Commit graph

610 commits

Author SHA1 Message Date
wheremyfoodat
1037f93f61 Hook shader JIT to config file 2023-07-08 16:23:20 +03:00
wheremyfoodat
bc3377ac78 Add config class 2023-07-08 16:16:00 +03:00
wheremyfoodat
90a88eee39 Switch if to if constexpr 2023-07-08 15:00:55 +03:00
wheremyfoodat
b7ce987487 IOFile: Allow multiple opens on the same object 2023-07-07 16:51:14 +03:00
wheremyfoodat
2ec3884189 Proper stack management 2023-07-07 15:00:18 +03:00
wheremyfoodat
4a12e59c2f Slightly more robust ROM management 2023-07-07 13:39:35 +03:00
wheremyfoodat
e67b98f990 doormat 2023-07-07 12:19:04 +03:00
Sky
17b08a25fa [GPU] Converted Depth/Color Surfaces to a ring buffer
Additionally made the surface cache search hit for any address that lies in the surface.

This should allow multiple races to be done in Mario Kart and fixes the intro video.
2023-07-06 11:18:14 -07:00
Sky
255947b2fc [GPU] Add texture surface cache eviction
Implemented as a simple ring buffer evicting the oldest entry for now.
2023-07-06 08:48:37 -07:00
wheremyfoodat
187feb5772 Add CXI ROM support
Co-Authored-By: Kelpsy <138107494+Kelpsyberry@users.noreply.github.com>
2023-07-06 16:21:26 +03:00
wheremyfoodat
52c7783ae1 [OpenGL] Same for depth func 2023-07-05 19:08:13 +03:00
wheremyfoodat
7307bd270b [OpenGL] Same for depth mask 2023-07-05 18:54:09 +03:00
wheremyfoodat
d80785cbb5 [OpenGL] More efficient colour mask handling 2023-07-05 18:23:14 +03:00
wheremyfoodat
feacb9359d Formatting 2023-07-05 02:59:54 +03:00
wheremyfoodat
dd3e1ea72b Ditch more uniforms 2023-07-05 01:37:18 +03:00
wheremyfoodat
c282a44c27 [OpenGL renderer] Fewer uniform uploads 2023-07-05 01:12:13 +03:00
wheremyfoodat
139c8759c9 More OpenGL state management stuff 2023-07-05 00:43:49 +03:00
wheremyfoodat
e01f0ea4d0 [OpenGL] Add const to some functions 2023-07-05 00:02:52 +03:00
wheremyfoodat
a3d8f777b4 PicaVertex -> PICA::Vertex 2023-07-04 23:40:47 +03:00
wheremyfoodat
b403e9a66e Start work on GL state manager object 2023-07-04 23:27:38 +03:00
wheremyfoodat
f7ad66c708 [PICA] Add some clipping definitions 2023-07-04 19:51:07 +03:00
wheremyfoodat
e854d4ba63 Formatting 2023-07-04 18:15:27 +03:00
Sky
0f66527cbe
Merge pull request #1 from wheremyfoodat/master
Not Ignoring this PR I fucked up something on my Github GUI
2023-07-03 13:05:46 -07:00
wheremyfoodat
14356902ab [HID] Implement DisableAccelerometer/DisableGyroscopeLow 2023-07-03 19:50:42 +03:00
Sky
12dbaeaeb0 [GL] Initial Implementation of Lighting LUTs 2023-07-02 16:14:11 -07:00
wheremyfoodat
0b2ff6c5c8 Separate user and dev builds 2023-07-02 22:36:45 +03:00
Sky
6fababb93a [GL] Pipe Pica registers and implement ambient lighting 2023-07-01 16:43:57 -07:00
wheremyfoodat
1ac3a474da Fix formatting & cmake 2023-07-01 22:35:07 +03:00
Sky
ca89909c00 Refactored Vertex Pipeline to always use Pica Formatted Vertex 2023-07-01 11:39:25 -07:00
wheremyfoodat
17d57bd933 Specify vertex assembler JIT is currently unimplemented 2023-07-01 03:45:56 +03:00
wheremyfoodat
7d56af26af [Shader interpreter] Add LG2/EX2 2023-07-01 02:17:19 +03:00
wheremyfoodat
005db316cf More shader instruction definitions 2023-07-01 01:17:04 +03:00
wheremyfoodat
e6f616cd59 Fix merge 2023-06-30 23:34:25 +03:00
wheremyfoodat
8b703dd147 Merge branch 'master' into dynapica 2023-06-30 16:01:49 +03:00
wheremyfoodat
3199f8ae67 [Shader JIT] Stub EMIT/SETEMIT 2023-06-30 14:39:25 +03:00
wheremyfoodat
3476d336ca [Shader JIT] Implement SLT/SLTI/MADI 2023-06-30 14:17:35 +03:00
wheremyfoodat
8a13b8c878 [Shader JIT] Compile MAD to FMA when possible 2023-06-30 02:02:56 +03:00
wheremyfoodat
121653b806 [ShaderJIT] Add logging utility for diffing 2023-06-29 22:02:17 +03:00
wheremyfoodat
84fd0affa8 [GL renderer] Fix up float * vec4 mul 2023-06-29 21:37:31 +03:00
wheremyfoodat
28e9d87573 [Shader JIT] Start migrating to new, better ABI 2023-06-28 22:22:09 +03:00
wheremyfoodat
d028c1cb64 Bonk headers 2023-06-28 03:39:04 +03:00
wheremyfoodat
f65d9480a5 Merge remote-tracking branch 'upstream/master' into io-file-cpp 2023-06-28 03:22:58 +03:00
wheremyfoodat
e09eaee6e7 Merge branch 'master' into io-file-cpp 2023-06-28 02:53:26 +03:00
wheremyfoodat
e86aec0c33 More clang-format 2023-06-28 01:53:26 +03:00
wheremyfoodat
29806ff8e5 clang-format 2023-06-28 01:48:34 +03:00
wheremyfoodat
71582eff6d [Controller] Slightly better analog handling 2023-06-28 01:40:23 +03:00
wheremyfoodat
acd21c6908 Merge remote-tracking branch 'upstream/master' into feature/basic-controller-input 2023-06-28 00:20:54 +03:00
Nadia Holmquist Pedersen
71dddc0020 Add basic controller input using the SDL2 GameController API 2023-06-27 22:40:38 +02:00
wheremyfoodat
02d07f29d7 Merge remote-tracking branch 'origin/GamingProcessingUnit' into dynapica 2023-06-27 18:53:59 +03:00
wheremyfoodat
747a9345e3 Some more thinning 2023-06-27 18:08:57 +03:00