support.
2023-07-22 13:16:23 -07:00
wheremyfoodat
c98e5fb631
Merge pull request #132 from wheremyfoodat/sw-boilerplate
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SW renderer infrastructure
2023-07-22 23:13:19 +03:00
wheremyfoodat
311d69fd2d
Always build glad
2023-07-22 22:15:44 +03:00
wheremyfoodat
9da11b95d9
Add glm submodule
2023-07-22 21:57:23 +03:00
wheremyfoodat
ae4a4dfc29
Hook up sw rendering backend
2023-07-22 20:47:19 +03:00
wheremyfoodat
f328200c65
Add empty sw renderer class
2023-07-22 20:24:49 +03:00
wheremyfoodat
3b067a0eed
Merge branch 'master' into ir
2023-07-21 15:45:04 +03:00
wheremyfoodat
5dfc17ed18
Merge pull request #131 from wheremyfoodat/cheats
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More AR stuff
2023-07-21 15:39:57 +03:00
wheremyfoodat
d470a8c8d3
Merge branch 'master' into ir
2023-07-21 15:19:57 +03:00
wheremyfoodat
5d8f75a385
Format
2023-07-21 15:12:40 +03:00
wheremyfoodat
0588b99674
[ActionReplay] More conditional ops
2023-07-21 14:49:04 +03:00
wheremyfoodat
52314c188c
Merge pull request #130 from wheremyfoodat/cheats
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More cheating
2023-07-21 03:56:30 +03:00
wheremyfoodat
4a45599303
[ActionReplay] Add HID stuff
2023-07-21 03:35:22 +03:00
wheremyfoodat
d007b2d780
Emulator cleanup, add AR conditionals
2023-07-21 00:55:08 +03:00
wheremyfoodat
6dad0f05d1
Merge pull request #129 from wheremyfoodat/cheats
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Add preliminary cheat support
2023-07-20 16:28:22 +03:00
wheremyfoodat
08596c1a24
[AR] More opcodes
2023-07-20 16:10:32 +03:00
wheremyfoodat
fbcb7cee42
Merge pull request #128 from GPUCode/span-across
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texture: Use spans
2023-07-20 16:10:00 +03:00
GPUCode
a019d98af9
texture: Use spans
2023-07-20 15:43:24 +03:00
wheremyfoodat
8e45b8c324
[ActionReplay] Add 16-bit writes
2023-07-20 14:01:47 +03:00
wheremyfoodat
97f8ea6cfd
Get our first AR code running
2023-07-20 13:50:32 +03:00
wheremyfoodat
ae69c8f8c4
[Cheats] Split gateway and AR
2023-07-19 21:09:44 +03:00
wheremyfoodat
0904638df0
[Cheats] Add boilerplate
2023-07-19 20:51:45 +03:00
wheremyfoodat
5b4f6ef46c
Merge pull request #120 from Wunkolo/renderer-null
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Add a `null` rendering backend
2023-07-18 23:26:52 +03:00
wheremyfoodat
c339c7d1c5
Bonk
2023-07-18 23:11:20 +03:00
wheremyfoodat
31d1c6ff3f
Bonk people who select Vulkan as the renderer
2023-07-18 22:33:59 +03:00
wheremyfoodat
6860ccc396
Dummy-proof renderer config
2023-07-18 22:30:58 +03:00
wheremyfoodat
77b0382d0c
Cleanup, C string -> std::string
2023-07-18 22:23:28 +03:00
Wunkolo
19a77c2a85
Add missing algorithm
header
2023-07-18 10:24:06 -07:00
Wunkolo
0b60cf6901
Migrate RenderType string functions to static Renderer functions
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Also fix some IWYU build errors
2023-07-18 10:02:07 -07:00
wheremyfoodat
525c7ddba7
Merge pull request #122 from caldog20/mac-app-bundle
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Mac App Bundling
2023-07-18 16:27:47 +03:00
wheremyfoodat
453fec1203
Update MacOS_Build.yml
2023-07-18 16:27:01 +03:00
Caleb Yates
601098b413
Fix icon resolutions
2023-07-17 21:03:53 -05:00
Caleb Yates
8e7d776b79
Test mac app bundling
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ci
test CI 2
Final commit
2023-07-17 20:22:53 -05:00
Wunkolo
528ed510c2
Add string-based renderer backend configuration
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Rather than using integer-indices, just use plaintext case-insensitive
names and leave the actual enum indexes as an implementation detail.
2023-07-17 18:02:01 -07:00
wheremyfoodat
ed1b0704d6
Merge pull request #111 from wheremyfoodat/dynapand
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Filesystem bonking
2023-07-18 01:26:17 +03:00
Wunkolo
2c57936c50
Fix EmulatorConfig
initialization order
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`config` was being consumed much too early before it has a chance to
call `load`. This caused GPU to read weird uninitialized data, and then
`load` called, and then further initialization to occur based on default
data and the data inside of `config.toml`. `EmulatorConfig` needs to be
loaded in first before any sort of initialization happens, by adding a
new constructor so that it can be initialized sooner.
2023-07-17 10:23:19 -07:00
Wunkolo
ceff20f57f
Add configurable Renderer backend
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There are still some initialization errors to work through, such as
config not being initialized properly by the time GPU tries to utilize
it too. Also some life-time issues. But manually forcing it to use the
Null backnd successfully works and allows games to be "played"
headlessly.
2023-07-17 10:13:34 -07:00
Wunkolo
1becbef811
Add Null rendering backend
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Doesn't implement any functions, currently not selectable or
configurable
2023-07-17 09:34:10 -07:00