Commit graph

1143 commits

Author SHA1 Message Date
wheremyfoodat
71bcfbab69 [Vulkan] Respect GPU_DEBUG_INFO 2023-07-24 19:23:47 +03:00
offtkp
3a21661f45 Refactor http server 2023-07-24 11:43:40 +03:00
Wunkolo
e2e49b7291 Add in-place swapchain recreation
Lots of todos, this should probably just be its own self-contained
object to allow the emulator to render "headlessly" regardless of a
swapchain existing or not.
2023-07-23 21:44:39 -07:00
wheremyfoodat
4a24a331da
Merge pull request #113 from wheremyfoodat/ir
Merging despite it still being partially broken because I don't want this to be isolated in a random branch
2023-07-24 01:11:46 +03:00
wheremyfoodat
34b87e50bd
Mac pls 2023-07-24 00:04:51 +03:00
Wunkolo
c49fd71722 Use numeric_limits rather than ~0ULL 2023-07-22 19:44:09 -07:00
Wunkolo
af4163de19 Implement simple swapchain image clearing
Creates a swapchain, and per-swapchain image data for safe parallelism and synchronization.
2023-07-22 19:41:41 -07:00
Wunkolo
90a4c9cf8d Initialize command buffer allocationFix SDL_Vulkan_GetDrawableSize call 2023-07-22 17:13:13 -07:00
Wunkolo
fa804ae4c7 Implement swapchain draw loop
Verified on Windows and MacOS(M2)
2023-07-22 16:44:54 -07:00
Wunkolo
26c97eb716 Implement initial swapchain creation 2023-07-22 15:24:41 -07:00
Wunkolo
197e2a4bbd Allocate present/graphics/compute/transfer queue families 2023-07-22 14:23:37 -07:00
Wunkolo
da6f880128 Disable timeline semaphore features
This is an optional feature that can be supported conditionally later
2023-07-22 13:34:10 -07:00
Wunkolo
8ace959d72 Fix RendererSW initGraphicsContext prototype 2023-07-22 13:20:57 -07:00
Wunkolo
f715cb9478 Install VulkanSDK into CI environment 2023-07-22 13:16:23 -07:00
Wunkolo
428a9d1f1a Fix SDL_Window forward declaration
Should be struct, not class.
2023-07-22 13:16:23 -07:00
Wunkolo
165134ca40 Consider surface-support in device partitions
Use a stable_partitioning of the list of devices the driver gave us with
the addition of checking of the physical device supports the
display-surface that SDL gave us as well.
2023-07-22 13:16:23 -07:00
Wunkolo
0ada1f4e38 Include additional vulkan-extensions that SDL requests
Required for proper surface creation. This gets the surface-creation
call to pass now.
2023-07-22 13:16:23 -07:00
Wunkolo
c7a93c4f52 Warn on failed surface creation for vulkan
Vulkan can technically work just fine without presenting to the user, so
consider these failed window procedures as "warnings" during iteration.
2023-07-22 13:16:23 -07:00
Wunkolo
444d50eaf5 Fix instance extensions on MacOS
These preprocessors were combining into a singular string rather than
the name of two individual extensions. Whoops.
2023-07-22 13:16:23 -07:00
Wunkolo
eff62d3de7 Disable asserts on Vulkan result codes 2023-07-22 13:16:23 -07:00
Wunkolo
d9afb12daf Fix MacOS build 2023-07-22 13:16:23 -07:00
Wunkolo
b048d4dd6e Add SDL_Window to initGraphicsContext prototype
This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
2023-07-22 13:16:23 -07:00
Wunkolo
870b6a21bf Add initial vulkan instance creation
Headlessly creates a new vulkan instance, with conditional MacOS
support, and enables the `VK_EXT_debug_utils` instance-extension with a
debug-messenger to hook onto validation layer messages.
2023-07-22 13:16:23 -07:00
Wunkolo
d2241a25bc Stub Vulkan backend support
A lot of the architecture of the emulator here does not allow for vulkan
to initialize easily since it involves a bit of data to be exchanged
between SDL and Vulkan. This commit just adds the foundational linkage
and library code for vulkan support.
2023-07-22 13:16:23 -07:00
wheremyfoodat
c98e5fb631
Merge pull request #132 from wheremyfoodat/sw-boilerplate
SW renderer infrastructure
2023-07-22 23:13:19 +03:00
wheremyfoodat
311d69fd2d Always build glad 2023-07-22 22:15:44 +03:00
wheremyfoodat
9da11b95d9 Add glm submodule 2023-07-22 21:57:23 +03:00
wheremyfoodat
ae4a4dfc29 Hook up sw rendering backend 2023-07-22 20:47:19 +03:00
wheremyfoodat
f328200c65 Add empty sw renderer class 2023-07-22 20:24:49 +03:00
wheremyfoodat
3b067a0eed Merge branch 'master' into ir 2023-07-21 15:45:04 +03:00
wheremyfoodat
5dfc17ed18
Merge pull request #131 from wheremyfoodat/cheats
More AR stuff
2023-07-21 15:39:57 +03:00
wheremyfoodat
d470a8c8d3 Merge branch 'master' into ir 2023-07-21 15:19:57 +03:00
wheremyfoodat
5d8f75a385 Format 2023-07-21 15:12:40 +03:00
wheremyfoodat
0588b99674 [ActionReplay] More conditional ops 2023-07-21 14:49:04 +03:00
wheremyfoodat
52314c188c
Merge pull request #130 from wheremyfoodat/cheats
More cheating
2023-07-21 03:56:30 +03:00
wheremyfoodat
4a45599303 [ActionReplay] Add HID stuff 2023-07-21 03:35:22 +03:00
wheremyfoodat
d007b2d780 Emulator cleanup, add AR conditionals 2023-07-21 00:55:08 +03:00
wheremyfoodat
6dad0f05d1
Merge pull request #129 from wheremyfoodat/cheats
Add preliminary cheat support
2023-07-20 16:28:22 +03:00
wheremyfoodat
08596c1a24 [AR] More opcodes 2023-07-20 16:10:32 +03:00
wheremyfoodat
fbcb7cee42
Merge pull request #128 from GPUCode/span-across
texture: Use spans
2023-07-20 16:10:00 +03:00
GPUCode
a019d98af9 texture: Use spans 2023-07-20 15:43:24 +03:00
wheremyfoodat
8e45b8c324 [ActionReplay] Add 16-bit writes 2023-07-20 14:01:47 +03:00
wheremyfoodat
97f8ea6cfd Get our first AR code running 2023-07-20 13:50:32 +03:00
wheremyfoodat
ae69c8f8c4 [Cheats] Split gateway and AR 2023-07-19 21:09:44 +03:00
wheremyfoodat
0904638df0 [Cheats] Add boilerplate 2023-07-19 20:51:45 +03:00
wheremyfoodat
5b4f6ef46c
Merge pull request #120 from Wunkolo/renderer-null
Add a `null` rendering backend
2023-07-18 23:26:52 +03:00
wheremyfoodat
c339c7d1c5 Bonk 2023-07-18 23:11:20 +03:00
wheremyfoodat
31d1c6ff3f Bonk people who select Vulkan as the renderer 2023-07-18 22:33:59 +03:00
wheremyfoodat
6860ccc396 Dummy-proof renderer config 2023-07-18 22:30:58 +03:00
wheremyfoodat
77b0382d0c Cleanup, C string -> std::string 2023-07-18 22:23:28 +03:00