wheremyfoodat
7b859ad602
Merge branch 'master' into bottom-screen
2023-06-17 02:19:30 +03:00
fleroviux
76d6140797
[GPU] Fix order of operands to mix() in the interpolation combine mode.
2023-06-17 00:12:07 +02:00
fleroviux
bcf6401d4d
[GPU] Output mangenta when an unimplemented TEV source is used
2023-06-16 23:39:05 +02:00
wheremyfoodat
936302da2a
Raise clang-format column size, make std::span support in opengl.hpp version-dependent
2023-06-16 22:06:59 +03:00
Wunkolo
553d23974a
Use std::span
to pass vertex data
...
Starts utilizing
[std::span](https://en.cppreference.com/w/cpp/container/span ) to
indicate a non-owning view of a contiguous array of elements rather than
`T* data, usize count`.
2023-06-16 07:28:35 -07:00
fleroviux
2e85f30c10
[GPU] attempt to emulate the previous TEV color buffer
2023-06-16 01:34:11 +02:00
fleroviux
d153133070
[GPU] fix missing break statements in 'previous' combiner mode implementation
2023-06-16 00:52:00 +02:00
fleroviux
1aa4dea63e
[GPU] Add the remaining two TEV units
...
Looks like I overlooked the fact there actually are fix texture combiners,
not just four. The last two texture combiners are easy to miss, because
there are other GPU registers between the first four combiners and the last two.
2023-06-16 00:41:48 +02:00
fleroviux
e7435e3fdf
[GPU] implement TEV combiner chaining and the remaining combine modes
2023-06-16 00:33:42 +02:00
fleroviux
525890bff7
[GPU] Upload configuration for all texture combiners to the shader program
...
Upload the configuration register values for the remaining texture combiners to the
shader program's uniforms. This is in preparation for emulating those texture combiners next.
2023-06-15 23:27:33 +02:00
fleroviux
e66370598a
Fix the formatting which I broke (sorry)
2023-06-15 23:01:16 +02:00
fleroviux
4322ebda2c
[GPU] Start texture combiner implementation
...
This commit first implements experimental and incomplete
texture combiner support. Currently only the first texture combiner
is implemented. Many sources and combine modes are not implemented yet.
2023-06-15 22:45:13 +02:00
wheremyfoodat
87ac4d5a0f
{GL renderer] Better screen stub
2023-06-14 21:47:17 +03:00
wheremyfoodat
8284c3cda4
Remove printf
2023-06-14 13:49:47 +03:00
wheremyfoodat
8e90b8a103
[GPU] Bottom screen stub
2023-06-13 22:47:01 +03:00
wheremyfoodat
2520b2cb46
[GPU] Disable blend when rendering output texture
2023-06-13 20:38:17 +03:00
Wunkolo
2c94d0d683
Add Helpers:{getBits,getBit}
...
`constexpr` functions for extractint bitfields that lends itself a bit
better to emitting instructions like `bextr` on x86 or `ubfx` on arm64.
And may subjectively make things a bit more readable.
"Extract `5` bits" rather than `& 0x1F`.
2023-06-10 00:48:06 -07:00
wheremyfoodat
b817c72a9c
[OpenGL] 410 blaze it (MacOS does not have 420)
2023-05-16 00:15:57 +03:00
wheremyfoodat
d6a107afef
More MacOS funni
2023-05-07 02:29:27 +03:00
wheremyfoodat
7c68e70ba4
MacOS OpenGL memes
2023-05-07 02:03:24 +03:00
wheremyfoodat
05cbdba965
Fix typo
2023-04-30 15:16:45 +03:00
wheremyfoodat
4f8fa164ff
[PICA] Color mask
2023-04-28 01:18:08 +03:00
wheremyfoodat
5a8416f87e
[GL renderer] Add constant blend colour
2023-04-10 21:18:35 +03:00
wheremyfoodat
4632a62da2
[PICA] Proper texture wrapping
2023-04-03 21:08:31 +03:00
wheremyfoodat
84db6052b3
[PICA] Implement RG8 textures
2023-04-03 18:12:03 +03:00
wheremyfoodat
e69e95af69
[FS] Implement SaveData sort of.
2023-03-12 03:19:46 +02:00
wheremyfoodat
0ea6eb5138
[PICA] Implement RGB8 textures
2023-03-06 23:37:05 +02:00
wheremyfoodat
8a15a42763
[PICA] Add texture format -> string function
2023-03-06 23:36:38 +02:00
wheremyfoodat
f0e2db19ea
[PICA] Implement I4 textures
2023-03-06 21:52:36 +02:00
wheremyfoodat
820b8a37b6
[PICA] Implement A4 textures
2023-03-06 21:07:10 +02:00
wheremyfoodat
922424b8d0
Immediate mode vertex submission attempt 1
2023-03-06 01:43:39 +02:00
wheremyfoodat
dca560a8da
[PICA] Set depth mask to GL_TRUE even if depth testing is off if depth write is enabled
2023-03-04 04:04:20 +02:00
wheremyfoodat
f25bc2dd89
[PICA] Attempt depth offset/scale and depthmap enable
2023-03-04 03:42:01 +02:00
wheremyfoodat
eaab13b264
[PICA] Depth buffering v1
2023-03-03 00:59:55 +02:00
wheremyfoodat
c02cf794fe
[PICA] Add A8 textures
2023-03-02 23:19:03 +02:00
wheremyfoodat
0cd3f581d3
[PICA] Add ETC1 and ETC1A4 support
2023-03-01 01:42:46 +02:00
wheremyfoodat
421f9acd11
[PICA] Invert y axis on UVs
2023-02-28 22:53:39 +02:00
wheremyfoodat
d7c2c27e99
[PICA] Enable viewport
2023-02-28 22:53:11 +02:00
wheremyfoodat
3912fd4779
[PICA] Add blending, proper toggle between vertex colour & tex
2023-02-28 02:41:44 +02:00
wheremyfoodat
060717bea6
[PICA Fix I8 texture format
2023-02-28 02:01:25 +02:00
wheremyfoodat
93ba95483b
[PICA] Add IA4 texture format
2023-02-28 02:00:52 +02:00
wheremyfoodat
19c55b3967
[PICA] Add RGBA5551 textures
2023-02-28 01:52:37 +02:00
wheremyfoodat
f067adb670
[PICA] Add RGBA8 textures
2023-02-28 01:45:16 +02:00
wheremyfoodat
05f084762b
[PICA] Add IA8 textures
2023-02-27 21:55:35 +02:00
wheremyfoodat
de7403b512
[PICA] Add RGB565 textures
2023-02-27 21:48:37 +02:00
wheremyfoodat
8d82ffeee7
[PICA] Commit forgotten texture code (Oops)
2023-02-27 15:39:27 +02:00
wheremyfoodat
e80679fe77
Geometry pipeline v2
...
Co-Authored-By: Sky <skylersaleh@gmail.com>
2023-02-26 20:41:33 +02:00
wheremyfoodat
ccdab41c28
[PICA] More textures. Upstream should also build now
2023-02-01 01:53:51 +02:00
wheremyfoodat
51130b295a
[PICA] More textoor
2023-02-01 00:34:58 +02:00
wheremyfoodat
03d0d77db8
[PICA] Add texture swizzling
2023-01-31 22:47:19 +02:00